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Aethernet posted:And mods? New Horizons already updated. AND patched the first update. I don't think they sleep. My excitement is bolded quote:Update: Feb 22 @ 12:30pm Lum_ fucked around with this message at 20:37 on Feb 22, 2018 |
# ¿ Feb 22, 2018 20:32 |
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# ¿ May 11, 2024 06:42 |
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Well, thought I was doing good with a Determined Exterminator run, nuking everyone into ash with 3 15K fleets, when the Great Khan of Fuckyou shows up with a 75K fleet leading a couple others so welp. Nice knowing you, robots. Game is good.
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# ¿ Feb 25, 2018 05:13 |
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So my last playthrough I fell into a death spiral which really illustrated why a lot of the new decisions were made. Playing as Commonwealth of Man, had a really defensible position (Honorbound Warriors who respected my militancy and tendency to build lots of ships and signed a NAP fairly quickly on one side, Fallen Empire on another) and built up pretty solidly. However my food production wasn't keeping up. I wasn't too worried about it - I figured eventually I'd trade for it or something. Then it collapsed QUICKLY - ran out of my limited food stockpile while I wasn't paying attention. OK, queue up some farms on empty squares, get out of the red. Except that my unrest started tanking HARD. No problem, just spam some defens.... oh. Right. Tried to use martial law edicts to fix that. My banked influence covered 3 worlds... and it didn't even help that much. Soon ALL my pops were rioting with huge maluses to productivity, which meant I was growing EVEN LESS food. I had nothing to trade for food even if anyone would, because I swiftly ran out of money as well. Pirates are attacking. Oh. They're... quite strong! 2K fleets! No matter, I still have 4K defense fleets... oh wait, I'm out of money. They're crippled. I throw them all at one pirate fleet anyway and do very badly. The others proceed to eat my stations. My scientists die and I can't replace them - no money. "Rome falls". Game is good. Lum_ fucked around with this message at 17:22 on Feb 27, 2018 |
# ¿ Feb 27, 2018 17:10 |
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canepazzo posted:Fixed Admirals being unassigned from a fleet during combat This was pretty annoying! Glad it's fixed. Still nothing for fleet builder weirdness though (I suspect it's related to how it interacts with auto-upgrading ships including the 3 you start the game with). Did the war exhaustion changes go in this patch?
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# ¿ Feb 27, 2018 17:24 |
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Xenaero posted:https://imgur.com/a/8f7hu I'm working on a mod which is much like this, but using more classic sci-fi tropes (Imperium of Man, etc.) and has contact events similar to how this mod implemented them: https://forum.paradoxplaza.com/forum/index.php?threads/mod-adv-custom-empires-pack-extended-first-contact.1021504/ Lum_ fucked around with this message at 17:48 on Feb 27, 2018 |
# ¿ Feb 27, 2018 17:29 |
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SkySteak posted:So are the complaints in a Apocalypse actually worthwhile or are people just whining, given that the rating is currently lingering at 65%? Is it just the new changes or is there actually some severe issues with the game currently? Steam reviews for Paradox expansion packs always get tanked by people complaining about having to pay for DLC, which in this case is really silly since all the game-changing stuff was in the free 2.0 patch anyway. (This RPS article breaks it down pretty well: https://www.rockpapershotgun.com/2018/02/26/stellaris-apocalypse-review/)
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# ¿ Feb 28, 2018 18:49 |
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AAAAA! Real Muenster posted:Are "civics" new with 2.0 or have they been around since a previous patch/expansion? Is the wiki on them up to date or can anyone explain them to me? They've been in for a while (think since the Utopia patch? if not launch?) They're 2 (eventually 3) minor bonuses you can give your empire at start. The ones you can pick change depending on your type of government or ethics (you need to be Fanatic Pacifist to take the one that gives you Unity points for every farm for example) List: https://stellaris.paradoxwikis.com/Government#Civics
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# ¿ Feb 28, 2018 19:03 |
