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linall posted:If you drop 10k on the Thieves you can train a bunch of skills ( Attack, Lockpicking and Assassination I think? ). Otherwise you just want to research up to cages, build one and then wait for the guards to beat someone up so you can imprison them for use as a punching bag. This is commonly done with trader's leather as well, you'll get 80-90 armoursmithing in an hour or two and a fuckton of money and can pretty much keep it going indefinitely with the supplies in any town with a trader that restocks leather. Produces like 50k a day or so. Getting enough money to hire a bunch of dudes and/or some mercenaries to guard your babby outpost makes all the difference in the world. If you don't want to do the capturing prisoners and beating on them route of improving combat skills, run out to Mongrel and beat on the fogmen near the gate. You can get combat skills up to 30 or so like that quickly (and you can buy top quality stuff in the town and even replacement limbs if you happen to get any knocked off). RE base stuff, as long as you have an iron node, stone, and some copper around, you are basically self sufficient from the get go. Defending the outpost is the harder part Another option is supposedly you can just follow around allied armies and jump in the fighting with them and if you get knocked out they'll heal you up at the end of each fight and you can get a good bit of xp and some coin/loot like that, too.
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# ¿ Aug 3, 2018 22:29 |
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# ¿ May 21, 2024 05:20 |
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This game really reminds me of Asheron's Call for some reason. From the art style to the combat to the landscape.
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# ¿ Aug 4, 2018 23:04 |
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I think my earliest settlements all got hosed by wandering solo shek warriors Also buy any bonewolves any chance you get, they kill the gently caress out of basically anything that isn't well-armored and high level.
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# ¿ Aug 5, 2018 21:59 |
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I'd actually suggest just installing like a 2.5x xp rate mod and you'll get your guys up to basic combat speed much more quickly. Early game is still a bitch, but it becomes a bit less grindy. You can defend any outpost with like 4 or 5 well geared high level fighters. That said, it's kinda fun how powerless your dudes are the first time. After the first time I wasn't in a rush to repeat it though. Also once you start getting some cash and a couple decently leveled fighters, send a guy (either a skeleton or someone with a lot of acid rain resistant clothing) out to the scraphouse in the deadlands and buy yourself some endgame weapons. The edgewalker 3s are the best in the game (aside from meitou grade weapons, but those are a pain to aquire), though all the skeleton smith weapons are really strong. Expect to spend 30-50k a piece, but they're totally worth it. Getting edgewalker weapons is probably the single biggest power jump in the game. Don't put really nice weapons on low level guys, they'll get knocked out and have their weapons taken from them, save them for your very best fighters. Also there is zero reason you shouldn't have an armor workshop going in the background in one of the cities for cash, though eventually being able to turn out specialist/masterwork grade armor will make your guys so so so much better. IMO for roaming guys err on the side of lighter armor (plate jacket, drifter boots, chain pants, etc.). For guys who are just going to hang out in base keeping it safe, put them in the heaviest armor possible since the athletic penalties wont matter. Herstory Begins Now fucked around with this message at 23:37 on Aug 6, 2018 |
# ¿ Aug 6, 2018 23:30 |
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Speaking of, check out the peeler mod
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# ¿ Aug 8, 2018 11:33 |
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Ahahahaha I've never built it so I didn't know it was meant to be a torture thing. I guess that makes sense, a ton of the posts about this game seem like they're written by teenagers and they're all about letting the people who annoy them crawl around in the dirt with no legs or tossing their enemies into beak thing nests and selling people into slavery. Then again, it's the game maker, too: getting eaten alive is like the #1 threat in the game.
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# ¿ Aug 9, 2018 23:39 |
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Kalion posted:You can install most mod's mid save and you can just import your save if needed. There are several XP mods available, https://steamcommunity.com/sharedfiles/filedetails/?id=801086218 for instance is a 5x xp gain mod. Also building a base is not recommended until you have around 10 recruits with decent (30~) combat skills so that you can actually defend your base. If you get a leather armor factory going in town, you should be able to start a settlement basically the moment you find some mercenaries to hire. Also you can find mods to make mercenaries last up to 30 days. Just make sure you get your guys to jump into any fight possible, you gain a fuckton of stats from even a small bit of fighting.
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# ¿ Aug 10, 2018 07:18 |
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Whichever, they're all insanely op, it's just a matter of how game breaking.
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# ¿ Aug 11, 2018 10:46 |
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Reminds me of https://imgur.com/a/YKvCgTe
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# ¿ Aug 12, 2018 20:40 |
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Imo you aren't really meant to get some ridiculous sprawling mega city. There's really no point as the benefits don't scale to the amount of work, nor is anything besides edgewalker/meitou weapons and maybe AI cores actually very scarce. The game really lacks an endgame at the moment, though you can tell that's a major priority of the devs rn. Once you're strong enough to kill the emperor of the united cities and deal with the generals they send to raid you, there's really nothing left but to sight see. Frankly wandering around overpowered af and just taking in the sites and butchering anything that looks at you funny is the end game. There's also quite a bit of surprisingly good lore scattered around that ultimately gives some insight into the weird af landscape and ruins and the histories of the various factions, etc. As soon as the game feels tedious I'd just load up one of the harder starts and start over. The one armed, unarmed, broke, naked guy start is fun af. There are also some really brutal starts on the workshop to spice things up. I generally don't really care for the role playing aspect of RPGs, but Kenshi starts you off so week you effectively have to roleplay either a thief or some military tagalong or a town artisan for the first couple hours. Herstory Begins Now fucked around with this message at 10:20 on Aug 14, 2018 |
# ¿ Aug 14, 2018 10:17 |
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hit ctrl shift f11, see if that fixes it. Failing that, do you have a shop in your settlement?
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# ¿ Aug 15, 2018 00:09 |
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Shops break pathing for some reason but apparently if you add a second shop on the other end of your town sometimes it will fix it?
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# ¿ Aug 15, 2018 00:40 |
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All the faction capitals generally have some lore type stuff sitting around waiting for you to snoop around.
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# ¿ Aug 16, 2018 00:03 |
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That's a known 'problem' with shark. IMO more of a feature than a bug,
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# ¿ Aug 19, 2018 23:40 |
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There are quite a few other ways you can get started. Getting enslaved is a pretty viable way and just start lots of fights and practice lockpicking and poo poo and you'll have decent stats by the time you eventually escape. Also bludgeoning already down people right as they wake up and taking all their poo poo works well. At low levels like by definition you aren't 1v1ing anything except maybe baby animals. Play as a vulture, steal what you can (imo looting ninjas is probably the fastest money available at the absolute beginning) and get 2-3 more party members ASAP. Put your best gear on your best guy in stead of spreading it around and it will make a big difference. Looting elite/special ninjas early on will give you mk 1/2/3 weapons which are really strong even on low skill characters. Herstory Begins Now fucked around with this message at 07:09 on Aug 20, 2018 |
# ¿ Aug 20, 2018 07:05 |
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dogstile posted:I think quest stuff will come as a very last sort of thing. The guy hasn't even finished the map (although what he has made is astounding, i love how different the swamp, border, wetlands, etc all feel). Getting your guys enslaved is pretty much a fully fleshed out cornerstone of the game. Kenshi doesn't really have conventional 'talk to a and fetch 10 of z' quests, but being a slave is an entire questline. I used to try to avoid it, but it's a really easy way to often get a bunch of stronger recruits. Random Kenshi tip: have your guy carry around bodies literally any time you don't have an explicit reason not to. You'll gain so much strength like this.
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# ¿ Aug 20, 2018 23:26 |
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Lookit that exciting fast paced gameplay
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# ¿ Aug 21, 2018 02:31 |
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I might install a reduced xp mod next play through because once you understand the mechanics pretty well the game is really easy to get established in. That or I might start trying to quasi speedrun the game from whatever start to killing eyegore (the hardest enemy in the game afaict). Killing Phoenix would be easier, but Eyegore adds a few more steps and a bit more challenge. IDK yet.Nuclearmonkee posted:Most of that kind of stuff is things you run in the background while you are doing something else. A dude hauling a corpse between towns is not something you just sit and watch. Stick em in another squad and check on them from time to time. poo poo that applies to Kenshi in general. It's p much best played while doing something else (like getting caught up on tv or reading forums or some poo poo). IMO that's not even a bad thing it's part of the charm. Besides, when you do suit everyone up and go on a ~serious expedition~ the game is entirely engaging. Every time I open it I play for a lot longer than I intend to. buglord posted:Twice now I've left my camp of 10 people to wander off on my own across the map. Both times I've noticed that my bases don't get raided while im gone. Are "unloaded" areas effectively paused? On one hand, my food supplies are lower when I return, so it seems like something is still going on. But the constant skin-spider raids seemingly halt when im far way enough. There's an option to not have non-focused areas even load (which likely does that), but I've noticed that areas don't seem to load in until you've switched focus to a character there.
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# ¿ Aug 21, 2018 06:14 |
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I mean reimporting is currently bugged for a lot of people on the current/experimental build so that doubly might not be a problem. IDK if it is only for some games or more widely experienced, but some people are having imports lead to all their buildings being totally empty.
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# ¿ Aug 21, 2018 10:39 |
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Feature list is apparently about 90-95% done. Next map section is also apparently close to finish and will be out soon, then it is just bugs and a couple last features. IIRC the biggest feature still to be implemented before release is to have cities/settlements/factions react more to changes in ownership and deaths of leaders.
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# ¿ Aug 21, 2018 19:00 |
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I'd just go ahead and get it, it's one of probably my top 5 best values in games ever. They'll add some features, but it's mostly finished and while there are some bugs and a bit of jank, it's not that bad. Hell any bethesda game is 10x buggier at release. Price will likely go up on release, too.
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# ¿ Aug 23, 2018 19:49 |
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There's a wiki for Kenshi, which is good mostly for the maps on it. Everything else is very minimally written about and somehow people manage to write only the most non-relevant info on there. Alchenar posted:I've been casually following this game for years, ever since the dodgy demo with horrific performance came out and even bought and returned it a sale or two ago (I shouldn't try to play games while ill, I just associate the game with feeling horrible). It's cool to see it's still going and there are people playing. I can totally believe that this game was absolute hot garbage... not even that long ago. I've been playing it for about a month and already a couple pretty substantial patches with solid improvements have dropped. It reminds me of Stalker in terms of how harsh the learning curve is and the level of jank.
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# ¿ Aug 24, 2018 21:47 |
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Yeah crossbows are really good albeit kind of a pain to level up with all the friendly fire early on.
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# ¿ Aug 25, 2018 20:40 |
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Turrets are so good it is ridiculous. Even at like 5-20 skill they're really good, once you have 60+ turret skill stuff just dies instantly. Everyone downed in a fight wakes up to 15 harpoons and crossbow bolts the second they regain consciousness. Also the friendly fire potential is just batshit, all my guys look like pincushions at the end of a fight and at least a few gets knocked by friendly fire every raid. You could also cheese with them by putting them on a wall segment, building a ramp, putting a bunch of food on them, then destroying the ramp and they'd be immune to melee attackers. Herstory Begins Now fucked around with this message at 07:21 on Aug 27, 2018 |
# ¿ Aug 27, 2018 07:19 |
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Broken Cog posted:Man, setting up a base is hard work, I've barely managed to put up a single building with a tech bench and some beds, and I've already had 2 Holy nation attacks, about 5 hungry bandits attacks, and a massive 30-something big cannibal attack. Sounds like you found one of the single most inhospitable places to put your base in period. buglord posted:also, read the tool tip and don't set it at 0.25 like I did and then spend days wondering why food goes even faster and then assuming it's all in your head because you set the value lower. lmao bunch of fuckin masochists in this thread Respect
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# ¿ Aug 28, 2018 19:31 |
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Nuclearmonkee posted:They are mostly Shek supremacists and faction that Esata usurped happily murders humans. They just aren't as virulent as Okranites or UC folks. Hard to blame a group that is surrounded by UC and the Holy Nation for wanting to kill humans.
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# ¿ Aug 29, 2018 01:05 |
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Greader posted:Tried my own hand at this game after reading the thread. Decided to try building my own outpost once I had gates and walls and holy hell, it feels like the moment you create any manmade structure it sends a signal to every single bandit in the wasteland. I had to turn down the rate of raids because it was just constant attacks to the point where I abandoned my base several times just to run back to town to heal up. I ended up gathering up money as quickly as I could to hire more people at Squin and the Hub just to have more bodies to throw at things. At least I am close to unlocking mounted crossbows so I can have some guys on turret duty taking potshots at whatever jerk is currently trying to bash my gate in. People normally say to wait until you've got a couple decent level guys to start a settlement, but you can go from day one and your guys will just get beaten to a pulp and level up pretty quickly all things considered. Crossbow turrets will make a big difference.
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# ¿ Sep 2, 2018 02:57 |
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corpses do despawn so be careful
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# ¿ Sep 3, 2018 21:06 |
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Inexplicable Humblebrag posted:yeah i've done the pixelhunting; i guess i've just been unlucky so far They're usually in locked containers so you should train up lockpicking too
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# ¿ Sep 8, 2018 21:06 |
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There's a ton of hilarious weird quirky poo poo randomly distributed around the map. It's a surprisingly self-aware game where If you're on the fence about getting the game just get it. Even if you don't love the gameplay just exploring the map once is worth the price of admission
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# ¿ Sep 23, 2018 21:30 |
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Jeremor posted:So, my second game now, I started a scorchlander wanderer and hired the guy in the beginning town that's free. Went and stole poo poo, looted battlefields, found a ruined military outpost, so now my guys aren't completely naked and have some ninja swords. I've trained my sneak up around 70-80, but I'm really not sure what to do now? I've been running around and getting beat up, but it seems like every couple of times I get my rear end whipped my guys actually start dying and I have to reload. As was said above, numbers are your friend. Recruit basically as many people as you can afford to feed. If you hang out in the desert in the north west you can make a lot of money killing groups of slave traders and ninjas and blood raiders (or even just looting them after they get killed by gate guards). Pick up the guys with high bounties and turn them in. If you're in the borderlands area, dust bandit bosses/marauders have good bounties and marauders usually have like 5-10k of gear on them too. pick up meat you find, you can cook it on campfires that you can build anywhere and Other option to make money is just steal everything not nailed down and train your assassination up and collect high bounty targets. Or if you want the relatively low effort low risk way, just set up a leather crafting shop and make traders leathers until you can craft top quality gear, plus then it is easy to gear your guys up. Mostly just have a lot of guys. Kenshi is generally a quantity over quality type of combat E: if you want to be extra safe, assassination (and stealth in general) is wildly imbalanced for how quickly it levels. Just have your highest stealth/assassination character not fighting and he can come in and knock out everyone if your guys are losing too badly. Herstory Begins Now fucked around with this message at 10:37 on Sep 26, 2018 |
# ¿ Sep 26, 2018 10:30 |
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You make traders leather for money. Chest protectors are also good money, albeit more resource intensive. The only reason to do the armourcrafting for money thing is that it can be easily done within an hour of starting a new game.
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# ¿ Sep 27, 2018 09:47 |
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I love the way you organically interact with the story by just continually bumping into it via texts that you find while burglarizing headquarters, stray dialogue, occasional NPC interactions/directives, and seemingly randomly distributed plot pieces all over the map. I'm 200+ hours in and still regularly encounter big new chunks of the story/world that I've somehow missed
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# ¿ Dec 15, 2018 03:42 |
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Not to my knowledge, but if you suggested that to the guy who makes the reactive world mod I bet he'd implement it
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# ¿ Dec 16, 2018 06:40 |
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Any time you see super injured people or animals heal them up even if you kill them seconds later, it's a ton of free first aid xp
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# ¿ Dec 19, 2018 04:04 |
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Once you get the feel for what all raises different stats (tldr, fight a lot, carry a crossbow for dex, after you finish looting carry a body with you back to town for str, heal everything friend or foe alike, have a guy on block+taunt to raise defensive skills faster) things level up fast enough in the course of the game as is.
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# ¿ Dec 20, 2018 00:46 |
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Yeah to level crossbows start off by just equipping your guys with looted junkbows and toothpicks so the friendly fire doesnt kill all your guys.
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# ¿ Dec 22, 2018 03:16 |
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a7m2 posted:I played for like 40 hours with almost no crashes. Now it crashes every ten minutes or so. There's nothing specific I'm doing in the game when it happens, as far as I can tell. I get this every time new drivers comes out it feels liek
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# ¿ Dec 26, 2018 17:57 |
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Power Walrus posted:I did a little exploring with my small group of weaklings and ran a gauntlet of horrible angry things into a town built under the shell of a giant ancient construct. It’s called Mourn, and it’s a really crummy place! Sparsely populated with two measly shops, the saving grace is the town’s position directly in the migratory path of several awful species. The shop system is still broken afaik and you probably have to download the well-made economy/shop overhaul mod from the workshop
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# ¿ Dec 27, 2018 11:34 |
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# ¿ May 21, 2024 05:20 |
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friendly 2 da void posted:This game seems super fun but it's still totally in early access right, they just slapped a 1.0 on it? Are the devs still planning to make updates to fix things like the "totally broken" shop system? No it's basically done and wrt the shop system I think he would've deleted if it wasn't overhauled and used by a mod that makes it awesome. E: getting started talk: Herstory Begins Now posted:As was said above, numbers are your friend. Recruit basically as many people as you can afford to feed. If you hang out in the desert in the north west you can make a lot of money killing groups of slave traders and ninjas and blood raiders (or even just looting them after they get killed by gate guards). Pick up the guys with high bounties and turn them in. If you're in the borderlands area, dust bandit bosses/marauders have good bounties and marauders usually have like 5-10k of gear on them too. pick up meat you find, you can cook it on campfires that you can build anywhere and Herstory Begins Now fucked around with this message at 08:17 on Dec 30, 2018 |
# ¿ Dec 30, 2018 08:14 |