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The Deleter
May 22, 2010

View the corpse of the old thread here

The official site - most of your questions can be answered here!

What the gently caress is Age of Sigmar?
Age of Sigmar is a tabletop wargame by Games Workshop, set in a Planescape-esque setting where the forces of Good, Evil and Kinda Don't Care clash endlessly for various reasons. After brutally murdering the orignal Warhammer Fantasy Battles back in 2015, various changes in the guard and some people giving a poo poo have turned the original "anonymous musclemen punching each other" setting to "kinda fleshed out setting with known cities, cultures and weird cartoon logic" and the addition of some pretty cool models and factions.

With the release of Age of Sigmar 2.0 and the new starter set, Soul War, now might be a good time to get into this clusterfuck. Age of Sigmar can be fun if you're willing to put up with some of its foibles, much like a happy and loving dog that occasionally shits itself.

What's with all the tiny plastic people?
Age of Sigmar is sold as a "hobby", in that it's a series of plastic models that you build, paint and then make fight in combat. This means that there are three different aspects to the game - building and converting models into cool poses, painting them up, and then going into combat. Some people will prioritise one over the other - some can't stand painting but love the game, whilst others will love to play but dislike building. And that's all fine! Thankfully, Games Workshop has thrown a lot of weight behind making sure all aspects are accessible - you don't need to paint to an insane standard to make models look decent, and you don't need an enormous collection to have a good time playing. Just pick whoever you like the look of and then go for it!

Why should I play this game?
If you want some of the game's selling points:
  • All of the rules - core rules for playing and individual model rules - are free to download, including legacy rules for all Warhammer Fantasy Battle armies (which suck, unfortunately).
  • All of a unit's special rules are spelt out on the sheet. No having to cross reference central rules all the time!
  • Keyword system allows for loose army building and interactions between certain units, including some units that soft-counter other unit types.
  • Buckets of dice.
  • Tons of people play this, for whatever reason.
What's new in 2.0?
  • Clean-up of dumb interactions and consistent rulings - measuring from the base is normal, wording of rules is clearer, slightly better generic terrain rules and a default set of rules for garrisoning buildings.
  • No more shooting out of combat! Ranged units can now be caught by fast melee units, preventing them from using their firepower effectively.
  • Addition of endless spells, including roving predatory suns, that make turn priority more of a meaningful choice.
  • Characters can hide amongst a bodyguard of units to avoid shooting.
  • Command Point system to allow you to stack buffs on units.
  • Any models out of unit coherency get murdered, forcing more careful allocation of wounds and placement of models.
  • Spooky ghosts!
Okay, how do I get started?
Technically, all you need are the models, but if you want to play for real, there's a bunch of things you'll want.


The easiest way to get models and poo poo is the starter sets. Soul War, the new set for AoS 2.0, features Stormcast and Nighthaunt models. It'll contain the rules, the Core Book of lore and scenarios, dice, measuring tools and a story campaign book. If that's too pricey, Storm Strike is a smaller set is aimed at complete beginners, whilst Tempest of Souls is a mid-range set with most of the models. Both of these contain similar contents and a play mat to do your pretend battles on!


Alternatively, you might want to look at a Start Collecting set for the faction you like the most. These offer a set of minis at a decent discount, which is pretty rare in the land of Game Workshop, and are a good starting point for most armies.


You will want glue and paints and crap. This is because models come on sprues and need to be cut off, assembled with glue and painted. (This is meant to be a hobby, after all.) Whilst Games Workshop offers a simple-to-follow paint system and a full range of tools to get your models looking the best, be aware that there's a heavy mark-up on these things and there are other alternatives. Ask around at your local hobby group, or in this thread, for recommendations!


You will also want the General's Handbook, a yearly release detailing the three different modes of play. Most importantly, it contains the points values for all armies so you can actually build balanced armies, and Allegiance Abilities (unique army-wide traits and abilities) for both the greater allegiances of Order, Chaos, Death and Destruction, as well as anybody who doesn't have a Battletome. This year's version also includes the rules for Path to Glory, the army-building campaign system.


Speaking of Battletomes, you'll want the one for your army if it has an up-to-date one. It'll have the Allegiance abilities, Battalion options to field your models in powerful formations, and magic items for your heroes. Also maybe some cool art in there as well.

