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ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
:siren: :siren::siren: :siren:




Thread title by DeNA
Megathread Updated: 09/24/2018
Official Goon FFRK Discord: Here!

Final Fantasy Record Keeper is a Free to Play Mobile game developed by DeNA. Its gimmick is that it's a nostalgic goonfest where you make a party of five 16 bit sprite (FF6) versions of all the Final Fantasy characters from every Final Fantasy (including some not from FF) and engage in fun party-based boss fights.

It's notable for being actually good. Unlike almost every other F2P Mobile game. The level of skill and methodical party planning is as deep as any full-price game out there.

Not only that, the Freemium currency, Mythril, is plentiful -- especially for newcomers -- so maintaining a completely Free to Play account that can clear content is absolutely possible. You never need to spend a dollar, for any reason.

With this OP update, this remains true. Not only are people clearing the tip-toppest high-end content F2P, but many players also engage in hilarious no-SB challenge runs just to prove they can.




If you really love nostalgia. If you really love micromanaging a team of absolute asskickers, squeezing out every last drop of power from them to overcome seemingly unbeatable challenges. If you are looking for a fun phone game that requires as little as 10 or so minutes a day, or a game that you can play for hours on end. If you like gambling with fake money and your emotional well-being.




The Acolyte's Archives has finally come and with it has ushered in Record Dungeons and a much easier Newbie starting situation that offers :siren: dozens of free relics for everyone :siren: Record dungeons are the game's original story and plot and include Elarra, the current best healer in the game and the girl whose smile you will want to protect



The Record Dungeons are basically mini-puzzles where you will be given a specific loadout of characters, abilities, and levels and it's up to you to beat them with what you have. Contrasted to the tense, stressful endgame, Record Dungeons offer a relaxed and interesting play on the FFRK experience. The plot itself is charming but the real reason you're here is for the awesome recreations

https://www.youtube.com/watch?v=OGFhMItcNUk&t=236s
https://www.youtube.com/watch?v=FqrsLHW7Ij0&t=120s
https://www.youtube.com/watch?v=M-srXH_Zwvo&t=2389s

In recent news:

:siren: :piss:Spring Fest is here!:piss: :siren:

Do all your Realms on Parade, do the luckies, strike out on banners, and farm for orbs and crystals! Now is the best possible time to join FFRK!

:tif:5* Magicites have also arrived!:tif:

Get your poo poo pushed in by Savage Hurl and attempting to do 10k+ to quits!

The GL/JP Divide

FFRK kicked off in Japan six months before the rest of the world and it's clear that there's different agendas at work in terms of festivals and Japan-specific events. "Global and JP are two different games" is a prominent saying in every FFRK community and for good reason. There are pros and cons to both GL and JP, and several goons here have an account with both servers.

If you are at all interested in playing an untranslated Japanese video game, click here



Battle System


FFRK uses the classic ATB battle system from Final Fantasies IV to XII. A characters ATB Bar fills up, they choose an action. You can choose to Attack, Defend, use one of two abilities you have equipped on a character, or use a Soul Break.

Realm Synergy
Now, remember, all the characters, bosses, and stages, are from past Final Fantasy games. This isn't just fanservice, it's enshrined mechanically. If a relic or character is from the game being adapted, it gains Synergy. So they have higher stats, and get more EXP.



This is Cloud if I'm using him in a stage based off Final Fantasy 7. You can tell if something is effected by Synergy if it has a blue aura around it. So while his Organics and Hero's Belt get it, because their items from FF7, the Kaiser Shield does not get Realm Synergy in this case, because it's an item from Final Fantasy Tactics.

Soul Breaks are used when a character does enough actions and/or gets hit enough times to fill up a bar on their Soul Break meter. These are basically the Limit Breaks/Overdrives/Trance Attacks/Quickenings/Etc from past FF games. Generally, however, the Soul Breaks that characters naturally have aren't that good. The only way to get better Soul Breaks for characters is with the Gatcha system, which I will talk more about below.

Characters



There are a lot of characters in FFRK. Since its using every single Final Fantasy game as a source, you can imagine how big the playable cast is.



Each character can equip one weapon, one armor, and one accessory. Each character obviously has their own unique equipment list. Cloud, for instance, can equip Knives, Swords, and Katanas. Obviously he's never gone to use a Harp. Abilities are also based off the character you have. There's the Final Fantasy mainstays like Black Magie, White, Magic, and Summoning. But also more unique skill sets to translate mechanics from other FF games like Samurai, and Knight.

Abilities


There are a lot of abilities in FFRK. There's the classic Black Magic, White Magic, and Summoning. But there's also esoteric abilities like Knight and Support.

Abilities are made using the Orbs you get from all the Dungeons. You acquire the required Orbs, select the ability you want to make, and you use it!

However, each ability can only be used so many times in a Dungeon. Most abilities you make, you can use twice before you run out and your character has to settle for "Attack." However, you can extend the number of uses your abilities have by "Honing" them. Once honed they gain more uses. However, honing takes more Orbs then it would take to make a second copy of the ability! It's up to you to decide if more orbs are worth it rather then just spread around the ability to multiple slots. (Since you only have 10 slots, this is usually the case though.)

Abilities are key to the success of any party, so make sure you're always selecting the best abilities for your party and honing them up as much as possible.

A Wise Man posted:

You know they say that all abilities are created equal, but you look at Flare Strike and you look at Omega Drive and you can see that statement is not true. See, normally if you go one on one in a DPS competition, you got a 50/50 chance of winning. But Omega Drive is a numbers freak and it's not normal. So it got a 25%, AT BEST, at out-DPS Omega Strike. Then you add Cloud USB to the mix, Flare Strike's chances of winning drastic go down. See the 3 way, at Magicite, Flare Strike got a 35% chance of doublecasting, but Omega Drive, Omega Drive got a 66 and 2/3 chance of breaking the damage cap, because Barrage KNOWS it can't beat Omega Drive and it's not even gonna try!

So Flare Strike, you take your 35% doublecast chance, minus Omega Strike's damage cap break chance and you got an 8 1/3 chance of winning at Magicite. But then you take Omega Drive's 75% chance of breaking the damage cap, if they was to go one on one, and then add 66 2/3 per cents, it's got 141 2/3 chance of winning at Magicite. See Delita, the numbers don't lie, and they spell disaster for you at Magicite.

That doesn't help at all! There's too many! What do I make?

