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Simian_Prime posted:Feels like all that’s needed to pull the rug out from Paizo is for Wizards to release a setting that’s explicitly “D&D, but in Space.” That was assume Wizards wants to use D&D for anything other than as a product to keep the brand warm while holding their essentially permanent stake in the market. Only recently did they even start making D&D stuff set in some of the MtG settings. If there's any sort of vision in Wizards, it's squarely part of their MtG brands and far, far away from their D&D brands.
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# ¿ Feb 16, 2018 03:16 |
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# ¿ May 11, 2024 13:27 |
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Fuego Fish posted:3D wasn't the issue, it was the whole momentum thing. I got about two iterations into this subsystem for pushing off walls and stuff when I thought "hang on this is needlessly complex". 3d movement with zero g inertia would be extremely weird when put onto a grid without a computer running the calculations.
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# ¿ Feb 17, 2018 22:53 |
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3d movement in and of itself isn't hard. It's the inertia that's hard. First off, assume everyone can air brake unless they do the equivalent of a dash where they get extra movement. Every hit/attack has knockback and recoil based on die or damage or something. Bouncing off of stuff voluntarily, should just be part of movement with a movement bonus equal to Str modifier but maybe be a feat or something. Involuntary bouncing should just be up to someone and just move in some direction away from the initial movement. idk what else is necessary
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# ¿ Feb 18, 2018 06:35 |
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hyphz posted:If it was just “you need other people to play” then board games would have the same problem. It’s more about pre-investment (CCGs and minis) and long term commitment (RPGs). I know a fair number of game club organisers who hate RPGs because they create isolated closed groups of players for every meeting for months on end. The funny thing about RPGs is that they could totally be organized like board games where it's 2-6 hours of people at a table with their character sheets, their resolution system of choice and whatever visual or textual aids that they need with single sessions being more or less one and done things. This is the sort of culture Japan has with their RPGs where, rather than having a series of shorter sessions over the course of months or years, it's one or two extended sessions that go from start to finish. You can see this in the Double Cross and Tenra Bnasho books that got translated as they explain the general flow of a game where, in the former, players are totally expected to burn themselves out and go out with a bang by the end of the session as part of the climax. This is built into the system and written as the intended mode of play. The Western RPG campaign style, in a sense, operate like the long running series that are the norm in the US which are generally run until a conclusion is forced by external events or because every just gets bored and wants to move one. It doesn't necessarily have to be that way, but it is
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# ¿ Mar 1, 2018 23:26 |
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Plutonis posted:You'd think Hinduism would be more categorized now since it's the largest polytheistic religion that managed to survive until today but I guess the fact that there is no central authority for it makes it hard. You'd also think that the religion/mythology that's based around being an organized and bureaucratic system would also be extremely organized, but that's not quite the case either.
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# ¿ Mar 1, 2018 23:41 |
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Sky Captain and the World of Tomorrow is a pretty clear example of Dieselpunk. Also The Rocketeer. Edit: Basically retro futurism with roughly 20s to 40s aesthetics. Steampunk is Victorian aesthetics while Atompunk/Ray gun gothic is 50s. Xelkelvos fucked around with this message at 01:02 on Mar 4, 2018 |
# ¿ Mar 4, 2018 00:59 |
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gradenko_2000 posted:I don't know how much (or less) they're going to change things for PF2, but at least as far as the PF1 Unchained version goes: I assume they'll probably do something like giving Fighters a free attack action (with or without penalties) when they hit a certain level or a 2 Act attack that makes three hits or something. There's certainly the room there at least to do something like that I think. Of course, there's similarly the space which allows Wizards to potentially reduce the number of components in a spell by 1 to a minimum of 1.
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# ¿ Mar 8, 2018 21:14 |
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I think by pure math, fighters still throw damage around like nobody's business, it's just that they're incapable of doing anything else and idk if they care to realize it.
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# ¿ Mar 9, 2018 21:54 |
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Arivia posted:It's been mixed sometimes, sure, but Paizo's design team has consistently gone on the record as having a better eye for things than you'd think. They've been pretty upfront about how they're carrying 3.5 baggage they deliberately didn't eject for compatibility reasons in the first edition of Pathfinder, and that they can do better. This is their chance to fix that, and being aware of the actual issues with their system is a good step. Being aware of actual issues and actually fixing them in lieu of fan backlash are two different things and poo poo like being forced to use an action to open a door shows a lack of the former while keeping the Wizard, at higher levels, Master of Most trades is indicative of the latter.
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# ¿ Mar 9, 2018 23:17 |
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Jeffrey of YOSPOS posted:I've never played pathfinder because it looks like a slog to me but "it takes a move action to open a door!!!" is exactly the sort of flippant non-criticism that everyone here complained about re: 4e. No RPG system lives and dies by how quickly a character can open a door relative to how quickly they can attack. Fwiw, if Path was a game that had extremely tight action economies, it'd be a big deal. It's not, so it's fairly trivial on the whole and exists more as an annoying quality of life thing like trying to shelve game book that's printed in a nonstandard size. It's a relatively trivial problem to solve and an odd design choice on the whole, but that it's an issue in the first place is what makes it stick out. Arivia posted:Okay let's try this a different way to make it clearer: I don't think anyone actually involved in the original Pathfinder 1e playtest was concerned about it taking a move action to open a door. That's not an issue for the people who actually play Pathfinder and enjoy it - the target audience all along. Sunk cost fallacy is a hell of a drug. Calling out and eliminating LFQW is definitely a good hill to die on imo.
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# ¿ Mar 9, 2018 23:39 |
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Arivia posted:Sunk cost fallacy is what all the complaining about the new edition breaking compatibility is coming from. That's different from a design decision to guarantee compatibility as part of ensuring a popular and profitable game line. Part of the reason that I was and continued to be turned off by Path (and D&D) is the existence of LFQW. Part of looking in on the playtest for 2e is looking to see if an attempt to kill said sacred cow is killed and how or what the justification is to not kill it beyond some mealymouthed reasoning of it being part of Path's "identity."
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# ¿ Mar 9, 2018 23:52 |
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Arivia posted:Great, so wait for that. Don't whine when the designers are dealing with the other issues and giving their existing audience details on those as well. I mean, no. I'll "whine" about seemingly bad design decisions when I see them, and if you don't like them, just like I know you'll whine when someone brings up LFQW for the upteenth time.
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# ¿ Mar 10, 2018 00:12 |
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The solution at this juncture to resolve LFQW is to just remove pure Martials.
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# ¿ Mar 10, 2018 08:48 |
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remusclaw posted:The problem is it needs to be a market leader so I can have anyone to play it with. Trying to convince people to play a fantasy RPG that isn't D&D or Path is like trying to convince a child than some off brand superhero toy is just as good as their Superman or Iron Man action figure.
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# ¿ Mar 12, 2018 01:30 |
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Plutonis posted:So what, you saying that non D&D/Pathfinder games are crap that's full of chinese lead paint? I was originally gonna make a comparison to hole-in-the-wall restaurants and chains, but I felt that might've been too much of a stretch.
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# ¿ Mar 12, 2018 01:46 |
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TheChirurgeon posted:I'd watch that, especially if Cena was one of the players The trick is to have them play each others' personas
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# ¿ Mar 29, 2018 20:51 |
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Bongo Bill posted:Season 1 suffered from being cut in half, season 2 suffered from recycling the ideas that were cut from season 1, but I'll hear nothing against seasons 3 and 4. I believe it's possible to recut Legends of the Wulin into something that fits. Fellowship with some extra moves would also work.
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# ¿ Mar 31, 2018 01:40 |
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White Wolf posted:We at White Wolf know you have some very pressing questions for us, and we're here to answer them. We would like to invite you to join us for an "Ask Us Anything" livestream later this week, at 8:00am Pacific Time (1700 CEST) on July 13, where Jason Carl, Producer of Vampire 5th Edition, will be present to take your questions and provide open, straightforward answers. We will address all of your questions, comments, and criticisms for an hour, and we ask that you come to us with absolutely any of the topics that have been raised during recent discussions (or any other time). It is important to us that your concerns are met with honesty and transparency. Please join us at https://www.twitch.tv/whitewolfentertainment for stream.
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# ¿ Jul 11, 2018 19:07 |
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moths posted:A discussion with harassing alt-right assholes in a forum that contains my personal info and that of my loved ones? Right after they've chased the last guy off the internet? Nah, it's on Twitch so it's at least slightly safer. But idk what the cooloff period for new accounts on Twitch are in case a throwaway is necessary.
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# ¿ Jul 11, 2018 19:12 |
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Kurieg posted:If AGDQ is any indication, a public unmoderated twitch chat is going to be an absolute shitshow. SGDQ 2018 was Subs only and it was still a bit of a mess Sion posted:AGDQs chat is subscriber only. Subs only chat was a recent thing. I wanna say no earlier than SGDQ 2017 or something.
