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Black_Nexus
Mar 15, 2007

Nurgle loves ya

Business Gorillas posted:

So my friend is talking me into getting into this God drat stupid game

Are night goblins any good?

Wait like 6 months and there will likely be a totally new night gob book

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Business Gorillas
Mar 11, 2009

:harambe:



Black_Nexus posted:

Wait like 6 months and there will likely be a totally new night gob book

I probably have a whole goblin army from when this was a better game my dude

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

Macdeo Lurjtux posted:

They’re the the nighthaunt models you’ve been seeing but with a rat skull instead of a human one. Souls of thieves, cowards and sneaks.

Nagash in the new lore is pretty much Divine Comedy Satan with an array of punishments to fit your crimes in life.

I'm pretty sure those were just horse heads that people thought were ghost skaven

Black_Nexus
Mar 15, 2007

Nurgle loves ya

Business Gorillas posted:

I probably have a whole goblin army from when this was a better game my dude

Play ninth age instead then?

The Deleter
May 22, 2010

Black_Nexus posted:

Play ninth age instead then?

I wouldn't wish this fate upon anyone.

Kung Fu Fist Fuck
Aug 9, 2009
if youre just playing with friends you can always play an older edition instead of some bootleg or fantasy 40k

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Has the new Sancrosanct Chamber entries from the GUN been posted?

Preem Palver
Jul 5, 2007

AnEdgelord posted:

Did it look like this?



Yep! Can't believe it's a starter kit snap-fit model. Makes the 40k Deathguard starters much less impressive in retrospect. Still need to finish my first 40k army, but I may have to grab these guys at some point for some small AoS games.

Injuryprone posted:

Have all of the spells effects and points been leaked yet?

I don't know any specifics, but my GW store was working on the models today when I swung by. The models are about as nicely detailed as the new ghost dudes and some have nice synergies. There was a big ethereal axe-pendulum that can only move back and forth on a line; manager didn't give me any stats but presumably it does a lot of damage. There's also a portal spell with two mirror models that lets stuff move around the battlefield- set one up in the path of the pendulum, use the other mirror to redirect it in a different direction.

I swear I'm not a GW rep :v:, but my local store is only 5 minutes away, I've been swinging by for paints daily, and the manager keeps showing stuff off that is admittedly cool.

Black_Nexus
Mar 15, 2007

Nurgle loves ya

The Deleter posted:

I wouldn't wish this fate upon anyone.

There is a pretty large community of people in Alberta who play Ninth age, I don't want to but it doesn't seem that different from 8th to be honest

Injuryprone
Sep 26, 2007

Speak up, there's something in my ear.

Injuryprone posted:

Have all of the spells effects and points been leaked yet?

Here ya go:
https://imgur.com/a/MpCZGk9

Black_Nexus
Mar 15, 2007

Nurgle loves ya
The Cogs and the Prismatic Palisade are my two favorites.

The Palisade blocks LOS and the Cogs make you move and charge further :D

AnEdgelord
Dec 12, 2016

Black_Nexus posted:

The Cogs and the Prismatic Palisade are my two favorites.

The Palisade blocks LOS and the Cogs make you move and charge further :D

the Aethervoid Pendulum seems sweet as an offensive spell as well.

Black_Nexus
Mar 15, 2007

Nurgle loves ya
So I finally got my hands on some Valhallan Blizzard and finally got my bases finished for this army, I love my Beastclaw, even if they are kind of bad in tournaments.

It is super fun to play with 4 monsters though, so gently caress winning all the time.









AnEdgelord
Dec 12, 2016
This should be in the op https://www.youtube.com/playlist?list=PLEaPE4sLDA7ui1A5IVFMmFfs6iSVCMvjw

MonsterEnvy
Feb 4, 2012

Shocked I tell you
The stats for all the spells on the site in some countries.

https://www.games-workshop.com/en-NZ/Age-Of-Sigmar-Malign-Sorcery-2018-eng

Kung Fu Fist Fuck
Aug 9, 2009

the gently caress is with the cheesy porno music

long-ass nips Diane
Dec 13, 2010

Breathe.

Those beastclaw riders are dope as gently caress

Black_Nexus
Mar 15, 2007

Nurgle loves ya

long-rear end nips Diane posted:

Those beastclaw riders are dope as gently caress

Thanks


Also, unrelated Deleter do you want help with the faction write-ups?

LordAba
Oct 22, 2012

by FactsAreUseless

Well, I always felt bad that I thought some of the Beasts of War people were unwatchable. Now I think some of the Warhammer TV people are unwatchable. That's a good thing I guess?

