Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Serf
May 5, 2011


Another success of the KS model is Shadow of the Demon Lord. I gotta hand it to Rob Schwalb, he managed to put out 1 supplement for the game per week for almost a year.

Adbot
ADBOT LOVES YOU

Serf
May 5, 2011


Subjunctive posted:

I literally cannot keep up with his supplement production. How much of it does he write himself?

I think over the past year he wrote maybe 1/3 of them. And the weekly supplements were separate from the KS-funded supplements too. I have no idea how he keeps up with all of it.

Serf
May 5, 2011


i loved sky captain but i'm not sure if i would call it "good"

Serf
May 5, 2011


when they are exhausted shadow of the demon lord can show up to finish them both off

Serf
May 5, 2011


Alien Rope Burn posted:

You know, when Palladium started selling "Raw Preview" editions of their books - basically the final draft without the art or layout, I was like "Ha ha, that's so funny, that you would think I would buy an unfinished book, ha ha, what a ridiculous company. Ha ha."

so like a printed book or a pdf?

does palladium even do pdfs?

Serf
May 5, 2011


Alien Rope Burn posted:

A physical printed book. Yes, but not their whole catalog.

yeah that's wild. i'll pick up an unfinished pdf if i trust 'em, but i would not buy a literally unfinished printed book unless they promised to mail me a completed version later at no extra cost

Serf
May 5, 2011


Xelkelvos posted:

The solution at this juncture to resolve LFQW is to just remove pure Martials.

the solution at this juncture to resolve income inequality is to just remove the proletariat


hyphz posted:

The problem with that is that it addresses the problem of “i hit one dude and the wizard fireballs 20”.

It doesn’t address “I help gather crops and the wizard casts Control Weather”, or “the enemy wizard casts flight and protection from missiles and I go suck my thumb”.

Those, especially the first one, likely require removing “wizard” as a single class.

or retool how magic is broken up and distributed like in shadow of the demon lord

Serf
May 5, 2011


Banana Man posted:

What is lfqw? Also what is shadow of the demon lord and 13th age like compared to say dnd 5e?

shadow of the demon lord is basically dungeons and dragons but better in every respect. the only sticking point i've seen is that people aren't fans of the dark fantasy elements of the setting, but that stuff is easily excised or ignored.

would you like to know more?

Serf
May 5, 2011


clearly you make a d&d movie with guns

Serf
May 5, 2011


gradenko_2000 posted:

I too enjoyed Antoine Fuqua's The Magnificent Six remake

the original was itself a remake of seven samurai so we're not that far away from a typical d&d adventure

Serf
May 5, 2011


imagine trusting anything a corporation says

Serf
May 5, 2011


wouldn't it be more accurate if the dungeon crawl took place in a gated community or private billionaire island or some poo poo? they would actually have things to take, private security and traps and they'd be full of weird, alien monsters

Serf
May 5, 2011


I found this on the G+ discussion from Harper

quote:

I'm totally willing to pay stretch goal authors if that will help them put the work on the top of their queue. I have zero problem doing that, even though that wasn't the original deal.

Which, aside from the aggressiveness, seems really scummy. If people had been paid up front for their work... well, we still probably wouldn't have all the stretch goals since the SRD wasn't completed until like November 2017 but I imagine they would be coming out real quickly.

Serf
May 5, 2011


Another response from Harper courtesy of the Blades Discord, not a lot of new information

quote:

Regarding the stretch goals, I've answered this in various places, but to be clear:

- My friends volunteered to help out by making things for the KS. This was common practice. I did the same for them on Dungeon World, Undying, Monsterhearts, etc. This was not work for "exposure". It was friends helping friends.

- The extras were presented as stretch goals because that was the default at the time. It wasn't considered as "this extra money goes to the stretch goal." Not saying that's good, that's just how it was. All of the RPG kickstarters in my circles worked that way, and I followed suit without thinking about it because we had already done it several times.

- I have no problem paying people for work. If anyone wants to switch to a work-for-hire thing instead of the current arrangement, that's fine with me. I'm inquiring with the authors.

- All of the stretch goals are coming out. Six are out now, and a seventh will arrive next month.

Serf
May 5, 2011


I'm thinking and here's what I've got:

The Leech
The Spider
Scum and Villainy
Blades Against Darkness (beta tho)
Illustrated Maps (mostly)
Vigilantes (but not Grifters, which I think was abandoned)

Serf
May 5, 2011


The only issue with this arrangement is that people naturally assume that the money for the stretch goal is going to the indicated writer to produce the specified goal.

Like the first non-Harper written stretch goal is Broken Crown, at $13,000. The next-lowest goal was $11,000. So you would think that $2,000 would be paid to James Stuart for the writing... but it wasn't. And apparently, that was the arrangement. Harper would keep the cash and Stuart would produce the writing presumably as a favor for something Harper did/was going to do for him. Okay, fine and cool. But like, that should have been in the campaign. It should have been spelled out that the work was going to be done for free and that it would therefore be produced at whatever pace "free" gets you (slow).

If this had been published in the campaign I guarantee you 2 things would have happened: 1) There would have been people scratching their heads and asking about this loving stupid arrangement in the comments and 2) The game would have made significantly less. It doesn't take a certified brain genius to figure out why it wasn't published.

Harper has said that he is contacting the writers to offer them pay in exchange for the work, which is good. Why this wasn't the arrangement to begin with is just baffling. But I don't reckon it would have sped up delivery by that much, the SRD only just came out after a long period of playtesting because, as we've all realized by now, Harper wasn't exactly a professional when he started this whole thing and the game needed a lot of core changes to get into a condition that he liked. I do wonder if the other writers will take on the work at this point, and I wonder if any of them have realized how boneheaded their agreement was.

Serf
May 5, 2011


What's wild is that only 2 of the hacks from the campaign are in public, playable condition, meanwhile you can head over to the Blades site section for fan creations, scroll on down to the Hacks section and find like 20 that are in playable or semi-playable shape. And these people haven't had the benefit of being in contact with Harper through the development process. Some of them are pretty drat slick for freely-made work too.

e: I went hunting on Reddit and tracked down posts from Sage Latorra and John LaBoeuf-Little

Latorra:

quote:

As a contributor to the project, I'm taking work I would do anyway (because backing Blades is fun) and using a portion of it (the number of sales that would have gone to KS backers) to back the project indirectly.

In this case, John is also a good friend, who has helped me out before, so this is more like helping a friend move than doing free writing for exposure for some online new joint. Not every person doing a stretch goal is that close to John, but some are.

But setting that aside, I do stretch goals for projects I believe in because it's a way for me to use my time and notoriety to help cool things happen. That's the bottom line.

If you want to be upset with someone for their stretch goal not being done, that person should take most of the blame. And hey, in this case that's me. I told John I'd do some work, which I haven't completed, but the fact that I'm not getting paid for this has nothing to do with that. I don't think there's any amount of money John could have offered me that would have made me say "oh drat, I need that cash, I have to finish this NOW".

So, why do folks do "free" work for Kickstarter projects? To back them with their time as well as their money

Laboeuf-Little

quote:

I'm half of Off-Guard Games, and we've released Scum and Villainy, are releasing Band of Blades, and plan to release Throne of the Void; these are all direct products of the Kickstarter mentioned in the original post. My name is John. (AMA, I guess?)

First off, I want you all to know that we (Stras and I) consider ourselves to be fairly compensated during this project and have been thrilled to work with Harper. We love Blades in the Dark and were part of the original playtests, seeing it evolve over years of hard work. We also developed the Spider - one of the earlier stretch goals. The amount of love that's gone into the project really shouldn't be understated.

Secondly, we have (and I think all of the people involved in the Kickstarter have) continued to develop each of these stretch goals on a schedule that fits our lives. We released a beta version of Scum and Villainy a while back. Our final for that game will be released here in June, I believe. Band of Blades is coming out this week. And we have Throne of the Void on our radar - though I don't have a firm date for that yet.

One thing to consider is that there is a LOT that goes into making a game. First, there're mechanical elements. Scum and Villainy, for instance, did away with turf and added ships with modules and systems. There's seven playbooks. Three dozen factions. Even after those are created, you have playtesting, art sourcing, layout. It is a TON of work and it takes time. This is why we released a beta version of SaV early on in the process but will only be finalized with it here next month.

In the end, we volunteered to take a game we loved and create a lot of unique games that we would own. We knew exactly what we were getting into, and now we have a book deal, a publisher relationship, and are part of this wonderful Blades community.

Serf fucked around with this message at 23:31 on May 30, 2018

Serf
May 5, 2011


It's almost as if tabletop RPGs are a hobbyist industry where getting people to pay you is hard for like a million reasons. I personally blame the willingness to work for free on foolish hope of "making it" and having more passion and creativity than business sense.

Serf
May 5, 2011


The only really hosed up part of this is that the backers weren't told this was how things would work. If people knew that the stretch goals would be delivered on "whenever I can get around to it" time, there would have been fewer backers. I may have been jumping to conclusions earlier when I said that Harper withheld it intentionally, but come on. None of this makes sense, and I feel like not explaining it was an obvious move.

