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>EXAM KEYSOur hero posted:I am in a dismal swamp. Visible items: Yeah, I think you've worked out roughly what's going on here. Questprobe is... not Adams' best work, let's just leave it at that. It was my first encounter with the man as well. Couldn't stand it. His earlier games were quite solid, though, and I think Adventureland is a very well constructed game with nice puzzles and a good atmosphere. It's a compact game that offers a surprising amount of stuff to do considering the space limitations he had to work with. You mentioned Level 9, and they were sort of the polar opposite of Adventure International - decent amount of prose, huge sprawling worlds filled with absolutely nothing, and usually pretty awful puzzles. I found Snowball to be a pretty entertaining game, especially in the atmosphere department, but what I've played of the rest of their library has never impressed me.
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# ? Apr 24, 2018 17:13 |
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# ? May 5, 2024 03:45 |
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I think we still need to > GO EAST ?
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# ? Apr 24, 2018 17:36 |
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Yeah, we still haven't gone east of the swamp. >GO EAST Our hero posted:OK Here's our current map, which has all the places we've yet to go marked.
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# ? Apr 24, 2018 17:54 |
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> READ ADVERT
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# ? Apr 24, 2018 17:55 |
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>READ ADVERTOur hero posted:Check with your favorite computer dealer for the next Adventure program: PIRATE ADVENTURE. If they don't carry "ADVENTURE" have them call: 1-305-862-6917 today! Every single one of Adams' early Adventure games would have a plug for the next game in the series "hidden" somewhere. It's wonderfully meta. It should be mentioned that there were multiple versions of both the Adventure loader program and the individual games released, and what we're currently playing is Adventureland v. 4.11 on Adventure Loader v. 7.8 for the TRS-80 computer. I have the source code for v. 1.3, which I think was the earliest released version, and it doesn't have this advertisement in it. I'm not sure when Adams started adding them to his games. Adamant fucked around with this message at 18:15 on Apr 24, 2018 |
# ? Apr 24, 2018 18:01 |
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Does it have crude graphics? After a while, all the major text adventure companies started retro-adding very crude graphics. I recall Adams’ games becoming SAGAs at this time: Scott Adams’ Graphic Adventures. Go West, go West. I don’t trust that marsh gas, though!
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# ? Apr 24, 2018 19:07 |
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snograt posted:Does it have crude graphics? This version has no graphics at all. We're talking about a game where he had to resort to crazy "make one file load another file" computer wizardry to fit all the text and data in in the first place here. The game data itself is only 16kb, with the loader being 9kb, so it's a 25kb game. >GO WEST Our hero posted:OK >GO WEST Our hero posted:OK Oh hey, what do we have here? Our hero posted:My bites have rotted my whole body! CHIGGEEEEERS!
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# ? Apr 24, 2018 19:22 |
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> RETURN TO MEADOW > TAKE AXE > TAKE FRUIT > DISS PAUL
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# ? Apr 24, 2018 19:25 |
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Rarity posted:> RETURN TO MEADOW I'll assume you mean "grove", the meadow is where the dragon is. >GO UP Our hero posted:OK >GO DOWN Our hero posted:OK >GO EAST Our hero posted:OK >GO SOUTH Our hero posted:OK >GO WEST Our hero posted:OK >TAKE AXE Our hero posted:OK >TAKE FRUIT Our hero posted:OK >DISS PAUL Our hero posted:I don't know how to "DISS" something Shame.
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# ? Apr 24, 2018 19:36 |
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C’mon, Paul Bunyon’s axe? Cut Tree.
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# ? Apr 24, 2018 20:04 |
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>CUT TREEOur hero posted:Nothing happens
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# ? Apr 24, 2018 20:14 |
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> GO TO DRAGON > THROW AXE
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# ? Apr 24, 2018 20:16 |
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Rarity posted:> GO TO DRAGON We haven't explored any of the exits from this room yet, so we don't actually have a way back to the dragon yet. Just assuming that if you go east from a room you can go west from whatever room you ended up in to get back to the room you started in can be a dangerous idea, since this won't always hold true.
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# ? Apr 24, 2018 20:26 |
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Are you people just not familiar with folk remedies or something? > GO GET THE MUD > PUT MUD ON THE CHIGGER BITES, MAYBE THIS IS RUB MUD OR SOMETHING I DUNNO
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# ? Apr 25, 2018 00:59 |
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This game might just be crudely programmed enough for this to work. Drop bites
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# ? Apr 25, 2018 01:32 |
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idonotlikepeas posted:Are you people just not familiar with folk remedies or something? We still haven't tried any of the exits here, so we'll have to postpone that as well. Deathwind posted:This game might just be crudely programmed enough for this to work. >DROP BITES Our hero posted:I'm not carrying it! It's crude, but not THAT crude. But yeah, we need to leave this area somehow. There are obvious exits to the north and east, which should we try?
