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Solarflare posted:Do you only have to adopt domination to vassalize? I adopted it but haven't gone any further and my robo-empire isn't allowed to demand vassalization, despite it saying only adoption is needed. As it says in the popup, your relative power level to them needs to be "superior" or better, but you are only equivalent. Build more ships.
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# ¿ Feb 23, 2018 11:01 |
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# ¿ May 10, 2024 00:21 |
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Anticheese posted:Speaking of the vassal game, the AI is seriously reluctant to bend the knee as a vassal or tributary even when at 100% war exhaustion and occupation. It seems like this is happening when they have an ally in the war, and I really don't care about enforcing these spurious claims of my other vassals (gotten through manually releasing conflicts) that are adding to the warscore. But even with complete occupation of the target state, and 50% of their ally, I'm still about 20 points short of forcing them to pay tribute. You can't upgrade gene clinics or whatever they are called in habitats as well. I'm too lazy to screenshot it, but I've just found a fallen empire where one of it's worlds was two unconnected systems away from the other FE worlds, making it a lonely exclave. The FE generating algorithm needs an update.
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# ¿ Feb 23, 2018 15:10 |
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I just found out how you can make your non-main species psionic. There's a new "assimilation" citizenship that makes them awake their psionic potential. Only problem is, it makes them wholly unproductive, they cannot work buildings anymore! And only ONE TO FOUR POPS AWAKEN EACH YEAR! I really wish I had known that much earlier, when I started uplifting/enlightening species and accepting refugees. Oh and they also get a 25% happiness penalty.
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# ¿ Feb 25, 2018 22:51 |
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Pharohman777 posted:Its honestly odd hearing about games like master of orion and sword of the stars where the sequels are loathed and despised but the originals are loved so much. A lot of people rave about MoO1, but I've always liked MoO2 a lot more than the first game. Of course I've played MoO2 first, it was in fact one of my earliest sci-fi games I've ever played when I was a kid.
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# ¿ May 13, 2018 09:49 |
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Synthbuttrange posted:guess again LOL, they didn't list SoTS2 in the "we are the makers of SoTS, etc." part of the video.
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# ¿ May 13, 2018 11:06 |
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No dev diary today?
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# ¿ May 17, 2018 15:56 |
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DatonKallandor posted:I think you're misunderstanding. I'm not complaining about things being localised. I'm complaining that it's suddenly being treated as some kind of right you are entitled by people who then review bomb when they don't immediately get game X in their language (often pre-launch!) If you are a native English speaker, then it's easy for you to say that.
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# ¿ May 18, 2018 17:57 |
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Wait, WAIT WAIT! The new Stellaris DLC gets released in just three days?!?
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# ¿ May 19, 2018 13:23 |
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Ham Sandwiches posted:Lolling at every poster that said tiles were fine I like tiles, and you will have to wait months for them to be gone anyway.
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# ¿ May 19, 2018 19:15 |
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There are some cool mods with crazy adjacency buildings that make the tile system more of a neat puzzle. Plus the mod that makes the tile boni give you access to special buildings. You can build a farm, mine or power plant on any tile, but you can build better farms, mines and power plants on food, mineral or energy tiles respectively. That said, I generally liked MoO3, at least the empire management. I could never get into the combat system. So I'm not opposed to the changes, I just didn't mind the tile system at all.
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# ¿ May 21, 2018 13:16 |
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GunnerJ posted:Honestly kinda wish the new planet system were coming out before the other stuff. There's probably not very many game systems as difficult and labour intensive to overhaul as tiles. I guess this takes time anyway, so that even if you put every Stellaris dev on overhauling tiles, it wouldn't be much faster than churning out different stuff in the meantime.
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# ¿ May 21, 2018 15:38 |
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Gonna have to check out of the thread for a while until I find out what's behind the L-Gates.
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# ¿ May 22, 2018 14:10 |
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I've modified all my pops with brain slugs. Surely nothing can go wrong!
