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Thread title by DeNA Megathread Updated: 09/24/2018 Official Goon FFRK Discord: Here! Final Fantasy Record Keeper is a Free to Play Mobile game developed by DeNA. Its gimmick is that it's a nostalgic goonfest where you make a party of five 16 bit sprite (FF6) versions of all the Final Fantasy characters from every Final Fantasy (including some not from FF) and engage in fun party-based boss fights. It's notable for being actually good. Unlike almost every other F2P Mobile game. The level of skill and methodical party planning is as deep as any full-price game out there. Not only that, the Freemium currency, Mythril, is plentiful -- especially for newcomers -- so maintaining a completely Free to Play account that can clear content is absolutely possible. You never need to spend a dollar, for any reason. With this OP update, this remains true. Not only are people clearing the tip-toppest high-end content F2P, but many players also engage in hilarious no-SB challenge runs just to prove they can. If you really love nostalgia. If you really love micromanaging a team of absolute asskickers, squeezing out every last drop of power from them to overcome seemingly unbeatable challenges. If you are looking for a fun phone game that requires as little as 10 or so minutes a day, or a game that you can play for hours on end. If you like gambling with fake money and your emotional well-being. The Acolyte's Archives has finally come and with it has ushered in Record Dungeons and a much easier Newbie starting situation that offers dozens of free relics for everyone Record dungeons are the game's original story and plot and include Elarra, the current best healer in the game and the girl whose smile you will want to protect The Record Dungeons are basically mini-puzzles where you will be given a specific loadout of characters, abilities, and levels and it's up to you to beat them with what you have. Contrasted to the tense, stressful endgame, Record Dungeons offer a relaxed and interesting play on the FFRK experience. The plot itself is charming but the real reason you're here is for the awesome recreations https://www.youtube.com/watch?v=OGFhMItcNUk&t=236s https://www.youtube.com/watch?v=FqrsLHW7Ij0&t=120s https://www.youtube.com/watch?v=M-srXH_Zwvo&t=2389s In recent news: Spring Fest is here! Do all your Realms on Parade, do the luckies, strike out on banners, and farm for orbs and crystals! Now is the best possible time to join FFRK! 5* Magicites have also arrived! Get your poo poo pushed in by Savage Hurl and attempting to do 10k+ to quits! The GL/JP Divide FFRK kicked off in Japan six months before the rest of the world and it's clear that there's different agendas at work in terms of festivals and Japan-specific events. "Global and JP are two different games" is a prominent saying in every FFRK community and for good reason. There are pros and cons to both GL and JP, and several goons here have an account with both servers. If you are at all interested in playing an untranslated Japanese video game, click here Battle System FFRK uses the classic ATB battle system from Final Fantasies IV to XII. A characters ATB Bar fills up, they choose an action. You can choose to Attack, Defend, use one of two abilities you have equipped on a character, or use a Soul Break. Realm Synergy Now, remember, all the characters, bosses, and stages, are from past Final Fantasy games. This isn't just fanservice, it's enshrined mechanically. If a relic or character is from the game being adapted, it gains Synergy. So they have higher stats, and get more EXP. This is Cloud if I'm using him in a stage based off Final Fantasy 7. You can tell if something is effected by Synergy if it has a blue aura around it. So while his Organics and Hero's Belt get it, because their items from FF7, the Kaiser Shield does not get Realm Synergy in this case, because it's an item from Final Fantasy Tactics. Soul Breaks are used when a character does enough actions and/or gets hit enough times to fill up a bar on their Soul Break meter. These are basically the Limit Breaks/Overdrives/Trance Attacks/Quickenings/Etc from past FF games. Generally, however, the Soul Breaks that characters naturally have aren't that good. The only way to get better Soul Breaks for characters is with the Gatcha system, which I will talk more about below. Characters There are a lot of characters in FFRK. Since its using every single Final Fantasy game as a source, you can imagine how big the playable cast is. Each character can equip one weapon, one armor, and one accessory. Each character obviously has their own unique equipment list. Cloud, for instance, can equip Knives, Swords, and Katanas. Obviously he's never gone to use a Harp. Abilities are also based off the character