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Andrast posted:don’t attach your real name to a twitter profile For creative professionals, Twitter is a really hosed up situation that’s kind of inescapable. I know journalism better than I know games (but I know games a little) and Twitter is a place where you hang out with friends/industry buddies, meet people in your field, promote your work, interact with fans and critics and sometimes get harassed by a hate mob. It seems obvious then that you shouldn’t use Twitter but for a lot of people, the cocktail party atmosphere is a critical part of professional success because of the opportunities it opens up. Going back to about 2010, 100% of the income I have earned can be linked back to contacts I made on Twitter with only a few projects in the past year being through other networking avenues (that are second order effects of contacts I made on Twitter). As Twitter has become more and more toxic, people are desperately searching for alternative ways of staying in touch with people, without losing access to opportunities. Twitter is a perfect venue for creative professionals because these industries are already constantly asking you to blur the lines between work and personal life and Twitter is amazing at that. It’s unhealthy to link your name to your Twitter but it’s understandable.
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# ¿ Jul 6, 2018 23:43 |
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# ¿ May 14, 2024 04:38 |
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chumbler posted:Were the 2d asscreed games set in China and India any good? I like that the series takes interesting historical settings but can't be bothered with all the bloat on them, and maybe the non-main line ones are better about that? They are competent but not amazing. Mark of the Ninja did 2d stealth better. The China one has a lovely painterly graphics style. I’ve neber bothered to finish any of them.
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# ¿ Jul 7, 2018 02:30 |
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Really Pants posted:they also made Smite which was a DOTA clone Didn’t Paladins launch slightly before Overwatch? Or is the idea that the company saw Overwatch in development and rushed out a clone?
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# ¿ Jul 7, 2018 13:29 |
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The mobile app is worse. I’m logged in but sometimes going to tap on the PSplus icon brings me to a webpage that’s trying to sell me the service (I have the service, jerks) and generally the whole thing is very confusing and can’t decide if it’s an app or a lovely web browser.
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# ¿ Jul 8, 2018 15:20 |
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The key to mental peace with the Dark Souls/Hollow Knight death mechanics is to understand that the Geo/Souls you are carrying are not yours. You're just borrowing them for awhile. Mak0rz posted:I literally unlocked that door like five minutes after losing a thousand Geo, not even realizing what was in there. Oh well. Soon 1,000 Geo will mean nothing to you.
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# ¿ Jul 10, 2018 18:01 |
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Ometeotl posted:Yeah it sucks, and it actively punishes you for exploring. Where do you think you got that Geo in the first place? Everything about Hollow Knight rewards you for exploring and the mild "you have to retrieve your Geo" if you die penalty adds tension and fear to exploring because loss hurts out of proportion with how big the loss actually is. But you picked up all that Geo while you were exploring. The net effect if you die a lot in an area is that—so long as you are careful enough to get your ghost before you die again—you get more and more Geo as you retread the same paths and kill the same creatures on the way. Losing Geo and having to persist without a map in new zones are the two ways that the game keeps things stressful and keeps the feeling of the unknown, which in turn offers the payoff of relief when you make it to Cornifer or back to Dirtmouth.
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# ¿ Jul 10, 2018 18:08 |
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Overwatch Porn posted:you also break your soul thing which imo is much more of an incentive to get your corpse back than geo Oh, yes. Quite true. More than once I’ve gotten frustrated with a path I was exploring and rather than go up to buy my regrets away, I’ve said “gently caress it” and walked Into spikes near my bench a bunch of times to move my shade closer.
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# ¿ Jul 10, 2018 18:51 |
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glam rock hamhock posted:I really don't think it's too much to ask for someone that is presumably being paid to play video games to actually finish the game. How much do you think reviewers get paid to write a game review? Because whatever it is, I promise you, it’s not enough to make playing a 200 hour JRPG epic to completion a reasonable hourly wage. Which is to say, there gotta be some limits and if a genius game auteur decides to hide the best parts of the game behind secret endings or third playthroughs, maybe the auteur is gonna have to be OK with a score that does not reflect the entirety of their work.
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# ¿ Jul 10, 2018 22:00 |
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There is also the problem that many times, game review copies don’t drop until just a few days before launch and generally people want to read the review at launch. So game reviewers are playing games in conditions matched only by the most obsessive fans. Marathon sessions of racing through the experience without access to the walkthroughs and guides the rest of us will have access to. It’s a big part of why I am suspicious of reviews that complain about a game being repetitive. I will play the game spread out over weeks or months, interspersed with other activities and maybe other games. Repetition probably won’t be nearly as bothersome to me.
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# ¿ Jul 10, 2018 22:06 |
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Gamers have almost no willingness to pay for our games journalism, so the most successful gaming sites are almost entirely advertiser supported. This tends to pressure writers towards lower effort per page view content and tends to result in shockingly low payment rates for freelancers. This is made only worse by the fact that “playing games and writing about them” is a dream job so whenever a writer burns out, there’s a pile of new people looking for their big break. Add on to that, there is a very vocal group of gamers who target and harass the authors of critiques they don’t like, while the mainstream press continues to treat games as weird novelties and you have a pretty hostile environment for professional game reviewers and critics. It drives a lot of promising people out of the field, as they looked at how they were struggling to be taken seriously as critics on one hand and then risking having their lives turned upside down on the other. Many great games writers that I follow have simply moved on.
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# ¿ Jul 10, 2018 23:22 |
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bloodychill posted:Can there be a twitter except it's just for writers and comedians? I want that version of twitter. I have some bad news for you about writers and comedians…
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# ¿ Jul 12, 2018 21:15 |
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WarpDogs posted:I think both suffered from the same thing Yooka Laylee did, eg. they doubled down on old game design as opposed to delivering something that felt like what we remembered old game design to be This is accurate. Dump stats are a thing that needs to go away from RPGs.
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# ¿ Jul 13, 2018 02:07 |
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The most disorienting for me is when a voice I have been using on a main character shows up in other games because I have spent SO MUCH of my time with that voice. You can imagine my surprise when the Dragon Age Inquisitor started narrating in Divinity Original Sin or when the Boss voice I used in Saints Rows 3-4 turned out to be Jaina. e: Holy poo poo, Laura Bailey has been in everything.
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# ¿ Jul 13, 2018 16:57 |
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JUST PRESS A
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# ¿ Jul 15, 2018 07:34 |
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I said come in! posted:It is going to be 91 degrees today. I'm gonna just stay on the couch by a open window with a fan blowing on my face and play video games. It's too hot to do anything else. Since the Switch in handheld mode doesn’t seem to need to run the fan, I have discovered another benefit of that console over my glorified space heaters that run games too.
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# ¿ Jul 15, 2018 18:40 |
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BexGu posted:I had a great time with the build up and then finally meeting Dr. Polito in System Shock 2. Yes. Though this substantially lowered my enjoyment of Bioshock's identical twist.
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# ¿ Jul 16, 2018 17:38 |
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Accordion Man posted:Her Story A friend of mine brought Her Story to a gettogether where we threw it up on a projector and yelled search terms at each other. We accidentally broke the narrative when the person at the keyboard hit enter with a blank search box, which brings up a bunch of the early clips which drop clues critical to the plot. After that, the mystery unravelled very, very quickly for us. Still a great game.
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# ¿ Jul 16, 2018 18:21 |
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Accordion Man posted:I feel LA Noire would have been better if it came out nowadays (2K's insistence on online multiplayer aside) because I get the feeling that it wouldn't be forced to have shooting segments and would be allowed to just be a straight adventure game. I got super loving mad at LA Noire when it was clear to me that none of the suspects was the criminal, but there was no option to tell anyone that and the game forced me to put one of them away anyway and then later the twist was you convicted an innocent person!.
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# ¿ Jul 16, 2018 18:30 |
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Dr Cheeto posted:Rainbow Six Seige started autobanning anyone who types a slur in chat and the results are pretty magical A good nickname for Raccoons is "wash mouse".
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# ¿ Jul 16, 2018 18:39 |
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Mak0rz posted:In Swedish they're called "wash bears" Oh! That's a superior moniker to my translation of the French "raton laveur".
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# ¿ Jul 16, 2018 19:05 |
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Jay Rust posted:Unrelated to anything, I was struck with a thought this morning: it’s real strange that Super Mario RPG has “RPG” in the title. Really? Mario Kart Mario Tennis Mario Golf Mario Paint Mario Party Mario Hoops Mario Run Mario RPG
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# ¿ Jul 19, 2018 01:27 |
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The Colonel posted:me: as a lesbian, i travel the world in search of the one fellow lesbian who can beat me at cyber sled are you a scott pilgrim spinoff
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# ¿ Jul 19, 2018 01:29 |
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I’m not up on the Postal 2 Lore, but it’s one hell of a funny coincidence that of all the dates in the world between 2003 and 2018 that they could have possibly put on Games Journalism’s grave, they landed on the date that GG launched. Truly, we live in wonderous times.
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# ¿ Jul 19, 2018 14:07 |
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I wouldn’t have caught it as a reference either because I am bad at remembering things, but here is what happened on August 28:quote:‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. (Leigh Alexander, Gamasutra, Aug 28, 10:00am) It was a heck of a day. doingitwrong fucked around with this message at 14:26 on Jul 19, 2018 |
# ¿ Jul 19, 2018 14:23 |
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Before we plebes hosed it up, virtue signalling was a technical term from signalling theory which is a collection of ideas in biology (and later economics) about how organisms (or economic actors) credibly convey information to one another. I'm not 100% sure how it got associated with slacktivism/alt-right pejoratives, but I suspect it passed through gross evo-psych pseudoscience to get there. (Originally it had to do with stuff like visibly wearing symbols of your religion or making big donations and holding a ceremony with a giant cheque or whatever.)
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# ¿ Jul 19, 2018 16:10 |
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You can call someone a hypocrite without saying they're virtual signalling, just like you can call someone a sycophant, brown-noser, lickspittle, flatterer, flunky, lackey, trained seal, doormat, or yes-man without calling them a cuck.
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# ¿ Jul 19, 2018 16:16 |
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I am in love with Captain Toad and Octopath Traveller's tiny-diorama world styles and I want you all to tell me about more current or upcoming games that feel like playing with lovingly-made miniatures.
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# ¿ Jul 19, 2018 16:21 |
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Real hurthling! posted:Theres some vr game about a mouse that does the same thing. I ferget the japanese word for tiny diorama but if somebody knows it you could probably find a list of games that adhere to that style The Verge says the word is hakoniwa, which brought me to Hakoniwa Explorer Plus on Steam which, uh… quote:Get ready for a voxel art action game featuring an unprecedented level of freedom! A whole range of cute girl monsters are waiting to punch, kick, wrap you up, suck your blood, and eat you right up. I think I need to find other words. I am sure I saw a preview awhile ago of a game that was some kind of adventure or RPG and you were zoomed out and the world had sections or tiles that could flip over like you were manipulating a puzzle box dungeon. I have such a clear picture in my head of this but no idea how to find it again.
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# ¿ Jul 19, 2018 16:44 |
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Jay Rust posted:I’m paralyzed. I want to play Pillars of Eternity 2, but I really feel like I need to finish Pillars 1. I was maybe halfway through the latter when I took a long break and even uninstalled it when I did a huge spring cleaning of my computer a few months ago. They’re still doing balance patches and they’ve got 3 DLC and some other FreeLC in the works. So I’m holding off for awhile, looks orwards to when the game is Emory complete.
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# ¿ Jul 21, 2018 13:50 |
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LawfulWaffle posted:This Voight-Kampff question needs a few more passes, but the answer is no, it's not unethical. “The Koopa Troopa is on its back, Mario, but you’re not helping. Why aren’t you helping?”
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# ¿ Jul 23, 2018 15:30 |
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Quest For Glory II posted:The Escapist claiming theyre going to 'leave politics at the door' is such a total lie based on their super-gamergate past lol I haven’t thought about or visited The Escapist in a long time, so out of curiosity I took a look. Their front page features a goodbye column from September 2017? It looks like the whole site is just Yahtzee content? Weird.
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# ¿ Jul 27, 2018 13:38 |
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Looper posted:ahh gotcha, wasn't sure if you meant the boss of Cainhurst or something It is my considered opinion that the Beast Cutter weapon is worth the DLC price alone.
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# ¿ Jul 29, 2018 19:44 |
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Accordion Man posted:My personal top 3 is Kentucky Route Zero, Planescape, and Longest Journey. I loved Planescape at the time (and have always loved the setting) but the game didn't age well for me. I think about the way Stanley Parable, Metroid Prime, and Bungie's Marathon series wove story into gameplay and level design all the time.
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# ¿ Jul 29, 2018 20:15 |
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What is going on in England? Everyone OK over there?
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# ¿ Jul 30, 2018 15:21 |
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# ¿ Jul 30, 2018 23:27 |
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I can't vouch for it but Lichdom: Battlemage might be what you want.
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# ¿ Jul 31, 2018 01:48 |
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# ¿ May 14, 2024 04:38 |
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The new thread title should be: Augustus Bloop
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# ¿ Aug 1, 2018 00:50 |