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Cattail Prophet
Apr 12, 2014

Fionordequester posted:

Yeah! And look at it this way; what would've been more awkward? A remake that's mostly faithful to what the original game did? Or the awkward mish-mash of old and new mechanics we got in Shadow Dragon? The one that implemented the Weapon Triangle...and then forgot that like, 90% of its enemies were lance-users? The one that made Weapon Weight mostly irrelevant? But then neglected to adjust the CH 1-3 bosses accordingly?

Seems to me that with remakes, you either have to do very little to the gameplay (like this did), or REALLY go ham on it (like the Final Fantasy IV Remake).

I'd honestly argue that Shadow Dragon was at least as faithful of a remake as Echoes is, if not more so. The reason it might seem otherwise is that most of the changes Shadow Dragon made brought it more in line with the modern games, while Echoes' changes are mostly entirely new mechanics/systems with no real precedent in the series to date. This works to Echoes' benefit imo, giving it even more of a unique feel.

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Cattail Prophet
Apr 12, 2014

Torrannor posted:

So I guess you can just travel between those story battles and do skirmishes as much as you like? That's not a bad way to enable the player to grind if they want to.

Kind of? It's not necessarily quite as simple as that. Wait and see.

Cattail Prophet
Apr 12, 2014

Shei-kun posted:

I think so, too. Like, instead of being nobility, you're just some villager with militia training thrust into the position of MAIN PROTAGONIST and it's sink or swim. It even allows for exposition without it feeling forced, since the character is learning along with the player.

I mean, now you're basically just describing this game, the one being LPed right now!

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