you have. There's the Final Fantasy mainstays like Black Magie, White, Magic, and Summoning. But also more unique skill sets to translate mechanics from other FF games like Samurai, and Knight. Abilities There are a lot of abilities in FFRK. There's the classic Black Magic, White Magic, and Summoning. But there's also esoteric abilities like Knight and Support. Abilities are made using the Orbs you get from all the Dungeons. You acquire the required Orbs, select the ability you want to make, and you use it! However, each ability can only be used so many times in a Dungeon. Most abilities you make, you can use twice before you run out and your character has to settle for "Attack." However, you can extend the number of uses your abilities have by "Honing" them. Once honed they gain more uses. However, honing takes more Orbs then it would take to make a second copy of the ability! It's up to you to decide if more orbs are worth it rather then just spread around the ability to multiple slots. (Since you only have 10 slots, this is usually the case though.) Abilities are key to the success of any party, so make sure you're always selecting the best abilities for your party and honing them up as much as possible. A Wise Man posted:You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try! That doesn't help at all! There's too many! What do I make? Don't worry. When you're starting out, simply make a set of 3* and 4* abilities that a large number of characters can use and go from there. You won't want to touch 5* abilities unless you have an endgame capable character to use them with. For instance, if you have no 6* relics, simply make abilities like Double Cut, Launch, and the Breaks. If you got Bartz USB1 for instance, you'd eventually want to make and hone every 5* Spellblade ability for every element he can use -- Fire/Earth/Water/Wind Quadstrikes. In this game, it ultimately depends on the relics you have. That being said, here's a great list to begin with. Prioritize bolded abilities: 2* Abilities Double Cut Wind Slash Jump Retaliate Every Spellblade Every Black Magic ability Cura 3* Abilities Armor, Magic, Mental, Power, Mind Break Launch All the 'Buster' abilities you can create as they appear on medal conditions Tempo Flurry Draw Fire - (Potent when combined with Retaliate: attract all physical hits to you and dodge+counter every one) Kick Every Spellblade Every Black Magic ability Curaga Dispel 4* Abilities [endgame usable in Italics and Bold] Lifesiphon - (I use 3 fully honed. You should make more than one) Pound Armor, Magic, Mental, Power, Mind Breakdowns - Essential abilities. Wrath - Lifesiphon for Casters. Essential. Adds a +3% Atk buff which actually nerfs PHY characters, so don't use this on people who swing swords. Banishing Strike Every Spellblade Every Black Magic Ability Quake Ruinga Curaja ****Protectga/Shellga AKA Proshell. You will literally use these every fight. Slowga Valefor Maduin Every 4* Dancer Ability Dark Bargain Memento Mori 5* Abilities for anyone While you want to mostly tailor these to who you have good relics for, here are some evergreen abilities at this tier: Full Break Entrust Multi Break Enfeebling Jitterbug Ultra Cure 6* Abilities Lots are really bad. Here are the evergreens: ****Curada Meltdown Omega Drive Dervish Valigarmanda Snowspell Strike Affliction Break And here's a breakdown of 6* abilities by our boy NZT quote:There's been a lot of questions and discussion about 6* abilities on our discord lately. There wasn't anything wrong with Oxybeles' guide (which is in the OP) at the time of writing but with time the situation has changed somewhat. ceaselessfuture fucked around with this message at 11:21 on Nov 25, 2018 |
# ¿ Jun 29, 2018 06:55 |
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# ¿ May 9, 2024 11:57 |
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First off, one of the most important things to keep in mind is DON'T SPEND ANY MYTHRIL If there's a good banner available, we'll tell you. If the best banner is coming in a week, we'll tell you. Pulling blind on a banner isn't necessarily bad, but it is helpful in the beginning to get the best chances at the best gear. Worst case scenario, you pull on the Newcomer banner or a banner with Cyan garbage on it thinking it's good. Just wait. If you feel like you need good relics to progress (you don't), we can tell you which to immediately select. When you're starting out, FFRK is a game of beating as much as you can with whatever team you can scrounge up. Always prioritize any content that you can clear that's ending soon. You can look under the titles of any event to see when exactly it ends. Realm Dungeons will be your primary method of generating both Stamina and Mythril, so don't neglect these either. You can join raids immediately and play