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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

dogstile posted:

My new thing is just getting in my exocraft and just autoforwarding until i find something cool.

I've found a lot of holes.

You know the exocraft can scan for things now, right? Guy in the anomaly sells signal booster plans.

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Cicadalek posted:

why the gently caress does using the storage rooms in a freighter teleport me onto the roof. Why does interacting with it affect my position in any way. Why is there no way for me to get back into the freighter without dying. This sucks.

Is there a good way of getting lots of getting lots of freighter fuel, or the dihydrogen to craft it? I enjoy having a fleet but running around lasering blue crystals is getting very tedious.

Decompose dihydrogen jelly in a refiner at 50 per. Ideally you park in a system that's on market, but you can also craft it for 40, or 30 in a refiner with time.

On an unrelated note, I finally did the armorer's last task after buying some exosuit shield upgrades and plasma launcher upgrades. Bullseying sentinels with plasma is pretty effective when you can take a few hits.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
On an added note, where do exploration frigates hang out? I've only seen one.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Once you get a freighter, even if it's a poo poo freighter, you can start assembling frigates to do missions. Send 'em out in fives and make sure to have more stars than the mission, and that's some real money, though you need the occasional detour to buy tritum and dihydrogen jelly to make fuel.

The industrial missions are also good for supplies of stellar metals, except for regular-style emeril for some reason?

If they do come back damaged, note that the frigate list will also give you a rough idea of where the frigate is spacedocked compared to the freighter.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

runchild posted:

Hmm, I was looking at it from the perspective that having a freighter with lots of space seems more like the way to really get going in the game rather than an end goal. Because the limited inventory is hindering literally every other aspect of the game. Finding something new should be exciting, not make me think “where the heck am I gonna fit this?”

The problem isn’t even that you or your ship have a limited inventory, that’s fine. It’s that your home base is even more limited! I couldn’t believe it when I accessed a newly-built storage crate for the first time. In basically every other game like this, your home base is where you can dump all your poo poo. Then you choose what’s worth bringing with you at the outset of an adventure, and later choose when it’s time to go back home because you’re running out of space. As you progress and add more inventory space those trips can get longer. In NMS that loop is all screwed up because you never have space to breath, inventorily speaking.

The real "dump all my poo poo" invention is the nutrient processor, or at least it was for me. Holds most of the plant products that are the real variant things to collect and covet.

Though really, run the Artemis/Apollo quests until you get an overseer, then you get the "serious" (9 more 5-units) base storage options.

Once I got the survey visor I started making bases all over the galaxy to mine things. I have one storage unit for gasses, one for stellar metals, and one for the environment compounds (though I carry paraffinium with me because it's used in making exocraft bays). Anything that doesn't go in a local store or the nutrient processor gets beamed up to the freighter to sort later.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

runchild posted:

Is there any trick to finding good hotspots? Or is puttering around a planet until you get lucky the only option?

Unless you're looking to build some kind of monster megabase off an S-tier flux, hotspot intensity doesn't really matter much. Base extractors run while you're logged out, so even a C hotspot will fill up like five storage tanks if you log out and come back the next day.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

The_Doctor posted:

One of my base specialists is bugged (and has been for months). The vykeen requires 2 vykeen blades. I have 1, but haven’t seen any since I got that mission. Not a single drop or available to buy anywhere. Even in vykeen systems. It’s so weird.

Vykeen ship pilots should pretty much always have some to sell.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

Nanite Farming:

1. Platinum refines into nanite clusters (35 to 1) so buy a billion platinum and churn nanites.

Platinum can itself be created by refining:
Silver x1 + Gold x1 → Platinum x1

Less efficient are:
Geodesite → Platinum
Iridesite → Platinum
Ferrite Dust x1 + Oxygen x1 + Chromatic Metal x250 → Platinum x10

2. Pugeneum can be refined into nanites. So go kill gobs and gobs of sentinels and then dump all the pugeneum into the refiner.

Space station missions also pay out in nanites sometimes, and if you're out playing the game and scanning things and getting milestones, there are some NPCs on the space anomaly and in your Overseer base who pay out daily.

