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Shadowlyger posted:Also, definitely capture their planets. The FE buildings on them give loads of resources.
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# ¿ Apr 3, 2018 19:16 |
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# ¿ May 9, 2024 21:19 |
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AAAAA! Real Muenster posted:I mean I think the concept of a Ringworld is hilarious, too, because it will never be night!
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# ¿ Apr 14, 2018 16:23 |
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If it’s like the one in my game, it is only accessible via wormhole.
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# ¿ May 24, 2018 23:34 |
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skeleton warrior posted:When I got this event, I only had one L-gate in my territory and I saw a bunch of other empires stars to suddenly uncolagonized, but no fleets came out to fight me. I ended up sending in 3 50K fleets, killing the nanites in the entryway system, and fought a holding action for about five years where nanite fleets would come in, get killed, and I’d rotate fleets out to get them healed and upgraded before the next nanite wave. This went on for like five years - I started wondering whether I’d started the Stellaris version of the Vietnam war - before the waves slowed enough that I could explore the star and build an outpost, upgrade it to a station, and throw shipyards on it to allow immediate healing and defense station support. In the same game I had a pulsar starbase kill the Great Khan.
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# ¿ May 28, 2018 13:48 |
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PittTheElder posted:So machine empires are strong as gently caress in 2.2.5, it's kinda nuts.
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# ¿ Feb 16, 2019 10:14 |
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Fun bug (2.2.5): during a war in heaven, one of the fallen empires had a fleet that became immune to damage. It would engage other fleets in combat and do damage, but never took damage in return. It would sometimes retreat when heavily outnumbered (27k vs at one point about 300k fleet power), but never took damage.
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# ¿ Mar 6, 2019 00:52 |
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Xerxes17 posted:I've never gotten a war in heaven lategame
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# ¿ Mar 6, 2019 02:08 |
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Sloober posted:is there a mod that stops spawning your precursor system in someone elses territory? my last game it spawned on discovery 4 system jumps outside my territory in somebody elses
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# ¿ Mar 6, 2019 19:11 |
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Taear posted:Pretty sure they keep spawning forever unless that's changed recently.
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# ¿ Mar 9, 2019 21:43 |
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Jabor posted:As in, you only had two worlds of your type nearby, and there was an anomaly on one of them?
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# ¿ Apr 8, 2019 12:21 |
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Potato Salad posted:Do you have non-adaptive or something?
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# ¿ Apr 8, 2019 20:03 |
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Oh, I know that one! The answer is don’t join federations.
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# ¿ Apr 20, 2019 22:48 |
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Oh hey, fun bug in the beta (no mods)! I was trying to get the slavery achievement so I set default rights to slavery for all the fun new races I'm meeting. My primary race remained full citizens, but when I completed a project to genetically modify them they were turned into slaves... and I can't change their rights because I changed their rights too recently. I'm on Ironman for the achievement run, so I can't reload a save or console my way out of it either.
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# ¿ Apr 23, 2019 15:06 |
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Phobophilia posted:For some reason it doesn't show up properly on the UI, but it seems that promoting/suppressing factions consumes 1 influence.
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# ¿ Apr 30, 2019 07:50 |
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Shugojin posted:No, you can enable population controls for the bio-trophy race in the species menu.
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# ¿ May 27, 2019 16:31 |
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Nuclearmonkee posted:Also since I have psi shields there is of course no Zro in the entire galaxy.
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# ¿ Jun 7, 2019 19:39 |
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Two bugs noted on Beta right now: invasion has problems with armies becoming invulnerable, and my Synth Ascended empire pops won’t stop building regardless of decisions or housing shortages.
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# ¿ Jun 7, 2019 21:28 |
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Corbeau posted:Is there any fix for the instantly-healing army bug that makes planets impossible to invade? It's stone-cold killed my current game, which was otherwise very interesting.
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# ¿ Jun 9, 2019 07:07 |
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AAAAA! Real Muenster posted:This sounds needless complicated and also really suboptimal. If it works for you that is good but I would not recommend something so complicated to someone trying to break into ship management. Especially bits like having 5 missile corvettes in a fleet of 20, considering the AI likes to spam PD and Flak, that will essentially render those 5 Corvettes useless. It also means more of a burden on research to keep the missiles up to date. I have put 1000 hours into Stellaris and reading this makes my head spin, I cant imagine what it would be like for someone new.
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# ¿ Jun 17, 2019 19:06 |
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PittTheElder posted:The Relic World is overwhelmingly more valuable than the Rubricator. You should colonize the planet immediately, and then doing the excavation is basically optional.