with goons! We'll carry you, so be sure to hit up our Discord! IMPORTANT: if you're new, work on these as much as possible! FFRK players are generally helpful and will absolutely carry you through most of the MP fights, especially if you come play with goons. This isn't WoW. Raiding isn't the endgame and it isn't always difficult. That being said, Raids do not recur! so always try to clear them when you can! Reddit has a great and comprehensive guide for specific progression here In general, your path to success will include the following: 1) Completing any and all Event content you can. 2) Raid as much as you can, and goons can carry you. 3) Continually pushing the ~1000 Realm Dungeons when you're finished all the time-sensitive content. You'll need to level up your Stamina readily as well. At the start of every month, there is a Realm Dungeon Update, which adds new stages and makes all dungeon stamina cost 50% less. Try to run them during this period, if possible! 4) Continue pushing your Event clears further and further, until you're reliably finishing d180 content 5) Start on Nightmare dungons (most of these have been power creeped pretty hard nowadays) 6) Fully Clear Events and Nightmare dungeons 7) Start Magicites 8) Start d240 Torment battles 9) Work up to clearing all 4* Magicites and all d240/d280 Torment battles 10) Kid yourself into thinking you can clear 5* Magicites and d$$$ Torments! 11) congrats, you're now a salty vet! So how exactly do I get through content? Starting out, you're going to want to have a solid A-Team. This will be comprised of 3 of your most effective DPS, a solid Support character, and a great Healer. At this point, the relics you're trying to look for are: Hastegas (Soul Breaks that offer Hastega to the party. While this is now an ability, having it on an SB is still useful) Medicas (Party-wide healing, especially Instant ones) Boostga/Faithgas (To buff your team) Wall (+100DEF/+100RES buffs. You immediately get one for free from the Archives called Sentinel's Grimoire. Enjoy using Tyro!) From there, you'll be able to tackle lots of content. Getting into the endgame, you'll need specific relics for specific content and as such you'll pull on banners based on what you need in order to progress further. This is highly dependent on your current account. Okay, I'm at Endgame (or planning on Endgame). What do I do? With the rise of 5* Magicites, DeNA has decided that everyone will need a Physical and Magic team for every element in the game (Fire/Ice/Wind/Earth/Lightning/Water/Holy/Dark). If you're thinking with absolute endgame in mind, look for the strongest Element SBs for both Physical teams and Magic teams. For Magicites, you'll want to have at least one well-developed Element team. This way, you'll be able to beat one then make the rest of the magicites much easier by collecting their magicite. Think Mega Man. I'm getting my rear end kicked! What the hell am I doing wrong? You're probably not aware of Buff Stacking This gets its own section because it's pretty important. Now, the way FFRK handles buffs and debuffs is different from most RPGs I've seen. The way it works is that each Buff/Debuff has its own ID, based off what stats it effects. So, an ability that reduces the Enemy's attack and one that raises the user's attack would have the same ID, because they both effect just Attack. You can't have two effects with the same ID on the same character, the new one will just overwrite the old one. So if you use Attack Breakdown, then Attack Break, you'll just end up undoing your Attack Breakdown for the lesser Attack Break. So don't do it. However, two Buffs/Debuffs that effect different stats will stack. So Attack Buff/Debuff and Magic Buff/Debuff will stack. And here's where things get crazy. Some abilities give Buffs/Debuffs that effect multiple stats at once. These then have their own unique ID. So let's say you have three Debuffs to inflict on the enemy. An Attack one, a Magic one, and one that decreases Magic and Defense. Then you throw on a buff that increases your Party's Attack, then one that increases their Magic, then another that increases both Attack and Magic. All three will stack since all three have separate IDs. This is important to know because high end FFRK content pretty much requires the ability to be able to stack up multiple buffs and/or debuffs. More details on stacking: KataraniSword posted:Does this stack? Fister Roboto posted:Should probably add something about crit buffs too, like ceaselessfuture fucked around with this message at 13:07 on Sep 23, 2018 |