Serf
May 5, 2011


It's almost as if capitalism has created a vicious living situation for most people wherein they live on a razor's edge and therefore need to be paid for any labor they do. But at the same time, the industry they want to work in is small and incestuous and the only way to start earning money for your work is to get your name out there by producing either free fan content and marketing yourself heavily or by doing work for bigger names and your name in front of their audience. In neither of these situations are you getting paid, so you are most likely still working a full-time job to support yourself, or more likely working several part-time jobs to barely get by, which necessitates that this work actually be your "hobby" and competes with what limited leisure time you have. This leads to a situation where you're most likely desperately unfulfilled in your working life and you want to "break into" a creative field, and you're willing to make the concession of working for free in exchange for that opportunity. And you don't want to ask for pay because you know that there are plenty of other people out there who would do the same job for nothing, and you're convinced it will lead to something better.

Really it is reminiscent of the "how do I get experience for a job application when all the jobs require experience" issue and the "I had better do whatever my boss says because I am easily replaceable" issues, which are also tied to the capitalist mode of production.

Harper and his crowd have internalized this state of affairs so much so that even when the money begins rolling in you are trading favors and repaying debts from years ago when you got help and owe someone else for what they did or you worked for free so it makes sense to ask the same of the people who asked it of you and so on and so on. It's a loving toxic rear end system which, like all capitalist hierarchies, produces few winners (if you can call the meager existence of a game designer winning) and many losers in the form of people who wanted to pursue their passion but couldn't handle the strain of doing that and working on another full-time career.

In short, eat the loving rich.

Serf
May 5, 2011


Mr. Maltose posted:

So how many of the promised hack writers also ran Kickstarters where Harper's name was attached to a stretch goal, anyway?

I've been doing research on this actually, and it looks like John Harper was a stretch goal author on Dungeon World, so presumably Sage LaTorra and Adam Koebel's hacks were gonna be in repayment for World of Dungeons. Jonathan Walton hasn't done much and probably best that we don't hear from him since he apparently quit selling things on DTRPG in response to them "censoring" Chris Fields lol. Jason Morningstar apparently got the art from Fiasco from Harper so maybe that was unpaid too and Coneycatchers was gonna be the repayment for that? Allison Arth and Dylan Green are first-time designers and appear to have been longtime PBTA hackers that were friends with Harper. James Stuart has made a few things, and Acimovic/Nittner/Labouef-Little appear to be amateur designers who were friends of John who are now moving up with some professional work. I remember hearing some talk at one point that Throne of the Void and Band of Blades could turn into full-fledged Kickstarter projects as well, if so we'd likely see Harper attached to those.

Of course, if the envisioned hack ideas for Blades were as simple as World of Dungeons I can maybe see why the parties involved figured it wouldn't be a big deal to work for exposure.

Given how substantially Blades changed over the course of two years, it definitely looks like the hacks became more and more involved and substantial too.

Serf
May 5, 2011


Warthur posted:

Between this and Serf's points I am coming to the conclusion that the real moral failing isn't people devaluing each others' labour by working for free so much as it's the industry pretending it's a place where more than a very few, extremely lucky individuals are able to make a full-time living designing RPGs.

This is how it works in nearly every creative occupation and entertainment industry in the world. See the stereotypical story about the young kid moving to LA with dreams of making it big as an actor and ending up waiting tables for the rest of their life or until they give up. Look at how many writers send out work and get rejections or musicians who never get recognized. And those industries are far older, bigger, and more profitable than elfgames, and some of them have things like unions and protections (as inadequate and poo poo as they are, they're better than literally nothing but they generally only kick in once you've started to "make it"). This is of course because creative work is seen as having negligible value, and the devaluation of labor across the board throughout the last century has only made it worse. Since the money is tightly controlled and the people holding the pursestrings are skittish about risks you drive wages down and people who want to do this for a living become more and more accepting of poo poo pay because they have bought into the lie that you can be anything you want to be under capitalism.

All of this produces a sort of brutal hierarchy where you have to "put in the time" to become worthy of having some money handed to you, and that sort of cycle is perpetuated in tabletop RPGs but far smaller and more vicious. You have to prove yourself, get name recognition, and also be very lucky to get to the point where your work could possibly scrape out a peasant-like existence in the modern world. Even moreso than the average worker you have to accept that you will live on a razor's edge and you could fall off at any time. It's a loving precarious way to live, and that's why so much work is made by people who do it as a hobby. It can't sustain you, and asking to be paid for your work will get you ignored or replaced by someone who will do it for free (which is, again, just a worsened version of how most people won't challenge their boss at work because they know that they are ultimately replaceable and unimportant under the dehumanizing system of capitalism). And the people who are in a position to change this system (but I'll get to that in a moment), went through it themselves and see it as a rite of passage because we're conditioned to think that suffering is good and necessary in order to prove that you deserve what you want.

