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standard.deviant
May 17, 2012

Globally Indigent

Shadowlyger posted:

Also, definitely capture their planets. The FE buildings on them give loads of resources.
See, this is good info. My only war against an FE in the past has been as Fanatic Purifiers, so I bombed their planets to tomb worlds out of principle.

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standard.deviant
May 17, 2012

Globally Indigent

AAAAA! Real Muenster posted:

I mean I think the concept of a Ringworld is hilarious, too, because it will never be night!
If you can solve building a ringworld, it seems like that’s a solvable problem too.

standard.deviant
May 17, 2012

Globally Indigent
If it’s like the one in my game, it is only accessible via wormhole.

standard.deviant
May 17, 2012

Globally Indigent

skeleton warrior posted:

When I got this event, I only had one L-gate in my territory and I saw a bunch of other empires stars to suddenly uncolagonized, but no fleets came out to fight me. I ended up sending in 3 50K fleets, killing the nanites in the entryway system, and fought a holding action for about five years where nanite fleets would come in, get killed, and I’d rotate fleets out to get them healed and upgraded before the next nanite wave. This went on for like five years - I started wondering whether I’d started the Stellaris version of the Vietnam war - before the waves slowed enough that I could explore the star and build an outpost, upgrade it to a station, and throw shipyards on it to allow immediate healing and defense station support.

I think after that I had eaten most of the wandering nanite fleets, so I was able to slowly advance, kill defensive fleets, and explore/outpost the L-sector.


THEN (double spoiler) I either missed their home base because it was behind another star, or the star didn’t show up until then, and just as my ships were half-way Home to parades and refits, another 5 nanite fleets popped in and overwhelmed the non-existent defenses and rolled me all the way back to the gate before my fleets came back and I had to redo the whole campaign. My fleets sat at a choke point until I was able to build them up to 200K total, and then they were able to invade the nanite home world and end the whole threat.

In the end, it was maybe 15 years of constant direction and maneuver of fleets, throwing scientists to their doom to get eyes on stars, and tens of thousands of resources for lost ships and bases. By the end, my personal war weariness was closing in on 100%, but the rewards - strategic resources unavailable anywhere else and six systems with 1-3 20+ sized planets - felt well worth it.


But yeah: This felt more like takin out an FE than anything else. Very late-mid game, or “oh, the Khan is my neighbor” sized.
In my game the L-gate nanobots got wrecked by my starbases that were researching the L-gate black holes. Turns out that disruptor-style weapons are terrible against star bases/defense platforms—my bases were at ~20k power and I typically lost only a few platforms.

In the same game I had a pulsar starbase kill the Great Khan.

standard.deviant
May 17, 2012

Globally Indigent

PittTheElder posted:

So machine empires are strong as gently caress in 2.2.5, it's kinda nuts.
Can confirm. I'm terrible at this game and my DA empire shows everyone as Pathetic except for the Fallen Empires by 2280.

standard.deviant
May 17, 2012

Globally Indigent
Fun bug (2.2.5): during a war in heaven, one of the fallen empires had a fleet that became immune to damage. It would engage other fleets in combat and do damage, but never took damage in return. It would sometimes retreat when heavily outnumbered (27k vs at one point about 300k fleet power), but never took damage.

standard.deviant
May 17, 2012

Globally Indigent

Xerxes17 posted:

I've never gotten a war in heaven lategame :(
It’s a first for me too. Luckily I got the achievement even after the Contingency spawned and almost ate one of the FEs before I could get there and bubble their last world to scoop the win.

standard.deviant
May 17, 2012

Globally Indigent

Sloober posted:

is there a mod that stops spawning your precursor system in someone elses territory? my last game it spawned on discovery 4 system jumps outside my territory in somebody elses
Time for a war, then.

standard.deviant
May 17, 2012

Globally Indigent

Taear posted:

Pretty sure they keep spawning forever unless that's changed recently.
Are you sure you mean the unbidden though? They're not related to the L-gate unless you're just mentioning that in passing.
They have Unbidden coming from another part of the galaxy through their local L-gate.

standard.deviant
May 17, 2012

Globally Indigent

Jabor posted:

As in, you only had two worlds of your type nearby, and there was an anomaly on one of them?

