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I've stalled on a second playthrough of this game so maybe I can pick it back up and play along! I'll vote for the promotions I gave my crew this time around. First time I went with their "default" classes, as hinted by the stuff you find around Ram Village. Kliff- Mage It just fits him too well Tobin- Mercenery He joined up for the paycheck. It makes too much drat sense Gray- Cavalier He strikes me as the romantic errant knight type Faye- Cleric I made her a peg knight my first playthrough and ehhhh, let's see what she can do as a cleric instead.
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# ¿ Jun 20, 2018 15:03 |
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# ¿ May 14, 2024 22:40 |
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I love all the extra conversations you can get. I recently went and re-read an LP of the original game since playing this one and ye gods what a difference! Characterization? What's that? The voice acting really sells it, too, so I hope ya'll are watching the videos!
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# ¿ Jun 24, 2018 14:57 |
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Lord Koth posted:Haha, no. Not that you aren't broadly correct, but even in instances where there was personality, Treehouse occasionally ripped it out, like the infamous Saizo/Beruka support, where they stripped everything out in order to do a lovely "......." meme. While there wasn't much to work with, Treehouse did an utter poo poo job even taking that into account. Ohhhh no. I hear this lovely argument trotted out every time Fates is brought up. Fates' story problems go way deeper than anything to do with the localization. The problem is with the original story. Garbage in, garbage out. Also the "..." support is hilarious and yes that is the hill I will die on.
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# ¿ Jul 20, 2018 02:43 |
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EclecticTastes posted:I wasn't referring to turn limits on maps, I was saying time limits. Like in speed chess. You have two minutes to move all your poo poo, or your turn ends immediately. Noooo that is a terrible idea. Why? Why would you do that in a turn-based game? No.
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# ¿ Jul 26, 2018 21:57 |