Though so far that I have yet to get through an entire episode from that Tabletop Minions guy. Most times I can't make it through the first sentence.
EDIT: No seriously, I'm sure the guy is nice or whatever but... HOW CAN YOU BE SO loving SMUG ABOUT TERRAIN: https://www.youtube.com/watch?v=N63ebmEe-z8

Danimo
Jul 2, 2005

Tabletop Minions is like the nicest wargaming dad. He can be long-winded but what are you even going on about.

Preem Palver
Jul 5, 2007
He talks with his hands too much, especially for someone sitting alone in a darkly lit room talking to a camera. You should only be waving your arms around that much if you're speaking in front of a crowd, are Italian, Argentine, or are a magician. And long-winded may be generous. That's a 9 minute video that says literally nothing more than "Scatter terrain is smaller pieces to supplement your major terrain and fill out the board; they don't even have to provide in-game effects and are sometimes added simply for verisimilitude." The video itself doesn't even have a whole 30 seconds worth of footage of scatter terrain, negating the entire point of using the medium. Dude does seem chill and would probably be nice to converse with, but he needs to either learn about editing or just write short articles if this is one of his typical videos.

The Deleter
May 22, 2010

Black_Nexus posted:

Also, unrelated Deleter do you want help with the faction write-ups?

A little bit would help. I just new a few sentence summary on who they are and how they play, and three bullet points on why you'd collect them. Keep it pretty light. I've updated the OP with a few of the Order factions partially done, but only How They Play for Stormcast since they're the dudes I play the most.

SteelMentor
Oct 15, 2012

TOXIC
Idoneth Deepkin:
Fish Elves. Rejected children of the Elf God Teclis born with withered souls, the Idoneth use their reality warping powers, highly trained Nemarti shock troops and tamed sea-monsters to overwhelm and reap the souls of the undeserving land-dwellers.
A tricksy faction, their Tides of Death ability gives an Idoneth force different bonuses depending on the turn number, rewarding careful planning and setting up for brutal alpha strikes when the time is right.

Play Idoneth if:
-You fancy yourself a Ham Napoleon.
-Want to build an army consisting of murder sharks.
-Have a high tolerance for Little Mermaid jokes.


Daughters of Khaine:
Morathi's personal murder gals. Bloodcrazed worshipers of the long dead God of Murder, feared by their supposed allies and their foes alike for their raw brutality and sinister blood magics.
The definition of a glass hammer, Daughters of Khaine hit hard and fast but struggle to take a punch themselves. A successful Daughters player relies on good positioning, target priority and utilising the powerful buffs of their Hero units to pick apart the enemy before they can even hit back.

Play Daughters if:
-You've got a lot of dice and need an excuse to roll them all at once.
-You really, really like snakes.
-You need some practice painting skin-tones.

Something like this?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Khaine is dead? lame

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

The elf gods are cylical and can come back to life if enough people worship him. That's what the Daughters are doing.

Hidingo Kojimba
Mar 29, 2010

Clawtopsy posted:

Khaine is dead? lame

Yeah, Morathi claims leadership of the Daughters by virtue of having a shard of Khaine's essence in her keeping her alive. The Daughters want to use it to resurrect Khaine (by finding all his other shards and, you know, mudering enough people as sacrifices) while Morathi wants to betray them all and use it to become a god herself, natch.

LordAba
Oct 22, 2012

by FactsAreUseless
Speaking of the daughters, checked the site and now the cauldron of blood is direct only. Which sucks but oh well, you can have a functioning army now since all their HQ choices (beyond the big girl herself) are part of that set.

EDIT: Though now I have to figure out if the hag queen or slaughter queen is better on foot...
Their "get started" kit that saved you 40 bucks is still out of stock too.

EDIT EDIT: Nevermind, I was on the austrailian page. No wonder the troop slots were 90 bucks.

Danimo posted:

Tabletop Minions is like the nicest wargaming dad. He can be long-winded but what are you even going on about.

I already explained it, his cold openings seem smug as hell.

LordAba fucked around with this message at 15:00 on Jun 16, 2018

Alokgen
Aug 14, 2005

Are you saying I'm a sinner?

LordAba posted:

EDIT: Though now I have to figure out if the hag queen or slaughter queen is better on foot...

Hags on foot, Queen gets the ride.