Official LinksOther SA Threads

The Deleter fucked around with this message at 01:37 on Dec 9, 2018

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The Deleter
May 22, 2010
THE BIG FACTION ROUND-UP
Confused as to who you wanna play as? Don't worry! All of the major players are summarized below, along with how they play and why you might want to pick them up.

You can also check out this video from HeyWoah, although it is more oriented to competitive play. https://www.youtube.com/watch?v=GDnkBnc2Q_s

:hist101: ORDER

Stormcast Eternals
The Space Marines of the game. Legendary heroes "reforged" into lightning elemental warriors by the god-king Sigmar, the Stormcast are the vanguard of Order's efforts to reclaim the Mortal Realms. Yet each one fears death - for though they may be immortal, with each reforging they begin to lose their sense of self.
How Do They Play?
The three Chambers of the Stormcast allow you to be pretty flexible. The vanilla Stormcast prefer a hammer and anvil strategy, trapping enemies on a wall of tough melee troops before slamming into the flanks and peppering the foe with ranged abilities. The Vanguard Chamber prefers speed, ranged attacks and infiltrating from the sides of the board. The Sacrosanct chamber are heavy focused on magic and artillery. Mix and match all three to get the style you want!
Play Stormcast if you:
  • Are a beginner and want the easiest army to collect and paint.
  • Want a decent selection of tough bodies that will shrug off punishment and a flexible army composition.
  • Unironically listen to DragonForce.
Getting Started: Goonhammer guide


Sylvaneth
Angry trees. The Sylvaneth, lead by their god-queen Arielle, desperately battle to keep the forces of Nurgle out of their homeland. They don’t accept help lightly and view any trespassers with suspicion, but have forged an uneasy alliance with the free people of Sigmar.
How Do They Play?
The Sylvaneth are, understandably, not great in a straight fight. However, they have a mix of re-positioning abilities, dangerous terrain and powerful magic and shooting that can turn the tides in their favor. Abuse this as hard as possible in order to win games.
Play Sylvaneth if you:
  • Like to drybrush brown or do natural colors.
  • Enjoy repositioning tricks and want an excuse to add terrain to your boards with the Wildwood.
  • Think the Ents were the coolest part of Lord of the Rings.

Seraphon
Aztec Lizards riding Dinosaurs from space! The Seraphon live on temple-ships in the stars, teleporting down from on high to beat the poo poo out of Chaos. Some groups stick around after, building cities and weirding people out with blood sacrifices and odd rituals.
How Do They Play?
The Seraphon have fairly strong units that synergise with each other well, but their true strength lies in two factors - their enormous dinosaur-mounted siege engines, and access to the Slann Starmasters, arguably the most powerful wizards in the game. You can pick your poison of magic teleporting dinosaurs, or brutal less-magic dinosaurs, depending on which word in "magic dinosaurs" you like the most.
Play Seraphon if you:
  • Want to mess with spells, re-positioning and dinosaurs.
  • Would like a force that looks good in vivid colors.
  • Are obsessed with Jurassic Park.

Kharadron Overlords
Steampunk dwarves. The Overlords are dwarves who took to the skies to avoid the Age of Chaos, and have lived there ever since. Their society is a Objectivist clusterfuck that follows the Code, a multi-part document outlining how to do diplomacy, conduct business and wage war.
How Do They Play?
Overlord troops are unimpressive, although they sport a wide array of special weapons. Their true lynchpin is their airships, which can transport their line troops around the battlefield and pack amazing firepower. Additionally, their Allegiance Ability provides an entirely configurable set of bonuses, allowing you to pick and choose what you like the most.
Play Kharadron Overlords if you:
  • Want a bunch of impressive airship models as the centerpiece of the army.
  • Like big guns and cannot lie.
  • Played Bioshock and thought Andrew Ryan had the right idea.

