Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
dogstile
May 1, 2012

fucking clocks
how do they work?

Jimbot posted:

Edit: Is there a point to shopping counters? I thought I'd build one in a town for funsies and just sell rum but it seems like not a single person bought the stuff. Is there a town in particular that'd buy my swill? Not a huge, immediate concern but I thought it'd be a fun little thing to have.

If i recall, there's a mod that fixes them, they don't work otherwise.

Jimbot posted:

Good grief. I think I rather deal with beak things than the security spiders. At least beak things give you an opportunity to attack, these spiders attack like two thousand times in a row and hit just as hard. I think I need to start training people in crossbows and hope they kill the spiders before they get close.

On this front, you can build mounted crossbows in front of security doors and send in some poor gently caress you don't care about to kite the spiders.

Adbot
ADBOT LOVES YOU

Jimbot
Jul 22, 2008

Is there a way to prevent characters from, essentially, getting stuck taking out and putting in items on storage containers? Like hauling in stuff from farming. They'll just get stuck at the container with the items appearing in their inventory then in the container in a blink. Do I just need to set auto-haul to one storage container and they'll move on to the next one when the current one is full or is that wishful thinking? I've spent most time with my wanderers so I set auto-haul to all the containers, leaving nothing to chance.

Your Uncle Dracula
Apr 16, 2023
That just happens sometimes. You need to mess with their job priorities or reassign them when they get twitchy, or just drag them away with clicks.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
There's an Auto Haul setting somewhere in your squad settings. Turn that off and it should stop them from doing that unless it's their job.

zedprime
Jun 9, 2007

yospos
All this talk made me want to start playing again despite having no time for new or old games at all. Current status: Skeleton and Ruka buddy comedy about stealing weapons to sell to join the Shinobi.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
what if Kenshi, but in dynasty era China, and really really pretty :thunk:

https://www.youtube.com/watch?v=qoqZw2xZdtE

https://store.steampowered.com/app/2724650/The_Bustling_World/

Flesh Forge fucked around with this message at 09:26 on Feb 5, 2024

Ragnar Gunvald
May 13, 2015

Cool and good.
Well, I'm gonna wishlist that and keep an eye out.

I take it there is zero idea of when Kenshi 2 is due? From what I gather they've been working on it for years at this point, right?..

Should I pop down to Brighton and ask them.

Jimbot
Jul 22, 2008

It'll probably be a while, yeah. Only thing we know for certain that they're using Unreal Engine 5. So that means that game's swamp area is going to cause your GPU to explode and your CPU to melt through your case because it became as hot as the surface of the sun.

Is there a way to fix my characters not performing their jobs? Does having too many of them mess things up? Two characters I have in my secondary base (a small one in the swamp, goodness I hate this zone) won't commit to anything despite having room in their inventory, room in the storage containers and unhindered access to the things in question. I did the Shift+Ctrl+F11, Shift+12, saved and reloaded, restarted game, removed all jobs then redid them. What's going on? Those two need to turn all that hemp and rice into stuff - I'm running out of storage space!

Edit: This freaking game. I just culled a lot of their jobs and it ended up fixing the issue. I'm going to tear my hair out.

Jimbot fucked around with this message at 16:52 on Feb 5, 2024

KirbyKhan
Mar 20, 2009



Soiled Meat

The Iron Rose posted:

I downloaded this list, tossed out the 20 or so mods I didn’t want, it works great. I have no idea what the gently caress is happening in kenshi again which is delightful.

Installing the various fix mods from the nexus was extremely easy and takes literally 2 minutes. Rock solid, no crashes.

I’m only about a week in with my shek lady and her dog. Hung around with this kid I rescued for awhile before a skimmer took his leg off. Gave him a lovely prosthetic and a bed at the nearby hive and dismissed him, because no way was I going to carry him across half of the map.

Was really struggling for money as I wandered through the great desert down to the border zone until I found a Tech Hunters way station. There was a guy in the building who will pay you like 1500 cats for a day to guard the settlement while the normal guards take a break, but you get your own goon squad to keep you company for the 24 hours. The pay was a bit poo poo, but letting my buddies gently caress up the enemies while selling their poo poo to the bartender got me a cool 20k cats in no time at all. Just picked up a wandering Hive Prince with almost no skills, and then it’s off to the border areas. No crashes, no bugs, but plenty of good old fashioned kenshi jank.

Same. This Ahrnaa pack is neato. But there was too much happening, everywhere, all at once. I needed to trim and adjust. I ripped out Kaizo like how OP did, grabbed Reactive World and the patches. Also there was a patch today? A bunch of dev stuff and mod level stuff, they're back porting dev tools they built for Kenshi 2 into the Kenchi 1 stable branch which is neato as well.

KirbyKhan
Mar 20, 2009



Soiled Meat
Im done messing with Universal Wasteland Expansion. Gonna redo the mod list.

Just reactive world and the bandit enhancements. I wanna dk some Bast plays and fiddle with the cannibals afterwards.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
I dunno why all these modpacks include like 5 mods for progressively more obnoxiously statted beak things and also distribute them in almost every biome.

Ragnar Gunvald
May 13, 2015

Cool and good.
What's the issue with UWE?...

dogstile
May 1, 2012

fucking clocks
how do they work?

Zore posted:

I dunno why all these modpacks include like 5 mods for progressively more obnoxiously statted beak things and also distribute them in almost every biome.

Happens with every game, some people really just enjoy watching their guys get dickpunched before reloading.

Gniwu
Dec 18, 2002

Ragnar Gunvald posted:

What's the issue with UWE?...

Yeah, I'm curious about that as well, because I've lately been toying with the idea of starting my first skeleton-only run, and my only 'mega mod' experience is with Reactive World. I'd like to know how the other big names like UWE or Genesis hold up against that kind of world state malleability.

Jimbot
Jul 22, 2008

Is there a mod that makes the Swamp not a nightmare disaster zone? I think my computer can compute the math behind our ever-expanding universe quicker than it takes to load into that place.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Jimbot posted:

Is there a mod that makes the Swamp not a nightmare disaster zone? I think my computer can compute the math behind our ever-expanding universe quicker than it takes to load into that place.

There are performance mods to reduce the impact of poorly optimized atmospheric particle effects (or disable them entirely) and cosmetic ground clutter. YMMV and possible conflicts depending on what other mods you're running, but this should at least give you a place to start if you want to try the dozens of options on the workshop.

Jimbot
Jul 22, 2008

Excellent, thanks! I'm not running anything too bananas, mod-wise. Just some QoL stuff, a few that make the stat grind just a little less severe and all that. I don't think those performance mods would conflict with anything I use.

Edit: does that clutter mod still have that tree in front of the weapon shop in Shark? I read some of the comments about that.

Jimbot fucked around with this message at 00:35 on Feb 8, 2024

KirbyKhan
Mar 20, 2009



Soiled Meat

Ragnar Gunvald posted:

What's the issue with UWE?...

It is a fine mod. But fills in every missing option for the mechanics that I do engage in... but it also fills in every option for mechanics that I don't actually want to engage with.

On the topic of performance mods, it's p cool how the game goes from Crunchy and Dusty out of the box. Then you punch in those spooky computer toucher-y SCARaw performance mods that transform the game into a (faster processing) painterly kinda cell shaded effect. I'm going full bananas then wiping the slate, then full bananas again. Been a wild testing and reading time for me. Over the last week I probably put in 20 hours on the workshop and only 5 hours into the game and I kinda like that.

KirbyKhan
Mar 20, 2009



Soiled Meat
It was specifically food and factions. I was fiddling with 4 different meatwrap sprites at various costs and I was like "nah, I do not want this". I talked to Highlander faction to figure out what their deal was and it bugged out and they beat me up and enslaved me and I was like "I don't have the patience for this"

Ragnar Gunvald
May 13, 2015

Cool and good.
I've only just got the game and I've ran straight into modded gameplay as that's just how I like to play, but I've noticed some weirdness myself and I don't know if it's down to the base game or not. But I regularly encounter large groups of guards and NPCs standing outside of towns trying to pick up/drop bodies and it seems like sometimes there are double spawns of groups in towns etc too.

It's an odd, janky game, but I get the appeal. I've enjoyed my time in it so far. I'm at like 40 hours and I've done gently caress all tbh.

Jimbot
Jul 22, 2008

The HN hates me now for turning in Bugmaster to the Shek. I don't care, everyone treats my characters like they're walking gods there and it seems like Stone Golem is the least garbage person in that entire nation, so I accept her rule for now. So, why did this dude have some ridiculously high stats? Guy hit like a goddamn train. As if it wasn't a pain in the rear end getting to him in the first place. I guess it's from all the human teeth in his chest there. My goal now is to piss off all the major powers, save the Shek, then start disposing them one by one. I'm trying to find ally nations to go with since each major faction seems to have an opposing one. I met the Flotsam Ninjas, so I think I'll head back there and join up.

I noticed I could talk to Stone Golem about war. Is there any reason not to tell her about going to war with the HN if they already hate me? Does that just mean they'd attack my settlement on the regular instead of just being angry-mad at me and attack me if I run through their territory?

I also took out the Southern Queen but I kinda regret doing it since I looked up what they'd be replaced with and that seems like it'd be a whole lot worse. Though I think it bugged out because I also saw that there should be some sort of revenge raid on my settlement but nothing happened and its been like two weeks in-game time. Either way, it was all in service of the Crab Raiders, aka best faction. Gonna take down the Reavers next. It's amazing having a ninja character just go in and steal the factions leaders from their beds - it's probably one of the most satisfying things to do in the game.

Do blueprints for the Fog Mask exist? I haven't explored any place that requires them as I anything less than Specialist or Masterwork is icky to me now and those masks never seem to show up in higher grades.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Ragnar Gunvald posted:

I've only just got the game and I've ran straight into modded gameplay as that's just how I like to play, but I've noticed some weirdness myself and I don't know if it's down to the base game or not. But I regularly encounter large groups of guards and NPCs standing outside of towns trying to pick up/drop bodies and it seems like sometimes there are double spawns of groups in towns etc too.

It's an odd, janky game, but I get the appeal. I've enjoyed my time in it so far. I'm at like 40 hours and I've done gently caress all tbh.

Guards will throw bodies of troublemakers outside the town gates or put them in prison if there's a police station in town. Maybe one of your mods is interfering with that behavior?

SugarAddict
Oct 11, 2012

Jimbot posted:

Do blueprints for the Fog Mask exist? I haven't explored any place that requires them as I anything less than Specialist or Masterwork is icky to me now and those masks never seem to show up in higher grades.

Yes, fog mask blueprint exists, you can steal the blueprint in the swamp. The only place that requires the fog masks is in the ashlands, as it is very inhospitable place to fleshbags, and the gas clouds there are bad for your health.

Jimbot
Jul 22, 2008

SugarAddict posted:

Yes, fog mask blueprint exists, you can steal the blueprint in the swamp. The only place that requires the fog masks is in the ashlands, as it is very inhospitable place to fleshbags, and the gas clouds there are bad for your health.

The Swamp? Where about? I have all the other masks but for some reason the Fog Masks are protect you really well, even compared to non-mask headgear.

Anyone try out the animation mods? A couple look pretty decent with More Combat Animations looking more in spirit with the vanilla animations. The others look really flashy. Any of them break the balance (well, what balance there is) in terrible ways?

Ragnar Gunvald
May 13, 2015

Cool and good.

moot the hopple posted:

Guards will throw bodies of troublemakers outside the town gates or put them in prison if there's a police station in town. Maybe one of your mods is interfering with that behavior?

It's a popular, curated modpack, I'd think with the number of subscribers it has someone would have noticed it and mentioned it by now. Everything's loaded in order.

It's no big deal tbh. I've already got distracted and started playing Rimworld again.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Ragnar Gunvald posted:

It's a popular, curated modpack, I'd think with the number of subscribers it has someone would have noticed it and mentioned it by now. Everything's loaded in order.

It's no big deal tbh. I've already got distracted and started playing Rimworld again.

What you described I've seen happen before in a pure vanilla game. It seems to happen when the police get pulled too far away from town, their AI bugs out.

Filling in some gaps with a bit of semi-educated conjecture, the prisoner cages are theoretically in range to be considered a valid target, so they start the "grab unconscious character and put in cage" order but stop for some reason. My best guess is it happens when the city mapcell gets partially unloaded (because all playercharacters are far away) so the cause would be something along the lines of the collision meshes are unloaded which makes the AI unable to pathfind to reach the targeted cage. So they just loop between grab/drop/patrol.


So maybe the issue is that running with a big modpack gives the game more resources to render and more plates to keep spinning, so it's more likely to have to unload the mapcell to save memory earlier?

Jimbot
Jul 22, 2008

Took down the Holy Nation. It turned out pretty well since I found and allied with the Flotsam Ninjas and was allied with the Shek so their territory got divided up. Only downside is that the fogmen infest one of the border forts.

Jimbot fucked around with this message at 15:44 on Feb 12, 2024

Jimbot
Jul 22, 2008

Double posting to report that I essentially beat the game a few days ago. Every major faction's been disposed and replaced by the lesser ones. The moon of Kenshi is slightly less poo poo. So I did what any sensible person does and immediately started a new game: the slave.

Made both women, one Shek and one Greenlander. So you get the added bonus of being yelled at for being a woman and a "monster". I'm about 10ish? hours into this game and I've escaped and been hunting cannibals in the north. They're extremely good enemies to fight. I don't have that tinge of guilt fighting hungry bandits and I don't have to run more than a minute to come across another group. Those scout outposts don't offer much protection but it does enough that I can pull the groups towards them. My combat stats went up fast. You just have to be extra careful as to not get downed because they will run off with your rear end. But since my characters are ex-slaves they're very good at lockpicking, assassination, stealth and getting out of terrible situations.

So I'm going to skip the base building stuff in this run. It's interesting, if a bit janking and pretty fun at the best of times but I want to try something different. I'm looking for recommendations on a good town to base out of. I know The Hub is a good one and has enough broken buildings to turn into something. I just want something big enough that I have the space to make my own gear in. Something that'll sell the resources to make metals and cloth (or sell them outright).

Rapacity
Sep 12, 2007
Grand
I found a BUNCH of drugs in some abandoned place and was having a fine time selling them to a nearby town then one of the houses had a spider in it which instantly chopped my leg off. I replaced it with a robot leg (scout leg?) but am I reading the stats right... it apparently tanks my stealth by, like, 70% or some poo poo? Stealth and athletics are the only stats I have at any decent level so that sucks if so. Do these legs have bells on or something?

zedprime
Jun 9, 2007

yospos

Rapacity posted:

I found a BUNCH of drugs in some abandoned place and was having a fine time selling them to a nearby town then one of the houses had a spider in it which instantly chopped my leg off. I replaced it with a robot leg (scout leg?) but am I reading the stats right... it apparently tanks my stealth by, like, 70% or some poo poo? Stealth and athletics are the only stats I have at any decent level so that sucks if so. Do these legs have bells on or something?
Skeleton actuators go scree ree. Find a stealth leg for stealth bonuses or higher quality scout or peg leg to minimize penalties.

Rapacity
Sep 12, 2007
Grand
Ah that sucks but thanks!

Clark Nova
Jul 18, 2004

Low tier prosthetics are really really bad

Saul Kain
Dec 5, 2018

Lately it occurs to me,

what a long, strange trip it's been.


Jimbot posted:

Double posting to report that I essentially beat the game a few days ago. Every major faction's been disposed and replaced by the lesser ones. The moon of Kenshi is slightly less poo poo. So I did what any sensible person does and immediately started a new game: the slave.

Made both women, one Shek and one Greenlander. So you get the added bonus of being yelled at for being a woman and a "monster". I'm about 10ish? hours into this game and I've escaped and been hunting cannibals in the north. They're extremely good enemies to fight. I don't have that tinge of guilt fighting hungry bandits and I don't have to run more than a minute to come across another group. Those scout outposts don't offer much protection but it does enough that I can pull the groups towards them. My combat stats went up fast. You just have to be extra careful as to not get downed because they will run off with your rear end. But since my characters are ex-slaves they're very good at lockpicking, assassination, stealth and getting out of terrible situations.

So I'm going to skip the base building stuff in this run. It's interesting, if a bit janking and pretty fun at the best of times but I want to try something different. I'm looking for recommendations on a good town to base out of. I know The Hub is a good one and has enough broken buildings to turn into something. I just want something big enough that I have the space to make my own gear in. Something that'll sell the resources to make metals and cloth (or sell them outright).

I love Mongrel for no base runs.

litany of gulps
Jun 11, 2001

Fun Shoe
I always liked Stoat. Hunting skimmers and crafting is a pretty chill start. You get the stability of the UC, but can pretty easily cross through the center of the map to get almost anywhere.

If you want a good base without raids or any of the extra mechanics like tax collecting, you can also build in the Black Desert. There’s a spot west of the Black Desert City with no spiders or enemies of any sort. You can even access water to a limited degree.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
I'm not really a big fan of the Hub for settling other than for the fact that it has a lot of buildings you can claim. It has no proper gate guards and few town traders other than the bar, the other bar slightly north of town, and the Shinobi Thieves trader who'll only give half prices. I'm sure there's mods that address all that but it's a pretty lackluster spot for the vanilla game.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

litany of gulps posted:

I always liked Stoat. Hunting skimmers and crafting is a pretty chill start. You get the stability of the UC, but can pretty easily cross through the center of the map to get almost anywhere.

If you want a good base without raids or any of the extra mechanics like tax collecting, you can also build in the Black Desert. There’s a spot west of the Black Desert City with no spiders or enemies of any sort. You can even access water to a limited degree.

Yeah there are places where you can build farms and wells and windmills in e.g. Okran's Pride but have your base technically located in Iron Valleys. No taxes and if you get creative with wall/gate placements you can make raiders swim through acid to reach you.

silentsnack fucked around with this message at 19:16 on Feb 17, 2024

Your Uncle Dracula
Apr 16, 2023
Buy a few buildings in Black Scratch. Sell the gear of the reavers and grass pirates. Buy or steal everything from the great library.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
I wish there were spare buildings to claim in the hive villages so I can live in harmony in huts made out of piss, poo poo, and vomit among friendly neighbors who are always super stoked to see me.

My hiveless hiver squad members get redlined into slums in the middle of some beak things nests

Your Uncle Dracula
Apr 16, 2023
That doesn’t seem like an unreasonable mod. I know there’s a mod to let you build your own hive huts.

Adbot
ADBOT LOVES YOU

Rapacity
Sep 12, 2007
Grand
Can anyone suggest a place to recruit skeletons? I just finished o long run around lots of cities and I didn’t see a single one.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply