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Tiny Chalupa posted:Is Warcry discussed in this thread? The game seemed pretty hyped on release as a quick and good skirmish game. Initial box seemed to be very samey, at least from the reviews at the time, has GW actually supported the game since? I also have Warcry questions. I have heard from a couple people that it is a very good/interesting game. Is anything known about using AoS factions in Warcry? I dig the classic 'chaos warrior' look, which they've just released new models for, over any of the cultist type warbands.
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# ¿ Jan 25, 2020 22:55 |
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# ¿ May 22, 2024 11:17 |
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MonsterEnvy posted:You can buy card packs that let you play AoS factions in Warcry. Slaves to Darkness just went up for pre order today. That's a good start! Is there a Warcry rulebook that can be bought separately? Do you need to buy the starter set? Are there any game-specific accessories you need? I know they have special dice for example. Thanks for the help.
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# ¿ Jan 26, 2020 11:26 |
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Deified Data posted:Painted up some of the new Chaos Knights These look metal as gently caress, great job!
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# ¿ Feb 2, 2020 23:03 |
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Some friends have got into AoS and convinced me to join in, so I've been assembling a Slaves to Darkness start collecting box this weekend. I can't remember when I was last so impressed with models. These Chaos Warriors and Knights are push-fit mono-pose models but insanely complex and detailed. Utterly amazing sculpts. I would be super happy if they follow these up with fully multipart kits with extra options. I'd love to have the same quality designs with more spare heads, swords/axes for the knights and halberds for the warriors, that sort of thing.
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# ¿ Apr 25, 2021 18:35 |
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a pale ghost posted:I really dig chaos warriors, are they any good? I hope so, I've just got some! Really hoping they make full on posable kits approaching the same standard as the start collecting box monopose knights and warriors. Some new marauders wouldn't go amiss either.
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# ¿ May 4, 2021 23:23 |
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TheDiceMustRoll posted:falling in love with those stupid, sexy Slaves to Darkness. How many duders do you need for an army? Is the Start Collecting box alright? I know f-all about the game, tried my first game last night, both my opponent and I were the worse for drink and we probably got a lot of stuff wrong. But I did get into it by buying that SC box, and it's fantastic. The models are astounding. I had to add a Chaos Lord, Chaos Sorcerer Lord and some Minotaurs/Doombull to get to 1000 points, so I guess the box is only about 500 points? Everything seemed pretty legit in the game though, all the chaos warriors/knights seemed very tough.
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# ¿ May 9, 2021 13:56 |
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I had my second game of AOS last night! 1500 pts this time, my Slaves to Darkness (these guys need a better name & acronym) vs his Khorne Daemons. We played a game with objectives in a cross shape, and I won handily. This was partly due to how the units crashed together/luck, partly due to the excellence of my command ability to bring on small units of Marauder Horsemen from the board edges, when used to claim objectives, but also due to a double turn from the bottom of the second to top of the third Round. Highlights: - I ran my Mutalith Vortex Beast forward to an objective, only for 6 bloodletters on juggernauts (bloodcrushers?) to charge forward and wipe it out in one round, they didn't even need to use his command ability to fight twice. Thought it would be tougher! - Buffed up my Chaos Knights with command ability and a spell and counter-charged the juggernauts, seizing the objective for the end of the Round. They did eventually get worn down once his hero joined in; lances are much better on the charge but the unit isn't so punchy the rest of the time. - Rather than support them, my Chaos Lord on Krakadrak chewed through 10 Bloodletters, then charged and killed Skulltaker, then started in on the next 10 Bloodletters, regenerating his only wounds taken as he went. Despite me forgetting throughout he could re-roll to wound from his general's ability. - On the other flank, my 20 Marauders charged Round 1 at his Flesh Hounds, Karanak, and got wiped out over 2 rounds by those and more Bloodletters - just as planned! That allowed my Chaos Lord, Doombull and Minotaurs to charge in and wreck face. Thoughts on AOS in general: Positioning seems super important and I'm not sure we are using the complexities of pile-in moves that well. If you can't come within 3" of enemies during movement, it is super easy to block off sectors of the board. We find it rare to get more than 1 rank fighting in combat as well. Double Turns are dumb as gently caress. There's just no reason not to stick to alternating turns like every other IGOUGO wargame. Charging en masse is dangerous and not nearly as favourable to the aggressor as 40k. If you charge scary enemies, your opponent will definitely get his lick in first with some of them. There aren't many Command Points around? Seems like I can do 1 thing a round which isn't usually that engaging. Apparently some armies can generate a ton more? My mate described playing against Stormcast Eternals who were swimming in them, but I don't know if he's exaggerating or that other player was pulling the wool. So I am very happy with my army but I am looking forward to a new edition to learn with, some things seem a bit weird to me.
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# ¿ May 27, 2021 10:06 |
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RagnarokAngel posted:Due to melee combat being a bigger part of the game (because of generally less shooting) the melee phase takes a much larger role. Some stuff to look out for: Thank you for all the advice - very interesting! Ref base sizes, is there some kind of resource for what should have what size base? Some discussion was had last night on whether my marauder proxies (a load of Warcry models) were gaining any advantage from many being on smaller bases - that's probably right, and also their varying base sizes in the unit are annoying me, so I might change them. Ref Archaon, that is good to know, but TBH I don't love him as a special character, I find the model insanely busy and over-the-top, and in any game I just don't love taking a huge dominant centrepiece model which my whole army revolves around. One more question about how the AOS rules work - my friend was adamant that unlike in 40k, weapon damage 'rolls over' onto multiple models. So if I strike a unit of 1W models with a D3 weapon, and they fail the save, it kills 3 models. Can that be right? Seems bizarre to me.
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# ¿ May 27, 2021 18:13 |
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Thank you all for the answers on damage and base sizes.Der Waffle Mous posted:Marauders are on the smallest base size already so no worries there. Surprisingly small bases! Which is just what you want for a horde unit I guess.
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# ¿ May 27, 2021 22:16 |
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Lord_Hambrose posted:Explicitly not Dear god, really?
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# ¿ May 28, 2021 08:27 |
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I have bought a box of Underworlds Chaos Warrior type models, 'Khagra's Ravagers' to use as extra Slaves to Darkness models. Are the Exalted Champion heroes any good? They seem like their only purpose is to fight in melee, with a slight bonus against enemy heroes/monsters, but they don't seem to do reliable damage. OTOH more heroes do extend your aura for other chaos-marked units. Also, is their any consensus around the best Chaos Mark for StD? I started out looking at Undivided, but the aura effect seems mediocre except for the general's version. Tzeentch looks better for most heroes' effect, but the general bonus seems lackluster!
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# ¿ May 30, 2021 19:31 |
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Geisladisk posted:Exalted Champions are pretty meh, their only use is be a cheap warm body to project a mark aura. I personally use Khagra as a chaos lord, the model is too good not to. Thank you for the rundown! Very interesting to put these things in the wider perspective of what's good in the game. I lack any reference for that off 2 games against the same army (khornate daemons). I will probably stick with Chaos Undivided for the moment.
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# ¿ May 31, 2021 23:40 |
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# ¿ May 22, 2024 11:17 |
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Danimo posted:a unit of 15 Chaos Warriors would just be 1 Reinforced unit, allowing you to take 3 more reinforced units (in a 2k game). You reinforced the warriors twice, because they are battleline, but they are still just one unit. Nah, it explicitly says reinforcing twice (so 15 models, not just 10) counts the same as reinforcing two units once each.
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# ¿ Jun 12, 2021 10:04 |