Fyreslayers
Naked fire dwarves. Born of the blood of a dying dwarf god, the Fyreslayers are mercenaries seeking Ur-gold, an element formed of their dead god’s body. They hammer the precious resource into their skin for protection against blows, and ride giant salamanders into battle.
How Do They Play?
With only short-ranged shooting, Fyreslayers are focused on getting into melee as fast as possible. Thankfully, they can pick benefits each round that have the chance to go big, which ensure they'll get there and make a splash when they do. A small suite of support heroes enables them to do even more work.
Play Fyreslayers if you:
  • Like the idea of painting a LOT of skin.
  • Want a melee force with some punch and some basic but meaningful decision making.
  • Want an excuse to play JoJo’s Bizzare Adventure music during games.

Cities of Sigmar
The ordinary humans, elves and dwarfs of the setting. Residents of the cities that have been carved out in the Mortal Realms, the Cities send out forces to hold their territory, accompany Stormhosts into war and defend their people against the forces of Chaos.
How They Play
The Cities are an amalgamation of several old Warhammer Fantasy lines. Picking a City grants you bonuses that lean your forces in certain directions - from the massed ranks and cavalry charges of Hammerhal to the monster parade of Anvilguard. Additionally, a bewildering array of battleline options means that yes, you can field an army of Steam Tanks!
Play Cities of Sigmar if you:
  • Want to murder demons and monsters with a bunch of guns.
  • Want to paint old-school fantasy or historical-style forces, with heraldry and uniforms.
  • Miss Warhammer Fantasy a lot.

Daughters of Khaine
Morathi's personal murder gals. Bloodcrazed worshipers of the long dead God of Murder, feared by their supposed allies and their foes alike for their raw brutality and sinister blood magics.
How Do They Play?
The definition of a glass hammer, Daughters of Khaine hit hard and fast but struggle to take a punch themselves. A successful Daughters player relies on good positioning, target priority and utilizing the powerful buffs of their Hero units to pick apart the enemy before they can even hit back.
Play Daughters if:
  • You've got a lot of dice and need an excuse to roll them all at once.
  • You really, really like snakes.
  • You need some practice painting skin-tones.

Idoneth Deepkin
Fish Elves. Rejected children of the Elf God Teclis born with withered souls, the Idoneth use their reality warping powers, highly trained Namarti shock troops and tamed sea-monsters to overwhelm and reap the souls of the undeserving land-dwellers.
How Do They Play?
A tricksy faction, their Tides of Death ability gives an Idoneth force different bonuses depending on the turn number, rewarding careful planning and setting up for brutal alpha strikes when the time is right.
Play Idoneth if:
  • You fancy yourself a Ham Napoleon.
  • Want to build an army consisting of murder sharks.
  • Have a high tolerance for Little Mermaid jokes.

Lumineth Realmlords
It's High Elves again, but they've teamed up with rock cow spirits! After spending time getting eaten by Slaanesh and doing civil wars, the Realmlords decided that enough was enough, and have teamed up with giant mountain cow people to kick some rear end and take some names.
How Do They Play?
The Realmlords have a ton of abilities that add up to a traditional hammer-and-anvil strategy, holding foes on blocks of spearmen and then smashing them with cavalry and heavy infantry. They can also use Aetherquartz, cashing in the magic rock for buffs.
Play Lumineth if:
  • loving love Elves and are all smug about it.
  • Can't get enough of painting white.
  • Want to crush your foes old-school.

:black101: CHAOS

Slaves to Darkness
The standard Chaos boys. Slaves to Darkness is a grab-bag of barbarians, tribespeople and ne'er-do-wells have have thrown in their lot with the Chaos gods. They often follow Archaon, who acts as a figurehead for the will of chaos. He hates the job.
How Do They Play?
Lots of footmen, lots of horrible monsters. The Slaves to Darkness can be run alone, but are ideal to add into the more specialized Chaos armies as they can take any of the God's keywords. This means you can get easy access to bodies to fill out an army! You can also go more elite with Archaon's Varanguard if you hate your wallet.
Play Slaves to Darkness if:
  • You want to paint a lot of spikes.
  • You wan to just slam into the enemy, or need bodies to slam into the enemy.
  • You like a good maniacal laugh now and again.
Getting Started: Goonhammer guide


