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So how exactly does the ST mod do FTL travel now?
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# ¿ Feb 22, 2018 20:47 |
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# ¿ May 11, 2024 22:42 |
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It turns out the unity cost increases for systems and planets multiplying together is a bug: https://forum.paradoxplaza.com/forum/index.php?threads/warning-to-wide-players-unity-costs-are-now-multiplied.1073408/page-3#post-23873535
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# ¿ Feb 28, 2018 19:13 |
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Sloober posted:this seems like something that should scale with difficulties
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# ¿ Feb 28, 2018 19:29 |
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AAAAA! Real Muenster posted:I hope 2.0.3 is soon.
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# ¿ Mar 5, 2018 22:36 |
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Grammar-Bolshevik posted:What is the deal with steam users bombing the review section? Most of the negative reviews literally sound like they just don't like change or to learn a new system.
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# ¿ Mar 6, 2018 20:20 |
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Ceebees posted:There's just... a lot of open space visible in these systems to do something with, and it makes it a touch less satisfying that the only thing i can really do to these weird blob aliens is throw toy spaceships at them until they surrender and join me?
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# ¿ Mar 8, 2018 20:14 |
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OwlFancier posted:Wait what why did that get changed back? I'd have preferred just escalating penalties or something.
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# ¿ Mar 15, 2018 23:04 |
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StrixNebulosa posted:....So... I lost the game, because the federation I willingly joined, conquered most of the universe. Because it wasn't my founded federation, I didn't win the game.
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# ¿ Apr 21, 2018 17:41 |
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I wonder if minerals are now just split into refined purple bars for battleship construction and sparkly ring space communism luxuries or if it's more complicated than that.
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# ¿ Jul 19, 2018 19:40 |
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It's not that bad. Major expansions so far come 5-6 months after minor ones so around November is likely.
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# ¿ Jul 19, 2018 21:03 |
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I believe Wiz said the galactic market can't actually run out of resources, which leads me to guess there isn't really a 1:1 correspondence between people selling and buying on it, it's just an array of energy costs that change depending on whether there's been more selling or buying activity recently. Of course that would be separate from the trade value/trade route system.
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# ¿ Aug 16, 2018 18:29 |
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There was a bunch of diplomacy stuff in Wiz's original Stellaris roadmap he hasn't gotten to yet so it's probably next.
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# ¿ Aug 21, 2018 20:34 |
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From a gameplay perspective minority species growing towards parity makes perfect sense because if you want a very cosmopolitan population (which you presumably do if you're granting full citizenship to everyone and signing migration treaties) it'll give you that with no extra effort.
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# ¿ Aug 23, 2018 20:48 |
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Presumably running out of housing creates a negative growth modifier so, all other things being equal, you won't end up with much if any overcrowding. But the diaries do say that some crowding is good because it increases emigration pressure, which in turn increases growth through immigration in new colonies. It would be a little funny if the optimal strategy is to make all your old worlds just a bit poo poo so new ones grow faster.
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# ¿ Aug 28, 2018 21:20 |
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Guilliman posted:Is there a short list somewhere of all the new resources and different new planet systems (like housing, jobs, infrastructure, etc) with a solid but condensed description somewhere? I know some of it is not set in stone but want to start working on plans to update my mod. Terribly busy irl so haven't been able to keep up properly with most of the dev blogs (it's also a lot of info) hah.
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# ¿ Sep 3, 2018 23:07 |
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Rincewinds posted:Sorta hope this will affect migration attraction and pop growth as well, so desert worlds would be mostly populated by species that can adept, though pops leaving hive worlds would probably accept anything. Would be somewhat annoying to set migration rights on every planet just to avoid wasting infrastructure, due to the desert world needing to be covered in glass to accommodate the ocean dwelling fish people. Also in the new system pops don't travel between planets. They can decline and influence what grows on other worlds, but those are separate things.
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# ¿ Sep 15, 2018 21:52 |
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Isn't that already modeled by stratified societies having lower consumer goods requirements and lower happiness?
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# ¿ Sep 26, 2018 21:15 |
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That's almost how it works already since energy is the currency for galactic market deals, you just have to set up monthly trades for what you want.
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# ¿ Sep 27, 2018 22:58 |
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shenryyr is progressing through a criminal megacorp game pretty quickly, although his neighbors were another megacorp and a hive mind so he just now found a regular empire he can start doing crimes in.
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# ¿ Nov 30, 2018 21:21 |
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Bedurndurn posted:Second, his branch offices were getting discovered and shut down very quickly. He would pay something like 1-2k energy for a branch office that made 20-30 energy per month, and I'd be surprised if more often than not, they failed to turn a profit before getting removed. Or maybe it's just too easy to fight crime, not sure how the numbers on that work.
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# ¿ Dec 4, 2018 00:24 |
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Crossing my fingers they want Wiz directing CK3.
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# ¿ Dec 13, 2018 17:07 |
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# ¿ May 11, 2024 22:42 |
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Vengarr posted:I'm honestly confused that Paradox doesn't have an Event Maker, even as an in-house tool. They make all their events with a text editor, which explains all the copy/paste errors in the code.
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# ¿ Jan 15, 2019 21:59 |