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Popete posted:Only played for about an hour and plopped down my first dome, game is pretty cool. Wish there was more of a tutorial and that I would have noticed you have to build a dome near the metal deposit, might restart. Make sure they're not near any extractors and you're not landing and taking off rockets near them. https://www.youtube.com/watch?v=hi5jjXTPtyY
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# ¿ Mar 16, 2018 16:10 |
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# ¿ May 16, 2024 03:54 |
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Ihmemies posted:I had to salvage my other rocket because I had no funding to buy electronics to complete my research lab, which I needed because I didn't get any research. Now I'm out of machine parts and my fuel extractors don't work anymore. Contemplating on dismantling the other one so I could fix the other and produce more fuel. What did you use all your electronics on before your research lab?
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# ¿ Mar 17, 2018 13:21 |
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Ihmemies posted:I bought like 10 and the lab costs 8. Is there any way to cheat more funding? This is getting ridiculous. I've just only seen starting rockets with 15 electronics, Machine Parts and Polymers recommended for embarkment. I guess maybe the church has a different rocket setup.
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# ¿ Mar 17, 2018 14:01 |
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So extractor AI is incredibly loving useful and means you can do all the mining you ever need anywhere at 75% efficiency because you can run it night shift without caring about sanity loss. Also did you know fuel can spontaneously combust and take out an entire universal depot and its goods?
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# ¿ Mar 17, 2018 17:22 |
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Just extractors and rockets as far as I'm aware?
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# ¿ Mar 17, 2018 22:59 |
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Pirate Radar posted:Had a good run going until it ran out of metal and everything fell apart. Then I realized that tunnels are supposed to let you climb cliffs. I was waiting for aircraft to pop up on my tech tree but didn’t even see it in time. It gets simultaneously built with the one you have access to.
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# ¿ Mar 18, 2018 07:09 |
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Haha, what the gently caress. First breakthrough was precursor artifacts being found and now I have -45% research time on all tech.
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# ¿ Mar 18, 2018 10:31 |
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Alkydere posted:Yup, my current game I went as Europe/Ecologist (start with the Hanging Garden park spire) and I didn't have a source of metals until around sol 70/80 and even then I had to extend WAAAAAY out to get them. I did get two deposits of rare metals so I could at least start selling those to Earth, and making my own electronics (or at least putting a dent in the electronics I needed, I only recently ended up with enough production to outstrip my consumption). Because of my lack of metals I basically had to scrap almost my entire solar panel farm (and lone wind tower) to reduce my metal consumption. Thankfully I got the stirling blueprint research early on, followed by their upgrade so they give +30 power. I had to do this after I found out my electronics factory had 10! idiots running it. It was almost constantly broken until I figured out what was happening.
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# ¿ Mar 18, 2018 18:23 |
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double nine posted:Tunnels and shuttle bays seem like they'd serve similar purposes, am I missing anything? Is one preferable over the other? Different purposes. Tunnels allow you to build in far off locations without needing drone hubs or RC rovers along the way to maintain pipes and cables. Shuttles move goods across the map and help even out logistics.
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# ¿ Mar 18, 2018 18:28 |
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King Doom posted:Has anyone had any success with childcare domes? I built one, filled it with nurseries, schools, playgrounds and an automatic grocer and diner and toggled children off in all domes but that one and made it child exclusive and now instead of moving there on their own they just sit wherever they spawned and die in the gutters. They will not move unless I manually make them and it's pissing me off. You need at least 1 free adult resident slot for kids to move in.
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# ¿ Mar 18, 2018 23:09 |
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metasynthetic posted:So I guess there's no achievement for beating Wildfire? I kept supplying the shuttles until I got a popup saying the earth was cured, it gave me a free wonder tech, told me I could keep shipping curetatos back for extra money for some reason. Same with the Beyond Earth one. I literally created a post-scarcity utopia for humanity on Earth and didn't get a cheevo.
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# ¿ Mar 19, 2018 00:48 |
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OwlFancier posted:Yeah they won't generally try moving it unless you need it at a different depot. Cos otherwise they'd burn through fuel doing nothing useful. I found this definitely not to be true if I had multiple universal depots within a single drone hubs range. They constantly flew and moved 1 resource between the two trying to balance the depots out.
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# ¿ Mar 19, 2018 04:57 |
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King Doom posted:You're kidding me. I need to build a house for a grown up and it'll work? I'm like 90% sure I read a dev on the paradox forums post that's the case, but I can't find it again. So I think?
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# ¿ Mar 19, 2018 12:13 |
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Water definitely flows through domes and did in youtubers' pre-release copies too?
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# ¿ Mar 19, 2018 13:24 |
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double nine posted:sometimes life just gives you lemonade. Set out to a region with a lot of dust storms and dust devils and: Any idea what the coordinates were? It looks like a fun map.
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# ¿ Mar 20, 2018 13:13 |
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Martian train simulator with $3000 of DLC please.
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# ¿ Mar 22, 2018 01:23 |
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Pirate Radar posted:It doesn’t make sense that Mars colonists would just grow a bunch of soybeans at first to minmax their soil quality, like, realistically there are better ways to take care of your soil. Crop rotation should have more benefits, the way they represent soil quality right now is weirdly abstracted. Does that make sense? Sorry, it’s past 10:30 on a Saturday for me. Does one round of ground cover and one round of soybeans, then alternating potatoes and soybeans sound like a better feeling crop rotation?
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# ¿ Mar 24, 2018 17:45 |
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# ¿ May 16, 2024 03:54 |
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Alkydere posted:I find them a lot less annoying than either Dust Storms (excuse me I'll just shut down your O2 production) and Cold Snaps (excuse me while my electrical grid SCREAMS at me). Most of the meteors target a random chunk of the map which could just as easily be the furthest corner of the map. Meanwhile, if you build with redundancy you'll likely be fine. Meteors also give you a lot of anomalies so they basically pay for themselves.
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# ¿ Mar 26, 2018 10:55 |