Disciples of Tzeentch
Magical ISIS. Cults that worship the God of Magic, and the various daemons they summon.
How Do They Play?
Extremely ranged focused, and some of the most powerful magic in the game. Can be run as a horde of human cultists all the way to a fairly elite army of mutants and sanity-damaging monsters. As an army special rule, they can "see the future" and essentially cheat by being able to switch out the result of dice rolls.
Play Disciples of Tzeentch if:
  • You like magic.
  • You like the idea of transforming your enemies into gibbering masses of flesh.
  • You like bird motifs.
  • You're fine with the fact that most armies will beat you handily in hand-to-hand, providing they make it there.
Getting Started: Goonhammer guide


Blades of Khorne
Muscle bound freaks of nature and zealous daemonic servants of the murder god. They were the first to meet the Stormcast head on and are the first to hurl themselves into the fray.
How Do They Play?
A wide array of point efficient heroes provides this melee oriented army a lot of buffs and special abilities, but don't expect to find ranged attacks or magic because those things are for puny cowards. An army that can be run as a horde of oiled reavers and minor daemons, or as a smaller team of elite blood warriors and heavy cavalry. A cool "blood tithe" mechanic gives you rewards or summons as you KILL.
Play Blades of Khorne if:
  • You love painting red. And you love seeing red.
  • You want to be able to pick from an absolutely massive set of killy list building options.
  • You don't mind sitting on your hands during the shooting phase.

Maggotkin of Nurgle
The disease-ridden mortal forces of the plague god Nurgle, backed by a swarm of daemons who are entirely too happy about having every disease possible. They want to turn everywhere into a filthy garden for their horrible flesh children to cavort in.
How Do They Play?
Slow but impossibly tough. The Maggotkin all pack inbuilt saves against every kind of damage. Additionally, they have the most complex Allegiance Abilities in the game, including a cycle of per-round buffs and abilities, a unique terrain feature, and a summoning system powered by taking and holding territory on the board.
Play Maggotkin of Nurgle if:
  • You want to use wet blends and washes to make something gross looking.
  • You enjoy playing the long game, from the set-up of your Gnarlmaws to when your Cycle of Corruption buffs land.
  • You've been listening to a bunch of Cannibal Corpse recently.

Hedonites of Slaanesh
Followers of the god of excess, perfection, and partying, birthed by the high elves getting a little out of control. (Good job, elves.) They seek to either free or replace their god, who’s currently imprisoned. (Good job, elves.)
How Do They Play?
Hedonites of Slaanesh are all about battlefield positioning. They have little in the way of shooting attacks or spells. To make up for this, they’re some of the fastest units in the game and many of their units have some way to reduce incoming damage by modifying your opponent’s hit rolls. They otherwise tend to hit hard, but crumble when the attacks do make it through.
Play Hosts of Slaanesh if:
  • You gotta go fast.
  • Like engaging the enemy on your terms.
  • You want to have multiple generals or one extra powerful one.
  • You like snakes with boobs.

Beasts of Chaos
Angry goat men and friends. Living in the wastes of the world, the Beasts of Chaos hate society and civilisation. Mutants and animistic rejects combine forces with the angriest animals in the world in order to burn down the pretty cities of Man.
How Do They Play?
The Beasts of Chaos are an allegiance of four separate subfactions - ambushing skirmishers, regenerating line troops, rapidly advancing heavy cavalry, and big gently caress-off monsters. United, they have access to the Herdstone, a terrain feature with an expanding armor-melting aura that can act as a sacrificial altar to summon monsters.
Play Creatures of Chaos if:
  • You want a paint scheme where multiple steps are "drown in brown wash".
  • You want a highly configurable horde faction with some of the coolest models from Warhammer Fantasy.
  • You wanna burn down The Man, man.

Skaven
Horrible ratmen. Survivors of the End Times, the Skaven are an omnipresent force of rat people who keep failing to take over the world thanks to a penchant for cowardice and backstabbing. Their deity, the Great Horned Rat, recently got his Chaos God membership card.
How Do They Play?
The basic Skaven gameplan is to send your hordes of lovely rats to die on the enemy, in order to buy time for your insane war machines and mutants to deal damage. Every clan has access to a unique trait on their characters, which you can access without going fully into those clans. This makes their army building very flexible, although by default they're a horde army.
Play Skaven if:
:skeltal: DEATH

Legions of Nagash
The forces of the God of Death, Nagash. Pissed that everybody seems to have respawning soldiers nowadays, the Bony Man himself has summoned his lieutenants, the Mortarchs, and various vampires and necromancers to raise the spooky scary skeleton legions and take those souls back.
How Do They Play?
In various ways. The Legions of Nagash are several factions that share the same units, but can take differing Allegience Abilities - from the hordes of skeletal monsters in Nagash's Grand Host, to the magic and wizard focused Legion of Sacrament. All of them like having Skeletons, which can be healed and revived endlessly.
Play Legions of Nagash if you:
  • Like large, regenerating hordes of slow close-combat units that you can stack an obscene number of buffs onto.
  • Like Versatile armies of Powerful Monsters, Mages, and Elites with distracting chaff that is easily replaced.
  • Like Vampires, Skeletons and Ghosts all teaming up to murder things.
  • Like painting things white.

Nighthaunt
Nagash isn't just an obsessive-compulsive soul collector - as god of the dead, he likes to give those who died ironic punishments based on their crimes in life. The Nighthaunt are these spirits, assembled into a vengeful army that wreaks havoc upon the living.
How Do They Play?
The Nighthaunt are an infantry-based faction, with their heroes designed to hinder and counter the tricks other factions might pull. Notably, all Nighthaunt models are Ethereal, meaning they ignore rend values, and can Fly, allowing them to pass through terrain.
Play Nighthaunt if:
  • You want an easy-to-paint force - a white spray and washes will take you far.
  • You want to laugh at the -2 rend on that hero's sword and then beat him to death.
  • You like spooky ghosts.

Flesheater Courts
The mad, deluded cosplaying cannibals of the Death hosts. Ghouls (or ‘Mordants’) are the remnants of people who resorted to cannibalism to stay alive when the forces of Chaos ravaged the mortal realms. Most of them have fallen under the sway of deranged vampire outcasts known as Ghoul Kings, who delude themselves into believing they are fine and noble lords, the ghouls their courtiers, and everyone else quarry to be hunted down and eaten in glorious “banquets.”
How Do They Play?
Standard FEC armies tend to be composed of large units of ghouls supported by heroes (the ghoul kings and their courtiers), who augment their hordes with powerful buffs, healing, and summoned replacements for dead troops. This means that Flesheaters are a very resilient horde army, but are quite weak against opponents with strong ranged units that can snipe the heroes the army depends on for buffs and summons.
Play Flesheater Courts if you:
  • Like large, regenerating hordes of fast, close-combat units that you can stack an obscene number of buffs onto.
  • Are very fond of pale fleshtones and smearing your models in bloody-red, but don’t want to play Khorne for whatever reason.
  • Want to play an army of deranged larpers.

Ossiarch Bonereapers
Pay your taxes! Nagash's answer to the Stormcast, the Bonereapers are an army of skeletal warriors made of fused souls, who enact as his morbid tax collectors. Lead by the Xerxes-like Krakatos, they demand only one thing of the cities they besiege - pay the tithe of bones, or have it taken from you.
How Do They Play?
Using a unique system of Relentless Discipline points instead of regular Command Points, the Bonereapers are a flexible force that play in a very straightforward manner. Keeping their heroes alive is required to maintain the undead's discipline, which you can then leverage into powerful abilities.
i]Play Ossairch Bonereapers if you:[/i]
  • Want a resilient force where every unit can operate semi-independently.
  • Want to paint lots of bone, overlapping plates and more bone.
  • Want to get spooky and/or scary.
:orks101: DESTRUCTION
ORRUK WARCLANS
In 2019, the Orcs got a revamp with a new Battletome - Orruk Warclans, which combines the below forces into one. When fielded as one, they gain extra bonuses. Below are the two solo forces;


Ironjawz
Ironjawz are the meanest, toughest and dumbest Orcs around. They rarely can count beyond five, but that's because that's how many fingers are on the hands they use to bend iron into armor and to punch the weaklings that get in their way.
How Do They Play?
Angry kill machines, Ironjawz are good at one thing and that thing is fighting. They really rely on their characters, but with a proper array of buffs/spells they become crazy powerful. They have good allies, as in they can ally all orcs and grots, so you get access to all the grot artillery which is great.
Play Ironjawz if:
  • You want to paint some of the coolest orc models ever made
  • You want to murder everything in melee, and especially monsters!
  • You are ok with having your key models shot off the board by assholes with shooting

