|
Mr. Maggy posted:As someone who started playing who had only ever seen Wrath of Khan, the more Star Trek you watch the more you'll hate: Nah, Star Trek is great. You just need to embrace the fact that like 30% of it is shlock and a solid 10% of it is pure poo poo. But there is some great poo poo in there. It's just that, you know, in among the Dominion War arc and The Best of Both Worlds you've got Crusher loving a ghost, that one uncomfortably racist plant, the uncomfortably racist introduction of the Ferengi, that DS9 board game episode, that time Worf became a MAGA rear end in a top hat while on vacation on the Casual Sex Planet, the Very Special Drug Episode where Yar did a DARE officer routine for Wesley, and the one where Paris and Janeway turned into salamanders and hosed.
|
# ? Mar 13, 2024 21:59 |
|
|
# ? Apr 27, 2024 11:08 |
|
Cythereal posted:Temporal ops science vessel, so guaranteed to be at least fine.
|
# ? Mar 13, 2024 22:03 |
|
Mr. Maggy posted:As someone who started playing who had only ever seen Wrath of Khan, the more Star Trek you watch the more you'll hate: You say this, but in reality no one hates Star Trek more than Trekkies
|
# ? Mar 13, 2024 22:21 |
|
Asimo posted:Temporal/Intel even, so all the anomalies on top of the temporal science bullshit toggle. Doesn't seem too exciting otherwise but it does at least look interesting. It’s a sci ship with an ideal layout, molecular reconstruction, and both temporal and intel seating. It can do all the sci poo poo and also run intel team. It is effectively the best sci ship in the game.
|
# ? Mar 13, 2024 22:53 |
|
Preechr posted:It’s a sci ship with an ideal layout, molecular reconstruction, and both temporal and intel seating. It can do all the sci poo poo and also run intel team. It is effectively the best sci ship in the game. The only other science ship with Full Temporal plus Intel is the Sphere Builder Edoulg, it's a shockingly rare combo.
|
# ? Mar 14, 2024 02:11 |
|
Yeah the only other Temp/Intel combo is the Chekov? Which was also recent, and Intel-primary rather than Temporal.
|
# ? Mar 14, 2024 03:53 |
|
Mr. Maggy posted:As someone who started playing who had only ever seen Wrath of Khan, the more Star Trek you watch the more you'll hate: What's a good star trek movie? "Wrath of Khan." What else? Like maybe the newer stuff or uh- "Just Wrath of Khan mate." . . If only more people were told this.
|
# ? Mar 14, 2024 07:16 |
|
Cyrano4747 posted:Nah, Star Trek is great. You just need to embrace the fact that like 30% of it is shlock and a solid 10% of it is pure poo poo. But there is some great poo poo in there. Sub Rosa is a good episode that actually gets better as time goes on
|
# ? Mar 14, 2024 07:50 |
|
DancingShade posted:What's a good star trek movie? There was that one time that The Best of Both Worlds was shown in theaters. I know it's two episodes, but it's movie length. Does benefit from having the Riker character context of the season building up to it, though.
|
# ? Mar 14, 2024 11:34 |
|
I'll go to bat for The Motion Picture, but you have to be very much in the mood for a 70s movie with 70s pacing. edit: 4 is also great. Just a fun romp. It's not peak cinema, but it's a really good time. edit 2: 3 is pretty solid. No as good as 2, but it pairs well with it. 2-3-4 make a solid little trilogy, especially with Spock's arc. edit 3: First Contact is a decent action flick. It's dumb, but it's a fun victory lap for the TNG cast.
|
# ? Mar 14, 2024 17:37 |
|
I would argue undiscovered country is by far the best written and preformed Star Trek movie.
|
# ? Mar 14, 2024 18:53 |
|
Its a bit heavy on the racism towards Klingons-side considering that it was released when TNG was already running and established that Klingons were allies by then, and lackluster if you read what could have been, combined with some odd choices between Director's cut and normal. But it is definitely great for a Star Trek movie, good as a scifi movie, and very suitable final hurrah for the TOS crew and era.
|
# ? Mar 14, 2024 19:01 |
|
That’s kinda the point, it’s about getting over the anti Klingon racism from tos and the movies
|
# ? Mar 14, 2024 19:07 |
|
I think the best TOS movie is 6
|
# ? Mar 14, 2024 19:44 |
|
I'll always have a soft spot for Voyage Home. I mean its barely a Star Trek film but that's part of why it's fun. It being the first Trek thing I ever saw doesn't hurt either.
|
# ? Mar 14, 2024 20:00 |
|
Voyage Home is better than Wrath of Khan, fight me.
