|
I poked around at the PC version of this and never really got anywhere. It will be interesting to see it be properly broken. Is this "no enemies on level 1" status permanent, or will encounters be restocked/redetermined when you leave and return?
|
# ¿ Jun 16, 2018 22:09 |
|
|
# ¿ May 10, 2024 12:11 |
|
I reinstalled the PC version of this from GOG on a whim and discovered that the RNG isn't actually consistent in that version. You do get a fixed RNG seed from your lucky number at the very beginning, but if you die and restart from the same lucky number without restarting the entire program, you get different stats and a different world map. Even within the same game, the dungeon seems to have a different layout on different visits, which renders mapping useless except to the extent that it lets you plot your path back to the surface if you are a fighter and thus cannot spam Ladder-Up spells. It also ships with what appears to be the source code (in BASIC!) for the game. However, it seems to be a slightly nonstandard dialect somewhere between the two ones I remember for DOS. I wonder if their BASIC compiler didn't properly reseed the RNG after the first time the program asked to, or if the source code was modified before publication.
|
# ¿ Jun 22, 2018 03:39 |