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I missed if we had any discussion of the latest beta patch (tl;dr the tradition bug is fixed) New things below. Things I found interesting or amusing in bold. * Added event that lets countries with a Chosen One become a Divine Empire * Adjusted fleet formations so that titans try to position themselves more in the middle of a fleet and avoid face-tanking the enemy * Grasp the Void ascension perk has been added to the game. It increases starbase capacity by +4 * Increased max starbase capacity to 100 * AI Empires now gets pirates * Normalized unique Leviathan building costs. Ether Drake Shrine, Dragonslayer Monument, and Stellar Devourer Trophy now all cost 800 minerals and take one year to build * Post-Apocalyptic civic starts with a more balanced home world, because even Max Rockatansky cannot live on gasoline alone * The "Scout" Admiral trait will now first appear after Gravitic Sensors tech has been researched * Global Pacifier and Neutron Sweep can now be used to neutralize Prethoryn infested worlds * Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again * Increased combat disengage chance for Titans * Fleet Levies now makes all subject (not just vassal) Pops count towards overlord's naval capacity instead of giving a fraction of vassal naval capacity (as the latter resulted in getting huge amounts of naval capacity from techs of 1-system vassals) * Executive Vigor effect on edict duration reduced from +100% to +50% * Fixed being able to build Trading Hubs in primitive systems * Defense platforms that are over cap are now deleted when downgrading a starbase * Unless a megastructure is set to be built outside gravity wells it MUST have a planet set to be built * Description texts for the exterminator civic updated to reflect ship build cost * Colony ships now also get reduced ship cost if there is a modifier for it * Fixed a bug where tradition cost did not increase per planet, but rather cost per system twice instead * Fixed issue where Prethoryn Defeated happiness modifier was not applied to militarists correctly * Fixed a crash when sorting the war logs more than once * Crashfix when trying to send a message that couldn't be created * You can no longer stop the building of other empire's robot * You can no longer save a ship design if that name is already used by a ship design for another ship size * Fixed a bug where polytechnic education tradition effect did not match tooltip * Fixed so that expansion traditions adopt bonus is now the same for all types of empires, instead of using the old value for hive minds and machine empires * Contingency sterilization hubs can now be properly neutralized by World Crackers and Global Pacifiers * Fixed species being able to spawn with Serviles trait * Fixed Colossus and Containment CBs not being correctly applied * No longer possible to lose a rival you're at war with due to strength differences
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# ¿ Mar 7, 2018 21:28 |
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Thinking for inward perfection empires (or fanatic purifiers forting up before exploding) that new perk is pretty much mandatory first pick
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# ¿ Mar 7, 2018 21:30 |
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Pylons posted:Nah, I think Technological Ascendancy is still the first choice because of how much 10% can help early on. It could make for a good second pick, but I'd probably still go with Engimatic Engineering. I dunno... depending on your immediate neighborhood, it's pretty easy to need 2 or 3 more starbases as border forts than you start with if you're trying to play small/tall. The impact on your economy from not having to go over default starbase upkeep waaay makes up for the 10% tech boost.
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# ¿ Mar 7, 2018 21:33 |
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Pyroi posted:Seems like a neat idea to me, I can't wait for the Krenim to gently caress everything up and we end up with assimilated Changelings. The Krenim don't have any specific events which is fine because they are the race that start closest to the Borg so they are eaten first.
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# ¿ Mar 7, 2018 22:17 |
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Also as a player if you don't go towards the Alpha quadrant assimilating changelings is quite doable, they're the next step after the Delta Quadrant races (Krenim/Kazon/Talaxians/etc). Though there's also the HurQ which I think are set as a fallen empire now so that might keep the shapeshifters safe for a bit. I've only tried the mod once since Apocalypse came out tho.