# ¿ Jun 29, 2018 07:24 |
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This game, like a lot of Japanese F2P games, uses a Gatcha system. Rather then just buy what you want, you instead buy a chance to get what you want. Unlike a lot of Gatcha games, however, this game does not tie characters to the Gatcha. Equipment is what the Gatcha gets you. You pay for a roll on the Gatcha and you have a chance to get a "Relic", which is what gear is called in this game. Gear is ranked. From 1 star, to 8 Star. However, the Gatcha will only give you gear from 3 to 6 Star. You get 7 and 8 Star gear from combining two of the same relic. Two of the same 4 star Relic will make a 5 Star Relic, and so on. However, these "Combined Relics" will not be as strong as a relic that's naturally that ranking. What do I do with all my Three and Four star relics? Get rid of them. There's corner-case arguments for 3* relics like Icebrand, but if you sell every single one of them you'll never be punished for it. Use whatever is the best for you, sell the rest, and leave it at that. The ability to draw is paid for by two currencies. Mythril and Gems. Mythril is given out for free. Clearing out any Realm Dungeon and most Event Dungeons will give the you a Mythril. This is one of the main things FFRK has over most F2P Mobile games. It's incredibly generous with this free currency. There are hundreds of Realm Dungeons out now, and each Event gives 10 Mythril throughout its Event Dungeons every 7 days. You're given 1 Mythril a day, with 3 days out of 10 giving you a second one. Additionally, there are always promotions and giveaways (Apology Mythril!) that boost the count up as well. Gems are the currency you buy with IRL cash. The rate is simple enough, 1 US Dollar = 100 Gems. Both Mythril and Gems are used to buy the same things, and there's no difference in effect. For Gatcha pulls you can even use a mix of Mythil and Gems if you don't have enough of one or the other. (1 Mythril = 60 Gems.) When you finally choose to make a pull, you are then given a 14% chance of given a 5 Star relic. Does this sound low? Yes, yes it is. But remember, this is actually pretty high compared to a lot of F2P Gatcha games. Plus, there's one major change recently added to the game that makes the game a lot more worthwhile. You see, you can pay for a single pull with 5 Mythril or 300 Gems (100 Gems if it's your first pull on that "Banner") You could pay for three pulls at once for 15 Mythril or 900 Gems, or you could pay for 11 pulls for the price of 10, 50 Mythril or 3000 Gems. Oh yeah, one more recently added bonus for the 11 Pull. If you do an 11 Pull, you are guaranteed a 5 Star or better Relic! So with a 11 Pull, it goes from a 14% chance, to one 100% chance at least. And remember, the game is incredibly generous with Mythril. Even if you do nothing but log in each day you'd be able to do around 1 Pull a month. Relics are the source of new Soul Breaks for your characters. Some Relics offer "Shared" Soul Breaks, which can be used by any character that can equip the relic. However, most Soul Breaks are unique to a single character. They're far more powerful then the default Soul Breaks your character has, and which characters you get to use will be defined largely by what relics you pull. As you fight battles with the Soul Break equipped, it'll gain experience. Once its EXP bar is maxed out, the character has Mastered the Soul Break, and can now use it without having the Relic Equipped. Now, not all Relics are created equally naturally. Even within 5 Star relics there's been a fair amount of variation. There's your Soul Breaks, and then there's the better stuff. So what banners do I pull on? Firstly, ask in the thread or in Discord whenever possible, since we're always talking about current banners and their strengths. In general, here are the banners you will always want to pull on, with a few exceptions: - Every AA draw. Keep the selections for when you need them and ask us for advice about them - Every Lucky draw. These happen at least once a month and are half-off (25 Mythril). They are always a good option - Any Festival banner is usually a safe bet - Any banner we're going nuts about But how do I know if a banner is right for me? Dupes are the perennial problem for anyone in FFRK. While you can combine dupes to make them stronger, you never really want a dupe. A rough system that's been bandied about in Discord and in the megathreads has been a mathematical one: Look at the banner and count individual relics: 4 for something utterly gamechanging and meta-defining (ask us) 3 for something great 2 for something OK 1 for anything you don't have 0 for a dupe or something you absolutely don't want Add them all up, and divide the number by [Items on the Banner]x3. This'll give you a percentage. Any banner over 70% is a great idea to pull on. It's not perfect, but it gives you a good idea of the strength of the banner for you. Most importantly, when in doubt, ask in Discord/This thread! We all hyper-obsess about the best ways to use