Bonesplitterz
Evangelical Primitivist Orcs. Lead by the barely lucid Wurrgog Prophets, these Orruks believe that Gorkamorka has charged them to murder the biggest, nastiest foes they can find. Considered complete nutters by other Orcs, Bonesplitterz go to battle wearing nothing but warpaint and wielding the bones of slain monsters, imbued with the power of Gork and Mork.
How Do They Play?
Despite stomping around the battlefield butt naked, Bonesplitterz are shockingly tough with their special Warpaint save potentially shrugging off the most lethal of attacks. They get big bonuses when fighting monsters and other big targets, and favour drowning foes in lots and lots and lots of attacks.
Play Bonesplitterz if you:
  • Don't mind going through buckets of green paint.
  • Fancy yourself a tattoo artist.
  • Really want to make the local Beastclaw Raiders players cry.

Combined, Ironjawz and Bonesplitterz gain an escalating WAAAGH resource which grants stacking bonuses, and can be blown in a final insane round of combat.


Gloomspite Gitz
Fundamentalist goblins! Lead by the mad Loonking Skragrott, the Gloomspite Gitz emerge from the mountains of the Realm of Metal whenever the Bad Moon passes. They worship the moon and wish to commit an act of cowardly atrocity so great it will stop in the sky, cloaking the realm in night forever.
How Do They Play?
Whether you take a horde of goblins, spiders and squigs, or just a small bunch of trolls, the Gloomspite Gitz are a opportunistic, positioning-based faction who must keep an eye on the Bad Moon. The passage of this celestial object debuffs the enemy and powers up your troops, so position accordingly!
Play Gloomspite Gitz if
  • You have a Night Goblin army left over from the old days.
  • You want to paint some really fun models in some wild colors.
  • You like weird monsters and want to field a bunch of them.

Ogor Mawtribes
Hungry, angry ogres. The Ogors are driven by a supernatural hunger, and whilst they tend to get their fix from eating whomever they fight and buddying up with orcs, they're canny enough to barter their services as mercenaries to whomever can feed them.
How Do They Play?
Heavy infantry and large models galore. You'll be hard pressed to find a model that has less than three or four wounds and can dish out the damage in return. In an army, an Ogor exists in two states - hungry and rushing to make contact, or eating the foe and becoming very tough to shift! Backed by the monstrously powerful cavalry of the Beastclaw Raiders and the chaff swarms of Gnoblars, this is the definition of an elite army.
Play Ogor Mawtribes if
  • You want a small model count army with a few big centrepiece models.
  • You want to be hugely resilient and deal mortal wounds like candy.
  • You don't want a lot of models taking up space in your closet.

Sons of Behemat
Giants galore! Whilst the gargants have been part of the setting for a while, its only recently they've started to band together. With the death of their father, the god-beast Behemat, the giants of the realms are slowly growing bigger and bigger - and one may soon take his place.
How Do They Play?
Often compared to Knights in 40k, this is a similar theme - a small army of monstrous figures. Pick your favourite kind of Mega-Gargant to lead the army - the horde-destroying Warstomper, the scenery-breaking Gatebreaker, or the shiny-stealing Krakentooth - and the smaller giants in the band will inherit some of their skills and traits. If you're not a fan of that, though, you can ally in named Mega-Gargants into any other army!
Play Sons of Behemat if
  • You want an army of only centrepiece models and monsters.
  • You want to go ham with customisations and conversions on a few big models.
  • You thought Roald Dahl's BFG was for suckers.

The Deleter fucked around with this message at 16:04 on Oct 15, 2020

long-ass nips Diane
Dec 13, 2010

Breathe.

reposting in new thread

leaks I've seen so far today:








The Deleter
May 22, 2010
Lol Sequitors are point for point better than Liberators, good job GW. What a start to the new thread!

long-ass nips Diane
Dec 13, 2010

Breathe.

The Deleter posted:

Lol Sequitors are point for point better than Liberators, good job GW. What a start to the new thread!

Looking more closely at this stuff, it seems like those point values (from the starter set) are different than the point values in the new GHB, for several of the models. Lord knows why.

long-ass nips Diane fucked around with this message at 22:58 on Jun 14, 2018

SteelMentor
Oct 15, 2012

TOXIC
Age of Sigmar: Now with Substance!

LordAba
Oct 22, 2012

by FactsAreUseless
Sligmar will live eternal.

AnEdgelord
Dec 12, 2016
I'm gonna go so hard on ghosts when they come out

MonsterEnvy
Feb 4, 2012

Shocked I tell you
What do those Astarisks mean in those leaks I wonder.

Edit: Doh I am stupid it means a change.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
I sure hope that Sylvaneth got some buffs. Anyone seen their page yet?

Kung Fu Fist Fuck
Aug 9, 2009

The Deleter posted:

POST RESERVED FOR THE BIG FACTION ROUNDUP, ALSO PLEASE SUGGEST A BETTER THREAD TITLE

title is fine except you misspelled slgmar

also i am here to issue a fell warning: if you get cold feet/pull a greenmeat and close this thread, then i will be forced to resurrect mine using some pretty dark and gnarly magicks!

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

The Deleter posted:

POST RESERVED FOR THE BIG FACTION ROUNDUP, ALSO PLEASE SUGGEST A BETTER THREAD TITLE

If at first you don’t succeed...

AnEdgelord
Dec 12, 2016
Age of Sigmar V2.0 - Ghost Tiddies

GreenMarine
Apr 25, 2009

Switchblade Switcharoo

Kung Fu Fist gently caress posted:

title is fine except you misspelled slgmar

also i am here to issue a fell warning: if you get cold feet/pull a greenmeat and close this thread, then i will be forced to resurrect mine using some pretty dark and gnarly magicks!

Last thread was good. Sentiment seems to be turning around.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

GreenMarine posted:

Last thread was good. Sentiment seems to be turning around.

Cool models and attempts to make the game better and more interesting (Both gameplay and setting wise.) really helps.

Kung Fu Fist Fuck
Aug 9, 2009

AnEdgelord posted:

Age of Sigmar V2.0 - Ghost Tiddies



madam your nether regions are exposed, please cover yourself up there are children present

For_Great_Justice
Apr 21, 2010

JUST CAN'T SHUT THE FUCK UP ABOUT HOW MUCH I HATE GAMES WORKSHOP!
Age of Sigmar V2.0 This is happening one way or the other.

TKIY
Nov 6, 2012
Grimey Drawer
I need Sylvaneth points. Make it happen.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Getting ghosts but will probably need special foam for them.

Like how the core of the sigmarine release is visually less boring versions of the first wave of sigmarines. In about three weeks no one will give a poo poo about Liberators ever again.

Serotonin
Jul 14, 2001

The history of all hitherto existing society is the history of *blank*
Did I spot a massive points increase for Chameleon skinks? Lol my mate will be pleased after my unit of ten one rounded his exalted greater demon of slaanesh a wee while back.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo

Thundercloud posted:

Getting ghosts but will probably need special foam for them.

I like to magnetize the bottom of the base and then use a metal sheet or (if you're fancy) a table war case which uses metal shelves.

The Deleter
May 22, 2010

Kung Fu Fist gently caress posted:

title is fine except you misspelled slgmar

also i am here to issue a fell warning: if you get cold feet/pull a greenmeat and close this thread, then i will be forced to resurrect mine using some pretty dark and gnarly magicks!

I am a strong and proud sigmarine and will never close this thread, no matter how bad it gets.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Somebody in one of the other threads said something about new Skaven types coming out. Is that a thing, or can I remain true to Never Giving GW Money?

AnEdgelord
Dec 12, 2016

grassy gnoll posted:

Somebody in one of the other threads said something about new Skaven types coming out. Is that a thing, or can I remain true to Never Giving GW Money?

I don't think anything has been confirmed but in the realm of speculation I just want to point out that the story has been paying quite a lot of attention to Clan Eshin and their shadow war with the Daughters of Khaine.

Kung Fu Fist Fuck
Aug 9, 2009

grassy gnoll posted:

Somebody in one of the other threads said something about new Skaven types coming out. Is that a thing, or can I remain true to Never Giving GW Money?

theres some cool rats that came out for shadespire but thats all i know about

jadebullet
Mar 25, 2011


MY LIFE FOR YOU!
Ghost rats are coming soon, which is even cooler than regular rats.