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# ¿ May 22, 2018 20:18 |
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really queer Christmas posted:Im noticing the AI loves point defense this patch, building nothing but corvs and destroyers with heavy point defense armaments. And according to the after battle results, this has worked out to them shooting down about 5-8% of my total missile output It's the eternal balance cycle. Remember when missiles were poo poo for the longest time?
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# ¿ May 24, 2018 07:19 |
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Sultan Tarquin posted:There's a bug where if you click the arrow in the solar system view to move to the next system and then try to go back the camera will pan to the edge of the screen and keep bouncing off it and you can't do anything till you hit the map button at the bottom. Jup. Got this bug since Apocalypse dropped. Edit: Quoting this for myself to find it easier later KingLemming posted:So just a heads up, I have been keeping my mods up to date (I see they're not on the main post, guess they fell out of favor):
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# ¿ May 24, 2018 13:01 |
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MShadowy posted:This seems... curious. There doesn't seem to be any way to get to this system; it says there's like warp storms or something so I can't just jump my science ships there, at least right now. That's intended. I had a system like that in my last game, and it had another system with a wormhole close by just like you have with Eknyogol. It was only accessible through that wormhole.
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# ¿ May 25, 2018 05:28 |
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Skippy McPants posted:Hell, there's even a reference to a previous incarnation of this thread. Oldie but goodie.
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# ¿ May 25, 2018 07:54 |
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Spiritualists just shrug and basically say "It's god's will", and don't get worked up over the ceramic pot any further.
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# ¿ May 25, 2018 08:17 |
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Captain Invictus posted:Someone appears to have slapped wings and machine guns onto my pet space amoeba. I have the same issue only with an avian ship model (which is the model my species is using) sticking out of it.
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# ¿ May 26, 2018 14:23 |
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I have only one game so far, but I got the three Fallen Empires that I set up in game generation
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# ¿ May 26, 2018 20:42 |
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isndl posted:
Wow, this is so cool. Your commentary gives it the final touch. Well done!
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# ¿ May 27, 2018 18:54 |
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CoolHandMat posted:so no one has had the Brain Slugs go bad? I didn't, but I had a multi-species empire where the brain slug pops never made up more than 20%. And my immortal chosen one empress was brain slug-less.
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# ¿ Jun 11, 2018 21:46 |
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Beer4TheBeerGod posted:I mudered all the space cows. You monster!
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# ¿ Jun 25, 2018 13:18 |
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Libluini posted:While that would make a ship super-fast, it would also be incredibly vulnerable if an enemy can hit it from behind. The more optimal shape would be a sphere, with a ring of engines around the equator. Perry Rhodan always made sense to me. At some tech level, being aerodynamic ceases to be a concern for spaceships. So why not go with the shape with the biggest volume and smallest surface area? I can forgive the non-optimal design of the SOL, because the SOL is cool and good.
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# ¿ Aug 8, 2018 09:53 |
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TheDeadlyShoe posted:my guess for the DLC: Eh, my PC is already struggling with current Stellaris. Trade visualization would likely kill it Anno posted:Yeah they definitely had plenty of missteps along the way. And maybe this is just for Stellaris, I dunno. I guess we'll see once Imperator is out and expansions start being announced. There have been a lot of cool changes included in the base patches for CK2, though less than in Stellaris for now. And they started later with it than in Stellaris, the early patches were often only for bug fixes and the like. I'm pretty sure that they will follow the Stellaris model when they make CK3 if Stellaris is still a success.
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# ¿ Sep 9, 2018 08:26 |
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tithin posted:I wish Martin would get you, fam It's not like this has never happened.
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# ¿ Sep 9, 2018 13:00 |
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Slowpoke Rodriguez posted:I am pretty sure that rogue servitors have the best relations with organics out of all the robot types. I find with emotion emulators I'm usually able to make friends with the civilizations I want to. Materialists will like you more. I see what you did there. Even starting at -30 opinion is not a death sentence. A combination of gifts, mutual threats etc. can easily get you into the positives, able to form treaties that increase their trust in you. Contrast that with determined exterminators, who can't play the diplomacy game at all.