|
# ? Mar 14, 2024 20:43 |
|
Cyrano4747 posted:edit 3: First Contact is a decent action flick. It's dumb, but it's a fun victory lap for the TNG cast. https://www.youtube.com/watch?v=9v_YRe7lht4
|
# ? Mar 14, 2024 21:32 |
|
Good news, confirmed that you can still solo afk Azure Nebula. Bad news, it's bugged and only awarding Nukara and Romulan marks instead of the usual event choice.
|
# ? Mar 14, 2024 21:42 |
|
Cythereal posted:Good news, confirmed that you can still solo afk Azure Nebula. Still getting event credit? I could care less about the marks, god I've got so many of each flavor.
|
# ? Mar 14, 2024 21:53 |
|
Cyrano4747 posted:Still getting event credit? Yup, still getting event credit so that part's fine.
|
# ? Mar 14, 2024 21:55 |
|
Cyrano4747 posted:Still getting event credit? Yeah it counted. My mobile net crapped during the last minute of the event and when I got back I got the selection of three and credit for the event.
|
# ? Mar 14, 2024 21:55 |
|
I forget is this one pure AFK or kill a wave then gently caress off?
|
# ? Mar 14, 2024 21:56 |
|
Pure afk
|
# ? Mar 14, 2024 21:58 |
|
Cyrano4747 posted:I'll go to bat for The Motion Picture, but you have to be very much in the mood for a 70s movie with 70s pacing. It's no Silent Running.
|
# ? Mar 15, 2024 09:06 |
|
Galaxy Quest is still in the top 3 of best trek movies.
|
# ? Mar 15, 2024 09:21 |
|
just picked this up again after (checks watch) twelve years? gently caress. nine if you count the last time I logged in and played, but that was for all of like a day or two, mostly to find out that the mission I left off on in 2012 was no longer in the game and thus bugged out and wouldn't let me complete it and I appear to have completely lost all understanding of how to play (not that I was any good at it before) and on top of that, I'm probably woefully undergeared or something - not like I understand what any of this poo poo in my (mostly full) inventory is I'm mostly here for loving around in space and doing PVE missions, I don't want to do PVP or pay money for digital coolkid spaceships or whatever, but I am loving getting punched in the face by the mission I left off on all those years ago and there's clearly buttons I should be pushing or stuff I need to be buying or whatever and I'm not because I mostly live in FF14 these days and should not be in command of anything more complicated than a microwave oven I'm level 34 and I'm supposed to blow up the IRW intrakhu, but I roll up to it and I get shot in the face with like five torpedoes and my poo poo explodes before my attacks even begin weakening their shield segments idk, it sucks
|
# ? Mar 17, 2024 04:41 |
|
Yeah, it’s because you are without honor
|
# ? Mar 17, 2024 04:59 |
|
I'd say 'show or describe your ship'. Fighting Romulans means you've got to have a way to break tractor beams, so you can dodge their multi-heavy torpedo attack. Failing that, Romulan heavy torpedoes are targetable and can be shot down.
|
# ? Mar 17, 2024 07:33 |
|
You also have to assign your skill points, because 12 years ago that whole system didn’t exist. E:v yeah I would just start a new character. The new tutorial is a decent piece of content that will teach you how to use the new (to you) systems and give you a set of boffs that don’t suck, and all the early missions are different now from what you played (except rescuing the freighter). Preechr fucked around with this message at 09:21 on Mar 17, 2024 |
# ? Mar 17, 2024 09:12 |
|
A 12 year break may be a legit reason to start a new character, even if just to play the tutorial then return to your old one.
|
# ? Mar 17, 2024 09:14 |
|
Bloodly posted:I'd say 'show or describe your ship'. I was afraid of that - I have no idea if I'm fast enough to swap targets and shoot down the torpedoes, especially when there's a lot of them. I think my science officer has a button that lets me cancel tractors, tho. Lemme log back in and see what I can put together of what I've got. I imagine you'll be able to see the holes in what's there better than I. Preechr posted:You also have to assign your skill points, because 12 years ago that whole system didn’t exist. I did at least assign my skill points, because there was a blinking dingus in the top corner of the screen telling me to, so there's that. Might start over if this is unrecoverable in some way, but I feel dumb just wasting the progress I had made. We'll see.
|
# ? Mar 18, 2024 09:05 |
|
Just for starters, your weapon layout is actively bad. Pick one torpedo you like and put it in the front. Fill the rest of your front slots with dual heavy cannons. Fill your rear slots with turrets. You are flying an escort, which means you should always have your nose pointed at the enemy, because you can turn on a dime. All your energy weapons should be of the same damage type, and of the highest mark you can equip (which appears to be VIII for you). Fill your tactical console slots with consoles that boost the type of damage your energy weapons use. Make sure that among your tactical bridge officer skills you have cannon scatter volley, torp spread, and tactical team. The highest possible engineering boff skill should be Emergency Power to Weapons. If you have room for more than that eng-wise you may want to have Emergency Power to Shields as well; it’s not super relevant at higher levels of play but since you’re getting clapped by mobs right now the shield hardness bonus it will give you will help. Click the Offensive preset power distribution. Lower aux as low as it will let you go. Look at your offensive power; either leave it at max for lazy of if you want to fine-tune it you can activate EPtW and then manually slide it down until you find the point where you still have an effective weapon power of 120 or more, then lock it there. There’s more depth than that but you don’t have to worry about all that until you hit endgame level. Just the above is all you need to do if you intend to keep leveling in an escort. Don’t worry about green/purple/blue etc at all while leveling, it doesn’t make enough difference to matter to you yet. Mark is the most important thing.
