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Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

coupedeville posted:

Wow, daddy rockstar comes out with the biggest GTA news in over a month and there's nary a peep from the GTA online thread?

Color me surprised. Maybe GTA:O is finally becoming the dead dumb game we always joked that it was and I'm only playing now because the brainworms command me to. Actually that makes a lot of sense, but still I figured there would be goons going crazy about yet another game launcher on their computers.

GTAO's design pulled up the ladder to new recruits a long time ago, so the demise of it was always going to be one dude in a room wondering why nobody else is posting pictures of the new £3.5 million lol capitalism dildobike. Game is still only half-dead, but adding dead forum pushes it over into full dead.

Also re: launcher, the gamers rise up headlines come when they try to sell RDR2 exclusively through it, this is just tremors before the big one. I am blessed (old) enough to remember that Steam was absolute garbage for the first couple of years and sailed into a monopoly leveraging a big ticket release in the exact same way these other attempts shoot for, so don't really give a poo poo either way. Let them fight!

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Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Zigmidge posted:

This game is as far from dead as you can get.

That goons are out of touch ten dollar pubbies doesn't say anything about a games popularity.

The new gen console announce was as far from dead as this game ever got, and considering it is now in its sixth year of release with just about every possible avenue for expansion covered, if you think they're going to do anything other than run out the clock on a cash cow they're financially incapable of putting down, best of luck to you, your fifteen penthouses and your magic flying dildobike.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Out of context, that sounds like a pretty good deal!

In context that money will be gone within three cosmetic clicks of the dozen 'pay big upfront to make a pittance back via a new game mode' rackets they have to offer you, or in 0.5 to 1 purchased cars.

If you weren't around long enough to either glitch a garage of Deluxos or have money dropped on your head in the PC version, it's an extremely hard sell to a new player at this point.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Having decent experience of both, the public session community for GTA is not great across the board, so unless you're playing in a private group of some kind the only choice you are making is whether you're rolling with kids who mindlessly grief inside or outside of the game's ruleset.

Since PC has tools to mitigate public sessions without needing a whole entire mod menu, the stakes are even when everyone is able to disappear everyone else at whim. Just don't be the rube pretending to be shocked every time the PC version shows itself to basically be Gmod.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Cage posted:

GTA+ Benefits

gently caress off, Rockstar

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Powershift posted:

Sometimes the game just forgets that you had minigun ammo.

Isn't it just that you usually use the loaded ammo on death and that the minigun counts its entire pool of ammo as loaded?

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Remy Marathe posted:

For several months now any populated lobby I've hit has had bouts of constant, insanely annoying text alerts from spammers, alongside the usual 20% chance of some dipshit using god mode in a way that is fun for exactly themselves. I didn't really want to learn about modding to block the text alerts, so I was stuck doing private lobbies until this latest vulnerability made me pull the plug.

If this game design is really so deeply hosed that they can't shut down very obvious series of repeated spam programmatically, is it salvageable? Not that I'm going to buy another console ever, but what's the honest likelihood that the PC version will ever be a reasonable multiplayer experience again?

Private servers and locked down consoles are the only way you're ever going to get a reliably clean experience. They built the game with too much clientside authority (because the consoles weren't busted open at the time of release), and there is no way to roll that back without rewriting the entire mode, especially not after years (decades??) of bolted-on bullshit from expansions and such.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

It is year ten of GTA Online and everything that happens here is what should be happening here by this point.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Lord Lambeth posted:

Is it possible to get into this game so late in it's development? I'm trying to get into GTA Online but I'm unsure the best path forward.

As a videogame, it's a treadmill of a dozens of functionally similar grinds that generally lose you more money than you'll ever make back from them, while gradually expanding the number of things you can do inside the sandbox.

Or to put it another way, MMO rules apply where if you don't play with other people and make creative use of those expanded options to manufacture your own fun it becomes a very empty and lonely experience once the number go up wears off. Because what is having all of the best thing without having someone to show it off to/blow them up with.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Wolfsheim posted:

It's kinda crazy how easy it is to make money in-game now that's not just grinding night club/bunker/the same two heists over and over, and its weird how that was only fixed within the last year a decade after the game came out. The amount of time I spent just sitting in my casino penthouse watching TV just waiting for bars to fill up:gonk:

It's only crazy if for some reason you think the people making the game are working alongside you to help you get all of the things you want.

Which would make you the crazy one.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Eregos posted:

I started playing with myself, and I’m wishing I’d done it earlier… no, really! I put GTA 5 on my laptop to multibox, originally to try Bogdan glitch hard solo for 100% cut consistently, some cheevos and never played 2 player missions, but then thought of many other benefits from controlling second player simultaneously. I’ve seen chatter about this here and there before but underestimated how fun it’d be. Right now all this is 2 PC’s, 2 keyboards and 2 mice, no virtualization or input mirroring. Figured I'd start with the categories of things that benefit from it, which explains why I've expanded my intentions for multiboxing so much.