I still don't know exactly when "daily" is.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

You use to be able to upload discoveries from your discovery tab in the menu for tons of nanites, but I haven't checked to see if that mechanic was replaced by the Nexus dude who gives you nanites.

You can still do that, yeah. But the "upload all" button isn't working, so mostly I just take the 10-15 for uploading systems and planets I rename and the 50 for finding the one registered animal on an anomaly planet to get milestones.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Dick Trauma posted:

Godammit I am not throwing away these Fireberries!

EDIT: VVVV :lol:

Learn how to make a Nutrient Processor, it's got a shared 25-slot inventory for food only.

Fireberries are very slightly worth holding onto since you need them or pulpy roots to make a base for hot sauce. Pretty much everything else you can grow.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Dick Trauma posted:

The main quest seems to be leading me all over so I'm going to prioritize it to get it out of the way. I keep getting distracted and wanting to explore but should probably leave that until I have a better understanding of the game.
As long as you keep going until you can call the Space Anomaly, you've got 80% of what the main quest will do to facilitate you bootin' around the galaxy. Another 15% will come when you hire on the Overseer.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Dick Trauma posted:

Had to fight a pirate and I definitely did not enjoy how this game handles space combat. I'm hoping I can avoid that in the future.

I found it to be a lot easier after switching to third-person perspective on the ship.

Also after learning some weapon tech at the space anomaly and opening some nanite booster packs.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

SterlingSylver posted:

I loaded a new save after not playing for a year or two, and i'm spacebroke after a few hours, still on the starter ship and tool. Any good ideas for becoming spacerich? The nexus missions seem like the best $/effort, but I'm open to being wrong...

Beginner skrilla: look around in space for planets with ancient bones or salvageable scrap. Track down the yellow wireless symbols on your visor and terrain manipulate. Salvage may need you to shoot corrupted sentinels off the orb. Also, get nav data and trade it for maps to ancient ruins or find them by other means, and seek knowledge of the past to find a treasure chest.

Intermediate skrilla: after some jumps, save a freighter, get a frigate, and learn about frigate missions. Zoop around and hire C-rank frigates as you find them. Dispatch to any mission you can go over by at least one star. Your frigates will rank up and soon you'll be pocketing millions a day.

Advanced skrilla: learn the local language. Use maps to secure sites to find ops centers and manufactories, and decipher the error message to maybe learn neat recipes. Set up bases to mine every environment's mineral, grow every plant, and extract every gas, then scoop up your daily bounty to craft the top-end stuff for 15 million apiece.

While you're doing all this, do the regular non-anomaly space station missions as you can for nanites, faction, and the occasional payout.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

LASTLY: the best way to solve your persistent inventory issues is to dedicate a grind to upgrading your exosuit inventory slots.
- At each space station you can buy 1 more slot for your exosuit. You can't save/reload, so with 48 general slots and 48 inventory slots or whatever, you'd have to visit 96 unique space stations.

Also, there's an exosuit iteration on the anomaly behind the blueprints vendor. The upgrade chamber behind her is fully functional, and reactivates in every new star system you summon the anomaly in.

Dick Trauma posted:

Following the main quest line I now have a freighter. A bit overwhelmed since it's huge, can be a base of its own and has a ship that can run quests with no detail about how any of it works.

HOW FRIGATE QUESTS WORK

Frigate quests see one or a fleet of frigates jumping around star systems and performing actions. Your freighter has a dispatcher who refreshes five different missions every day - when you do them all, come back tomorrow for more. For every active dispatch mission, you'll need to construct enough fuel to do it, and build a comms room on your freighter to dedicate to communicating with the fleet you sent on that mission. They perform roughly one action per hour the mission lasts.

Now, this is going to get a little vague because these numbers don't show up anywhere.

Each action is associated to one of the frigate's four stats - combat, exploration, industry, and trade - and each action has a difficulty related to the overall mission difficulty. Depending on how your total fleet stats compare to the mission stats, you can have one of four outcomes: success, which gets you rewards; great success, which gets you double rewards; failure, which gets you nothing; and dismal failure, which will damage one ship and if you're still playing they'll call you and ask to retreat. I haven't seen a ship get dismal failured into destruction but supposedly it can happen. When a damaged ship comes back you'll have to land on it and run around feeding resources to various consoles to repair it.

Your very first dispatch mission will auto-succeed everything. Do not get used to it. Most dispatches will have some of all four actions but be dominated in focus and difficulty by one type. Generally I send out a fleet with 1 more star than the dispatch and that works out okay.

When a frigate fleet comes back you can debrief them in the comm room and receive a variety of rewards. Most are dumped into the freighter inventory, and you can only do the debrief if you have room in there for all of them. If you see something scroll by in the debrief that sounds like a success but it doesn't have anything associated with it, it means that the mission created a random tool or plant relic and stuffed it in your exosuit inventory. In addition to units, rewards can include the activated stellar metals and regular indium, the variety of biome mineral alloys, tier-1 or tier-2 gas-derived products, tier-5 trade commodities, the two racial curiosities for all three races, the minor planetary curiosities like albumen pearls, and very rarely, salvaged frigate modules and nip-nip buds.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Looks like the devs have kicked off a little weekly adventure campaign, with episodes dropping on... Friday? Saturday? Found one when I got in this morning - a nice little adventure around a planet and through a portal to do some underwater stuff. Big whack of quicksilver as a reward, too.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Azathoth posted:

Which reminds me, I'm tearing up my old base and after I work through all their quests, is there any reason to keep around the Overseer or the other NPCs and their terminals?

They do dailies. Overseer wants a screenshot for a random relic, Farmer wants some plants for a random plant sample, Scientist gives you a block of nanites for scan data. Exocraft guy sends you in a race for an exocraft upgrade, Armorer sells a weapon. If you already have Uall,the,uni.ts it's not a big deal, but it's something.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Ambaire posted:

Why can the exocraft scanner find abandoned sites? Is there any use for them besides a chart? What am I missing?

Nanites from the terminal and the abomination eggs?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh wow storage containers are up to 20 slots each and I think they're all double cargo capacity too?

On the downside, freighter transport now needs a tech module, and they've separated the huge warp jump boosts from the colored stellar drives. A bit fairer now all the same.

Glazius fucked around with this message at 04:02 on Nov 29, 2019

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

John F Bennett posted:

Once I knew the answer to this but I forgot ...
Do the 2 main quests (atlas and artemis) give you materials/techs/stuff for building that you can't get otherwise?

Because I'd like to start a new save but I don't want to start these quests again, they were pretty boring but I never completed them anyway.

Artemis is the "main quest" that unlocks your ability to make some very basic stuff very early on, and as you chase it, opens up the base NPCs who themselves can unlock some things. Atlas never unlocks anything but a little souvenir.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
There's something to be said for biodomes now. There's a new ceiling console in the center that harvests every plant into your inventory. As long as you only have one door into them they're more power-efficient than the big planters, too.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

I have four technology slots on an S class freighter. They are currently taken up by my pre-patch hyperdrive, and three hyperdrive upgrades.

is the deal now that those four slots will be your matter beam and three different star color hyperdrive upgrades?

Do I lose the 1500 light year bonus for my current three upgrades?

I think the blue stardrive should still get you to red and green stars, same as with your ship?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

So
1) Hyperdrive
2) Matter Beam
3) Blue Hyperdrive Upgrade (all stars)
4) Hyperdrive Upgrade#1 (+800ly)
...
*5) Hyperdrive Upgrade#2 (+600ly)
*6) Hyperdrive Upgrade#3 (+200ly)

So #s 5 and 6 are just gone now?

That's how it looks. I'd been selling my extra frigate modules like a chump, so I can't say for sure.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Azathoth posted:

I've been working on setting up a more traditional explosives farm the last couple days and when I got home from work, I got my first real harvest. It's 3 floors with each floor containing 3 rows of 10 Large Hydroponic Trays. It's planted in a ratio of 8 Fungal Mould, 1 Echinocactus, 1 Mordite Root, so each row of planters produces 4 Liquid Explosives every 16 hours (the Echinocactus having a 16 hour cycle being the slow part). It ended up generating 40 million credits worth of goods that was harvestable/craftable in 10 minutes. I ended up with some extra acid, so I'm gonna add in a few more planters of Echinocactus to try to get the ratio a little better, but overall I'm very happy with the results. There's probably quicker ways to make money, but there's something viscerally satisfying to me about seeing a whole room full of plants.

If you've unlocked biodomes, they now have a ceiling console to harvest all (16 - 3 per door) plants in the dome.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
There are translator tech mods that say they'll autotranslate some words for you but I have no idea how or if they work.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Azathoth posted:

I think the issue might be that I just don't do metal or gas farms, but I'm not sure what I'm missing out on, I guess. You can get infinite Chromatic Metal, Copper, Indium, Emeril, or Cadmium from refiners, so there's not much reason to stockpile those, and I seem to run across more Oxygen than I use. Socking away the rest of the stuff I run across has given me more than enough for when I've incidentally needed Nitrogen or Paraffinium or whatever.

The times when I've needed a shitload of something (Ammonia, I'm looking at you right now), it hasn't been an ongoing or regular thing, so it doesn't really make sense to set up a base just for that.

Am I missing something?

Yeah, the endgame of making $U involves hitting up manufacturing facilities to learn recipes involving plantable flora, the six biome minerals, and the three non-oxygen gases. Top-tier outputs of the manufacturing chain are worth 15 mill apiece.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Captain Invictus posted:

Is it possible to increase the maximum inventory size of fighter-class ships? or can you only get the absolute maximum with the big dumb hauler ships that always are just space winnebagos with balls glued to the sides of them or similar types

I've got my rad ship that I saw and immediately knew I had to buy because I love the style of it, but it's a fighter type. The game is full of dumb design decisions but not letting you eventually upgrade a ship to be max size regardless of how it looks is one of the worst, since it just means eventually you're stuck with the flying boat ships instead of literally anything else if you want a lot of inventory space



I was able to get the full 48 slots on my fighter.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Han Nehi posted:

Finding exotic features like those rings or big stone arches really satisfy that "exploration" itch. This planet is irradiated but I just had to build a base under that arch:

It's my current main base. The hovering piece of rock on the left seems to be glitched. I made it by accident withe the terrain tool, and now it won't stay gone. :(

Speaking of mining, I need minerals for the engine upgrade. Am I going to have to spend much time searching for red/blue/whatever stars? I'm colorblind and this is painful. I have to check the letter designation for the stars to tell the difference.

Cadmium, emeril, and indium are as common in their star systems as copper is in yellow stars.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh! I dunno if this will ever come up, given it's hid behind level 8 guild membership, but if you take a mission to assault a freighter, the things you need to shoot out are the cargo pods built into freighters, not anything free-floating. Those do not count.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That's a drat fine base, excellently done. Love the color palette variations doing work.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

doingitwrong posted:

Thinking about coming back to this. Been awhile. Every update, it seems like they promise less grinding. How's that working out these days?

You can plant plants and find extractable mineral and gas deposits to amass resources while you log off, build vehicle-mounted radars to find local points of interest, trade save point data for maps to more interesting places, and amass a freighter fleet to run missions when you're not playing.

What kind of grind made you quit the game?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

doingitwrong posted:

The grind to get enough resources to increase my carrying capacity so that I could spend more than 20 seconds in the wilderness mining so I could have stuff to sell. It seemed to take forever to have a chance of getting a new ship, new multitool etc. I was just shuttling back and forth between the landscape and trade terminals and I wanted to climb the value chain faster so I could focus on exploring and customizing my cool ship.

Oh yeah, you can boost yourself up pretty early. There are planets with resources like scrap canisters or ancient bones where you can dig up one thing worth 1-2 million, and cultural ruins on any planet will point out a buried treasure that's worth the same. Really helps with getting that seed money, and in addition to finding drop pods, space stations and the anomaly will also sell you one inventory upgrade per star system.

In addition, once you have a handful of nanites, you can buy some A or preferably S-rank scanner modules to throw in your multitool. Stack three of those guys to get like 200x the payout for scanning plants and animals.

Also your starship can just get slots thrown on it for some mad skrilla and have its letter rank upgraded for some even madder nano-skrilla.

Glazius fucked around with this message at 08:44 on Feb 15, 2020

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Fwoderwick posted:

Do any of the main quest lines have worthwhile payoffs, even if it's just some cool visuals? I've got very side-tracked with making pretty bases and other than the Artemis line haven't progressed them too far. I mean I'm going to assume no, as I just did the more recent aquatic update quest line and it was another sequence of shallow "oh god everything is hosed" data logs.

I think I just want someone I meet in this game who has any semblance of plot longevity to be uncomplicatedly content or have a happy conclusion for once.

The main Artemis line has you portaling to some pretty fancy places. Nothing you couldn't eventually find on your own though.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
"- Added an instant split button to allow players to quickly divide stacks of items in half.

- Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly."

Thank you Space Jesus and all your egg children.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Libluini posted:

just tried my hand at my first anomaly mission and got stuck because the planet I got warped to doesn't spawn the poo poo I'm supposed to collect here

guess I have to hope the next one goes better

or gets at least more than 250 qs

:sigh: Doing a grind to start a grind. Grindception.


Edit:

Ah, gently caress this poo poo. It's a work week and I'd rather play something fun then do mindless busywork. I get enough of that from work and at least my boss pays me for stealing my time

Make sure you give yourself a second to orient before blasting full speed at a planet. Sometimes the warp spawns you right in front of a planet but the one you want to land on is somewhere behind you.

What were you looking for?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I don't know if it's that I was waiting on a new version of Windows or what, but I was technically in offline mode for the last couple days. If your community research isn't working on tier 2 of some decorative rocks, get the update in and then you'll be able to resync and get quicksilver again.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

blarzgh posted:

Ship is only available by purchasing the egg with Quicksilver.

You can earn 250 qs/day, and more on weekends. Also I'm pretty sure If you start in the middle of the week, you can do the previous dailys for that week (start on Wednesday, you can do Mon, Tues, and We'd for 750 total). There's also some sort of weekly community bonus.

Should only be a week and a couple days of logging on; not that bad and really, it's sort of spoiled of us to complain about a minor gateway to some awesome free content, considering how much they've done over the last four years without charging us anything extra.

You can do one quicksilver mission per day of play. This rolls over to a maximum of three. If you don't at least start up the game, even just for five minutes, you won't get a quicksilver charge.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Roblo posted:

As a complete newbie, landing on the anomaly for the first time last Saturday, I was confused when someone dumped a random egg in my inventory...

So it's useful huh?

Also whoever mentioned chlorine as a good way to get cash early on, thanks. I make sure I buy oxygen whenever I land on a new station and I'm good to go.

I've seen what people have been saying about buying/scrapping ships for the inventory upgrades, but what about buying your first ship. Any recommendations?

Get whatever you like the look and cockpit of, you can throw cash and nanites at it to boost it up now?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

ShootaBoy posted:

Man, I wish there were people on PS4 hust tossing out rando eggs. Or at least being around to help do missions. I can't kill 35 Abominations on my own.

Sure you can, that's why God made plasma launchers and exosuit shield upgrades.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

ShootaBoy posted:

I only just built a basic gun into my exotool. This is my first game since they did the initial revamp.

Ah, okay. Yeah, Anomaly content isn't really something you can solo in beginner gear, at least not if they're expecting you to fight. Get a bigger multitool and put a scatter blaster and/or plasma launcher in it, and bulk out your exosuit too. Three A- or S-rank bonuses should get you there.

Yes, those cost nanites. Space station missions don't pay out as well but they're generally a lot easier.

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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Also you can carry up to three multitools now.

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