The Deleter
May 22, 2010

SteelMentor posted:

Idoneth Deepkin:
Fish Elves. Rejected children of the Elf God Teclis born with withered souls, the Idoneth use their reality warping powers, highly trained Nemarti shock troops and tamed sea-monsters to overwhelm and reap the souls of the undeserving land-dwellers.
A tricksy faction, their Tides of Death ability gives an Idoneth force different bonuses depending on the turn number, rewarding careful planning and setting up for brutal alpha strikes when the time is right.

Play Idoneth if:
-You fancy yourself a Ham Napoleon.
-Want to build an army consisting of murder sharks.
-Have a high tolerance for Little Mermaid jokes.


Daughters of Khaine:
Morathi's personal murder gals. Bloodcrazed worshipers of the long dead God of Murder, feared by their supposed allies and their foes alike for their raw brutality and sinister blood magics.
The definition of a glass hammer, Daughters of Khaine hit hard and fast but struggle to take a punch themselves. A successful Daughters player relies on good positioning, target priority and utilising the powerful buffs of their Hero units to pick apart the enemy before they can even hit back.

Play Daughters if:
-You've got a lot of dice and need an excuse to roll them all at once.
-You really, really like snakes.
-You need some practice painting skin-tones.

Something like this?

This works! Will add this to the OP.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Clawtopsy posted:

Khaine is dead? lame

To be exact on what people are saying. He is dead, but his Iron Heart endures. And as a cyclical being he can come back to life if his worship gains enough traction. The issue is that the Holder of his Heart Morathi is tricking his followers and stealing the power his worship gives for himself. And while she is leeching it, he can't come back. Also the thing about finding his other shards is just bullshit that Morathi made up as I recall they don't exist.

AnEdgelord
Dec 12, 2016

MonsterEnvy posted:

To be exact on what people are saying. He is dead, but his Iron Heart endures. And as a cyclical being he can come back to life if his worship gains enough traction. The issue is that the Holder of his Heart Morathi is tricking his followers and stealing the power his worship gives for himself. And while she is leeching it, he can't come back. Also the thing about finding his other shards is just bullshit that Morathi made up as I recall they don't exist.

There is a blurb in a battletome about how Khorne melted down Khaine's essence into weapons for his greatest Bloodthirster generals so it might not be total bullshit. I could very easily imagine Khainite sects trying to hunt down said generals.

Black_Nexus
Mar 15, 2007

Nurgle loves ya
Beastclaw Raiders:
Big Angry ogres who can’t escape an endless snowstorm, so they ride on beasts to stay ahead of it. They are a crazy elite monster type army, which doesn’t really work out super well with objective play. The upside is they are one of the smallest model count armies in the game.

Play Beastclaw Raiders if:
- You love giant monsters, you can fit 4 of them in 2000 pts!
- You don’t want to paint a lot of models.
- You love killing all the models your friends love with snowballs from Thundertusks (They will hate those models so much).

Ironjaws:
Angry kill machines, Ironjawz are good at one thing and that thing is fighting. They really rely on their characters, but with a proper array of buffs/spells they become crazy powerful. They have good allies, as in they can ally all orcs and grots, so you get access to all the grot artillery which is great.

Play Ironjawz if:
- You want to paint some of the coolest orc models ever made
- You want to murder everything in melee, and especially monsters!
- You are ok with having your key models shot off the board by assholes with shooting

Black_Nexus fucked around with this message at 19:22 on Jun 16, 2018

GreenMarine
Apr 25, 2009

Switchblade Switcharoo

Hidingo Kojimba posted:

Yeah, Morathi claims leadership of the Daughters by virtue of having a shard of Khaine's essence in her keeping her alive. The Daughters want to use it to resurrect Khaine (by finding all his other shards and, you know, mudering enough people as sacrifices) while Morathi wants to betray them all and use it to become a god herself, natch.

Lore seems to suggest that Khaine could rebuild himself if the souls actually went to him, but Morathi sucks them all up to fuel her own apotheosis so he's SOL.

Blades of Khorne
Muscle bound freaks of nature and zealous daemonic servants of the murder god. A wide array of point efficient heroes provides this melee oriented army a lot of buffs and special abilities, but don't expect to find ranged attacks or magic because those things are for puny cowards. An army that can be run as a horde of oiled reavers and minor daemons, or as a smaller team of elite blood warriors and heavy cavalry. A cool "blood tithe" mechanic gives you rewards or summons as you KILL.

Play Blades of Khorne if:
- You love painting red. And you love seeing red.
- You want to be able to pick from an absolutely massive set of killy list building options.
- You don't mind sitting on your hands during the shooting phase.