Benefits from Multibox playing 2 characters at once in GTA Online:
  • All Open world take 2 things back to your place missions. E.g. Casino setups, CEO crates, air freight. Only 1 trip needed.
  • Getting another loot carrying pack mule for heists.
  • Activities/adversary modes you need to win that nobody ever plays. Beat your Alt. Can farm wins faster. E.g. races, daily objectives.
  • 2 player minimum missions that are possible to solo. E.g. certain contact jobs, Bogdan finales. Especially ones with weaponized vehicles you can drive with one hand and shoot with the other mouse, E.G. SuperDollar Deal, Mobile Operations. Or if you want the freeroam Lester Heist teleport, you can setup a Fleeca job all on your own.
  • Open World missions with objectives in unpredictable locations scattered around the map. You can pre-position one character in LS and the other in the north and your worst case scenario of being far away is lowered, like for Dax Work missions.
  • Doing regular heists with only 3 players by putting your Alt on the easiest role.
  • Full Bunker/MC sale missions, if you're good enough to operate 2 vehicles at once, even if not, you reduce your backtracking.
  • Have 2 heists of each type ready for more looting on goon night. Or alternate between Bogdan/data breaches finale replay glitches for fast buck.
  • You can finally use your personal vehicle to reach your personal aircraft.
  • This one I'd have never thought of but is useful to me - If you and your Alt are in the same organization, and you're doing an open world mission where the destination is randomized and you want to start heading toward it immediately but also want to hear the briefing, you can hang up on one character to get the destination while still listening to the phone call briefing with the other.
  • Fringe purpose – cheating in rally races by having your Main drive and Alt navigate and then just look at your second screen to drive.
  • Whatever you're doing, you can always have a fast chauffeur waiting for you.
  • Have 2nd Kosatka sparrow available when one is on cooldown or you forgot to despawn it.
  • Gain an extra life in missions where teammates are allowed to die and everyone still gets paid if you win.
  • Have somebody else to control while stuck in clouds/cutscenes/black screen/crashing or long animations. This time really adds up - I get whole open world missions done while waiting for poo poo on my Main game.

The solution to being trapped in a compulsion loop is not to grow another two arms so you compulse twice as fast.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Rupert Buttermilk posted:

Yeah, I was doing a Simian mission

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Rupert Buttermilk posted:

Yeah, I've summoned the buzzard a few times for us to get into major shenanigans. Great stuff! I'm looking to eventually buy it or a similarly armed one so I don't have to keep paying the fee to basically rent it.

I'm getting conflicting reports online; with the iFruit app gone, is there no way to customize license plates until Rockstar adds that functionality to their website?

If you absolutely, positively must change your license plate I managed to get it working about a year ago by digging up some obscure guide to run an old version of the app via an Android emulator on PC, but it was extremely sketchy and I don't recommend it. Also I don't know where the original post is anymore.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Otacon posted:

It's server-side. Even older versions of iFruit won't let you log into the app at all. It's officially been End Of Life'd.

RIP forever, although I'm surprised it took them this long to properly kill it considering how many exploits over the years have leveraged license plate wrangling.

Tangent, but I still miss the RDR2 app's ability to give you a realtime minimap on your tablet/phone so you can free up the main screen for Total Cowboy Immersion. They killed that within a couple of months because nobody could be bothered to update it for online feature additions.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Remember the increasingly creative free car/money glitches and Rockstar's opaque detection abilities combining to make it feel like the True Heists involved murdering prostitutes in very tight driveways and crouch-tackling garage furniture in a particular way, without being caught?

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Max Wilco posted:

If not, I guess I'll ask how much of GTA Online you can access/enjoy without buying Shark Cards.

GTAO has horizontal progression (outside of the quickly irrelevant level cap) where you go in the red with the money you make to unlock more diverse ways to do that again. You'll quickly notice that a lot of the progression has the same form of 'business where you spend more money to hypothetically make more money' but that's the trap, nearly all of them will never make that money back in the long run and are just there to unlock new features, missions or side tasks within the game.

You can probably do the whole thing without touching a Shark Card but it'll depend on your personal tolerance for alternating between doing mindless grind missions (or exploiting glitches if that's your style and any remain at this point) then using the gone up number to unlock more interesting content.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

namlosh posted:

I don’t know much of anything about how games are made despite being a software developer. But i always wondered why the hell they would even consider shelving GTA Online at all anymore.