our stash, so you'll always get updated and relevant information. I still don't get it. Give me a general mythril spending guide. I'm F2P and want to maximize my pulls! There are three general strategies that we all use when planning ahead about how to spend mythril. They are: 1) Save up for fests 2) Hit a bunch of really good banners 3) waifu They all have their pros and cons if you follow them to a T, but we all do a combination of all three. Generally, your absolute best bang-for-buck strategy is to hoard all your mythril for three months and spend it all on fests, but there are exceptions to this rule, which I've talked about above. With proper planning you can get a large amount of the top-end equipment and do great. What you absolutely should NOT do, however, is just pull willy nilly on whatever looks good. Don't do that, because if you don't pull according to your needs you're going to get burned. You don't need Josef USB when you have a decked out OK, and it's almost useless if you do. Most importantly, always remember SA Discord Great fun, great times, come in and shitpost with us. RW FRIEND DATABASE! Very important to get your proper RWs. The FFRK subreddit A great discussion group that has weekly megathreads and Q&A posts. A great resource. the Gamefaqs FFRK Boards Mostly bad, but one poster there, SolitareD, does weekly banner rundowns that are exceptionally informative. The FFRK pdf maintained by a redditor, this document is the ultimate grognard bible that we all reference on a daily basis. Contains all kinds of statistical and strategic information so you can really get into the nitty-gritty of the game. Enlir's Spreadsheets Another brilliant wealth of FFRK knowledge. Details basically everything in the game, in long form. The Reddit Ability Guide An outdated but still surprisingly comprehensive guide to FFRK skills. When you start needing 5* skills, you may want to ask in the thread for updated information, but the core 3* and 4* skill information and progression is invaluable. a List of upcoming events Helps to plan pulls. For more specific Banner dates FFRK Damage Calculator A great resource to sim a character's or party's damage on a variety of targets. A list of must-have Realm Materia. Very helpful once you have your A-team broken to level 99. 3* Magicite Deck information. Just make one and go farm 4*s for now. 4* Magicite Deck information. 5* Lightning Magicite Preparation thread. FFRK is a fantastic game with fantastic communities and it really makes you feel like you're accomplishing something when you finally beat that boss you're stuck on. I started a year ago now and I've logged in every day since. FFRK really makes you reevaluate your life and make you wonder where it all went wrong~ Come join us and blame God when you go 1/11 offbanner Fran LMR on your favourite character's banner! ceaselessfuture fucked around with this message at 05:31 on Aug 1, 2018 |
# ¿ Jun 29, 2018 07:51 |
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NGDBSS posted:How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion. I would agree that Dervish is good, but it's only good for OK. If you don't have, specifically, OK's pUSB, it's pretty underwhelming. OD is good because all you have to do is push ATK values, and pretty much everyone has Combat.
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# ¿ Jun 29, 2018 08:40 |
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A surfing dog?! posted:I'm not entirely sure which characters are good with the things I pulled, so I'm just gonna list them and see what you guys think. Another thing to note is that some SSBs are excellent, so you should probably post those too. Do it in the format "Cloud SSB1" or "Lightning SSB2" so it's easier for us to look up. You did really well!
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# ¿ Jun 30, 2018 00:29 |
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A surfing dog?! posted:Thanks for all those notes, that definitely helps because I still feel pretty lost right now lol If this is EVERY relic you have, I'd recommend medicas mostly. 100% get Relm's BSB off of AA 9, but any full party heal would be great for your team. As to specifics otherwise, try this guide index. Reddit is compulsive in all the best ways: https://www.reddit.com/r/FFRecordKeeper/comments/8nazt6/reminder_list_of_acolyte_archive_selection_guides/
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# ¿ Jun 30, 2018 05:47 |
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ah my b
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# ¿ Jun 30, 2018 07:02 |
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If your only true medica is Medica II I'd say the priority just got a bit more urgent. Taking Asylum (Yshtola BSB) is a fantastic option that you should look into.
