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Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



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Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I was getting Navigation Data last night, but they have a random chance to give either.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



They're on Steam - bug fixes and a new community task and rewards.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



It's pretty thin really.

Some points of interest can now spawn underwater, like sunken abandoned buildings or crashed freighters, and it's visually more interesting. Everything else added pretty much just feeds into exploring the variations that introduces to the core gameplay of finding cool screenshots.


Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I think there's a certain distance/warps or story path you have to complete before you get the free freighter - I started a new game in NEXT since the last time I'd played was before Foundation but I didn't get the first freighter I came across, I think it was third or fourth. Six crashed ships does seem like too many for it not to be bugged though (poo poo, thinking about it I haven't seen a crashed ship in months)

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Check your quest log for a seemingly random quest to make some technology. Several times the Overseer offhandedly mentions a piece of technology and gives you a quest to make like a beacon or save point that for some reason isn't labelled as part of the base building questline but needs to be completed to get the next step.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Speaking of which, how do you do that? I was trying to set up a new base last night and couldn't get the platforms to line up or snap to the right height at all.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



My new base is going on this sweet fanta planet.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



That update looks fantastic even if I might lose my fantasy base.

I also hope they improve the UI - for the longest time I thought it was bad because it was built for controllers, but playing it now on a controller it's actually more frustrating than ever.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I don't think they'll ever do planets with multiple biomes because it conflicts with their design goals of making each planet a specific 'thing' that you experience then move on to the next one - instead of dropping in and going "yeah this is what the planet is" you'd have people driving across its surface convinced that eventually they should hit an anomaly biome or whatever without exploring the universe.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I think my save has progressed past the point of sanity.

I've completed the Atlas Path, except after I went through the blackhole after creating a star it didn't disappear from my log and reset to the final "Visit the Atlas" stage so I did it again and now it's permanently at that stage and what's more teleports an Atlas Interface into every single system I visit.
Which means I can't progress the Nada/Polo quests because the anomaly can't spawn in a system with an Atlas Interface.

And, finally, my 16/16 portal questline was bugged out by the community quests so I can't continue with that one because every time I walk through the portal it just teleports me into empty space to die. Apparently this was fixable through save editing, but in following the steps post-Abyss I can't even find the parts I'm supposed to be changing in the json.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



you do have a nice rainbow across your base though

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



you can't, but the salvage machine works.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Thundarr posted:

Technically you can get infinite di-hydrogen by turning it into jelly and back repeatedly, but this process takes much longer than just buying more jelly.
Eh, what else are you going to do with your on-board refiners.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



If you press up when you're in the main area you get the build menu which lets you put down rooms and the big fuelless refiners along with specialist terminals and filling the bridge with glowing cubes you kidnapped from a planet.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



In my opinion, scanner, mining laser, life support, jetpack, plasma cannon, whatever weapon your ship has, and freighter engines (which you build anyway, so you don't really need to set aside nanites for them)

if you find a planet with activated cadmium, emeril, or indium then throw a base on it. i've never found anything you can build with those minerals because they don't double as their non-activated versions, but you can refine them to 2x, 3x, and 4x chromatic metal respectively. sending frigates out on industrial missions will also reward these metals in quantities that will essentially drown you in chromatics.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Other than having a good scanner the next best way to make quick cash is just pick up scan/kill quests that reward products, because you can walk those over to the ATM next to the quest NPC to turn them into several hundred thousand credits. After that, I would say go roll the dice on harvesting artifacts from Salvagable Scrap or Ancient Bones planets because they'll get you anywhere between 100k and 2m each.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



No, that's normal. It repeats that stage like a dozen times with the only difference being the lore text you get from the archive.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Yeah - there's a finite number of archive storyline texts to receive, and once you get them all it progresses to the final stage where you just go to the base computer to pick up a salvaged technology item.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



There's some cool weird planets but the problem is they are cool weird planets and nothing else. Walk 200 units from a landing spot anywhere on them and you've seen everything they have except for maybe a boundary failure. It'd be nice to see weirdness occur a little more 'naturally' where there's like a tropical planet with heatstorms but for some reason there's also glowing anomalous cubes embedded in the ground, or a sunken planet has cabling emerging from the depths. Instead once you've seen a cabled planet you've seen every cabled planet.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Bartering units with NPCs at space stations will get you random faction items, including Vykeen Daggers, but you'll have to empty a space station or two to fulfill the Weaponeer quest. It's worth doing every time you can though because the items are more useful than 1,000 units.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