Don't worry. When you're starting out, simply make a set of 3* and 4* abilities that a large number of characters can use and go from there. You won't want to touch 5* abilities unless you have an endgame capable character to use them with. For instance, if you have no 6* relics, simply make abilities like Double Cut, Launch, and the Breaks. If you got Bartz USB1 for instance, you'd eventually want to make and hone every 5* Spellblade ability for every element he can use -- Fire/Earth/Water/Wind Quadstrikes. In this game, it ultimately depends on the relics you have.

That being said, here's a great list to begin with. Prioritize bolded abilities:

2* Abilities

Double Cut
Wind Slash
Jump
Retaliate
Every Spellblade
Every Black Magic ability
Cura

3* Abilities

Armor, Magic, Mental, Power, Mind Break
Launch
All the 'Buster' abilities you can create as they appear on medal conditions
Tempo Flurry
Draw Fire - (Potent when combined with Retaliate: attract all physical hits to you and dodge+counter every one)
Kick
Every Spellblade
Every Black Magic ability
Curaga
Dispel

4* Abilities [endgame usable in Italics and Bold]

Lifesiphon - (I use 3 fully honed. You should make more than one)
Pound
Armor, Magic, Mental, Power, Mind Breakdowns - Essential abilities.
Wrath - Lifesiphon for Casters. Essential. Adds a +3% Atk buff which actually nerfs PHY characters, so don't use this on people who swing swords.
Banishing Strike
Every Spellblade
Every Black Magic Ability
Quake
Ruinga
Curaja
****Protectga/Shellga AKA Proshell. You will literally use these every fight.
Slowga
Valefor
Maduin
Every 4* Dancer Ability
Dark Bargain
Memento Mori

5* Abilities for anyone

While you want to mostly tailor these to who you have good relics for, here are some evergreen abilities at this tier:

Full Break
Entrust
Multi Break
Enfeebling Jitterbug
Ultra Cure

6* Abilities

Lots are really bad. Here are the evergreens:

****Curada
Meltdown
Omega Drive
Dervish
Valigarmanda
Snowspell Strike
Affliction Break

And here's a breakdown of 6* abilities by our boy NZT

quote:

There's been a lot of questions and discussion about 6* abilities on our discord lately. There wasn't anything wrong with Oxybeles' guide (which is in the OP) at the time of writing but with time the situation has changed somewhat.

As a general note remember that 6* abilities create very high amounts of SB gauge. And of course that this is just, like, my opinion, dude.

Everyone should have the following abilities:

Curada.

Reason: Once a player's healers move from the BSB phase to USB phase you need an ability to cast between your SB casts and Curada's healing capability is unmatched. The HP stock lets you ignore a character for some turns after use which allows for enough sustain to last until your next powerful USB.
Hone suggestion: R3 for 8 uses should be enough to last all fights.

Meltdown.

Reason: Extremely powerful black magic spell hitting three elements.
Hone suggestion: R3 but even up to R5 if you have ability double USBs or other hone synergy SBs.

Valigarmanda (Tritoch).

Reason: Powerful multi target summon magic hitting three elements. The skeleton key against most multi target fights.
Hone suggestion: R3-R4

Snowspell Strike (SSS)

Reason: Powerful dual elemental spellblade. There is no 5* spellblade for ice.
Hone suggestion: R3 plus another copy at R1-2

Affliction Break.

Reason: Preventing status effects is a lot better than trying to fix the situation after damage has already been done. Affliction break combined with status resistance accessories usually allows for a problem-free fight.
Hone suggestion: R1-R2



Good abilities:



Allegro con Moto.

Reason: Quickcast is powerful for mage teams. Can be challenging to fit to a party.
Hone suggestion: R2

Mug Bloodlust.

Reason: A self buff and an enemy debuff for thieves.
Hone suggestion: R1-R2, debuffs are weak against magicite.

Stitch in Time.

Reason: A self buff and / or instant cast SB gauge builder for ninjas.
Hone suggestion: R1 for self buff, possibly up to R5 if used for SB gauge buildup purposes (Edge SSB2 spam for example)

Omega Drive.

Reason: A strong NE damage source for Cloud USB. Works with Noctis' stuff too.
Hone suggestion: R3, do not hone if you have no users.


Abilities to avoid:


Ultima.

Reason: Strong NE AoE damage for black mages who have limited options of dealing multi target damage. Preferably use summons instead but not everyone has summon access.
Hone suggestion: R2, do not create unless you absolutely need (can't use summons and somehow can't change to a character who can).

Sky High.

Reason: A strong dragoon wind ability that gives more SB gauge than other 6* abilities. Ignore the text about dragoons in the air. The advantages over Aerial Dive unfortunately are not sizable enough to warrant the use of crystals.
Hone suggestion: Do not hone, R3 if you want the extra edge over Aerial Dive.


Lifebane.

Reason: A strong NE damage source for Master.
Hone suggestion: Do not hone because of the high demand crystal types used. If you have Master things and want to use lifebane... R3.


Neo Bahamut.

Reason: There's not enough demand for a NE AoE sweeper and you can just use the 5* Bahamut when necessary for a good enough effect.
Hone suggestion: Do not create.

Dervish.

Reason: Dervish unfortunately does not have a good user currently and thus does not have a reason to exist.
Hone suggestion: Do not create.

Quadruple Foul.

Reason: Bosses are immune to status effects so trying to use them is a waste of time.
Hone suggestion: Do not create.

Penalty Snipe.

Reason: Same as above.
Hone suggestion: Do not create.

Aegis Strike.

Reason: Seemingly reasonable skill when observed from a distance but falls entirely apart because of the ridiculous atk and def mixed multiplier and mostly lack of application.
Hone suggestion: Do not create or R1 for FFT (old) torment / some random usage

Demonsblood.

Reason: Non elemental samurais don't exist and retaliate mostly doesn't work.
Hone suggestion: Do not create or R1 for a use here and there

Reraise.

Reason: Reraised party members lack all buffs and will just die again.
Hone suggestion: Do not create.

Northern Cross.

Reason: Stop and interrupt do not work on bosses, weak as a damage ability.
Hone suggestion: Do not create.

Crushdown.

Reason: Instant KO obviously does not work on bosses. NE damage is weak as it is and AoE NE is too niche.
Hone suggestion: Do not create.

e: added Ultima+Reraise+Northern Cross+Crushdown which I forgot, that should be all of them now.

ceaselessfuture fucked around with this message at 11:21 on Nov 25, 2018

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ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."


First off, one of the most important things to keep in mind is :siren: DON'T SPEND ANY MYTHRIL :siren: If there's a good banner available, we'll tell you. If the best banner is coming in a week, we'll tell you. Pulling blind on a banner isn't necessarily bad, but it is helpful in the beginning to get the best chances at the best gear. Worst case scenario, you pull on the Newcomer banner or a banner with Cyan garbage on it thinking it's good. Just wait. If you feel like you need good relics to progress (you don't), we can tell you which to immediately select.