ceaselessfuture fucked around with this message at 08:44 on Jun 30, 2018 |
# ¿ Jun 30, 2018 08:40 |
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Tanks But No Tanks posted:how in the absolute gently caress do I get back into this just pull, then kill stuff A surfing dog?! posted:Should I grab Y'shtola's Healer's Circlet for Asylum even if I have plenty of FFXIV armor/robes etc? I'm considering Vanille's Mistilteinn for Transcendent Dream, and I currently don't have a FFXIII mind weapon. It'd be nice to give Y'shtola a new medica since she already has a Wall, but I could probably get a roaming warrior for Wall or something. I could also grab the Wizer Rod for Aerith since I somehow never got a mind weapon for FFVII, but Asylum and Transcendent Dream seem like they're more useful than White Materia. Vanille BSB is good in that it's instant, but is otherwise beaten out by Ysh. The reason you should get Asylum is because Ysh can Wrath, letting her DrM Wall, wrath twice, then BSB heal. This was the best healing for years and will easily carry you all the way to endgame content. That said, everyone has Tyro wall now so her using Wall is dimished somewhat. It still saves a character slot though which is valuable in itself. Both of you should pull on b3 before it leaves. It's one of the best banners of the fest! Tanks, do every RoP pul and report back.
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# ¿ Jun 30, 2018 12:24 |
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hello friends another dickensian dilemma for you all: Do I grab Tyro LMR (Have Godwall) or OK LMR (Have m/pUSBs, VoF, SSB)? I'm honestly leaning towards OK since he's going to be a mainstay in all my Mage teams, I think. That being said, Tyro LMR goodness cannot be overstated.
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# ¿ Jul 2, 2018 02:36 |
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Depends on your Ice/Water situation. This is the worst of the fest banners, but if you really need Water it's your only option for a long time. Better ice banners are coming (this week in fact, I think). That being said, Snow is fine and his chain is fine. ceaselessfuture fucked around with this message at 04:09 on Jul 2, 2018 |
# ¿ Jul 2, 2018 04:07 |
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Froghammer posted:Ice is the one I'm really hoping for. Looks like I'm waiting, then. If you're really looking to optimize, there's an FF8 banner in around 2 months or so that's absolutely amazing. The one coming this week is great, but the other is better. YinLuKuei posted:So a friend of mine decided to try this game after I did a couple days ago, and he did not get the 100 free mythril like I did. Was that a temporary thing? Pretty sure it was temporary. I'm not sure when it ended, but if he didn't get it that's probably why. PneumonicBook posted:As I was sitting here a minute ago looking at my fully dived setzer I started wondering what the odds are that Dena makes any decent support skills in the future... maybe 5* versions of the breakdowns that hit multiple times? As of now a no poo poo support character seems like a waste of a slot. I guess this is a weird complaint since on content where pentabreaks work hes awesome. Breaks are useful for every super boss up right now! In addition, 5* magicites are less break resistant than their precursors, so you may yet find a use for him!
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# ¿ Jul 2, 2018 04:56 |
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My reasoning is that if you've been playing for a few months, we've had like two or three water banners including and since last Fest that have been chock full of Water (the same SBs even) and other than Squall ASB the Ice options aren't the best. If you're totally new, you can score Squall BSB2 from AAs or gem draws and you don't need element specific stuff yet. The only relevant newbie item here is Snow BSB but if you're pulling for that... This is a last-ditch effort banner for someone who needs to kill Marilith right now. ceaselessfuture fucked around with this message at 07:35 on Jul 2, 2018 |
# ¿ Jul 2, 2018 07:33 |
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My pre-Fest was a joke and I only came out of it with Larsa USB, Cecil OSB, and Agrias OSB. Also included was some random BSBs that I was happy enough to get. My actual fest pulls are what really turned it around for me: Chains: Seifer, Zack, Garnet USBs: TGC, Tyro, Aeris ASB: Terra Usable BSBs: Aphmau (got her LMR from RoP too!), Garnet 2, Vivi 2, Glint: Noctis (Funny enough, one of my most wanted items of the fest!) LMR: Garnet, Aeris Still seems a pretty steep price for 450 myth, but I'm more than happy with the results. 75 myth per disco, including other relevant relics, is just fine with me. Got Terra's ASB on the dollar draw and it'll be a great stat stick for now. All in all, very much a successful fest this time around! Can't wait to fish for Celes in three months.
