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Phi230 posted:It's very bad that you have to manually maintain every building
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# ¿ Mar 16, 2018 19:52 |
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# ¿ May 15, 2024 13:18 |
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How many sols does it usually take for mysteries to trigger? I've got a stable colony and expansion plans, but I kind of feel like I've won this one already.
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# ¿ Mar 19, 2018 14:25 |
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metasynthetic posted:Mine started about sol 90 or so.
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# ¿ Mar 19, 2018 14:45 |
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Perestroika posted:There's a limit to how many drones your controllers can handle at any one time, so that can be a bit of a bottleneck. But there's also a tech that'll raise that limit to a hundred each, so yeah you can go hog wild in the long run. I usually fill up whatever spare space left in my early supply rockets with additional drones, makes building up and maintaining those early domes much less of a hassle.
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# ¿ Mar 19, 2018 15:23 |
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Is there a way to remove piping after you research the improved pipes breakthrough? I hadn't realized that they fixed the bug with water/oxygen/electricity not flowing through domes, and consequently I've got a bunch of ugly pipe routing around my exteriors that I'd like to eliminate.
Ersatz fucked around with this message at 15:28 on Mar 19, 2018 |
# ¿ Mar 19, 2018 15:25 |
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Bhodi posted:Power cables and water pipes use 1 metal per 5 tiles. The first costs 1 metal and the next 4 are free. So each one of those dots costs the same as a 5 tile line. I don't think you're saving any money.
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# ¿ Mar 19, 2018 15:26 |
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So, my current game gave me both the cloning and soylent green breakthroughs, which sounds like a recipe for a delicious dystopia. The trouble is that there's zero need for the clones from a practical standpoint (see discussion above re overpopulation). Feels like a missed opportunity. Also, I'm on sol 95 and still no mystery. WTF.
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# ¿ Mar 20, 2018 19:12 |
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Demiurge4 posted:I got that same map, but there's a few subtle differences, notice he got a crater in the top left and I got a plateau.
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# ¿ Mar 20, 2018 20:21 |
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Along the lines of dust-alley, above, are there any other cool maps that people have run across, with coordinates?
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# ¿ Mar 20, 2018 21:28 |
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Mike the TV posted:Whoops, early morning phone posting. I meant Mechanical Parts for the wind turbines. They cost a lot and I kept being low on them. It was annoying.
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# ¿ Mar 25, 2018 18:36 |
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Dirk the Average posted:I also want a mod that lets me specifically bring in a genius or celebrity regardless of their other traits. Normally I wouldn't be interested in a lazy alcoholic whiner, but if they give me 50 research points or some funding, it's worth it.
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# ¿ Mar 28, 2018 16:54 |
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skeleton warrior posted:Right. And if there'd been any warning that there was such a possibility, then sure, I'd take the hit and feel stupid. But there was no warning; in fact, the narrative continually emphasizes how removed you are, how remote, and how little you can actually do anything. Following that with "Oh, but there were secret missiles in space around Mars, instant missile strike, yah!" is just more evidence of bad, bad design.
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# ¿ Apr 11, 2018 15:05 |
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Heffer posted:I haven't played this game since launch. Are renegades still an issue? As in no way to get rid of them, or convert them back to normal?
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# ¿ Oct 4, 2018 14:53 |
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BitterAvatar posted:Looks like they just announced new expansion(?), but I can't tell if it's part of the season pass or not.
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# ¿ Oct 4, 2018 19:00 |
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# ¿ May 15, 2024 13:18 |
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Insanite posted:Doesn't increasing comfort get rid of them? Or can security stations?
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# ¿ Oct 4, 2018 19:00 |