When you're starting out, FFRK is a game of beating as much as you can with whatever team you can scrounge up. Always prioritize any content that you can clear that's ending soon. You can look under the titles of any event to see when exactly it ends. Realm Dungeons will be your primary method of generating both Stamina and Mythril, so don't neglect these either. You can join raids immediately and play with goons! We'll carry you, so be sure to hit up our Discord!

:siren: IMPORTANT: if you're new, work on these as much as possible! FFRK players are generally helpful and will absolutely carry you through most of the MP fights, especially if you come play with goons. This isn't WoW. Raiding isn't the endgame and it isn't always difficult. That being said, Raids do not recur! so always try to clear them when you can! :siren:

Reddit has a great and comprehensive guide for specific progression here

In general, your path to success will include the following:

1) Completing any and all Event content you can.
2) Raid as much as you can, and goons can carry you.
3) Continually pushing the ~1000 Realm Dungeons when you're finished all the time-sensitive content. You'll need to level up your Stamina readily as well.

:siren: At the start of every month, there is a Realm Dungeon Update, which adds new stages and makes all dungeon stamina cost 50% less. Try to run them during this period, if possible! :siren:

4) Continue pushing your Event clears further and further, until you're reliably finishing d180 content
5) Start on Nightmare dungons (most of these have been power creeped pretty hard nowadays)
6) Fully Clear Events and Nightmare dungeons
7) Start Magicites
8) Start d240 Torment battles
9) Work up to clearing all 4* Magicites and all d240/d280 Torment battles
10) Kid yourself into thinking you can clear 5* Magicites and d$$$ Torments!
11) congrats, you're now a salty vet!

So how exactly do I get through content?

Starting out, you're going to want to have a solid A-Team. This will be comprised of 3 of your most effective DPS, a solid Support character, and a great Healer. At this point, the relics you're trying to look for are:

Hastegas (Soul Breaks that offer Hastega to the party. While this is now an ability, having it on an SB is still useful)
Medicas (Party-wide healing, especially Instant ones)
Boostga/Faithgas (To buff your team)
Wall (+100DEF/+100RES buffs. You immediately get one for free from the Archives called Sentinel's Grimoire. Enjoy using Tyro!)

From there, you'll be able to tackle lots of content.

Getting into the endgame, you'll need specific relics for specific content and as such you'll pull on banners based on what you need in order to progress further. This is highly dependent on your current account.

Okay, I'm at Endgame (or planning on Endgame). What do I do?

With the rise of 5* Magicites, DeNA has decided that everyone will need a Physical and Magic team for every element in the game (Fire/Ice/Wind/Earth/Lightning/Water/Holy/Dark). If you're thinking with absolute endgame in mind, look for the strongest Element SBs for both Physical teams and Magic teams.

For Magicites, you'll want to have at least one well-developed Element team. This way, you'll be able to beat one then make the rest of the magicites much easier by collecting their magicite. Think Mega Man.

I'm getting my rear end kicked! What the hell am I doing wrong?

You're probably not aware of

Buff Stacking

This gets its own section because it's pretty important.

Now, the way FFRK handles buffs and debuffs is different from most RPGs I've seen. The way it works is that each Buff/Debuff has its own ID, based off what stats it effects. So, an ability that reduces the Enemy's attack and one that raises the user's attack would have the same ID, because they both effect just Attack. You can't have two effects with the same ID on the same character, the new one will just overwrite the old one.

So if you use Attack Breakdown, then Attack Break, you'll just end up undoing your Attack Breakdown for the lesser Attack Break. So don't do it.

However, two Buffs/Debuffs that effect different stats will stack. So Attack Buff/Debuff and Magic Buff/Debuff will stack. And here's where things get crazy. Some abilities give Buffs/Debuffs that effect multiple stats at once. These then have their own unique ID. So let's say you have three Debuffs to inflict on the enemy. An Attack one, a Magic one, and one that decreases Magic and Defense. Then you throw on a buff that increases your Party's Attack, then one that increases their Magic, then another that increases both Attack and Magic. All three will stack since all three have separate IDs. This is important to know because high end FFRK content pretty much requires the ability to be able to stack up multiple buffs and/or debuffs.

More details on stacking:

KataraniSword posted:

Does this stack?
  • Buffs/debuffs generally only stack if they affect a different "set" of stats - an ATK/MAG boost stacks with both ATK and MAG boosts, but not another ATK/MAG. Full Break stacks with Breakdowns, but not another skill that reduces ATK/MAG/DEF/RES. And so forth. There's a few ultra-niche exceptions to this, but for 99.9% of cases it holds true. Multiple buffs or debuffs suffer diminishing returns past a softcap, however, so stacking too many won't be very efficient.
  • Protectga and Shellga stack with all other DEF/RES buffs and aren't subject to any soft caps. They're important to have, as of such.
  • Elemental Resistance equipment does not stack, it only takes the highest resistance off of all your equipment. (For example, if you're wearing a piece of armor with a Minor Water Resistance and the Gigas Armlets, which have a weakness to Water, the Minor Water Resistance would overwrite the weakness. If you were wearing a Moderate Water Resistance accessory, though, that would be the resistance that applies.)
  • Status resistance equipment does stack, though the specifics involve a lot more math than you'd really generally want to go into. If you have two moderate resists, they both apply, however.
  • Doublecast Legend Materia and Record Materia roll independently, so they technically stack. If both go off, you get three casts, not four. (In other words, each Doublecast proc gives you +1 casting, and triplecast procs give you +2 castings.)
  • Elemental Resistance Legend Materia sometimes stacks - single-element resistance (for example, Warrior of Light's LM1) does not stack with equipment, but all-element resistance (for example, Relm's LM2) is a flat damage reduction and does stack with equipment.

Fister Roboto posted:

Should probably add something about crit buffs too, like

*Effects that set the critical hit rate or critical hit damage to a certain percentage do not stack and are known as crit fixes and crit damage fixes respectively. Abilities that have an innate critical hit rate or critical damage bonus (like Sky Grinder or Gaia Rush) have their bonuses added on top of fixes. So for example, using Gaia Rush (+20% crit rate) with a 50% crit fix results in a 70% crit rate.

ceaselessfuture fucked around with this message at 13:07 on Sep 23, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."










This game, like a lot of Japanese F2P games, uses a Gatcha system. Rather then just buy what you want, you instead buy a chance to get what you want.

Unlike a lot of Gatcha games, however, this game does not tie characters to the Gatcha. Equipment is what the Gatcha gets you. You pay for a roll on the Gatcha and you have a chance to get a "Relic", which is what gear is called in this game.

Gear is ranked. From 1 star, to 8 Star. However, the Gatcha will only give you gear from 3 to 6 Star. You get 7 and 8 Star gear from combining two of the same relic. Two of the same 4 star Relic will make a 5 Star Relic, and so on. However, these "Combined Relics" will not be as strong as a relic that's naturally that ranking.

What do I do with all my Three and Four star relics?
Get rid of them. There's corner-case arguments for 3* relics like Icebrand, but if you sell every single one of them you'll never be punished for it. Use whatever is the best for you, sell the rest, and leave it at that.

The ability to draw is paid for by two currencies. Mythril and Gems. Mythril is given out for free. Clearing out any Realm Dungeon and most Event Dungeons will give the you a Mythril. This is one of the main things FFRK has over most F2P Mobile games. It's incredibly generous with this free currency. There are hundreds of Realm Dungeons out now, and each Event gives 10 Mythril throughout its Event Dungeons every 7 days. You're given 1 Mythril a day, with 3 days out of 10 giving you a second one. Additionally, there are always promotions and giveaways (Apology Mythril!) that boost the count up as well.

Gems are the currency you buy with IRL cash. The rate is simple enough, 1 US Dollar = 100 Gems. Both Mythril and Gems are used to buy the same things, and there's no difference in effect. For Gatcha pulls you can even use a mix of Mythil and Gems if you don't have enough of one or the other. (1 Mythril = 60 Gems.)

When you finally choose to make a pull, you are then given a 14% chance of given a 5 Star relic. Does this sound low? Yes, yes it is. But remember, this is actually pretty high compared to a lot of F2P Gatcha games. Plus, there's one major change recently added to the game that makes the game a lot more worthwhile. You see, you can pay for a single pull with 5 Mythril or 300 Gems (100 Gems if it's your first pull on that "Banner") You could pay for three pulls at once for 15 Mythril or 900 Gems, or you could pay for 11 pulls for the price of 10, 50 Mythril or 3000 Gems. Oh yeah, one more recently added bonus for the 11 Pull.

:sparkles: If you do an 11 Pull, you are guaranteed a 5 Star or better Relic! :sparkles:

So with a 11 Pull, it goes from a 14% chance, to one 100% chance at least. And remember, the game is incredibly generous with Mythril. Even if you do nothing but log in each day you'd be able to do around 1 Pull a month.

Relics are the source of new Soul Breaks for your characters. Some Relics offer "Shared" Soul Breaks, which can be used by any character that can equip the relic. However, most Soul Breaks are unique to a single character. They're far more powerful then the default Soul Breaks your character has, and which characters you get to use will be defined largely by what relics you pull. As you fight battles with the Soul Break equipped, it'll gain experience. Once its EXP bar is maxed out, the character has Mastered the Soul Break, and can now use it without having the Relic Equipped. Now, not all Relics are created equally naturally. Even within 5 Star relics there's been a fair amount of variation. There's your Soul Breaks, and then there's the better stuff.

So what banners do I pull on?

Firstly, ask in the thread or in Discord whenever possible, since we're always talking about current banners and their strengths. In general, here are the banners you will always want to pull on, with a few exceptions:

- Every AA draw. Keep the selections for when you need them and ask us for advice about them
- Every Lucky draw. These happen at least once a month and are half-off (25 Mythril). They are always a good option
- Any Festival banner is usually a safe bet
- Any banner we're going nuts about

But how do I know if a banner is right for me?

Dupes are the perennial problem for anyone in FFRK. While you can combine dupes to make them stronger, you never really want a dupe. A rough system that's been bandied about in Discord and in the megathreads has been a mathematical one:

Look at the banner and count individual relics:

4 for something utterly gamechanging and meta-defining (ask us)
3 for something great
2 for something OK
1 for anything you don't have
0 for a dupe or something you absolutely don't want

Add them all up, and divide the number by [Items on the Banner]x3. This'll give you a percentage. Any banner over 70% is a great idea to pull on.

It's not perfect, but it gives you a good idea of the strength of the banner for you.

Most importantly, when in doubt, ask in Discord/This thread! We all hyper-obsess about the best ways to use our stash, so you'll always get updated and relevant information.

I still don't get it. Give me a general mythril spending guide. I'm F2P and want to maximize my pulls!

There are three general strategies that we all use when planning ahead about how to spend mythril. They are:

1) Save up for fests
2) Hit a bunch of really good banners
3) waifu

They all have their pros and cons if you follow them to a T, but we all do a combination of all three. Generally, your absolute best bang-for-buck strategy is to hoard all your mythril for three months and spend it all on fests, but there are exceptions to this rule, which I've talked about above. With proper planning you can get a large amount of the top-end equipment and do great.

What you absolutely should NOT do, however, is just pull willy nilly on whatever looks good. Don't do that, because if you don't pull according to your needs you're going to get burned. You don't need Josef USB when you have a decked out OK, and it's almost useless if you do.

Most importantly, always remember





SA Discord Great fun, great times, come in and shitpost with us.

RW FRIEND DATABASE! Very important to get your proper RWs.

The FFRK subreddit A great discussion group that has weekly megathreads and Q&A posts. A great resource.

the Gamefaqs FFRK Boards Mostly bad, but one poster there, SolitareD, does weekly banner rundowns that are exceptionally informative.

The FFRK pdf maintained by a redditor, this document is the ultimate grognard bible that we all reference on a daily basis. Contains all kinds of statistical and strategic information so you can really get into the nitty-gritty of the game.

Enlir's Spreadsheets Another brilliant wealth of FFRK knowledge. Details basically everything in the game, in long form.

The Reddit Ability Guide An outdated but still surprisingly comprehensive guide to FFRK skills. When you start needing 5* skills, you may want to ask in the thread for updated information, but the core 3* and 4* skill information and progression is invaluable.

a List of upcoming events Helps to plan pulls.

For more specific Banner dates

FFRK Damage Calculator A great resource to sim a character's or party's damage on a variety of targets.

A list of must-have Realm Materia. Very helpful once you have your A-team broken to level 99.

:burger: 3* Magicite Deck information. Just make one and go farm 4*s for now.

4* Magicite Deck information.