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# ¿ Jul 3, 2018 10:14 |
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Kheldarn posted:Is this the final banner? As a returning player (who might as well be a new player), should I dump what I have into it? It is the final fest banner, but if you're a new(ish) player it might not necessarily be the best for you. It's a really good banner in a vacuum though so it's not a bad idea to pull on. For newbies, it has Aphmau and Relm BSBs which are both great tools to have.
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# ¿ Jul 3, 2018 14:13 |
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ImPureAwesome posted:So I started playing this game just as the Summer fest kicked off, and I was hoping to get an idea from you guys as to who/where to be focusing on and maybe an evaluation of the equipment I rolled from the events. For reference, I'm in the middle of Book of Trial 5, I'm somewhere in the 60-80 difficultly range, but I bet I could shoot up if I invested some resources, but I'm not sure who to invest in to be in my main team. You did a good job intuiting your party -- Sabin is going to be your top DPS from now until endgame. Tyro is always amazing. Larsa is definitely going to be your healer. For the other two spots, I'd recommend: Sabin Larsa Tyro Curilla Raijin or Kiros "Why Raijin or Kiros?" the vets are surely asking: because by leveraging BSBs, you won't have to worry about hones at all really until you need to make 5* abilities. Leverage those CMDs. Give your DPS Lifesiphons and maybe a token ability or two, and work on getting your BSBs up and running immediately. You may also want to get something like Ramza's Shout, or, if available, Minfilia/Gladio SSB instead of shout (since you have Haste coming from Tyro). If you went this route you'd have an A-team with native Last Stand which is very powerful. In the meantime, leverage Sabin's BSB and make break/downs for Tyro. Give Curilla some Knight abilities. Work towards making the 5* skill associated with your top DPS (rear end saber for Beatrix, the new Wind spellblade for Cloud, Gaia Rush for Tifa). You have an exceptionally loaded out account and can easily do endgame content with it. Congrats! ceaselessfuture fucked around with this message at 11:17 on Jul 4, 2018 |
# ¿ Jul 4, 2018 11:13 |
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Fister Roboto posted:Good news! Keystones are going away in two weeks! wait what
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# ¿ Jul 5, 2018 01:09 |
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Going away with the maintenance on the 17th then, I assume? Time to farm Marilith some more!
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# ¿ Jul 5, 2018 01:28 |
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This is great news! Now I just have to dump all of my keystones
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# ¿ Jul 5, 2018 07:35 |
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This is directed to noone in particular, but if you find yourself struggling with either 3 or 4* magicites, or struggling to sub-30, don't forget that your magicite deck is directly responsible for your performance. I was unable to sub-30 lots of 4*s until I got my decks in order, upon which I started blowing them out of the water. Just last night I realized my Wind team wasn't doing as well as I knew they could. I was using 2x Isgebinds for the crit (I still haven't farmed Silver Dragons) and on a whim I swapped one for a level 99 Tiamat. Tiamat doesn't help PHY teams too much, but the Level 15 Wind Damage passive was enough, by itself, to make my team 4 seconds faster. Magicite passives are the real deal friends!
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# ¿ Jul 6, 2018 03:54 |
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Hogama posted:sort your Vault,
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# ¿ Jul 10, 2018 09:06 |
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An interesting post from a JP vet on GameFAQs about the upcoming FFT banners:SolitaireD posted:
Here's hoping it's a bit exaggerated.
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# ¿ Jul 10, 2018 09:22 |
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DaddyBigBucks posted:Current Ultra SB: With your 400 mythril, I'd heavily recommend the upcoming Bartz banner 1. It'll debut his ASB, USB2, and Glint and turn him into an even bigger quad-element powerhouse. It'll be coming in two weeks or so.
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# ¿ Jul 11, 2018 01:36 |
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Armitage posted:Oooooof Get Alma's BSB and you'll see how drat good she is. No joke!
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# ¿ Jul 16, 2018 03:34 |
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Week and a half to Bartz~~~~ I did well on the fest, so naturally I'm gonna go lenna usbx4/44.
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# ¿ Jul 17, 2018 09:32 |
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I did it, I finally did it, I used every last keystone just now I'm finally free 220 Fire crystals
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# ¿ Jul 17, 2018 23:24 |
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That's a real cool USB2, Penelo.
