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dogstile posted:My new thing is just getting in my exocraft and just autoforwarding until i find something cool. You know the exocraft can scan for things now, right? Guy in the anomaly sells signal booster plans.
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# ¿ Aug 30, 2019 18:46 |
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# ¿ May 22, 2024 06:07 |
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Cicadalek posted:why the gently caress does using the storage rooms in a freighter teleport me onto the roof. Why does interacting with it affect my position in any way. Why is there no way for me to get back into the freighter without dying. This sucks. Decompose dihydrogen jelly in a refiner at 50 per. Ideally you park in a system that's on market, but you can also craft it for 40, or 30 in a refiner with time. On an unrelated note, I finally did the armorer's last task after buying some exosuit shield upgrades and plasma launcher upgrades. Bullseying sentinels with plasma is pretty effective when you can take a few hits.
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# ¿ Sep 5, 2019 22:22 |
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On an added note, where do exploration frigates hang out? I've only seen one.
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# ¿ Sep 11, 2019 19:21 |
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Once you get a freighter, even if it's a poo poo freighter, you can start assembling frigates to do missions. Send 'em out in fives and make sure to have more stars than the mission, and that's some real money, though you need the occasional detour to buy tritum and dihydrogen jelly to make fuel. The industrial missions are also good for supplies of stellar metals, except for regular-style emeril for some reason? If they do come back damaged, note that the frigate list will also give you a rough idea of where the frigate is spacedocked compared to the freighter.
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# ¿ Sep 23, 2019 23:08 |
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runchild posted:Hmm, I was looking at it from the perspective that having a freighter with lots of space seems more like the way to really get going in the game rather than an end goal. Because the limited inventory is hindering literally every other aspect of the game. Finding something new should be exciting, not make me think “where the heck am I gonna fit this?” The real "dump all my poo poo" invention is the nutrient processor, or at least it was for me. Holds most of the plant products that are the real variant things to collect and covet. Though really, run the Artemis/Apollo quests until you get an overseer, then you get the "serious" (9 more 5-units) base storage options. Once I got the survey visor I started making bases all over the galaxy to mine things. I have one storage unit for gasses, one for stellar metals, and one for the environment compounds (though I carry paraffinium with me because it's used in making exocraft bays). Anything that doesn't go in a local store or the nutrient processor gets beamed up to the freighter to sort later.
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# ¿ Sep 23, 2019 23:24 |
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runchild posted:Is there any trick to finding good hotspots? Or is puttering around a planet until you get lucky the only option? Unless you're looking to build some kind of monster megabase off an S-tier flux, hotspot intensity doesn't really matter much. Base extractors run while you're logged out, so even a C hotspot will fill up like five storage tanks if you log out and come back the next day.
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# ¿ Sep 26, 2019 07:21 |
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The_Doctor posted:One of my base specialists is bugged (and has been for months). The vykeen requires 2 vykeen blades. I have 1, but haven’t seen any since I got that mission. Not a single drop or available to buy anywhere. Even in vykeen systems. It’s so weird. Vykeen ship pilots should pretty much always have some to sell.
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# ¿ Oct 3, 2019 16:33 |
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blarzgh posted:Nanite Farming: Space station missions also pay out in nanites sometimes, and if you're out playing the game and scanning things and getting milestones, there are some NPCs on the space anomaly and in your Overseer base who pay out daily. I still don't know exactly when "daily" is.
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# ¿ Oct 3, 2019 20:58 |
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blarzgh posted:You use to be able to upload discoveries from your discovery tab in the menu for tons of nanites, but I haven't checked to see if that mechanic was replaced by the Nexus dude who gives you nanites. You can still do that, yeah. But the "upload all" button isn't working, so mostly I just take the 10-15 for uploading systems and planets I rename and the 50 for finding the one registered animal on an anomaly planet to get milestones.
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# ¿ Oct 3, 2019 22:58 |
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Dick Trauma posted:Godammit I am not throwing away these Fireberries! Learn how to make a Nutrient Processor, it's got a shared 25-slot inventory for food only. Fireberries are very slightly worth holding onto since you need them or pulpy roots to make a base for hot sauce. Pretty much everything else you can grow.
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# ¿ Oct 14, 2019 21:47 |
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Dick Trauma posted:The main quest seems to be leading me all over so I'm going to prioritize it to get it out of the way. I keep getting distracted and wanting to explore but should probably leave that until I have a better understanding of the game.
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# ¿ Oct 17, 2019 22:07 |
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Dick Trauma posted:Had to fight a pirate and I definitely did not enjoy how this game handles space combat. I'm hoping I can avoid that in the future. I found it to be a lot easier after switching to third-person perspective on the ship. Also after learning some weapon tech at the space anomaly and opening some nanite booster packs.
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# ¿ Oct 18, 2019 15:49 |
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SterlingSylver posted:I loaded a new save after not playing for a year or two, and i'm spacebroke after a few hours, still on the starter ship and tool. Any good ideas for becoming spacerich? The nexus missions seem like the best $/effort, but I'm open to being wrong... Beginner skrilla: look around in space for planets with ancient bones or salvageable scrap. Track down the yellow wireless symbols on your visor and terrain manipulate. Salvage may need you to shoot corrupted sentinels off the orb. Also, get nav data and trade it for maps to ancient ruins or find them by other means, and seek knowledge of the past to find a treasure chest. Intermediate skrilla: after some jumps, save a freighter, get a frigate, and learn about frigate missions. Zoop around and hire C-rank frigates as you find them. Dispatch to any mission you can go over by at least one star. Your frigates will rank up and soon you'll be pocketing millions a day. Advanced skrilla: learn the local language. Use maps to secure sites to find ops centers and manufactories, and decipher the error message to maybe learn neat recipes. Set up bases to mine every environment's mineral, grow every plant, and extract every gas, then scoop up your daily bounty to craft the top-end stuff for 15 million apiece. While you're doing all this, do the regular non-anomaly space station missions as you can for nanites, faction, and the occasional payout.
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# ¿ Oct 23, 2019 00:23 |
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blarzgh posted:LASTLY: the best way to solve your persistent inventory issues is to dedicate a grind to upgrading your exosuit inventory slots. Also, there's an exosuit iteration on the anomaly behind the blueprints vendor. The upgrade chamber behind her is fully functional, and reactivates in every new star system you summon the anomaly in. Dick Trauma posted:Following the main quest line I now have a freighter. A bit overwhelmed since it's huge, can be a base of its own and has a ship that can run quests with no detail about how any of it works. HOW FRIGATE QUESTS WORK Frigate quests see one or a fleet of frigates jumping around star systems and performing actions. Your freighter has a dispatcher who refreshes five different missions every day - when you do them all, come back tomorrow for more. For every active dispatch mission, you'll need to construct enough fuel to do it, and build a comms room on your freighter to dedicate to communicating with the fleet you sent on that mission. They perform roughly one action per hour the mission lasts. Now, this is going to get a little vague because these numbers don't show up anywhere. Each action is associated to one of the frigate's four stats - combat, exploration, industry, and trade - and each action has a difficulty related to the overall mission difficulty. Depending on how your total fleet stats compare to the mission stats, you can have one of four outcomes: success, which gets you rewards; great success, which gets you double rewards; failure, which gets you nothing; and dismal failure, which will damage one ship and if you're still playing they'll call you and ask to retreat. I haven't seen a ship get dismal failured into destruction but supposedly it can happen. When a damaged ship comes back you'll have to land on it and run around feeding resources to various consoles to repair it. Your very first dispatch mission will auto-succeed everything. Do not get used to it. Most dispatches will have some of all four actions but be dominated in focus and difficulty by one type. Generally I send out a fleet with 1 more star than the dispatch and that works out okay. When a frigate fleet comes back you can debrief them in the comm room and receive a variety of rewards. Most are dumped into the freighter inventory, and you can only do the debrief if you have room in there for all of them. If you see something scroll by in the debrief that sounds like a success but it doesn't have anything associated with it, it means that the mission created a random tool or plant relic and stuffed it in your exosuit inventory. In addition to units, rewards can include the activated stellar metals and regular indium, the variety of biome mineral alloys, tier-1 or tier-2 gas-derived products, tier-5 trade commodities, the two racial curiosities for all three races, the minor planetary curiosities like albumen pearls, and very rarely, salvaged frigate modules and nip-nip buds.
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# ¿ Oct 24, 2019 02:45 |
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Looks like the devs have kicked off a little weekly adventure campaign, with episodes dropping on... Friday? Saturday? Found one when I got in this morning - a nice little adventure around a planet and through a portal to do some underwater stuff. Big whack of quicksilver as a reward, too.
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# ¿ Nov 2, 2019 22:45 |
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Azathoth posted:Which reminds me, I'm tearing up my old base and after I work through all their quests, is there any reason to keep around the Overseer or the other NPCs and their terminals? They do dailies. Overseer wants a screenshot for a random relic, Farmer wants some plants for a random plant sample, Scientist gives you a block of nanites for scan data. Exocraft guy sends you in a race for an exocraft upgrade, Armorer sells a weapon. If you already have Uall,the,uni.ts it's not a big deal, but it's something.
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# ¿ Nov 20, 2019 00:27 |
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Ambaire posted:Why can the exocraft scanner find abandoned sites? Is there any use for them besides a chart? What am I missing? Nanites from the terminal and the abomination eggs?
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# ¿ Nov 20, 2019 00:52 |
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Oh wow storage containers are up to 20 slots each and I think they're all double cargo capacity too? On the downside, freighter transport now needs a tech module, and they've separated the huge warp jump boosts from the colored stellar drives. A bit fairer now all the same. Glazius fucked around with this message at 04:02 on Nov 29, 2019 |
# ¿ Nov 29, 2019 03:56 |
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John F Bennett posted:Once I knew the answer to this but I forgot ... Artemis is the "main quest" that unlocks your ability to make some very basic stuff very early on, and as you chase it, opens up the base NPCs who themselves can unlock some things. Atlas never unlocks anything but a little souvenir.
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# ¿ Nov 29, 2019 14:29 |
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There's something to be said for biodomes now. There's a new ceiling console in the center that harvests every plant into your inventory. As long as you only have one door into them they're more power-efficient than the big planters, too.
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# ¿ Nov 30, 2019 17:15 |
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blarzgh posted:I have four technology slots on an S class freighter. They are currently taken up by my pre-patch hyperdrive, and three hyperdrive upgrades. I think the blue stardrive should still get you to red and green stars, same as with your ship?
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# ¿ Dec 3, 2019 00:53 |
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blarzgh posted:So That's how it looks. I'd been selling my extra frigate modules like a chump, so I can't say for sure.
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# ¿ Dec 3, 2019 02:56 |
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Azathoth posted:I've been working on setting up a more traditional explosives farm the last couple days and when I got home from work, I got my first real harvest. It's 3 floors with each floor containing 3 rows of 10 Large Hydroponic Trays. It's planted in a ratio of 8 Fungal Mould, 1 Echinocactus, 1 Mordite Root, so each row of planters produces 4 Liquid Explosives every 16 hours (the Echinocactus having a 16 hour cycle being the slow part). It ended up generating 40 million credits worth of goods that was harvestable/craftable in 10 minutes. I ended up with some extra acid, so I'm gonna add in a few more planters of Echinocactus to try to get the ratio a little better, but overall I'm very happy with the results. There's probably quicker ways to make money, but there's something viscerally satisfying to me about seeing a whole room full of plants. If you've unlocked biodomes, they now have a ceiling console to harvest all (16 - 3 per door) plants in the dome.
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# ¿ Dec 10, 2019 21:28 |
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There are translator tech mods that say they'll autotranslate some words for you but I have no idea how or if they work.
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# ¿ Dec 12, 2019 02:10 |
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Azathoth posted:I think the issue might be that I just don't do metal or gas farms, but I'm not sure what I'm missing out on, I guess. You can get infinite Chromatic Metal, Copper, Indium, Emeril, or Cadmium from refiners, so there's not much reason to stockpile those, and I seem to run across more Oxygen than I use. Socking away the rest of the stuff I run across has given me more than enough for when I've incidentally needed Nitrogen or Paraffinium or whatever. Yeah, the endgame of making $U involves hitting up manufacturing facilities to learn recipes involving plantable flora, the six biome minerals, and the three non-oxygen gases. Top-tier outputs of the manufacturing chain are worth 15 mill apiece.
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# ¿ Dec 20, 2019 01:42 |
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Captain Invictus posted:Is it possible to increase the maximum inventory size of fighter-class ships? or can you only get the absolute maximum with the big dumb hauler ships that always are just space winnebagos with balls glued to the sides of them or similar types I was able to get the full 48 slots on my fighter.
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# ¿ Dec 22, 2019 17:54 |
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Han Nehi posted:Finding exotic features like those rings or big stone arches really satisfy that "exploration" itch. This planet is irradiated but I just had to build a base under that arch: Cadmium, emeril, and indium are as common in their star systems as copper is in yellow stars.
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# ¿ Feb 10, 2020 21:16 |
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Oh! I dunno if this will ever come up, given it's hid behind level 8 guild membership, but if you take a mission to assault a freighter, the things you need to shoot out are the cargo pods built into freighters, not anything free-floating. Those do not count.
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# ¿ Feb 10, 2020 22:28 |
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That's a drat fine base, excellently done. Love the color palette variations doing work.
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# ¿ Feb 13, 2020 06:46 |
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doingitwrong posted:Thinking about coming back to this. Been awhile. Every update, it seems like they promise less grinding. How's that working out these days? You can plant plants and find extractable mineral and gas deposits to amass resources while you log off, build vehicle-mounted radars to find local points of interest, trade save point data for maps to more interesting places, and amass a freighter fleet to run missions when you're not playing. What kind of grind made you quit the game?
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# ¿ Feb 14, 2020 23:32 |
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doingitwrong posted:The grind to get enough resources to increase my carrying capacity so that I could spend more than 20 seconds in the wilderness mining so I could have stuff to sell. It seemed to take forever to have a chance of getting a new ship, new multitool etc. I was just shuttling back and forth between the landscape and trade terminals and I wanted to climb the value chain faster so I could focus on exploring and customizing my cool ship. Oh yeah, you can boost yourself up pretty early. There are planets with resources like scrap canisters or ancient bones where you can dig up one thing worth 1-2 million, and cultural ruins on any planet will point out a buried treasure that's worth the same. Really helps with getting that seed money, and in addition to finding drop pods, space stations and the anomaly will also sell you one inventory upgrade per star system. In addition, once you have a handful of nanites, you can buy some A or preferably S-rank scanner modules to throw in your multitool. Stack three of those guys to get like 200x the payout for scanning plants and animals. Also your starship can just get slots thrown on it for some mad skrilla and have its letter rank upgraded for some even madder nano-skrilla. Glazius fucked around with this message at 08:44 on Feb 15, 2020 |
# ¿ Feb 15, 2020 08:32 |
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Fwoderwick posted:Do any of the main quest lines have worthwhile payoffs, even if it's just some cool visuals? I've got very side-tracked with making pretty bases and other than the Artemis line haven't progressed them too far. I mean I'm going to assume no, as I just did the more recent aquatic update quest line and it was another sequence of shallow "oh god everything is hosed" data logs. The main Artemis line has you portaling to some pretty fancy places. Nothing you couldn't eventually find on your own though.
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# ¿ Feb 18, 2020 14:47 |
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"- Added an instant split button to allow players to quickly divide stacks of items in half. - Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly." Thank you Space Jesus and all your egg children.
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# ¿ Feb 19, 2020 18:36 |
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Libluini posted:just tried my hand at my first anomaly mission and got stuck because the planet I got warped to doesn't spawn the poo poo I'm supposed to collect here Make sure you give yourself a second to orient before blasting full speed at a planet. Sometimes the warp spawns you right in front of a planet but the one you want to land on is somewhere behind you. What were you looking for?
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# ¿ Feb 19, 2020 21:50 |
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I don't know if it's that I was waiting on a new version of Windows or what, but I was technically in offline mode for the last couple days. If your community research isn't working on tier 2 of some decorative rocks, get the update in and then you'll be able to resync and get quicksilver again.
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# ¿ Feb 20, 2020 06:20 |
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blarzgh posted:Ship is only available by purchasing the egg with Quicksilver. You can do one quicksilver mission per day of play. This rolls over to a maximum of three. If you don't at least start up the game, even just for five minutes, you won't get a quicksilver charge.
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# ¿ Feb 21, 2020 16:10 |
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Roblo posted:As a complete newbie, landing on the anomaly for the first time last Saturday, I was confused when someone dumped a random egg in my inventory... Get whatever you like the look and cockpit of, you can throw cash and nanites at it to boost it up now?
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# ¿ Feb 26, 2020 01:08 |
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ShootaBoy posted:Man, I wish there were people on PS4 hust tossing out rando eggs. Or at least being around to help do missions. I can't kill 35 Abominations on my own. Sure you can, that's why God made plasma launchers and exosuit shield upgrades.
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# ¿ Feb 26, 2020 01:51 |
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ShootaBoy posted:I only just built a basic gun into my exotool. This is my first game since they did the initial revamp. Ah, okay. Yeah, Anomaly content isn't really something you can solo in beginner gear, at least not if they're expecting you to fight. Get a bigger multitool and put a scatter blaster and/or plasma launcher in it, and bulk out your exosuit too. Three A- or S-rank bonuses should get you there. Yes, those cost nanites. Space station missions don't pay out as well but they're generally a lot easier.
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# ¿ Feb 26, 2020 08:08 |
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# ¿ May 22, 2024 06:07 |
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Also you can carry up to three multitools now.
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# ¿ Feb 26, 2020 17:34 |