5* Lightning Magicite Preparation thread. :burger:



FFRK is a fantastic game with fantastic communities and it really makes you feel like you're accomplishing something when you finally beat that boss you're stuck on. I started a year ago now and I've logged in every day since. FFRK really makes you reevaluate your life and make you wonder where it all went wrong~

Come join us and blame God when you go 1/11 offbanner Fran LMR on your favourite character's banner!

ceaselessfuture fucked around with this message at 05:31 on Aug 1, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

NGDBSS posted:

How is Dervish in NZT's avoid category but Omega Drive isn't? It's comparable to Omega Drive in most respects (including that nonelemental business), but you want to pull out OK for it rather than Noctis/Cloud/Firion.

I would agree that Dervish is good, but it's only good for OK. If you don't have, specifically, OK's pUSB, it's pretty underwhelming.

OD is good because all you have to do is push ATK values, and pretty much everyone has Combat.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

A surfing dog?! posted:

I'm not entirely sure which characters are good with the things I pulled, so I'm just gonna list them and see what you guys think.

Serah's Lunar Stinger with Moonfrost Arrows Her first BSB. Bad, but it does EnIce. Has applications, but find better.
Vaan's Orichalcum Dirk with Ark Blast Very useful for newer players. Has endgame use as well.
Vivi's Flame Staff with Proof of Existence Not good, but does EnFire Vivi which has applications. Don't rely on as a standalone
Laguna's Arcturus with Ragnarok Buster :siren: A jackpot score! This is excellent and makes Laguna a top-tier character. Be on the lookout for more things, including his CSB coming in a month or so
Yuffie's Magic Shuriken with Guardian of Wutai Her first BSB. Bad, but it does EnWater. Has applications, but find better.
Cyan's Riot Blade with Bushido Oblivion (Have they actually made Cyan not the worst yet?)They have not :( Cyan's USB is okay, but Cyan himself is still bad. This is useable but you want better.
Golbez's Gigant Axe with Master of Baron Same template as Cecil USB1. Not bad. Will be good for you as a newer player and may have endgame application if you get a better Golbez. Pretty decent pull honestly
Minwu's Stardust Rod with Seal of Heaven Not a medica as such, but has Instant Curaga commands which is good. Don't make Minwu your healer for this, but it's usable in a pinch, depending on context
Haurchefant's Kite Shield with Live to Serve This is the absolute best USB in the game for a meta that does not exist. It's unfortunately bad now, but it could be good in the future. For an early-content account, this should be ungodly powerful.
Shantotto's Tactician Magician's Cuffs with Play Rough Useable but not spectacular.
Ignus' Aegis Shield with Oathsworn Espada A good character, rare element, and EnEarth. Decent BSB. Useable character for sure.
Kimahri's Bright Armlet with Undimmed Spirit A really great USB on a character who really sucks. That doesn't make this worthless and in fact it will be amazingly good for a specific endgame boss in a month or two. For an early account, definitely use this because it's a fantastic stackable buff and you won't be using 5* abilities anyway. Try to get Kimahri his 4* dive that allows him to use 4* support
Gogo's Helm of Wonders with Punishing Meteor garbo

I only listed the stuff I got with Ultra and Burst because I'm assuming Super is outdated by now. It's kinda tough for me to make sense of which ones are good and which aren't since everything has a ton of different effects now. I'm trying to decide who to fit in my main non-series specific team, and I've always run with Ramza with his Shout and Y'shtola with her Stoneskin II but I'm pretty lost otherwise. I'm probably just going to mess around with Record Dungeons til I get the hang of this game again.

Another thing to note is that some SSBs are excellent, so you should probably post those too. Do it in the format "Cloud SSB1" or "Lightning SSB2" so it's easier for us to look up.

You did really well!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

A surfing dog?! posted:

Thanks for all those notes, that definitely helps because I still feel pretty lost right now lol

Here's the SSB stuff I pulled recently.

Luneth's Lust Dagger with Swordshower garbo with very niche use
Tidus' Force Sabre with Jecht Shot total garbo
Reno's Light Rod with Turk Bombshell utter garbo
Krile's Beast Killer with Unspoken Bond niche use. Not totally useless in mage teams
Irvine's Exeter with Hyper Sniper Pentabreaks are useful. Irvine could be your support for now.
Minfilia's Holy Shield with Blessing of Light Fantastic, especially since the release of Hastega. Really great effects.
Alphinaud's Evoker's Doublet with Deployment Tactics Likewise amazing. Radiant Shield is a great strategy for lots of content and it has a +Mag buff on top of it

And here's the SSB stuff I had before I quit.

Locke's Valiant Knife with Valiant Strike complete garbo
Squall's Cutting Trigger with Blasting Zone supreme garbo
Ramza's Platinum Sword with Shout The OG GOAT. Utterly fantastic and still endgame capable. Ramza himself is excellent. Top tier SB and top tier character. Great support.
Agrias' Defender with Hallowed Bolt fully garbo
Sephiroth's Yoshiyuki with Black Materia unequivocally garbo
Kain's Wyvern Lance with Rising Dive mostly garbo, but may have some corner case use in CMs or something
Selphie's Crescent Wish with Dreamstage Pretty decent honestly. Solid contender when you need to use Selphie or when you desperately need an mBlink
Rydia's Mystic Whip with Odin bad but has corner case use.
Laguna's Machine Gun with Desperado (I'm assuming I probably wouldn't use that over Ragnarok Buster) you assume correctly, this is absolutely garbo

I was also wondering if I should use my free acolyte draws for anything in particular since there's so much crap I can pick out.

If this is EVERY relic you have, I'd recommend medicas mostly. 100% get Relm's BSB off of AA 9, but any full party heal would be great for your team.

As to specifics otherwise, try this guide index. Reddit is compulsive in all the best ways: https://www.reddit.com/r/FFRecordKeeper/comments/8nazt6/reminder_list_of_acolyte_archive_selection_guides/

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
ah my b

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
If your only true medica is Medica II I'd say the priority just got a bit more urgent. Taking Asylum (Yshtola BSB) is a fantastic option that you should look into.

ceaselessfuture fucked around with this message at 08:44 on Jun 30, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Tanks But No Tanks posted:

how in the absolute gently caress do I get back into this

christ I don't even remember the last thing I pulled on :gonk:

just pull, then kill stuff :angel:

A surfing dog?! posted:

Should I grab Y'shtola's Healer's Circlet for Asylum even if I have plenty of FFXIV armor/robes etc? I'm considering Vanille's Mistilteinn for Transcendent Dream, and I currently don't have a FFXIII mind weapon. It'd be nice to give Y'shtola a new medica since she already has a Wall, but I could probably get a roaming warrior for Wall or something. I could also grab the Wizer Rod for Aerith since I somehow never got a mind weapon for FFVII, but Asylum and Transcendent Dream seem like they're more useful than White Materia.