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# ¿ Jul 19, 2018 10:53 |
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Grizzled Patriarch posted:Are there any other crazy good banners coming up between now and the next fest aside from V? FFV in four days!!!!!!! e whoops I'm dumb. The next 8 is phenomenal though and better than most of it not all of the fest banners
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# ¿ Jul 23, 2018 05:35 |
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PneumonicBook posted:I got Ignis' USB off the crystal tower dollar pull... this seems pretty incredible for fire teams. Jesus, what luck. Yeah, Ignis is fantastic and is basically "Marche-but-better" tier which means it's in the top class of all USBs really. I believe it works for both Magic and Physical too. e: yep, row based. grats on your Fire multitool, dive immediately ceaselessfuture fucked around with this message at 06:31 on Jul 24, 2018 |
# ¿ Jul 24, 2018 06:26 |
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Those are two really drat good banners. Delita is saved! Sad about Olan though. A white mage support? Ehhhh
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# ¿ Jul 26, 2018 06:42 |
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Zernach posted:So I just started and am now sitting on 25 mythril, what banner should I click? I tried to read the last few pages but it was just gibberish to me . The Bartz FFV banner currently up, with his ASB, is fantastic and you should pull on it basically as many times as possible before it leaves.
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# ¿ Jul 30, 2018 00:11 |
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Added magicite deck information to the links in the OP, including this great one for 5* Lightning prep.
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# ¿ Aug 1, 2018 05:33 |
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Adel posted:Did an ill advised 3rd pull for Butz. Might be small consolation, but in all the reports I've seen the recurring problem in d$$$ has mostly been that their Lenna is bad. Yours is good! Well, still bad, but good for the one specific fight!!!
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# ¿ Aug 2, 2018 04:12 |
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ImPureAwesome posted:Yeah I've already got a few instant cast ones, I got Ovelia's from the fft banner and Aerith's and Larsa's from the summer event. I guess I should look into making all the 5 star spellblade stuff? One of the reasons I said to go ham here was that Bartz is a perennial favourite and always has good new and recurring tech. You rolled into exactly what I have for him and I dove him immediately to clear endgame content with him, so he's already doing great. Eventually, we're both going to trip over one of his USBs and then his status will be hugely improved. As to Lenna USB, depending on where you are in content, she could easily be your best healer. In all non-magicite/non-Torment content, waiting 2 seconds for her USB is perfectly fine and the abilities themselves are top tier. Also, having it for the inevitable gregamesh battle will be very useful. Don't worry about honing up all the 5* spellblades yet since you probably can't afford it, but try to have a full set of Bartzblades honed for 3* magicite content and beyond, probably even before. You did good kid!
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# ¿ Aug 2, 2018 04:24 |
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poe meater posted:Hi friends I cleared my first 180+ content by beating jecht with everyone somehow alive. Welcome to the party
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# ¿ Aug 3, 2018 23:16 |
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380 Myth from now to fest, including gift dungeons. Fest requires 410 to pull on everything. Plan ahead! Fest pulls include: Every realm getting a RoP for 85 myth A LMR lucky from an LMR only pool An OSB lucky from an OSB only pool A USB lucky from a USB only pool 5 banners, two of which are good ceaselessfuture fucked around with this message at 13:30 on Aug 4, 2018 |
# ¿ Aug 4, 2018 12:09 |
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I was thinking 2 and 3 actually. Lightning magicite is up first, so it'll be the best chance for Earth magic before it. 2 because Celes.
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# ¿ Aug 4, 2018 13:29 |
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Voltech, assemble!
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# ¿ Aug 9, 2018 03:09 |
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I feel like I should say at this point that if you're for whatever reason NOT doing Jump Starts, you will be pretty significantly behind and unable to catch up fully. Jump Starts are pretty drat easy and accessible in general (besides their high stamina cost) and are integral pieces in the puzzle of jumping up the difficulty ladder. Get them done, they take like 30 IRL seconds and you only need one or two good DPS characters.
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# ¿ Aug 11, 2018 01:59 |
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# ¿ May 9, 2024 11:57 |
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If you're new, you're new
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# ¿ Aug 12, 2018 01:50 |