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# ¿ Jul 19, 2019 05:47 |
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Innocent_Bystander posted:Offend an FE
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# ¿ Aug 26, 2019 15:27 |
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AAAAA! Real Muenster posted:Agreed completely. It has nothing to do with wanting to build every building from day one and everything to do with "I need Consumer Goods, this is one of my designated Consumer Good producing planets, I have an unemployed pop on this planet and want to put it in a CG factory, but no building slots because there are 19 pops here, and not 20." Its arbitrary and dumb.
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# ¿ Nov 3, 2019 16:53 |
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I just tried to load 2.5.1 for the first time in a couple patches, and it crashes every single time. I tried uninstalling and reinstalling, mods/no mods, it still crashes *every time*. EDIT: Fixed with -opengl flag for some reason. standard.deviant fucked around with this message at 19:08 on Nov 17, 2019 |
# ¿ Nov 17, 2019 17:56 |
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hobbesmaster posted:Are you on a laptop with intrgrated graphics and a card? That sounds like the kind of weirdness I get when something that needs the external card isn’t forced.
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# ¿ Nov 17, 2019 19:43 |
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ShadowHawk posted:There's a dumb display issue where any pop working a "free" job gets counted as employed but the total number of jobs available doesn't go up. So if you have 12 robot servants or livestock slaves and 2 unfilled specialists jobs it'll show you as having -10 jobs available
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# ¿ Dec 10, 2019 01:25 |
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Where the hell can I build my mega shipyard site? It doesn’t appear to fit on any of the normal places (stars, orbital bodies, etc).
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# ¿ Mar 17, 2020 22:40 |
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Aethernet posted:The best Space Weapons are those in the last book of the Three Body Problem trilogy.
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# ¿ May 25, 2020 05:36 |
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Vord posted:Speaking of Terminal Egress does anyone else build a regular gateway right on top of the L-gate there to put all the L-gates on the gateway network or is it just me?
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# ¿ Sep 5, 2022 20:27 |
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Nostalgia4Infinity posted:Imagine being kidnapped by robot aliens and then placed in the lap of luxury.
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# ¿ Oct 9, 2022 18:14 |
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The Chad Jihad posted:I figured if flak was big aoe shells that didnt do much damage they'd be better against missiles since those are quicker and have less health than a fighter would, so it never fussed me
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# ¿ Oct 11, 2022 15:15 |
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Travic posted:So there's a mechanic for Empire sprawl that is new since I played last. Does that mean really big empires aren't possible anymore?
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# ¿ Nov 11, 2022 01:18 |
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ilkhan posted:There was a mod mentioned a while back which added a speed dial for all of the curators and stuff, anyone got the name of it?
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# ¿ Dec 28, 2022 14:20 |
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Loel posted:Is there a way to change ethics consistently? I want to start spiritual / egalitarian and transition into spiritual / militant / authoritarian for the midgame.
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# ¿ Jan 20, 2023 11:59 |
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My latest game was exceedingly bullshit. Devouring Swarm, Cordyceptic Drones, Necrophage. I started 4 jumps from Tiyana Vek and didn’t need alloys for ships until 2300. My neighbors didn’t know what hit them.
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# ¿ Jan 27, 2023 01:59 |
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Necrophage Devouring Swarm with Cordyceptic Drones has a really strong chance to snowball rapidly out of control.
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# ¿ Feb 13, 2023 18:17 |
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Take the Become the Crisis perk and finish out that tree, it’s an alternative way to end the war.
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# ¿ Feb 23, 2023 08:17 |
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binge crotching posted:The First League precursor building being 1 per empire instead of 1 per planet is too much of a nerf.
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# ¿ Mar 27, 2023 20:58 |
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PittTheElder posted:Are the new pre-FTL Civ observation techs DLC only? I've been watching some planet since the first decade of the game and I'm pretty sure I've got nothing to show for it
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# ¿ Apr 14, 2023 19:26 |
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bobtheconqueror posted:Is that right? I assumed the observation situations were planet specific, so the rate of advancement was based just on how you handle the situation. That being said, more observation posts will mean more situations popping because of more planets being observed, so it's a similar result.
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# ¿ Apr 14, 2023 22:28 |
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# ¿ May 9, 2024 21:19 |
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Chef Boyardeez Nuts posted:Isn't the proliferation of a thousand different subspecies a late game lag driver? Genetic ascension should let me turn all of my conquered gleep glops into frogs made in the true image of God.
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# ¿ May 27, 2023 01:56 |