GreenMarine fucked around with this message at 17:57 on Jun 16, 2018

S.J.
May 19, 2008

Just who the hell do you think we are?

AnEdgelord posted:

There is a blurb in a battletome about how Khorne melted down Khaine's essence into weapons for his greatest Bloodthirster generals so it might not be total bullshit. I could very easily imagine Khainite sects trying to hunt down said generals.

I think those were other fragments of him, but that wasn't all of them.

Hidingo Kojimba
Mar 29, 2010

Flesheater Courts
The mad, deluded cosplaying cannibals of the Death hosts. Ghouls (or ‘Mordants’) are the remnants of people who resorted to cannibalism to stay alive when the forces of Chaos ravaged the mortal realms. Most of them have fallen under the sway of deranged vampire outcasts known as Ghoul Kings, who delude themselves into believing they are fine and noble lords, the ghouls their courtiers, and everyone else quarry to be hunted down and eaten in glorious “banquets.”

How do they Play?
Hordes! Flesheater armies tend to be composed of large units supported by heroes (the ghoul kings and their courtiers) who augment their hordes with powerful buffs and healing. As long as an appropriate courtier is nearby, dead troops can be replaced with fresh summons during your hero phase. This means that Flesheaters are a very resilient horde army, but are quite weak against opponents with strong ranged units that can snipe the heroes the army depends on for buffs and summons.

Play Flesheater Courts if you:
• Like large, regenerating hordes of fast, close-combat units that you can stack an obscene number of buffs onto.
• Are very fond of pale fleshtones and smearing your models in bloody-red, but don’t want to play Khorne for whatever reason.
• Want to play an army of deranged larpers.

Hidingo Kojimba fucked around with this message at 17:55 on Jun 16, 2018

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Disciples of Tzeentch
Magical ISIS. Cults that worship the God of Magic, and the various daemons they summon. Extremely ranged focused, and some of the most powerful magic in the game. Can be run as a horde of human cultists all the way to a fairly elite army of mutants and sanity-damaging monsters. As an army special rule, they can "see the future" and essentially cheat by being able to switch out the result of dice rolls.

Play Disciples of Tzeentch if:
- You like magic.
- You like the idea of transforming your enemies into gibbering masses of flesh.
- You like bird motifs.
- You're fine with the fact that most armies will beat you handily in hand-to-hand, providing they make it there.

Gyro Zeppeli fucked around with this message at 18:48 on Jun 16, 2018

Cyberpope v2
Oct 26, 2002

by Lowtax

Preem Palver posted:

He talks with his hands too much, especially for someone sitting alone in a darkly lit room talking to a camera. You should only be waving your arms around that much if you're speaking in front of a crowd, are Italian, Argentine, or are a magician. And long-winded may be generous. That's a 9 minute video that says literally nothing more than "Scatter terrain is smaller pieces to supplement your major terrain and fill out the board; they don't even have to provide in-game effects and are sometimes added simply for verisimilitude." The video itself doesn't even have a whole 30 seconds worth of footage of scatter terrain, negating the entire point of using the medium. Dude does seem chill and would probably be nice to converse with, but he needs to either learn about editing or just write short articles if this is one of his typical videos.

It's because of how youtube pays money out, videos close to 10 minutes make more money than ones that are a few minutes long.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
Clan Pestilins
Diseased vermin seeking to spread the 13 holy plagues to one and all. A straightforward army to build with very few options, but characterized by a fun plague mechanic where you invoke a special effect every time you roll a natural 6 while spell casting. A horde army that needs large infantry blocks of 30-40 rats to have any kind of board presence, but fun despite these limitations. A play style that involves attrition, using your large blocks of infantry to weather the storm while your diseases whittle down the enemy through mortal wounds. Your heroes are backline supports who rush into combat in the last turn to finish off what remains.

Play Clan Pestilins if:
- You don't mind painting hundreds of little rat men.
- You want every one of your heroes to be a wizard, a priest, or a wizard-priest.
- You want to roll absolute buckets of dice in combat where you might have as many as 120 hit dice for a single unit (40 rats, 4 attacks buffed).

Team_q
Jul 30, 2007

I like Tabletop Minions because he speaks clearly and the audio quality is good.

These Faction write-ups are great!

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The Deleter
May 22, 2010
Yeah these are awesome, thanks so much. The sooner we can get these filled out the better. I'll add Maggotkin as well as I've seen a lot of them play.

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