It's easier to understand this if you think of games as a contraption you build from the inside out. When it's just a few lean components you can move around easily and access any part, but as it grows the original parts get obscured and, while continued function is heavily dependent on how well you planned ahead, sooner or later you always end up with a massive Rube Goldberg machine so covered in quick fixes and fudges the only way to get anything useful done is to start again from scratch.

(GTA Online was hosed from day one so the code cannot be anything other than a giant pile of DO NOT TOUCH stickers at this point and only the power of incredible profits is forcing people to continue poking at it.)

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

err posted:

no shot it doesnt come to PC day 1:

steam concurrent users:

2015- 8.4 million
2017- 14 million
2018- 18.5 million
2020- 24.8 million
2021- 27.4 million
2022- 30 million
2023- 33 million

It was never about the raw numbers, it's about forcing the double dip for an unofficial 'generational leap' a year or two down the line, and to a lesser extent holding back the platform that's most dangerous to the online economy you've placed all your chips on so you have time to get your ducks in a row.

They might have fallen into this pattern by accident, but it's now an established sales strategy if you happen to be in possession of a game literally everyone is going to buy multiple times.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Dick Jones posted:

A miniature UK would have been my preferred setting for GTA VI if I was Supreme Dictator of Rockstar. The cities would probably have to be limited to mini versions of London, Manchester, and Edinburgh with some quaint towns scattered in between. And there could still be beaches, palm trees, and bikinis in an Isles of Scilly-style area in the southwest end of the map.

Edinburgh is already a quaint town, you just need to run over all the tourists.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Ripper Swarm posted:

To that end, GTA 6 is for sure going to be built to let them do all the things that GTA5 Online struggled with - iirc they've already hinted at map expansion

And Red Dead Online showed them the 'dangers' of having an economy lax enough that you can get at all of the content without needing to dip into real world transactions. They won't make that mistake again.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

The people who have been following updates as they arrive for years don't really understand how much they've sunk into the game at this point* and like any longterm service game (Warframe has similar issues) when a new player asks for guidance they're either going to get someone who thinks their particular tolerance for grind and frequency of play is normal and everyone should get on their level, or a decade old post-enlightment starchild who can no longer remember the price of a loaf of bread, milk, or homing missiles.

GTAO is specifically built from a bunch of different grinds that come together and improve your chances of pulling off later, easier ones, but "simply have all the things so you can do the best thing the easiest" is not very useful to someone on the other side of that.

* although Rockstar actually show your total losses and profits in your Social Club character profile. Bold move!

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Figure I might as well follow through and Just Post my stats to date:

abandoned PS4 account


PC account


This is mostly casual, mostly solo play so rookie numbers compared to thread regulars. The abandoned PS4 account has a curious profit bias towards car sales which I refuse to comment or expand upon, while the PC account is built from true and pure Cayo grind, with... external aids to reduce the turnover time.

Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

chaosapiant posted:

How does GTA Online work if you just want to play solo? Is it a high flying grief-fest or could I actually comfortably keep to myself? My son says it’s a griefer festival.

You can never really keep to yourself due to the map blips being present at all times but on console at least people tend to be just running around on their own grind unless you flag yourself up by starting a 'come kill this idiot' mission or running into a mess of dots. You'll also occasionally explode out of nowhere but those types of players don't really focus on you unless you complain or otherwise make yourself good hunting for them.

PC is a bit more open season in every sense and you're just as likely to be turned into a fridge and transported to the top of Mt Chiliad as you are being left to your own devices.

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Super Foul Egg
Oct 5, 2005
Don't take me for an ordinary man

Something that helped me do combat better in recent Rockstar games is making a mental shift from treating it less like a designed videogame, and more like the simulation it is.

By which I mean, there is basically no invisible hand of design guiding you from behind the scenes. Some guns are just much better versions of other duplicate or obsolete ones. Levels aren't really designed, fights just take places in vaguely defined open world areas or corridors with little between. Damage is 'true' in the sense that enemies will fire out in a random spread and if a low probability bullet happens to slap an arm that's poking out from a wall and empty your health bar at the wrong time, tough luck. There's barely any feature to increase the fairness of fights, even though by its nature most of them are one versus a horde.

Once I stopped treating it like a very harsh Gears of War and more like a sandbox where the only advantage you have is the human ability to be a real piece of poo poo, my brain opened up to the concept of playing like a massive troll more fluidly. Never assume you are safe unless you have 100% body cover, let explosions do work without exposing yourself, create chokepoints to break the AI. Make sure you always have a safe corridor to fall back and reset the situation any time you feel like you're getting overwhelmed. Do anything but try to outmatch RNG gun turrets in a fair gunfight over and over, as sooner or later the numbers will not fall in your favour.

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