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# ? Apr 25, 2018 02:04 |
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Take the east. That way looks like a return route so it probably isn’t.
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# ? Apr 25, 2018 02:37 |
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>GO EASTOur hero posted:OK Looks like that brought us back to where we wanted to be. (Sorry about this, but some of these games DO get kinda confusing about roads that don't lead where you think they will, and places where you just can't return to the previous screen from do absolutely exist) Now let's try out those suggestions we put on hold. Rarity posted:> GO TO DRAGON >GO NORTH Our hero posted:OK >THROW AXE Our hero posted:In 2 words tell me at what... like: AT TREE We'll get back to that one, let's check out the mud first. idonotlikepeas posted:Are you people just not familiar with folk remedies or something? The mud is in Limbo, so you know what that means, hero? >GO SOUTH Our hero posted:OK >CLIMB TREE Our hero posted:I am in a top of a tall cypress tree. Visible items: >TAKE WEB Our hero posted:I'm bit by a spider I think our hero might prefer if we moved the mud elsewhere. >GET MUD Our hero posted:OK Interesting. >RUB MUD Our hero posted:Nothing happens Okay, so back to Rarity's suggestion. Typing "THROW AXE" makes the game prompt us to to state what we should throw the axe at. Should we go back to the meadow and try that again, or do something else? Adamant fucked around with this message at 03:12 on Apr 25, 2018 |
# ? Apr 25, 2018 03:01 |
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We should throw it at the cypress tree in the dismal swamp.
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# ? Apr 25, 2018 04:28 |
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Works for me. >GO UP Our hero posted:OK >GO DOWN Our hero posted:OK >GO EAST Our hero posted:OK Oh yeah, there was that. Guess there's something we have to do first. Also, it appears choosing to throw the axe but not giving a target led to us just dropping it on the ground, which I was actually not aware would happen. You learn something new every day.
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# ? Apr 25, 2018 04:49 |
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> THROW AXE AT DRAGON
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# ? Apr 25, 2018 06:02 |
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Rarity posted:> THROW AXE AT DRAGON >GO UP Our hero posted:OK >GO DOWN Our hero posted:OK >GO EAST Our hero posted:OK Hm. Looks like there's something preventing us from reaching that dragon. Ah well, it's probably nothing to worry about. Let's try again. >GO UP Our hero posted:OK >GO DOWN Our hero posted:OK >GO EAST Our hero posted:OK I wonder what it could be...? >GO UP Our hero posted:OK >GO DOWN Our hero posted:OK >GO EAST Our hero posted:OK Sure enough, it was nothing. >THROW AXE Our hero posted:I'm not carrying ax, take inventory! Well, at least we learned that the dragon doesn't ALWAYS wake up whenever we enter the screen. We can rng our way past this. >GO UP Our hero posted:OK >GO DOWN Our hero posted:OK >GO EAST Our hero posted:OK ...it'll just take a little while. Our hero posted:OK >GO DOWN Our hero posted:OK Our hero posted:OK Well that's new. >GET AXE Our hero posted:OK >THROW AXE Our hero posted:In 2 words tell me at what...like: AT TREE >AT DRAGON Our hero posted:OK, I threw it. Well, so much for that plan. Let's try idhrendur's suggestion instead, then. idhrendur posted:We should throw it at the cypress tree in the dismal swamp. >GET AXE Our hero posted:OK >GO SOUTH Our hero posted:OK Something looks different here. >THROW AXE Our hero posted:In 2 words tell me at what...like: AT TREE >AT TREE Our hero posted:OK, I threw it. ...and so much for that plan. And yes, this was the reason I was faffing around so much, taking suggestions overly literally and constantly running into that dragon and getting killed. When you're carrying the mud, the rng will occasionally make it dry off, which removes it from your inventory and makes it respawn in the swamp, and unfortunately the rng wasn't feeling overly cooperative today, so it took a bit longer than it should have done and forced me to kind of railroad you into the discovery a bit more than I'd have preferred. I genuinely did not know that whether or not the dragon will wake up when you enter his meadow while carrying the mud is controlled by rng, though. Again, you learn something new every day. Back to your regularly scheduled LP with less railroading and more fun experimentation. Adamant fucked around with this message at 09:18 on Apr 25, 2018 |
# ? Apr 25, 2018 06:44 |
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We knew since page one that the mud woke up the dragon...
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# ? Apr 25, 2018 09:41 |
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Deathwind posted:We knew since page one that the mud woke up the dragon... Yeah, I know. But nobody ever said to actually drop the mud again, so I eventually settled for just walking into the dragon over and over since I knew the rng would eventually cause me to lose it. And in the process, we ended up learning that the mud doesn't ALWAYS wake the dragon, only like 95% of the time or so, something I genuinely had no idea was the case. I could've potentially handled it better, I realize that. So, what should our next order of business be?