You can usually buy a drop pod coordinate from the inhabited shelters, but there's a relatively small patch in progression where they're worth it - they cost ~350,000 and then the ingredients, but from memory you can max your out main inventory for much cheaper by just bouncing around stations and buying their expansion slots. They start being more efficient around when you're on the high-capacity and tech slots, but even then you quickly start making enough money that hunting down drop pods isn't worth saving a few million units.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Very often the game doesn't even bother to load the blue hologram for me. But the vendor selling spacesuit tech will always have a tube behind them that you can interact with for inventory upgrades once per station.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Yeah - selling or keeping in a chest somewhere just to feel good about the rng.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I actually really like the meta-narrative of the storylines they added in.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



That's not true - the majority of space stations is standing room only.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



the ui will remain garbage until they remove the text pop-in.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



how can you even call yourself a gamer if you don't have rashes from pissing yourself.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Party Boat posted:

NMS on PC now has Vulkan support.

https://www.nomanssky.com/2019/04/vulkan-update/

Hello Games posted:

The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
:eyepop: i'm pretty sure this step alone is like 80% of the load time on my machine.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



It's not supposed to be a sprint. It's supposed to be a goal you may never reach during your playtime and which many players may never even aspire to.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Storage is my main complaint. The progression from farming to buying didn't phase me much, but what does is everytime I hoover something up and then need to laboriously move it from my backpack into the high-storage backpack in my backpack, or as mentioned have to juggle fuel cells, or want to build something but my backpack is full even though building it would create one or two blank spots for it to go in.



Also an option to turn off text staggering. Actually, no, UI is still my main complaint. I'm on a controller, just make the response options in dialogues button prompts already.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



If it wasn't the plan initially then I'm sure once a big publisher got involved there were meetings stressing the utmost importance of competing in a traditional game space rather than releasing a highly marketed narrative-driven space walksim.


Resource gathering is an extremely simple way to incentivise actually landing on the planets the entire tech is built around delivering. You just tie everything to a backend that says shoot x for y and you don't have to worry about creating a way to deliver unique story locations across arbitrary planets. You can kind of still see the latter in things like the portals, but that's like scan, land, done.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



You can't build a personal teleporter on the frigate anymore.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I mean, it's a skeleton crew that is producing an expansion which includes an overhaul of multiplayer and a complete port to VR.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Combat Pretzel posted:

Wait what? Which mods are these?
Analysis Visor Upgrades that offer Flora/Fauna Analysis Rewards can go up to 10,000% each on the S-tier, and you can equip 3 of them at a time.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



There are planets without Sentinels (and generally nothing else) but their main purpose is to serve as an opposing faction that is present throughout the game. You can find planets without any present, but generally there is a baseline presence to prevent you from just doing whatever you want without compunction. Later on you'll need recipes from their factories or find planets with a higher presence of sentinels that lead you to directly confronting them rather than just getting disapproving scans because you broke a plant.

Planetary flight isn't fixed-height (I don't think it ever really was) but the ships do try to keep you a certain distance from the terrain automatically, which does take some getting used to, especially if you're trying to make tight turns at a low height, and you kind of have to go out of your way to get them to strike the ground.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



8-bit Miniboss posted:

It didn’t appear in my inventory crafting menu when I got to where I am now. I’ve done some base building to the point I need a science dude who is in another system.
You're supposed to receive it during the tutorial missions where you find your ship, repair your damaged ship components, then in a chain of building launch fuel, antimatter, housing, then a warp cell. If your ship isn't still damaged and you don't have a quest to build those components your game has probably bugged out and you'll have to either drag yourself around trade terminals trying to buy warp cells or restart.


add me to pc players who use a controller because the menu system is awful any other way.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I like living on hostile sentry planets because you can easily do whatever combat missions you want in almost complete safety because it's just a case of popping out, aggroing a sentry, shooting them until the mission is complete then just going back inside. The minor inconvenience of them aggroing when you don't want them to is just solved by going in a building, which is where almost all your base stuff has to be placed anyway.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Yes, Beyond. VR is one part of it, a revamp of the online multiplayer is another, and there's supposed to be a third major change that they haven't announced yet other than it existing.

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Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Thundarr posted:

The luck comes when your first (freebie) freighter rescue is for an A or S ranked super class freighter.
I preordered so that's not even luck :viggo:
lmbo i misread this as ship

Ghostlight fucked around with this message at 01:09 on Jul 17, 2019

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