These new ghosts look so drat good.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

jadebullet posted:

Ghost rats are coming soon, which is even cooler than regular rats.

Ghost rats!?!?

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Like actual spooky Skaven, or just new Eshin dudes?

Preem Palver
Jul 5, 2007
Don't play AoS, but saw some of the new box set models that were very subtly set on the painting table at the local GW to drum up interest for preorders. There was a dope-rear end ghost riding a skeleton horse with amazing detail on the model, like a thin cloak (or flayed skin?) lying over the horse's ribcage, drooping between the individual ribs while the ribs themselves were still fully detailed and visible from the other side of the model.

AnEdgelord
Dec 12, 2016

Preem Palver posted:

Don't play AoS, but saw some of the new box set models that were very subtly set on the painting table at the local GW to drum up interest for preorders. There was a dope-rear end ghost riding a skeleton horse with amazing detail on the model, like a thin cloak (or flayed skin?) lying over the horse's ribcage, drooping between the individual ribs while the ribs themselves were still fully detailed and visible from the other side of the model.

Did it look like this?

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
Literally a push fit model from the new starter.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

grassy gnoll posted:

Like actual spooky Skaven, or just new Eshin dudes?

They’re the the nighthaunt models you’ve been seeing but with a rat skull instead of a human one. Souls of thieves, cowards and sneaks.

Nagash in the new lore is pretty much Divine Comedy Satan with an array of punishments to fit your crimes in life.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

AnEdgelord posted:

Did it look like this?



Goddamn they are knocking it out of the park with these undead models. I don't play AoS but I very likely will pick up the starter for the spoopy skellies alone.

Black_Nexus
Mar 15, 2007

Nurgle loves ya
I assembled all the new models for my LGS yesterday, those push fits go together amazingly. The one chain guy is two loving pieces! (I can't remember his name, the guy with the locks hanging off of him).

Also I love how at the back of the book in the starter box it says all the Nighthaunt from the starter set can be used in LoN.

Also the living spells are badass as gently caress, I can pretty much see every army slotting in at least one of them for 20-40pts

Black_Nexus fucked around with this message at 19:02 on Jun 15, 2018

Hidingo Kojimba
Mar 29, 2010

Black_Nexus posted:

I assembled all the new models for my LGS yesterday, those push fits go together amazingly. The one chain guy is two loving pieces! (I can't remember his name, the guy with the locks hanging off of him).

Also I love how at the back of the book in the starter box it says all the Nighthaunt from the starter set can be used in LoN.

Also the living spells are badass as gently caress, I can pretty much see every army slotting in at least one of them for 20-40pts

Yeah, seems like they've mostly been priced to be the kind of points costs to get lists to nice, round multiples of fifty.

Business Gorillas
Mar 11, 2009

:harambe:



So my friend is talking me into getting into this God drat stupid game

Are night goblins any good?

long-ass nips Diane
Dec 13, 2010

Breathe.

Business Gorillas posted:

So my friend is talking me into getting into this God drat stupid game

Are night goblins any good?

They're glass cannons. Hit like a fuckin truck and then die in droves.

edit: forgot to mention that they don't have a book right now but rumor is they're getting one in the near future.

long-ass nips Diane fucked around with this message at 20:29 on Jun 15, 2018

berzerkmonkey
Jul 23, 2003

long-rear end nips Diane posted:

They're glass cannons. Hit like a fuckin truck and then die in droves.

Just like they should.

The Deleter
May 22, 2010

Business Gorillas posted:

So my friend is talking me into getting into this God drat stupid game

Are night goblins any good?

They die in droves but will take everything with them, and they have Fanatics, squigs and giant spiders. If you splash out at Forgeworld you can get an entirely Squig army which is funny. Grab a Cave Shaman, they're a decent wizard even outside of the Malign Portents campaign stuff.

The Deleter fucked around with this message at 21:12 on Jun 15, 2018

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Injuryprone
Sep 26, 2007

Speak up, there's something in my ear.

Have all of the spells effects and points been leaked yet?

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