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# ¿ Mar 7, 2018 22:20 |
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um... so we can NOT talk about the Third Stimpire, the Fourth Stimpire, and Stimpire Eternal ever again, here's an interesting mod review site. https://www.odingaming.com/stellaris-mod-roundups/
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# ¿ Apr 6, 2018 18:34 |
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(latest one isn't linked for some reason: https://www.odingaming.com/2018/04/05/stellaris-mod-roundup-march-18/ )
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# ¿ Apr 6, 2018 18:57 |
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If only someone would make Sword of the Stars II.
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# ¿ Apr 7, 2018 00:42 |
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NihilCredo posted:So, the impression I get is that there isn't one big goon-recommended overhaul mod for Stellaris, a la CK2+, but there are a lot of good mods like Glavius' AI and the goon empires pack which people recommend. Here's my usual collection - includes Real Space, a bit of graphic mods that work well with it, Guilli's planet mods, some gameplay fix mods, the better ship model mods, a ton of music, and space elves ready to be genocided. https://steamcommunity.com/sharedfiles/filedetails/?id=1357054878 Things I avoid - - AlphaMod components (overcomplicated as hell with not much payoff) - new ship classes or components (they tend to break other mods horribly, AI has no idea what to do with them) - most AI "fix" mods (Glavius' latest seems to not suck horribly) - anything that adds new traditions, almost anything that adds new ethics (balance is always an issue and we're already overpowered with the planet mods/extra minerals from Real Space) - Beautiful Universe (it's horrible despite the name! Has some default system backgrounds that are just really bad) - anime - Nazis - anime Nazis (note: the "Elves of Stellaris" mod set comes close to breaking the above "no anime Nazis rule", but it's really well done graphically, the game mods are interesting, and it's fun and easy to murder elves) Lum_ fucked around with this message at 16:57 on Apr 9, 2018 |
# ¿ Apr 9, 2018 16:44 |
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The Bramble posted:I gotta agree with you about Beautiful Universe. The default backgrounds are definitely uninspired, but some of the ones in BU are just bad. Like, of all the colors the nebula in the background could be, why pick brown? I like mods that spruce up the place (love the tile blockers in Giulli's!) but there is some room for a competing background replacer mod in Stellaris. Try Real Space if you haven't, it adds some objects in most systems and spaces them out so it seems properly epic.
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# ¿ Apr 9, 2018 17:06 |
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The author of this mod (which claims to fix it) states it's still broken as of 2.0.2 https://steamcommunity.com/sharedfiles/filedetails/?id=752695446
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# ¿ Apr 9, 2018 20:17 |
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Fuligin posted:Anyone know if the crisis can strike while the war in heaven is still going on? I've been all but destroyed, and I'm trying to decide whether to observe the last few years or not. Yes, yes it can. Getting the Contingency to fire while a War in Heaven is raging was pretty much how my last playthrough descended into chaos and fire. The Cybrex appeared and never left their initial system. "GREETINGS ORGANICS! We're here to hel... uh... stand by."
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# ¿ Apr 10, 2018 15:57 |
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I got some with 2.0.2 my last mod-safe playthrough. With 2.0.* the start screen is pretty accurate about telling you whether or not a mod will block you from earning achievements now.
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# ¿ Apr 11, 2018 16:25 |
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Soylent Pudding posted:Is there a good source that summarizes why Wardell is a piece of poo poo? this really tells you everything you need but if you need more, this is from fairly recently https://www.polygon.com/2018/3/21/17146940/star-control-leak-settlement-offer-stardock-reiche-ford-wardell he's also huge into gamergate and made an extra effort to be a jerk. there was also a huge amount of trash that came out from the sexual harassment lawsuit - it was dismissed so take pretty much everything with salt there but taking wardell's word for everything involving that still didn't make stardock look like an awesome work environment, to put it mildly https://kotaku.com/5940401/pc-gaming-studio-said-she-ruined-their-game-but-only-after-she-sued-the-boss-for-sexual-harassment Lum_ fucked around with this message at 15:36 on May 15, 2018 |
# ¿ May 15, 2018 15:32 |
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Taear posted:I pick it because it's nice and I want to be nice. The only way to play as Very Nice is Rogue Servitor
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# ¿ Aug 6, 2018 14:07 |
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really queer Christmas posted:If a robutt landed on earth and said it wanted to take me away and pamper me in an enclosed space or it would kill me... I’d say that’s a win-win scenario, personally. Nessus posted:"Everyone you ever knew is gone. There is only ice cream." e;fb (but here's the video, required viewing for all rogue servitor playthroughs https://www.youtube.com/watch?v=j4IFNKYmLa8) Lum_ fucked around with this message at 20:28 on Sep 10, 2018 |
# ¿ Sep 10, 2018 20:23 |
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Xerxes17 posted:I hope I can crash two captured corvettes into it.
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# ¿ Sep 13, 2018 13:35 |
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https://twitter.com/Martin_Anward/status/1042777298087362560
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# ¿ Sep 20, 2018 15:54 |
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I'm stoked for the one Stellaris playthrough I'll be able to unlock achievements in!
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# ¿ Dec 6, 2018 19:39 |
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This reddit post is a good "WTF do I doooooo" summary https://www.reddit.com/r/Stellaris/comments/a40wxk/i_have_no_idea_what_im_doing_guide_for_first_25/
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# ¿ Dec 7, 2018 18:34 |
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Guildencrantz posted:
it's been in for a while, because none of us are free of sin.
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# ¿ Dec 7, 2018 21:56 |
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Black Griffon posted:All my preferred mods are updated now except for extragalactic clusters. They are: Adding to this (and adding links if you're liked me and nuked all your mods from space when 2.2 hit because the launcher is a butt) Beautiful Universe https://steamcommunity.com/sharedfiles/filedetails/?id=697938908 (note this has been hit or miss for me, some of those skyboxes it adds were really bad in the past) Diverse Rooms https://steamcommunity.com/sharedfiles/filedetails/?id=697938908 (also in the same vein: Diverse Basics to improve the vanilla rooms https://steamcommunity.com/sharedfiles/filedetails/?id=697938908 and Diverse Preset Empires to give the standard preset empires new rooms https://steamcommunity.com/sharedfiles/filedetails/?id=1374599080) Flat nameplates https://steamcommunity.com/sharedfiles/filedetails/?id=1506081116 Light borders https://steamcommunity.com/sharedfiles/filedetails/?id=1506081421 Sci-Fi Loading Screens https://steamcommunity.com/sharedfiles/filedetails/?id=1510113582 Smaller Names on the Map https://steamcommunity.com/sharedfiles/filedetails/?id=1510028232 and here's some others UI Overhaul 1080p (this is really required IMHO) https://steamcommunity.com/sharedfiles/filedetails/?id=684509615 Dark UI https://steamcommunity.com/sharedfiles/filedetails/?id=904956708 Better Planet View + 24 slots https://steamcommunity.com/sharedfiles/filedetails/?id=1585468194 Larger Sectors (friend of mine did this simple fix to make sectors span over more space to cut down on 1-planet sectors) https://steamcommunity.com/sharedfiles/filedetails/?id=1587222189 Vibrant Galaxy (space is supposed to be pretty) https://steamcommunity.com/sharedfiles/filedetails/?id=1407118357 Glavius AI (being actively worked on) https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829
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# ¿ Dec 10, 2018 16:57 |
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Captain Oblivious posted:There’s probably no way Ecumenopoleis don’t get nerfed in their current state. They’re simply That Good. eh - I see them like other megaprojects. I mean, if you have an empire that can build a Dyson Sphere or Science Nexus you've won already anyway. Why not have fun?