Because if you had 3+ of your type nearby, it's hard to tell which of them were your "guaranteed" ones.
I had the same thing happen to me on the Beta branch today. Guaranteed world (one of only two matching biome) with anomaly. Luckily only an L1 in this case.

standard.deviant
May 17, 2012

Globally Indigent

Potato Salad posted:

Do you have non-adaptive or something?
Non-adaptive and the planet has -10% hab from a modifier that was revealed after investigating the anomaly. No mods at all, so not sure what’s going on.

standard.deviant
May 17, 2012

Globally Indigent
Oh, I know that one! The answer is don’t join federations.

standard.deviant
May 17, 2012

Globally Indigent
Oh hey, fun bug in the beta (no mods)! I was trying to get the slavery achievement so I set default rights to slavery for all the fun new races I'm meeting. My primary race remained full citizens, but when I completed a project to genetically modify them they were turned into slaves... and I can't change their rights because I changed their rights too recently. I'm on Ironman for the achievement run, so I can't reload a save or console my way out of it either.

standard.deviant
May 17, 2012

Globally Indigent

Phobophilia posted:

For some reason it doesn't show up properly on the UI, but it seems that promoting/suppressing factions consumes 1 influence.
Does it actually do anything, though? I've left suppress on a faction for hundreds of years and it didn't shrink at all--although I suppose it also didn't grow, so maybe that's what it does?

standard.deviant
May 17, 2012

Globally Indigent

Shugojin posted:

No, you can enable population controls for the bio-trophy race in the species menu.
What does this do? I enabled this for some of my bio-trophy races but they keep growing.

standard.deviant
May 17, 2012

Globally Indigent

Nuclearmonkee posted:

Also since I have psi shields there is of course no Zro in the entire galaxy.
I’ve had a weird situation with rare resources in my post 2.3 game too. I had about 1/6 of the galaxy before I owned a black hole, and I need to decide between Dark Matter and a Matter Decompressor now.

standard.deviant
May 17, 2012

Globally Indigent
Two bugs noted on Beta right now: invasion has problems with armies becoming invulnerable, and my Synth Ascended empire pops won’t stop building regardless of decisions or housing shortages.

standard.deviant
May 17, 2012

Globally Indigent

Corbeau posted:

Is there any fix for the instantly-healing army bug that makes planets impossible to invade? It's stone-cold killed my current game, which was otherwise very interesting.
Yeah, that one is pretty bad. I just hit one where all the pops in my synth-ascended empire stopped building. I have 3 different “species” of robots, but none of them build. It shows +10 growth or whatever but it won’t pick a species—if I pick one, it reverts to no species.

standard.deviant
May 17, 2012

Globally Indigent

AAAAA! Real Muenster posted:

This sounds needless complicated and also really suboptimal. If it works for you that is good but I would not recommend something so complicated to someone trying to break into ship management. Especially bits like having 5 missile corvettes in a fleet of 20, considering the AI likes to spam PD and Flak, that will essentially render those 5 Corvettes useless. It also means more of a burden on research to keep the missiles up to date. I have put 1000 hours into Stellaris and reading this makes my head spin, I cant imagine what it would be like for someone new.
Yeah, I’m nearing the 1000 hour mark too and at Commodore or Admiral difficulty I mostly build exactly 3 ship classes per game unless cheesing a specific opponent: interceptor Corvettes, Battleships with mixed Kinetic/Proton Launcher loadouts, and Titans with all-energy to support the Battleships. Putting some Destroyers in early fleets is probably a good idea but I can’t be bothered most of the time.

standard.deviant
May 17, 2012

Globally Indigent

PittTheElder posted:

The Relic World is overwhelmingly more valuable than the Rubricator. You should colonize the planet immediately, and then doing the excavation is basically optional.
This, and put a Citadel in the system before you spawn the dragon. It's usually not quite enough to take down the dragon itself, but having it there to occupy the dragon while your fleet hits it with plasma is usually enough to keep the losses to a minimum. The relic is decent, but not in the top tier.

standard.deviant
May 17, 2012

Globally Indigent
Smart. The other way is to make your emperor immortal via Synthetic Ascention, Shroud Chosen One event, or genetic tampering and techs.

standard.deviant
May 17, 2012

Globally Indigent

AAAAA! Real Muenster posted:

Agreed completely. It has nothing to do with wanting to build every building from day one and everything to do with "I need Consumer Goods, this is one of my designated Consumer Good producing planets, I have an unemployed pop on this planet and want to put it in a CG factory, but no building slots because there are 19 pops here, and not 20." Its arbitrary and dumb.
This is even more of a problem when looking at Habitats, where the discussion started. They would be a lot more worth it if a player could build a habitat on their strategic resource deposits and use the special buildings without needing to jump through hoops with a bunch of clerks or entertainers to get the building slots unlocked.

standard.deviant
May 17, 2012

Globally Indigent
I just tried to load 2.5.1 for the first time in a couple patches, and it crashes every single time. I tried uninstalling and reinstalling, mods/no mods, it still crashes *every time*.