Vanille BSB is good in that it's instant, but is otherwise beaten out by Ysh. The reason you should get Asylum is because Ysh can Wrath, letting her DrM Wall, wrath twice, then BSB heal. This was the best healing for years and will easily carry you all the way to endgame content.

That said, everyone has Tyro wall now so her using Wall is dimished somewhat. It still saves a character slot though which is valuable in itself.

Both of you should pull on b3 before it leaves. It's one of the best banners of the fest! Tanks, do every RoP pul and report back.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
hello friends another dickensian dilemma for you all:

Do I grab Tyro LMR (Have Godwall) or OK LMR (Have m/pUSBs, VoF, SSB)?

I'm honestly leaning towards OK since he's going to be a mainstay in all my Mage teams, I think. That being said, Tyro LMR goodness cannot be overstated.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Depends on your Ice/Water situation. This is the worst of the fest banners, but if you really need Water it's your only option for a long time. Better ice banners are coming (this week in fact, I think).

That being said, Snow is fine and his chain is fine.

ceaselessfuture fucked around with this message at 04:09 on Jul 2, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Froghammer posted:

Ice is the one I'm really hoping for. Looks like I'm waiting, then.

If you're really looking to optimize, there's an FF8 banner in around 2 months or so that's absolutely amazing. The one coming this week is great, but the other is better.

YinLuKuei posted:

So a friend of mine decided to try this game after I did a couple days ago, and he did not get the 100 free mythril like I did. Was that a temporary thing?

Pretty sure it was temporary. I'm not sure when it ended, but if he didn't get it that's probably why.

PneumonicBook posted:

As I was sitting here a minute ago looking at my fully dived setzer I started wondering what the odds are that Dena makes any decent support skills in the future... maybe 5* versions of the breakdowns that hit multiple times? As of now a no poo poo support character seems like a waste of a slot. I guess this is a weird complaint since on content where pentabreaks work hes awesome.

Breaks are useful for every super boss up right now! In addition, 5* magicites are less break resistant than their precursors, so you may yet find a use for him!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
My reasoning is that if you've been playing for a few months, we've had like two or three water banners including and since last Fest that have been chock full of Water (the same SBs even) and other than Squall ASB the Ice options aren't the best. If you're totally new, you can score Squall BSB2 from AAs or gem draws and you don't need element specific stuff yet. The only relevant newbie item here is Snow BSB but if you're pulling for that...

This is a last-ditch effort banner for someone who needs to kill Marilith right now.

ceaselessfuture fucked around with this message at 07:35 on Jul 2, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
My pre-Fest was a joke and I only came out of it with Larsa USB, Cecil OSB, and Agrias OSB. Also included was some random BSBs that I was happy enough to get.

My actual fest pulls are what really turned it around for me:

Chains: Seifer, Zack, Garnet
USBs: TGC, Tyro, Aeris
ASB: Terra
Usable BSBs: Aphmau (got her LMR from RoP too!), Garnet 2, Vivi 2,
Glint: Noctis (Funny enough, one of my most wanted items of the fest!)
LMR: Garnet, Aeris

Still seems a pretty steep price for 450 myth, but I'm more than happy with the results. 75 myth per disco, including other relevant relics, is just fine with me. Got Terra's ASB on the dollar draw and it'll be a great stat stick for now.

All in all, very much a successful fest this time around! Can't wait to fish for Celes in three months.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Kheldarn posted:

Is this the final banner? As a returning player (who might as well be a new player), should I dump what I have into it?

It is the final fest banner, but if you're a new(ish) player it might not necessarily be the best for you. It's a really good banner in a vacuum though so it's not a bad idea to pull on.

For newbies, it has Aphmau and Relm BSBs which are both great tools to have.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

ImPureAwesome posted:

So I started playing this game just as the Summer fest kicked off, and I was hoping to get an idea from you guys as to who/where to be focusing on and maybe an evaluation of the equipment I rolled from the events. For reference, I'm in the middle of Book of Trial 5, I'm somewhere in the 60-80 difficultly range, but I bet I could shoot up if I invested some resources, but I'm not sure who to invest in to be in my main team.

I've sorta forgotten what I've gotten from what pull and I don't know how to determine if its a 1 or 2 or whatever so I'm just gonna list all my 5 and 6 star relics by name.

Curilla - Gluttony Sword (Ultra):siren:An excellent perennial tool. Great, stackable buff, good Ability set, Radiant Shield 100% will fix a lot of problems. A+ USB!
Seifer - Almasy Flametongue (Ultra) Seifer is just a Chain haver in this day and age. This is not a great Ultra, but can function for Dark usage when you need a dark team. Find better dark, but a good stopgap in the meantime.
Noel - Blazing Spirit (Ultra) Not great, but versatile on a versatile character. Useable if you need Noel as a support.
Beatrix - Apocalypse (Ultra) :siren: :catstare: This is one of the best Holy SBs, bar none. S-tier. Dive Beatrix immediately and hone up GB/DC or rear end saber.
Raijin - Rajin's Staff (Burst) meh
Luneth - Dragon Lance (Overstrike) Good most notably because it's a +Wind 6* spear. The OSB itself is fine. Get Luneth an EnWind source and go nuts.
Sabin - Avenger (Ultra) :siren: Exceptional Fire DPS. Top tier. Dive Sabin immediately.
Sabin - Godhand (Burst) It's fine, but you don't need it. Just use his USB. Since you're a newbie, you can leverage this until you hone up Fires Within to R3 at which point you won't need this anymore. A good stopgap in the meantime. BTW hone up Fires Within ASAP.
Aerith - Umbrella (Ultra) Her first ultra isn't great. It's an instant healer USB though, so it's still one of your best healing sources.
Fujin = Fujin's Moon Ring (Overstrike) OSBs are only okay at best. Fujin is a great wind-mage though so this will have use.
Fujin - Fujin's Jacket (Super) Your EnWind for Fujin. Excellent in context.
Tyro - Divine Veil Grimoire (Ultra) :siren: Fantastic.
Tyro - Sentinel's Grimoire (Unique) Obsolete by the above.
Palom - Triton's Dagger (Super) poo poo
Zidane - Sargatanas (Burst) Okay for wind DPS, but get better.
Zidane - Ninja Gear (LMR) Really great LMR. Start looking for more Zidane stuff. His banner is coming in a couple weeks.
Sephiroth - One-Winged Angel (Unique) garbage
Kain - Gungnir (Unique) garbage
Fang - Rhomphaia (Burst) corner case use at best
Yda - Kaiser Knuckles (Burst) not as good as you want it to be
Kiros - Katal (Burst) kiros sucks but this is actually good and the second buff on your list. Useful, but you'll want better
Vanille - Mistileinn (Burst) Excellent burst. You'll be using both Aeris USB and this for a long time.

jesus dude you got so much poo poo, and lots of excellent poo poo. let's keep going

Emperor - Meister Rod (Burst) Earth mage with bargain command. Good. You'll use it later.
Emperor - Imperial Shell (LMR)not bad, useful enough
Ysayle - Halonic Exorcist's Rod (LMR) not bad, useless by itself
Y'shdola - Thyrus (Unique) good but useless for you
Braska - High Summoner's Longstaff (Burst) meh
Amarant - Rising Sun (Super) no
Larsa - Carmagnole (Ultra) :siren: Amazing. You have his BSB too which is great. Larsa is now your best healer, congrats. Use him 90% of the time. Grats!
Larsa - Princely Raiment (Burst)

Tifa - Tifa's Gloves (Ultra) :siren: S-tier. Amazing. Everyone was chasing it this banner and you got it. Use her in the future.
Cloud - Cloud's Gloves (Ultra) :siren: S-tier again, well done. Top tier Wind
Agrias - Kaiser Shield (Unique) not bad actually. The SB is OK and the armor is good. Don't use her though.
Zeid - Scutum (Super) *fart*
Meia - Cat-ear Cap (Super) nope
Aphmau - Aristocrat's Crown (Burst) Good enough, but you have a better healer. Remember this when you need it though
Gabranth - Gabranth's Helm (Super)*shart*
Xezat - Xezat's Helm (Burst) no
Rufus - Rufus's Jacket (LMR) useless alone
Rinoa - Rinoa's Guise (Super) good for reasons you won't need to worry about for a long time
Snow - AMP Coat (Burst) Last stand is good and this is your only source. Remember this exists
Yuna - Summoner's Garb (Burst) meh
Kelger - Kelger's Cloak (LMR) useless alone
Elarra - Elarra's Guise (Burst) oh you have a healer BSB with last stand. Ignore Snow and remember this exists.
Ricard - Ricard's Cuirass (Super) no
Arc - White Mage Robe (Super) Guess what? This actually kicks rear end. Larsa USB will probably be better most of the time, but an instant medica with pBlink is fantastic. Remember this.
Aranea - Aranea's Gauntlet (LMR) useless alone

Maybe a team of like Tyro, Sabin, Emperor, Larsa,Fujin? I dunno.

You did a good job intuiting your party -- Sabin is going to be your top DPS from now until endgame. Tyro is always amazing. Larsa is definitely going to be your healer. For the other two spots, I'd recommend:

Sabin
Larsa
Tyro
Curilla
Raijin or Kiros

"Why Raijin or Kiros?" the vets are surely asking: because by leveraging BSBs, you won't have to worry about hones at all really until you need to make 5* abilities. Leverage those CMDs. Give your DPS Lifesiphons and maybe a token ability or two, and work on getting your BSBs up and running immediately.

You may also want to get something like Ramza's Shout, or, if available, Minfilia/Gladio SSB instead of shout (since you have Haste coming from Tyro). If you went this route you'd have an A-team with native Last Stand which is very powerful.

In the meantime, leverage Sabin's BSB and make break/downs for Tyro. Give Curilla some Knight abilities. Work towards making the 5* skill associated with your top DPS (rear end saber for Beatrix, the new Wind spellblade for Cloud, Gaia Rush for Tifa).

You have an exceptionally loaded out account and can easily do endgame content with it. Congrats!

ceaselessfuture fucked around with this message at 11:17 on Jul 4, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Fister Roboto posted:

Good news! Keystones are going away in two weeks!

wait what

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Going away with the maintenance on the 17th then, I assume?

Time to farm Marilith some more!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
This is great news! Now I just have to dump all of my keystones :negative:

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
This is directed to noone in particular, but if you find yourself struggling with either 3 or 4* magicites, or struggling to sub-30, don't forget that your magicite deck is directly responsible for your performance. I was unable to sub-30 lots of 4*s until I got my decks in order, upon which I started blowing them out of the water.

Just last night I realized my Wind team wasn't doing as well as I knew they could. I was using 2x Isgebinds for the crit (I still haven't farmed Silver Dragons) and on a whim I swapped one for a level 99 Tiamat. Tiamat doesn't help PHY teams too much, but the Level 15 Wind Damage passive was enough, by itself, to make my team 4 seconds faster.

Magicite passives are the real deal friends!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Hogama posted:

sort your Vault,

:aaaaa:

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
An interesting post from a JP vet on GameFAQs about the upcoming FFT banners:

SolitaireD posted:


Welcome aboard on this new banner format train that current JP is still riding on.

If you are following with JP ongoings, you will know that foresight is not as useful because…….there is nothing much to pull for.


Event banners are screwed towards Torment 2.0, relic content is cruelly design to entice the desperate to pull both banners.
Characters made an about turn just to be useful in Torment, some are experimental failures like Montblanc in this event.
Even when Torment 2.0 and a new 5* Magicite arrive on the same day, event banners will still 100% be devoted to Torment.

Take this event for example: New power creeped and Torment specific relics in B1, important old relics in B2, and Orlandeau's USB is absent.
JP don't have foresight and we can see DeNA swirling TGCid USB from a distance with a mocking grin.
Devs can argue all they want about designing Torment 2.0 to be a long term goal, but this is just artificial difficulty.


Next 2 fests are relatively terrible compared to what we have so far.
Upcoming fest is technically not bad, but it does not look good from an overall view or in retrospect. Banners feel like they are forced upon players, and the duds are mean.
Fest contents are bad too. Enjoy your Weapons while you can because nothing is going to beat them yet.


Developers stubbornly fill Banner 2s with only old relics, even when the realm is dire for new ones (FF2/3/etc), even when it is 12-relic format.

Banner 2's stigma of being inferior will worsen exponentially.
Some may not be bad, but B1 still contain those new power creep toys. Torment frustration traps are not helping too.


This is the period where JP lost the most players, there is an in-depth Japanese article that has the sales/data statistics to support this (may translate it when I have the time, it's interesting).
And they continue to lose veterans as more Torments & Magicites are added.

Artificial difficulty is one thing, these two being the only challenging content is another, but banners are the final nail to the coffin as they are not as fun to pull on.
Top heavy banners are always a norm. But the money grubbing intent is made even more glaringly obvious in event/fest banners to come.


And there is still the 14 vs 12 relic format you guys can look forward to.


Here's hoping it's a bit exaggerated.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

DaddyBigBucks posted:

Current Ultra SB:
Zell - Burning Duel - Fantastic Fire DPS. I think he's dive-worthy with this by itself
Josef - Heroic Soul Really good buff. A good core to any PHY team
Relm - Divine Portrait Was the best healer USB in the game, now only "not quite the best healer USB in the game, but still pretty much the best."
Aerith - Hidden Bloom Fine, but not great. You have Relm.
Shantotto - A Thousand Suns Great Magic DPS, but you have the makings of a great PHY team. Keep this in mind
Wakka - Aurochs Spirit barf

Current Overstrike SB:
TG Cid - Thunder God One of the original USB0s. Fantastic to this date
Maria - Kerplode XXXII Really good for a great mage, but not good on its own
Onion Knight - Sword and Spell terrible
Kain - Kain's Lance Good, but only in conjunction with other tech.

I got about 20 Burst SB's - I can list them if it helps but most notable include:
Couldn't hurt. Some bursts are still great. A good rule of thumb for now is that any healer burst is fine if not great and anything that "Attaches [X Element]" is perfectly fine

Yshotla - Asylum Great and still the only real Medica in the realm
PCecil - Paladin Force eh
Beatrix - Knight Protector fine
Luneth - Eternal Wind fine
Krile - Tomorrow's Promise fine
Meliadoul - Crush Helm Pretty good when you need to break Attack

SSB
Ramza - Shout staple, but you have Josef
Arc - Renewing Rains / Word of Kindness Good
Luneth - Swordshower meh
Onion Knight - Onion Slice bad
Krile - Sheepsong Your only MAG buff here, so great
Ovelia - Divine Ward meh
Tyro - Sentinel Shield (it took until now to get this) Good if you have nothing else for him
Minfilia - Blessing of Light Really good, but you have Josef
Celes - Indomitable Blade Good

I realize some of this stuff seems incredibly dated but I can definitely go nuts on a few banners. Some realm synergy's are really poor, FF4 and FF12 I think is where I lack the most.

With your 400 mythril, I'd heavily recommend the upcoming Bartz banner 1. It'll debut his ASB, USB2, and Glint and turn him into an even bigger quad-element powerhouse. It'll be coming in two weeks or so.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Armitage posted:

Oooooof



I got the 6* I didn’t actually want at this time, with my current FFT/Holy situation. Yikes.

I got the Dud. *Homer smiles slowly*

Get Alma's BSB and you'll see how drat good she is. No joke!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Week and a half to Bartz~~~~

I did well on the fest, so naturally I'm gonna go lenna usbx4/44.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
I did it, I finally did it, I used every last keystone just now

I'm finally free

220 Fire crystals :getin:

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
That's a real cool USB2, Penelo.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Grizzled Patriarch posted:

Are there any other crazy good banners coming up between now and the next fest aside from V?

FFV in four days!!!!!!!

e whoops I'm dumb. The next 8 is phenomenal though and better than most of it not all of the fest banners

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

PneumonicBook posted:

I got Ignis' USB off the crystal tower dollar pull... this seems pretty incredible for fire teams.

Jesus, what luck. Yeah, Ignis is fantastic and is basically "Marche-but-better" tier which means it's in the top class of all USBs really. I believe it works for both Magic and Physical too.

e: yep, row based. grats on your Fire multitool, dive immediately

ceaselessfuture fucked around with this message at 06:31 on Jul 24, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Those are two really drat good banners. Delita is saved!

Sad about Olan though. A white mage support? Ehhhh

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Zernach posted:

So I just started and am now sitting on 25 mythril, what banner should I click? I tried to read the last few pages but it was just gibberish to me :confused:.

The Bartz FFV banner currently up, with his ASB, is fantastic and you should pull on it basically as many times as possible before it leaves.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Added magicite deck information to the links in the OP, including this great one for 5* Lightning prep.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Adel posted:

Did an ill advised 3rd pull for Butz.

2/11: Butz LMR, Lenna BSB

Three pulls and all of Lenna’s on banner relics, thanks game you’re hilarious :negative:

Might be small consolation, but in all the reports I've seen the recurring problem in d$$$ has mostly been that their Lenna is bad.

Yours is good! Well, still bad, but good for the one specific fight!!!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

ImPureAwesome posted:

Yeah I've already got a few instant cast ones, I got Ovelia's from the fft banner and Aerith's and Larsa's from the summer event. I guess I should look into making all the 5 star spellblade stuff?

One of the reasons I said to go ham here was that Bartz is a perennial favourite and always has good new and recurring tech. You rolled into exactly what I have for him and I dove him immediately to clear endgame content with him, so he's already doing great.

Eventually, we're both going to trip over one of his USBs and then his status will be hugely improved.

As to Lenna USB, depending on where you are in content, she could easily be your best healer. In all non-magicite/non-Torment content, waiting 2 seconds for her USB is perfectly fine and the abilities themselves are top tier. Also, having it for the inevitable gregamesh battle will be very useful.

Don't worry about honing up all the 5* spellblades yet since you probably can't afford it, but try to have a full set of Bartzblades honed for 3* magicite content and beyond, probably even before.

You did good kid!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

poe meater posted:

Hi friends I cleared my first 180+ content by beating jecht with everyone somehow alive.

I had to resort to using a 2 support, 2 healer team with tidus as dps. I skipped Seymour after he dispelled me. Thanks for listening.

Welcome to the party :getin:

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
:eyepop: :popeye: 380 Myth from now to fest, including gift dungeons. Fest requires 410 to pull on everything. Plan ahead!

Fest pulls include:

Every realm getting a RoP for 85 myth

A LMR lucky from an LMR only pool
An OSB lucky from an OSB only pool
A USB lucky from a USB only pool

5 banners, two of which are good

ceaselessfuture fucked around with this message at 13:30 on Aug 4, 2018

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
I was thinking 2 and 3 actually. Lightning magicite is up first, so it'll be the best chance for Earth magic before it.

2 because Celes.

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
Voltech, assemble!

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
I feel like I should say at this point that if you're for whatever reason NOT doing Jump Starts, you will be pretty significantly behind and unable to catch up fully. Jump Starts are pretty drat easy and accessible in general (besides their high stamina cost) and are integral pieces in the puzzle of jumping up the difficulty ladder.

Get them done, they take like 30 IRL seconds and you only need one or two good DPS characters.

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ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."
If you're new, you're new :(

:rip:

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