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# ¿ Sep 10, 2018 08:35 |
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Baronjutter posted:Majesty owns. But its super hard to make a hands off game like that that doesn't frustrate the poo poo out of players. I'm not sure there's room in stellaris for that sort of a mechanic. Sadly, Majesty 2 was much worse than the first game. I thought all the new units were super neat, but the cost inflation for duplicate buildings felt terribly unfun. But Paradox did publish the second game, it would be super cool if they decided to have a third game made.
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# ¿ Sep 11, 2018 16:15 |
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Trade routes in later Civ games are super annoying because you have to renew them manually every 20 turns or so. Having control over your routes can mean different things. If you just have to set them once and then adjust them when necessary, or if they are created automatically but you can make changes if you wish, then I think they could be a cool, user friendly feature.
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# ¿ Sep 21, 2018 20:23 |
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Sky Shadowing posted:I also note that the Stellaris twitter has added OwO to its avatar. Whoever is managing that account is super active, with a reply to like half of all comments under each post. It's seriously impressive.
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# ¿ Sep 22, 2018 15:32 |
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OwlFancier posted:If you can build a bloody ringworld or a space habitat capable of fitting a planet's worth of people on it, you can build a loving tram between your planet and your local moon. How does this work without both bodies being tidally locked to each other?
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# ¿ Sep 23, 2018 14:09 |
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gently caress gently caress gently caress, I want to play with the new patch so badly. I sound like a spoiled kid and I don't care, every time they reveal something new, it's amazing.
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# ¿ Sep 26, 2018 17:10 |
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Darkrenown posted:Well, OK: You monster! Edit: Beaten I really like this overhaul, it was always a bit to opaque an event to interact with. This is also a much better reminder where the subterraneans are compared to just the planet modifier.
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# ¿ Sep 27, 2018 15:15 |
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Crazycryodude posted:Having gateway activation is also useless for getting to an objective on the other side of the galaxy, which is the context here Not necessarily. After all, the first gateway you activate also automatically activates another one somewhere in the galaxy, so that it's not fully useless. In theory, you could get lucky and have that other gateway be somewhere near the weapon's cache.
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# ¿ Oct 1, 2018 08:58 |
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Most Paradox games are DRM free. They have a much better way to prevent piracy, in that I couldn't imagine Stellaris without mods, for example. Or to be more correct, Stellaris without mods is still awesome, but mods add a ton of replayability.
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# ¿ Oct 2, 2018 09:28 |
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I like the detail with the tentacle wearing jewelry Milkfred E. Moore posted:Do these replace planetary edicts? Probably, a lot of them are pretty boring.
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# ¿ Oct 2, 2018 10:56 |
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It's great that having a big food stockpile is good for more than just paying of marauders anymore. Growth is always welcome somewhere in your empire.
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# ¿ Oct 2, 2018 12:42 |
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Wait, what the hell is in these boxes? Are those giant crates of lube?
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# ¿ Oct 2, 2018 13:33 |
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Once again, the Stellaris twitter person is amazing https://twitter.com/StellarisGame/status/1047113925752496128
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# ¿ Oct 2, 2018 15:03 |
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# ¿ May 10, 2024 00:21 |
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Over There posted:I'm sorry to say I don't understand the thread title. What does this have to do with noot noot? https://twitter.com/Martin_Anward/status/1038129168708501506 https://twitter.com/Martin_Anward/status/1038134786135605249 https://twitter.com/Martin_Anward/status/1038141580320940033 https://twitter.com/Martin_Anward/status/1038144620356673536 Aaaand there are a couple more. You should really follow fellow goon Wiz/Martin Anward!
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# ¿ Oct 2, 2018 15:09 |