EDIT: Fixed with -opengl flag for some reason.

standard.deviant fucked around with this message at 19:08 on Nov 17, 2019

standard.deviant
May 17, 2012

Globally Indigent

hobbesmaster posted:

Are you on a laptop with intrgrated graphics and a card? That sounds like the kind of weirdness I get when something that needs the external card isn’t forced.
I’m on an MSI gaming laptop with a GTX 1070. I assume i7s have some sort of integrated graphics, but I haven’t had any problem playing the last several patches (2.1-2.3) on this laptop.

standard.deviant
May 17, 2012

Globally Indigent

ShadowHawk posted:

There's a dumb display issue where any pop working a "free" job gets counted as employed but the total number of jobs available doesn't go up. So if you have 12 robot servants or livestock slaves and 2 unfilled specialists jobs it'll show you as having -10 jobs available
Same deal for purge jobs—being exterminated is just another job at the end of the day.

standard.deviant
May 17, 2012

Globally Indigent
Where the hell can I build my mega shipyard site? It doesn’t appear to fit on any of the normal places (stars, orbital bodies, etc).

standard.deviant
May 17, 2012

Globally Indigent

Aethernet posted:

The best Space Weapons are those in the last book of the Three Body Problem trilogy.

wipe out entire solar systems by deleting the third dimension? sign me up for Operation Pancake!
I would be extremely there for a Three Body Problem mod. On the other hand, if people are up in arms about the downsides of an espionage system, an option to shut off all technological progress for a target that you out-tech would be right out.

standard.deviant
May 17, 2012

Globally Indigent

Vord posted:

Speaking of Terminal Egress does anyone else build a regular gateway right on top of the L-gate there to put all the L-gates on the gateway network or is it just me?
Absolutely.

standard.deviant
May 17, 2012

Globally Indigent

Nostalgia4Infinity posted:

Imagine being kidnapped by robot aliens and then placed in the lap of luxury.
SPECIMEN, THE PAMPERING IS MANDATORY. FINISH YOUR ICE CREAM OR THERE WILL BE CONSEQUENCES

standard.deviant
May 17, 2012

Globally Indigent

The Chad Jihad posted:

I figured if flak was big aoe shells that didnt do much damage they'd be better against missiles since those are quicker and have less health than a fighter would, so it never fussed me
The real-world reason to use flak against aircraft instead of missiles is that the missiles are also much smaller.

standard.deviant
May 17, 2012

Globally Indigent

Travic posted:

So there's a mechanic for Empire sprawl that is new since I played last. Does that mean really big empires aren't possible anymore?
No, we’re back to “ignore it and generate more science/unity” again.

standard.deviant
May 17, 2012

Globally Indigent

ilkhan posted:

There was a mod mentioned a while back which added a speed dial for all of the curators and stuff, anyone got the name of it?
Speed Dial

standard.deviant
May 17, 2012

Globally Indigent

Loel posted:

Is there a way to change ethics consistently? I want to start spiritual / egalitarian and transition into spiritual / militant / authoritarian for the midgame.
You can’t get militant, but psionic ascension -> chosen one -> declare them a god gets you fan auth / spiritual. It does mean your chosen one can’t be a scientist anymore though.

standard.deviant
May 17, 2012

Globally Indigent
My latest game was exceedingly bullshit. Devouring Swarm, Cordyceptic Drones, Necrophage. I started 4 jumps from Tiyana Vek and didn’t need alloys for ships until 2300. My neighbors didn’t know what hit them.

standard.deviant
May 17, 2012

Globally Indigent
Necrophage Devouring Swarm with Cordyceptic Drones has a really strong chance to snowball rapidly out of control.

standard.deviant
May 17, 2012

Globally Indigent
Take the Become the Crisis perk and finish out that tree, it’s an alternative way to end the war.

standard.deviant
May 17, 2012

Globally Indigent

binge crotching posted:

The First League precursor building being 1 per empire instead of 1 per planet is too much of a nerf.
On the other hand, the free Relic World always makes First League good anyway.

standard.deviant
May 17, 2012

Globally Indigent

PittTheElder posted:

Are the new pre-FTL Civ observation techs DLC only? I've been watching some planet since the first decade of the game and I'm pretty sure I've got nothing to show for it
The insight techs are really slow. Do you have a developing situation for observation?

standard.deviant
May 17, 2012

Globally Indigent

bobtheconqueror posted:

Is that right? I assumed the observation situations were planet specific, so the rate of advancement was based just on how you handle the situation. That being said, more observation posts will mean more situations popping because of more planets being observed, so it's a similar result.
They are per planet, but there is only one situation. It proceeds faster with more planets and with more aggressive observation, and if you reach the end of the situation it resets to the beginning with one less planet in the calculation.

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standard.deviant
May 17, 2012

Globally Indigent

Chef Boyardeez Nuts posted:

Isn't the proliferation of a thousand different subspecies a late game lag driver? Genetic ascension should let me turn all of my conquered gleep glops into frogs made in the true image of God.
That would be amazing. Synth was the one true way to fight the mess of species, but now it takes forever to get to it.

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