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# ¿ Jul 11, 2018 19:20 |
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https://twitter.com/skinnyghost/status/1021741069858299904 D&D Esports
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# ¿ Jul 25, 2018 20:43 |
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BetterWeirdthanDead posted:Watching people lined up along rows and rows of plain folding tables was far less exciting than watching wrestlers slam each other through the same cheap tables and chairs. Basically if MtG could copy the card cams of Poker, it might be more interesting to watch. Better still would be a live virtual table that people streaming it can look at and hover over specific cards or things to see their rules text and stuff.
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# ¿ Jul 26, 2018 19:31 |
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Kurieg posted:His name is "Sci", and he's a Scion of Tenjin. It's terrible, but on-brand terrible and that's fine. It's a little disappointing that they couldn't pull out a Korean (or even Tengril) god to use instead of a Japanese one. Even if it would've been more work, it'd be at least a little more appropriate.
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# ¿ Aug 6, 2018 19:39 |
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It's kinda funny that the US is now catching up to Japan's concept of Replays which are just published transcripts (with some possible dramatization edited in) of RPG sessions. But the US's version is essentially the technologically current version of that.
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# ¿ Oct 17, 2018 16:48 |
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DalaranJ posted:An interesting new spin on, “we received a cease & desist”. quote:We’ve heard a lot of great feedback, but one thing we weren’t expecting was SO much interest for us to expand outside of just Dungeons & Dragons! Therefore, we’ve decided to broaden our approach and become RPGSports! At face value, there probably is interest to do this with other systems like Pathfinder 1e and Pathfinder 2e. Outside of that, they may have only just started getting the rules and stuff together and have only just now figured out that DnD 5e is a terrible system to do this with so they want to get ahead of the curve. Edit: There is a possibility that Hasbro/WotC contacted them and told them to change the name to avoid confusion too. Xelkelvos fucked around with this message at 15:45 on Oct 18, 2018 |
# ¿ Oct 18, 2018 15:41 |
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Capfalcon posted:That's kinda my point. It gives you fun things to do in the game, and it's very good at clearly telling you how they work. But it's just such a dry read, because it's efficient with it's language. The FC book was basically the next step in the evolution of TTG books as technical documents (which they are, contrary to Arivia's assertions otherwise) . ----------------
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# ¿ Oct 28, 2018 23:34 |
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Progressive Retro and Originalist Games or PROGs
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# ¿ Oct 31, 2018 18:52 |
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Terrible Opinions posted:Public shaming is something all forums should engage in and the failure to publicly put "user was banned for this post" with a little blurb why is probably the largest failure of social media sites around. The Sunshine Law but for Social Media and internet communities.
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# ¿ Nov 2, 2018 14:59 |
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gradenko_2000 posted:I'm thinking of a Ticket to Ride where the goal is to link as many cities as possible given a limited number of trains, and then you could introduce some "randomization" by having certain cities be declared priorities within x turns to prevent it from becoming a "solved" game. I was thinking more of players having a fraction of the number of trains and open Route cards. Players can use each others' connections to connect cities, but they can only build a city to city connection on their own. All other mechanics remain the same more or less. Goal is getting as high a score as possible.
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# ¿ Nov 14, 2018 14:49 |
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Terrible Opinions posted:A good 90% of paizo's forums are dominated by people who genuinely believe that actually analyzing the rules of the game and desiring the game be well designed means that you're some sort of sub human rules obsessed person playing to win. Same, but also a handful of Goons in these forums.
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# ¿ Dec 17, 2018 22:19 |
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Was it ever decided if a D&D book counted as a technical manual or not? I remember people thinking this being a thing that also got into Arivia's craw.
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# ¿ Dec 23, 2018 10:18 |
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Arivia posted:The idea of "rules as written" is a bullshit fiction coaxed up by people who don't actually understand the mechanism of reading and how that relates to playing the actual game. Academic criticism would be much stronger than the kinds of idiocy the 3e/PF rules community comes up with. You using "apples to apples" as a phrase for comparison shows that you don't really have any idea of how to compare two texts and need to shut up. NGDBSS posted:Are you really saying that you're the principal authority on these boards for interpreting the technical manuals that are D&D books? Arivia posted:Do you have a degree in cultural studies? I'm not the principle (or sole) authority, but I'm definitely willing to call out pointless, baseless community folklore that doesn't stand up to actual learned critical analysis. If you don't have a degree, that's fine - but do realize you don't have explicit learning about the subject in discussion.
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# ¿ Dec 26, 2018 16:35 |
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Honestly, I think you could pitch a high budget pirate movie in China. Sure, you might be getting yourself into a bit of money laundering or run the risk of it getting used without you, but the margins are probably about as good as you can get for a TG property at this point.
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# ¿ Dec 26, 2018 18:15 |
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Achmed Jones posted:I would watch the hell out of wuxia buccaneers There's a bunch of fantasy dramas now in China that have been getting licensed by Prime and Netflix so I can assume there's a not insignificant audience for that sort of audience in China. If it's anything like the fantasy ones, it'd definitely be more chinese flavored so less galleons, more junks.
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# ¿ Dec 26, 2018 18:51 |
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Ghost Leviathan posted:Doesn't hurt there's a considerable history of Chinese pirates. They actually got a minor appearance in the third PotC movie. Not sure if they're romanticised to the same extent, but still. The Americas seem to romanticize pirates more than Europeans afaict and one big thing that America tends to romanticize that other countries don't are "outlaws" or "rebels." Whether its cowboys in the Wild West, gangsters in Prohibition, or pirates during the Age of Sail, Americans tend to romanticize figures that defy authority (or at least are purported to) more than other cultures in a way that isn't about maintaining their national or cultural identity. Chinese culture, otoh, seems to be more praising of authority and romanticize benevolent rulers over benevolent rebels. Part of that is based on Confucian ethics, I believe. Aside from that, the arguable most successful pirate in history is of Chinese descent: Ching Shih who, at her peak, reportedly commanded a fleet of 300 ships and 20k-40k pirates before finally being bested by the Portuguese Navy. As far as her romanticization by the Chinese, I'm not entirely sure, but her story is definitely one full of potential. She originally was a brothel madame/prostitute that married and became second to a pirate of his own renown that helped the Vietnamese fight off the Qing. After he died, she married their adopted son who became her second-in-command. After her defeat, she was given amnesty, allowed to keep her loot, and opened up a gambling house and brothel and even assisted as an advisor to the Chinese during the First Opium War. I'm sure a historian can do better justice to this, but this is baiscally the high points of her legacy
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# ¿ Dec 27, 2018 17:51 |
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slap me and kiss me posted:This is super true. My love letter to 4e is exceptionally cut down, and I'm still looking at 70 combat powers and 15 non-combat powers across four species, classes, and backgrounds. And that's with a conscious decision to jettison the feat and item treadmills. This makes me want to look back at the Log Horizon TTRPG which seemed to draw heavily from 4e in terms of character mechanics and categorization of the classes but was obviously built for more limited arcs or one-shots rather than more extended campaigns. Also, it was a game that allowed multiple regular sized characters share spaces including enemies. I did an F&F years and years ago. https://projects.inklesspen.com/fatal-and-friends/xelkelvos/log-horizon/
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# ¿ Jan 28, 2019 21:12 |
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Plutonis posted:I'd like to play or even GM it if someone did a full TL. However much has been TL'd at this point is about the extent that it'll probably get. I don't think it's even updated at this point so whatever is out there is the most anyone will get. Edit: It seems there was an Extended Rulebook published in March 2018 (in Japan), but I'm not sure of the contents and the machine translated descriptions are basically that there's more stuff. Obviously there's no PDF of it either because it's Japan If you knew a Japanese speaker, I'm sure I and others would probably pitch in to fill out the translation, but at the very least, the core book and some of the supplements are essentially translated. Xelkelvos fucked around with this message at 21:36 on Jan 29, 2019 |
# ¿ Jan 29, 2019 18:26 |
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Xelkelvos posted:However much has been TL'd at this point is about the extent that it'll probably get. I don't think it's even updated at this point so whatever is out there is the most anyone will get. I did a little more digging and there's actually a not insignificant subculture for this game that I didn't realize. Or at least one big enough to justify a monthly (though nothing since Spring 2018) Web Magazine with more bits of world building, new monsters and adventures to run. I'm legitimately surprised. https://lhrpg.com/lhz/top This is basically the website for the RPG and run by the devs of the game. It even has a feature where you can register your Twitter account and Create an Adventurer to go with it. It's an impressive labor of love for what's essentially a niche game. (The rule books are also only ~1500 yen which is cheaper than most indie titles)
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# ¿ Jan 29, 2019 21:54 |
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https://twitter.com/hexcrawl/status/1090452881952645121 This comment at the end of his thread trying to justify his nonsense boggles my mind.
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# ¿ Jan 31, 2019 22:58 |
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# ¿ May 11, 2024 13:27 |
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It's weird that airbrushing models was the comparison point for APs when a much more modern and similar comparison point exists in Reality TV and it's gamut of varying levels of editing or seemingly way too convenient circumstances
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# ¿ Feb 4, 2019 18:54 |