|
# ? Mar 18, 2024 09:19 |
|
where are you even supposed get your equipment? the equipment desk at spacedock has mk 7s and mk 9s, I'm currently paying through the nose for stuff on the exchange, and they don't even have enough mk 8 dual heavies there for me to fill my front set e: or it could be some kind of a glitch, as it's refusing to show any items at all, hm
|
# ? Mar 18, 2024 09:39 |
|
hexwren posted:where are you even supposed get your equipment? the equipment desk at spacedock has mk 7s and mk 9s, I'm currently paying through the nose for stuff on the exchange, and they don't even have enough mk 8 dual heavies there for me to fill my front set Don't worry about it, just keep playing the story missions and slot in whatever they give as rewards until hitting the lvl65 gap and having random collection of mk12 for gear. Then focus on stuff that gives you dilithium ore which can be refined to dill at the pace of 8k per day (3rd page on inventory) and spend the dill on phoenix boxes and the universal upgrade modules which come from those. Then its time to choose: -a ship type you like most (you get one T5U for free, or some giveaway code might unlock T6, or you might get legendary phoenix box), -a weapons set for it (few best ones are in reputation system which unlocks around lvl 60) -a component set for it (again, one of the universally best ones is reputation unlock) -use those phoenix upgrade kits you bought with dilithium to upgrade everything to lvl 15, rarity or bonus attributes do not matter yet so don't burn them on getting the rarity up. -buy Omega attack pattern, alpha attack pattern, fire at will, energy to weapons crew skills etc. to match your set, remember to promote your crew to commanders. ...And you have pretty much made all 99% of the game content easy. Similarly, you can get top-tier ground gear from reputations or missions, so just keep playing. Der Kyhe fucked around with this message at 10:02 on Mar 18, 2024 |
# ? Mar 18, 2024 09:59 |
|
Der Kyhe posted:Don't worry about it, just keep playing the story missions and slot in whatever they give as rewards until hitting the lvl65 gap and having random collection of mk12 for gear. Then focus on stuff that gives you dilithium ore which can be refined to dill at the pace of 8k per day (3rd page on inventory) and spend the dill on phoenix boxes and the universal upgrade modules which come from those. Then its time to choose: I can't keep playing because I keep dying e: this is about how every attempt has gone thus far - I now mostly have mk viii poo poo installed https://www.youtube.com/watch?v=ro804DTAeX8 hexwren fucked around with this message at 11:13 on Mar 18, 2024 |
# ? Mar 18, 2024 10:25 |
|
Its perfectly normal to struggle when you reach the Romulan arc. The D'deridex Warbird is the first real difficulty wall in the game. They possess a basic but somewhat effective AI combo - if you get within less than 5km, they will use a tractor beam on you to pin you in place, and then launch 3 high yield torpedoes at you. This can do a lot of damage to you and can be difficult to counter, especially as you have fewer options at a lower level, and you don't have the experience to know what you are doing or why you are dying. You're not alone in this - quite a few players run into difficulty with the Romulans at first, largely because the game does such a bad job of preparing you for it - everything else up to this point is extremely easy, and because you've not really had to try until now, it can be a bit of a shock. The devs have mentioned the Romulan Warbird difficulty wall on occasion, and clearly know about it. I assume its seen by them on some level as a game design 'lesson' to force players to learn and adapt (or maybe open their wallets). A bit like how Brock and his Onyx in the first gym in the original Pokemon game were designed to force players to learn about type advantages/weaknesses, but a lot less well executed. You have several options for tackling them: -You can avoid getting in 5km range: They can't tractor you if you stay out of range. This may be tricky with a forward cannons build. -You can shoot down the torpedoes: This is trivially easy at endgame, but might be hard at a low level when your accuracy is poor and you don't have as many weapons on your ship. There are several Bridge Officer powers which allow your weapons to automatically shoot multiple targets: Fire at Will, Cannon Scatter Volley, etc. Or you can use Tractor Beam on one of the torpedoes, or Tractor Beam Repulsors (which always hits all of them whilst up) to push all the incoming torpedoes away - which will instantly destroy them. -You can use a Bridge Officer power to break/ignore the tractor beam and move away, buying you time to shoot down (or outrun) the torpedoes. Polarize Hull or Attack Pattern Omega will let you ignore tractor beams effects. I think Jam Sensors will break the tractor beam lock and make them unable to fire on you (not 100% sure on this). Emergency Power to Engines and/or Evasive Manoeuvres will increase your speed and might make it possible to move whilst still under the tractor hold. -You can tank the damage from the torpedoes: This is trivial at endgame but hard at a low level in an escort. The inbuilt ability Brace for Impact will