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# ¿ Dec 11, 2018 21:06 |
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there's a guy still updating a branch of ffh2 (last release was 2/1) https://forums.civfanatics.com/threads/magistermodmod.455111/
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# ¿ Feb 21, 2019 17:21 |
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Nuramor posted:Can anyone who played the New Horizons mod tell me if its normal for the economy to nosedive when the Federation is formed? All the sprawl and the undeveloped colonies from the other founding members cost far more in upkeep than the income from the gained mines. There's a bug right now where once you form the federation you lose your trade routes which is probably the cause (normally the federation just explodes once formed and becomes unstoppable) https://www.reddit.com/r/STNewHorizons/comments/awz9a2/guide_to_fixing_federation_trade_routes_bug_using/
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# ¿ Mar 21, 2019 17:17 |
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Nuramor posted:Well, I had to restart anyway, between the mod getting a new version and me finally buying Megacorp I figured I might as well. Borg assimilation is completely different in the mod. Once Borg ground troops take over a world it turns Borg, the Borg gain control and the pops very quickly either turn into a Borg variant or die. (You're expected to migrate the pops to the Borg unimatrix at that point as Borg pop growth is super slow) Weird about the Andorians as they're set to prefer joining federations.
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# ¿ Mar 21, 2019 18:24 |
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As far as performance goes, it is definitely improved for me with 2.3 - I can now play with 1000-star galaxies without any problems save the occasional freeze (which I also get in EU4, I suspect my CPU is having issues, Paradox games are very CPU-bound)
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# ¿ Jun 10, 2019 15:20 |
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Potato Salad posted:There is a mod where you gather the infinity stones and snap half the galaxy's pops Even without that (hey, it would cut down on lag!) it's hilariously overpowered, one relic (the Reality Stone) lets you turn any planet you own, inhabited or not, to a Gaia world. With no cost. Recastable frequently. Yep.
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# ¿ Jul 16, 2019 17:12 |
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If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down. https://steamcommunity.com/workshop/filedetails/?id=1807911406
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# ¿ Jul 19, 2019 16:21 |
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PittTheElder posted:The UI list really needs Tiny Outliner v2, it's the most important one. yeah, I've got it in the testing list since I haven't had a chance to test it with the new replacement for UI 1080p Savy Saracen salad posted:99% of this is fine, but I cannot believe you are actually recommending any Guilli mod in your list. Guili modifiers removes any semblance of challenge and the game becomes a piece of cake, he stuffs the galaxy with overabundance of resources that by year 2 or 3 you could have 40+ or such in energy and minerals, he also adds unity as a gathered resource to asteroids along with 20 energy or something as ridiculous. I've found that in resource poor games the AI chokes and dies which removes ALL challenge from the game. (It's also why I have Stellar Abundance as an optional recommendation.)
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# ¿ Jul 20, 2019 00:25 |
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Gort posted:But what's the best name for this species?
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# ¿ Jul 25, 2019 20:50 |
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M_Sinistrari posted:Well, since we're showing off our created empires ...I decided to bring back Familiar Faces! glyphgryph hasn't updated since Utopia, so I wrenched it into version 2.3. https://steamcommunity.com/sharedfiles/filedetails/?id=1816260519 Feel free to PM me your additions (copy and pasting from your my documents/Paradox Interactive/Stellaris/user_empire_designs.txt makes it easy) or post them in the thread if you haven't paid your Lowtax.
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# ¿ Jul 27, 2019 01:35 |
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# ¿ May 11, 2024 06:42 |
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Kaal posted:I've got a bunch based on popular sci-fi franchises including Star Trek, Mass Effect, Warhammer 40K, Starcraft, and Sid Meier's Alpha Centauri. A couple of them use the swarm icons only available on the testing branch. Here they are if you have any interest: https://pastebin.com/BPfdm3GP Went ahead and added them, thanks! (Nice touch on the race choice for WH40K Chaos)
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# ¿ Jul 27, 2019 02:04 |