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# ? Apr 25, 2018 09:54 |
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> GO EAST FROM LIMBO > GO WEST FROM MEADOW (To check that these two just connect back) > GO NORTH FROM GROVE
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# ? Apr 25, 2018 10:00 |
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Inventory
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# ? Apr 25, 2018 10:13 |
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Rarity posted:> GO EAST FROM LIMBO >CLIMB TREE Our hero posted:I am in a top of a tall cypress tree. Visible items: >TAKE WEB Our hero posted:I'm bit by a spider >GO EAST Our hero posted:OK That's new. Rarity posted:> GO WEST FROM MEADOW >GO EAST Our hero posted:OK >GO WEST Our hero posted:OK Yep, indeed they do. Rarity posted:> GO NORTH FROM GROVE >GO EAST Our hero posted:OK >GO SOUTH Our hero posted:OK >GO WEST Our hero posted:OK >GO NORTH Our hero posted:OK Well, that makes three new ways to get back to that forest. And yes, by pure coincidence, those three actions all ultimately had the same result. >INVENTORY Our hero posted:I am carrying the following: Adamant fucked around with this message at 10:31 on Apr 25, 2018 |
# ? Apr 25, 2018 10:28 |
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> GO NORTH FROM LAKE
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# ? Apr 25, 2018 10:39 |
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>GO EASTOur hero posted:OK >GO EAST Our hero posted:OK >GO NORTH Our hero posted:OK Hm, something seems to be missing in this location. Adamant fucked around with this message at 12:17 on Apr 25, 2018 |
# ? Apr 25, 2018 11:02 |
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>SCORE Don't think we've done that yet.
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# ? Apr 25, 2018 13:26 |
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SAY BUNYAN If that doesn't do anything, GET OX
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# ? Apr 25, 2018 13:34 |
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Kangra posted:>SCORE >SCORE Our hero posted:I stored 0 TREASURES. On a scale of 0 to 100 that rates: 0 No points yet. And for the record, we did try the command as one of the first things we did in the game. >SAY BUNYAN Our hero posted:BUNYAN You may notice that this is accepted as a command even though Adams seemingly thinks the name is spelled "Bunyon"; this is because the game only looks at the first three letters of a word to determine which word in its vocabulary you were writing. So even though the game technically wants you to write BUNYON, you can write absolutely anything as long as it starts with "BUN" and have it accepted. >GET OX Our hero posted:OK Well, at least that worked... but now what? Adamant fucked around with this message at 13:48 on Apr 25, 2018 |
# ? Apr 25, 2018 13:39 |
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Get the heck outta there. I’ll bet that quicksand is on a timer! (Quick aside about early first-three-or-four-letters parsers: I played a game with a crude profanity filter; any obviously bad word would end the game. One of these was “fart.” Came upon a little hut with no obvious entrances apart from a closed window which couldn’t be opened. Obvious solution was >BREAK WINDOW. The parser interpreted it as break wind...)
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# ? Apr 25, 2018 14:31 |
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snograt posted:Get the heck outta there. I’ll bet that quicksand is on a timer! Sounds like a pretty good idea to me, but... how? snograt posted:(Quick aside about early first-three-or-four-letters parsers: I played a game with a crude profanity filter; any obviously bad word would end the game. One of these was “fart.” Came upon a little hut with no obvious entrances apart from a closed window which couldn’t be opened. Obvious solution was >BREAK WINDOW. The parser interpreted it as break wind...) That's amazing. Which game was this?
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# ? Apr 25, 2018 14:35 |
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Return to the swamp and >GET AXE. The password probably isn't going to do anything unless we actually have the axe. First, however, we should >GO SOUTH to make sure we end up back at the lake.
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# ? Apr 25, 2018 15:02 |
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Adamant posted:Sounds like a pretty good idea to me, but... how? Adamant posted:That's amazing. Which game was this?
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# ? Apr 25, 2018 15:04 |
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Wyvernil posted:Return to the swamp and >GET AXE. The password probably isn't going to do anything unless we actually have the axe. >GO SOUTH Our hero posted:I can't go in THAT direction Uh-oh. snograt posted:Oh, eek, no obvious exits. Guess we just wait for a trip to limbo? How would you suggest we wait?
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# ? Apr 25, 2018 15:07 |
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EAT SAND or EAT BOG If neither of those do anything: EAT OX
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# ? Apr 25, 2018 16:00 |
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>EAT SANDOur hero posted:I don't know what "SAND" is. >EAT BOG Our hero posted:I don't know what "BOG" is. >EAT OX Our hero posted:That's DISGUSTING! I was going to say something about our hero not liking steak, but remembered this was a statue.
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# ? Apr 25, 2018 16:33 |
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# ? May 5, 2024 03:45 |
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examine ox?
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# ? Apr 25, 2018 17:26 |