heavily increase your kinetic damage resistance against torpedoes, and if that's not enough, you can also use emergency power to shields and/or auxiliary to structural integrity (both Engineering Boff powers) to boost your resistances/heal up a bit. -You can destroy the Warbird before it destroys you:. This is the optimum way to do things most things in this game - they can't kill you if they are dead, and their torps will vanish the instant they die. Again, easier said than done at your level/experience, but see the advice above from Preechr and others. -You can skip the mission: If you really struggle, you don't have to do that content. The Romulan content is a bit old to be honest and you're not missing much if you skip it, and maybe comeback once you have learned the game more. Some elements of the story are relevant for later content, but its not hugely important. -Goon Charity(tm): Alternately, why bother getting good when you can just bum resources or help off others? You'd need to post your ingame handle, either here or in the ingame goon chat channel (I forget the name: TheNextGooneration?) The underlying issue is that the game does a poor job of explaining how things really work to you, and so you once you encounter your first challenge, you're not sure what to do in response. In other words, the Romulans are only hard because the game hasn't explained things enough to you, so you don't know what you are doing. Once you start to get a feel for how combat works and how to start thinking about the very basics of how to put your ship build together, this becomes trivially easy and second nature. Without overwhelming you with even more details, these are things like: -"I can do more damage if I use Phasers and Phaser consoles together, and stick to all cannons/all beams" -"If I use emergency power to weapons, attack pattern alpha, fire on my mark, attack pattern beta and cannon scatter volley all at once, my damage goes way up and the warbird dies before it can fire" Tigey fucked around with this message at 12:14 on Mar 18, 2024 |
# ? Mar 18, 2024 11:55 |
|
Yes, "skip mission" on the log is your friend; some of the older content can be pretty unbalanced or just a waste of time when running the character from lvl1 to 65. My recommendation is to skip the New Romulus entirely, its a ground combat hub with scaling issues on mission maps, and the delta expansion (Voyager stuff) which was the old end-game mission chain with difficulty intended for the players whose ships were at-time end-game spec'ced. Also, if you want to try a beefier ship like cruiser instead of escort, don't forget that you can buy also other ships with refined dilithium at the starbases; get the biggest tier your rank can buy. They are not completely useless afterwards, you also get their admirality card, which is a thing in a minigame system that opens up around lvl 50. Dual beams+normal beams+1 forward torpedo Cruiser with Omega attack pattern, fire at will, and tactical team is very good general tool for story missions. Also putting most captain skill points to red tactical skills (they sound boring but make you hit faster and harder) and power generation (in yellow engineering skills) gives you very good mileage without having to overthink the selections. I was also struggling when doing my first character because I chose Defiant as my T5U, because it was a class cannon with which you had to constantly pay attention on what goes on around you, whereas cruisers don't have a habit of getting OHK'd. Der Kyhe fucked around with this message at 12:57 on Mar 18, 2024 |
# ? Mar 18, 2024 12:39 |
|
hexwren posted:I can't keep playing because I keep dying One other thing to note, if a mission you can finish awards something useful, like blue or purple cannons, you can usually repeat them to get the reward again, and mission rewards like that scale with your level. If a mission arwards something that's part of a set, you can also upgrade it all the way to Mk XII for free as you level up. Also, STO Better has some general guides on how to distribute your skills, and where to find some gear.
|
# ? Mar 18, 2024 12:50 |
|
Something I'll note: flying a cruiser is more newbie friendly. By all means, fly an escort if you just dig on the Defiant and want to fly her. But it's a lot easier to just circle enemies with a beam boat cruiser and not really worry about positioning, and sub-65 the difference in damage output isn't as noticeable. There are also a lot more good to decent beam weapons in the early game, especially with mission rewards .
|
# ? Mar 18, 2024 13:04 |
|
|
# ? Apr 27, 2024 11:08 |
|
hexwren posted:where are you even supposed get your equipment? the equipment desk at spacedock has mk 7s and mk 9s, I'm currently paying through the nose for stuff on the exchange, and they don't even have enough mk 8 dual heavies there for me to fill my front set Serious answer - nothing about your existing character is unrecoverable. But you might not be able to handle that mission without a lot of work, so feel free to skip. Tigey gave a lot of good advice, but I want to reiterate one point - post your in-game @name so you can get invited to the goon chat channel, and so some of us jaded vets can donate some gear to help.
|
# ? Mar 18, 2024 16:03 |