But in the end, there is no "reasonable" solution to the problem of why it sucks to work in any sort of creative or entertainment industry. To the capitalist, unpaid labor loving rules because that means more profit, and in an industry where profits are as skinny as a loving flatworm that becomes even more important. On the less malicious end, this is how you get Harper and friends trading favors for labor. The only solution to this problem, in the sense that there is a solution, is political.


Foolster41 posted:

For the "but you need exposure to into this industry", seems to be as if we're living in about 10 years in the past and places like DriveThruRPG doesn't exist.

Most of those designers I've talked with have described their profits as "beer money."

Serf
May 5, 2011


Kevin Crawford actually did a pretty good interview with Adam Koebel recently about how he was able to succeed at making RPGs into a career.

https://www.youtube.com/watch?v=ziteyWHAzCs

The highlights appear to be:
-put out freebies so you get people on your DTRPG mailing list, but have actually products behind that so that people can give you money
-know what you can deliver through KS and don't overextend yourself
-mechanics are more important than setting
-find the niche your game appeals to and market it to them
-actually do the work of writing the game and putting it up for sale. Don't give away everything just for name recognition
-as a newbie, stay away from PWYW because it just doesn't work

Serf
May 5, 2011


Xotl posted:

What's confusing about that? Zak and Pundit are pretty much polar opposites: the only thing they have in common is an enjoyment of the OSR and being widely disliked.

I mean they also have the common element of organizing harassment campaigns against people who criticize them. Which is why they are both widely disliked.

Serf
May 5, 2011


Xotl posted:

Yes, but what does that have to do with the idea that you could be friends of one and not the other?

Generally you shouldn't be friends with people who run harassment campaigns.

Regardless, the two are not "polar opposites" unless you're a real smoothbrain.

Serf
May 5, 2011


Xotl posted:

Nobody said otherwise. What are you on about?


One is a culture warrior who constantly rails about the dangers of SJWs and cultural leftism, and the other is anything but. This isn't complicated. Nor does it have any bearing on whether or not they're good people.

They're both garbage because they do the exact same poo poo. Zak S is the living embodiment of performative wokeness.

Serf
May 5, 2011


I'm still laughing at the idea that being an insane reactionary has no bearing on whether you're a good person.

Serf
May 5, 2011


Xotl posted:

Mostly. All it was was an idle part of a post commenting on one poster's bafflement that you could be friends with one but not the other. They obviously have different lifestyles and concerns and a lot of other things, even if they're both toxic people with similar brigading behaviours; you can be broken in a lot of different ways, yet still use the same tools to achieve your ends. Or:

Was it tiring to move those goalposts that far?

Serf
May 5, 2011


zweihander is just shadow of the demon lord but poorly made

Serf
May 5, 2011


evidence of what? if its their public email address, then its really not anything

Serf
May 5, 2011


Kurieg posted:

Posting a private email to prove a point is lovely regardless of if the e-mail is public or not. Not redacting the e-mail address even as a matter of caution is bad form. Particularly coming from Hill, I know this has happened to her before.

:thunk:

Serf
May 5, 2011


lmao that ken hite is gonna be the lead designer on vampire: nazi edition

Serf
May 5, 2011


i mean, i listen to ken and robin talk about stuff and i know what ken hite is. dude is still living in the pre-escalator world and hasn't quite caught on to the fact that his chosen party is fully nazi now, which really just makes him an idiot (though he does have absolutely abhorrent politics even outside the current paradigm). it owns that his product, much like his party, has slipped away from him in the exact same manner lmao

Serf
May 5, 2011


"why doesn't [thing i don't like] exist already??"

Serf
May 5, 2011


"please stop owning us and talk in private where we can dictate the terms of the conversation" lmao

Serf
May 5, 2011


literally inventing stuff to get mad about

Serf
May 5, 2011


"so what if we were to post the hitler number just... jumbled up? would that work?"

Serf
May 5, 2011


MadScientistWorking posted:

It's really really really really obvious who it is now and not Zak. To make a long story the scathing criticism he got was you should consult and ask harassment victims before you jump into an issue because you can very well make their lives worst. The guy effectively just harassed one of Zak's victims and she's pissed right now.

how about you just tell us who it is

Serf
May 5, 2011


not only is that some horrifically offensive poo poo, its also extremely poorly written

Adbot
ADBOT LOVES YOU

Serf
May 5, 2011


head58 posted:

Is Ken Hite still involved in Vampire5?

of course

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply