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# ¿ Oct 23, 2018 04:31 |
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# ¿ May 13, 2024 10:03 |
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I was getting Navigation Data last night, but they have a random chance to give either.
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# ¿ Oct 27, 2018 23:37 |
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They're on Steam - bug fixes and a new community task and rewards.
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# ¿ Nov 3, 2018 22:06 |
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It's pretty thin really. Some points of interest can now spawn underwater, like sunken abandoned buildings or crashed freighters, and it's visually more interesting. Everything else added pretty much just feeds into exploring the variations that introduces to the core gameplay of finding cool screenshots.
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# ¿ Nov 6, 2018 07:52 |
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I think there's a certain distance/warps or story path you have to complete before you get the free freighter - I started a new game in NEXT since the last time I'd played was before Foundation but I didn't get the first freighter I came across, I think it was third or fourth. Six crashed ships does seem like too many for it not to be bugged though (poo poo, thinking about it I haven't seen a crashed ship in months)
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# ¿ Nov 6, 2018 23:07 |
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Check your quest log for a seemingly random quest to make some technology. Several times the Overseer offhandedly mentions a piece of technology and gives you a quest to make like a beacon or save point that for some reason isn't labelled as part of the base building questline but needs to be completed to get the next step.
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# ¿ Nov 19, 2018 07:03 |
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Speaking of which, how do you do that? I was trying to set up a new base last night and couldn't get the platforms to line up or snap to the right height at all.
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# ¿ Nov 19, 2018 21:27 |
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My new base is going on this sweet fanta planet.
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# ¿ Nov 20, 2018 04:07 |
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That update looks fantastic even if I might lose my fantasy base. I also hope they improve the UI - for the longest time I thought it was bad because it was built for controllers, but playing it now on a controller it's actually more frustrating than ever.
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# ¿ Nov 21, 2018 02:07 |
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I don't think they'll ever do planets with multiple biomes because it conflicts with their design goals of making each planet a specific 'thing' that you experience then move on to the next one - instead of dropping in and going "yeah this is what the planet is" you'd have people driving across its surface convinced that eventually they should hit an anomaly biome or whatever without exploring the universe.
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# ¿ Nov 21, 2018 10:54 |
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I think my save has progressed past the point of sanity. I've completed the Atlas Path, except after I went through the blackhole after creating a star it didn't disappear from my log and reset to the final "Visit the Atlas" stage so I did it again and now it's permanently at that stage and what's more teleports an Atlas Interface into every single system I visit. Which means I can't progress the Nada/Polo quests because the anomaly can't spawn in a system with an Atlas Interface. And, finally, my 16/16 portal questline was bugged out by the community quests so I can't continue with that one because every time I walk through the portal it just teleports me into empty space to die. Apparently this was fixable through save editing, but in following the steps post-Abyss I can't even find the parts I'm supposed to be changing in the json.
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# ¿ Nov 26, 2018 03:25 |
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you do have a nice rainbow across your base though
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# ¿ Nov 26, 2018 03:41 |
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you can't, but the salvage machine works.
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# ¿ Nov 29, 2018 06:59 |
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Thundarr posted:Technically you can get infinite di-hydrogen by turning it into jelly and back repeatedly, but this process takes much longer than just buying more jelly.
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# ¿ Dec 7, 2018 22:56 |
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If you press up when you're in the main area you get the build menu which lets you put down rooms and the big fuelless refiners along with specialist terminals and filling the bridge with glowing cubes you kidnapped from a planet.
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# ¿ Dec 7, 2018 23:43 |
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In my opinion, scanner, mining laser, life support, jetpack, plasma cannon, whatever weapon your ship has, and freighter engines (which you build anyway, so you don't really need to set aside nanites for them) if you find a planet with activated cadmium, emeril, or indium then throw a base on it. i've never found anything you can build with those minerals because they don't double as their non-activated versions, but you can refine them to 2x, 3x, and 4x chromatic metal respectively. sending frigates out on industrial missions will also reward these metals in quantities that will essentially drown you in chromatics.
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# ¿ Dec 18, 2018 03:47 |
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Other than having a good scanner the next best way to make quick cash is just pick up scan/kill quests that reward products, because you can walk those over to the ATM next to the quest NPC to turn them into several hundred thousand credits. After that, I would say go roll the dice on harvesting artifacts from Salvagable Scrap or Ancient Bones planets because they'll get you anywhere between 100k and 2m each.
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# ¿ Dec 21, 2018 06:05 |
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No, that's normal. It repeats that stage like a dozen times with the only difference being the lore text you get from the archive.
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# ¿ Dec 31, 2018 04:20 |
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Yeah - there's a finite number of archive storyline texts to receive, and once you get them all it progresses to the final stage where you just go to the base computer to pick up a salvaged technology item.
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# ¿ Dec 31, 2018 04:57 |
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There's some cool weird planets but the problem is they are cool weird planets and nothing else. Walk 200 units from a landing spot anywhere on them and you've seen everything they have except for maybe a boundary failure. It'd be nice to see weirdness occur a little more 'naturally' where there's like a tropical planet with heatstorms but for some reason there's also glowing anomalous cubes embedded in the ground, or a sunken planet has cabling emerging from the depths. Instead once you've seen a cabled planet you've seen every cabled planet.
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# ¿ Jan 21, 2019 11:26 |
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Bartering units with NPCs at space stations will get you random faction items, including Vykeen Daggers, but you'll have to empty a space station or two to fulfill the Weaponeer quest. It's worth doing every time you can though because the items are more useful than 1,000 units.
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# ¿ Jan 22, 2019 03:06 |
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You can usually buy a drop pod coordinate from the inhabited shelters, but there's a relatively small patch in progression where they're worth it - they cost ~350,000 and then the ingredients, but from memory you can max your out main inventory for much cheaper by just bouncing around stations and buying their expansion slots. They start being more efficient around when you're on the high-capacity and tech slots, but even then you quickly start making enough money that hunting down drop pods isn't worth saving a few million units.
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# ¿ Feb 11, 2019 00:19 |
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Very often the game doesn't even bother to load the blue hologram for me. But the vendor selling spacesuit tech will always have a tube behind them that you can interact with for inventory upgrades once per station.
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# ¿ Feb 11, 2019 02:53 |
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Yeah - selling or keeping in a chest somewhere just to feel good about the rng.
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# ¿ Feb 25, 2019 04:36 |
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I actually really like the meta-narrative of the storylines they added in.
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# ¿ Mar 7, 2019 20:55 |
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That's not true - the majority of space stations is standing room only.
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# ¿ Mar 21, 2019 01:17 |
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the ui will remain garbage until they remove the text pop-in.
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# ¿ Apr 3, 2019 01:51 |
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how can you even call yourself a gamer if you don't have rashes from pissing yourself.
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# ¿ Apr 5, 2019 04:30 |
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Party Boat posted:NMS on PC now has Vulkan support.
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# ¿ Apr 19, 2019 00:36 |
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It's not supposed to be a sprint. It's supposed to be a goal you may never reach during your playtime and which many players may never even aspire to.
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# ¿ Apr 19, 2019 02:21 |
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Storage is my main complaint. The progression from farming to buying didn't phase me much, but what does is everytime I hoover something up and then need to laboriously move it from my backpack into the high-storage backpack in my backpack, or as mentioned have to juggle fuel cells, or want to build something but my backpack is full even though building it would create one or two blank spots for it to go in. Also an option to turn off text staggering. Actually, no, UI is still my main complaint. I'm on a controller, just make the response options in dialogues button prompts already.
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# ¿ Apr 25, 2019 22:55 |
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If it wasn't the plan initially then I'm sure once a big publisher got involved there were meetings stressing the utmost importance of competing in a traditional game space rather than releasing a highly marketed narrative-driven space walksim. Resource gathering is an extremely simple way to incentivise actually landing on the planets the entire tech is built around delivering. You just tie everything to a backend that says shoot x for y and you don't have to worry about creating a way to deliver unique story locations across arbitrary planets. You can kind of still see the latter in things like the portals, but that's like scan, land, done.
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# ¿ Apr 26, 2019 10:19 |
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You can't build a personal teleporter on the frigate anymore.
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# ¿ Apr 30, 2019 02:57 |
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I mean, it's a skeleton crew that is producing an expansion which includes an overhaul of multiplayer and a complete port to VR.
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# ¿ Apr 30, 2019 22:00 |
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Combat Pretzel posted:Wait what? Which mods are these?
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# ¿ Apr 30, 2019 22:36 |
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There are planets without Sentinels (and generally nothing else) but their main purpose is to serve as an opposing faction that is present throughout the game. You can find planets without any present, but generally there is a baseline presence to prevent you from just doing whatever you want without compunction. Later on you'll need recipes from their factories or find planets with a higher presence of sentinels that lead you to directly confronting them rather than just getting disapproving scans because you broke a plant. Planetary flight isn't fixed-height (I don't think it ever really was) but the ships do try to keep you a certain distance from the terrain automatically, which does take some getting used to, especially if you're trying to make tight turns at a low height, and you kind of have to go out of your way to get them to strike the ground.
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# ¿ May 21, 2019 02:48 |
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8-bit Miniboss posted:It didn’t appear in my inventory crafting menu when I got to where I am now. I’ve done some base building to the point I need a science dude who is in another system. add me to pc players who use a controller because the menu system is awful any other way.
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# ¿ May 30, 2019 03:05 |
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I like living on hostile sentry planets because you can easily do whatever combat missions you want in almost complete safety because it's just a case of popping out, aggroing a sentry, shooting them until the mission is complete then just going back inside. The minor inconvenience of them aggroing when you don't want them to is just solved by going in a building, which is where almost all your base stuff has to be placed anyway.
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# ¿ Jul 9, 2019 23:22 |
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Yes, Beyond. VR is one part of it, a revamp of the online multiplayer is another, and there's supposed to be a third major change that they haven't announced yet other than it existing.
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# ¿ Jul 12, 2019 08:14 |
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# ¿ May 13, 2024 10:03 |
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Thundarr posted:The luck comes when your first (freebie) freighter rescue is for an A or S ranked super class freighter. lmbo i misread this as ship Ghostlight fucked around with this message at 01:09 on Jul 17, 2019 |
# ¿ Jul 16, 2019 21:59 |