Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Xenocides
Jan 14, 2008

This world looks very scary....


Wing Commander



Wing Commander was my introduction to the world of simulation gaming. I had played around on an Atari and on a NES but at a sleepover at a friend's house when I was in my tween years he let me play Wing Commander on his father's 286 with EGA graphics and I was hooked. He gave me a floppy disk version of the game he said would run off the floppies (he was and still is a good friend) but I was unable to get it to work on our garbage PC at home. Then my dad bought us a shiny new 486 SX and got Wing Commander II. I played and was awful at it but I was hooked. I spent a lot of time in Middle School drawing bad pictures of space battles and writing horrible fanfic in my head. I devoured the game and spent a long time searching for a copy of the original. Finally I found one and got the expansions for the first two games and wasted a lot of my life in dogfights and torpedo runs. I hated Academy and quickly broke Armada though I had fun playing my before mentioned friend head to head on a split screen. I still should have won that last battle DAMMIT!!!! 3 blew me away with its movie quality and its serviceable game. 4 improved the movies while ruining the flight model. Prophecy was serviceable. I hoped for a reboot but Chris Roberts is busily coding his latest tech demo experimental surrealist physics engine drink mixing minigame StarCitizen cashgrab game and then it all went away.....until now.

Okay, enough about your childhood. E/N is over there. What are you actually doing?

I am going to run an experimental game where I allow goons to create pilots with various stats and tell the story of a Confederation light carrier. I have created and done some testing on a combat simulation engine to resolve dogfights, capital ship assaults, planetary attacks, capship on capship action, and the like. I owe some credit to the old IRC Wing Commander rules used by the Edge of Chaos campaign, the Wing Commander RPG, and all the nerds who have compiled lots of Wing Commander stats but the system is mine.

So how will it work?

First, goons sign up to be pilots and pick stats to prioritize or dump. Then they get assigned to a squadron.

Then I will create a campaign. For example the first campaign is a raid behind a Kilrathi carrier incursion to attempt to cut its supply lines and starve the offensive. I randomize enough of it that it could be a cakewalk or hideously unfair but will average towards the middle. As the mission progresses the command staff of the carrier and the flight wing will have to make decisions. Goons will vote and decide what the plan is. Then the pilots fly out and pew pew at the enemy. I will automate most of this part though an occasional decision may come up. Pilots get kills, get more XP to improve stats, medals and promotions are handed out, and the game keeps going.

What do you expect from players?

Not much, you can vanish for a while and can check back in and catch up. I will ask for check ins every so often when pilots improve their stats and if the goon does not respond for a while and with a lot of warning (probably around a month) I will probably rotate them out of the game to let new blood in who are following the thread. I might give players with command responsibilities on the ship make specific decisions but I am going to phase that in later if I decide to do it.

:siren: How to Sign Up :siren:

You are human. I know you want to be Firekkan or Kilrathi. No....at least not yet. Give me a full name, gender, and a callsign (using your username is fine and makes it easier to track but you can pick something else). Then a short description. This is Wing Commander so you can be a little out there and culturally stereotypical (Paladin, Angel, . Avoid anything super-offensive.

Then you have four stats. You can pick one to get a bonus to and another to give a penalty to or you can just take what I give you.

Piloting - This is your defensive stat. Pick this to live longer and fly faster.

Gunnery - This is your offensive stat. Pick this to shoot good and get kills.

Discipline - This is how well your pilot copes with long flying hours and having your friends shot down around you. Pick this so that you still fly good when bad things happen.

Leadership - This is how good you are at inspiring and coordinating people under your leadership. Pick this to impress people and get promotions and get put in charge.

Then choose your fighter of choice. This is not a permanent decision as the wings will get rotated. Transfers will happen at times. I will need a dozen pilots for each craft to fill out a squadron. I will put in updates as fighter types are no longer available. So what fighters are available?

Hornet



Current light fighter of the Confederation. Long Range. Gets best bonuses. Light gun and missile armament.

Pick this if you want to be on a lot of patrols and long range escort missions.

Scimitar



Old medium fighter. Probably going to be retired soon. Tough for its size. Low bonuses due to low speed and turning ability. Good gun and missile armament.

Often a pinch hitter, pick this to fill in the gaps in patrols, attack, escort, and defense missions.

Rapier



Confed's hot new medium fighter. Strong shields but weak armor. Good bonuses. Strong gun and missile loadout.

Pick this to do whatever, the Rapier is good at most missions.

Raptor



Confed's premiere heavy fighter. Strong shields and armor. Weak bonuses. Heaviest gun and missile loadout.

This thing is designed to chew up enemy fighters and capships. Pick this to get sent into the big battles.


Sign Up Review

Give a Full Name for your pilot, pick a Callsign or I will default to username, pick a strong and weak stat which MIGHT give you a better or worse score. There is some randomness involved. Then pick a fighter type to start out flying in. Also pick one skill to hyperfocus in, two skills to focus on, or just go for balanced stat growth. Finally pick a Special Ability in case you start with one.

I will process your stats and might (depending on how the stats roll out) give you a chance to pick a special ability or two which I will list soon (and will definitely list before I ask for it).

Xenocides fucked around with this message at 03:43 on Aug 3, 2018

Adbot
ADBOT LOVES YOU

Xenocides
Jan 14, 2008

This world looks very scary....


Table of Contents

Operation Kitty Litter

Prologue: Admiral's Meeting
Prologue: Bridge
Prologue: Pilot Briefing
Day 1 Quarter 1
Day 1 Quarter 2
Day 1 Quarter 3
Day 1 Quarter 4

Xenocides fucked around with this message at 03:00 on Aug 28, 2018

Xenocides
Jan 14, 2008

This world looks very scary....


Stats Listing - Reserved

Special Abilities

Sim Junkie: Gain 1 xp every day ending with a 5 or 0 and not on leave (every five days).

Slow bonus but might be worth it.

Dumbfire Deadeye: +1 to attempts to hit capital ships and fighters with dumbfire missiles.

All craft mount two dumbfires except for the Raptor

Survivor: +10 (20% increase) to survive emergency ejection.

Helps you survive

Locker: +1 to all attempts to lock on a missile.

Good for locking missiles (heatseekers and IRs). All craft have these though the Hornet only has one.

Evader: +1 to all attempts to dodge a missile.

Good for last-ditch survival.

Speed Demon: +10 to initiative.

Helps you go first. Can be good to help survive or for kill-stealing

Sureshot: Pay 10% less energy to fire guns.

Keeps you shooting double volleys more often.

Minelayer: +2 to attempts to hit fighters and capital ships directly with a mine.

Very situational, Raptors only craft to carry mines right now.

Dancer: -2 to all attempts by enemy fighters to lock missiles onto you.

Most Kilrathi fighters have a few locking missiles.

Surgeon: +2 to all attempts to hit a capital ship turret.

Helps to pull the teeth on the big ships.

Xenocides fucked around with this message at 04:46 on Aug 1, 2018

Xenocides
Jan 14, 2008

This world looks very scary....


Achievements

Stats Achievement

I R PILUT!! - for lowest scored starting pilot - Mael "Skinner" Reduc

First to 100 xp Special Ability Unlock - Sheila "Dingo" Smith

Combat Achievement

Paste and Glue Special - Return to carrier with less then 5 dp hull left - James "Pepper" Jordan
Crippling Shot - First critical hit dealt - Marty "Bedsore" Andrews
Taking on the Big Boys - First to shoot at enemy capital ship - Derek "Warlord" Smart
Surgeon - First pilot to knock out a laser turret - Jim "Vaudevillain" Lyons

First Fighter Kill

Death to the Small - First Salthi kill - Lana "Raven" Nielsen
Flying Pancake - First Dralthi Mk1 kill - Leslie "Unicorn" Foulke
Triumph over Mediocrity - First to Krant kill - Patience "Clockwork" White
Big and Scary - First Gratha kill - Lana "Raven" Nielsen

First Capital Kill

Ralari Down - First pilot to get the killing shot on a Ralari - Thomas "Space Case" Rabb

Xenocides fucked around with this message at 02:03 on Aug 28, 2018

Xenocides
Jan 14, 2008

This world looks very scary....


Torgo Base - Epsilon Sector Command - 6th Fleet
2656.133 0814 Hours


"It has been confirmed Admiral. A Kilrathi Snakeir-class carrier and its escorts jumped into Orestes yesterday. The Eagle's Talon has not reported in and is presumed destroyed. Early reports suggest there are around ten capital ships escorting the carrier and it has marine support. We can expect the Kilrathi to begin moving on the populated planets and attacks on our orbital and ground-based fighters."

Admiral Stacey Clovis ran a hand through the tresses of her greying hair and stared at the holomap as if staring long enough would reveal answers or options she did not have. With the loss of the only functional fleet carrier in the sector there seemed to be few options. It would be at least a week and possibly longer before Kyoto could be deployed. She turned to her aides, "Does intel have any idea what the Kilrathi's ultimate objective is in this attack?"



"Only speculation. That carrier should not be here. It was supposed to be in drydock for two more months after the damage it took at Firekka. There are only two jump points from Orestes leading further into our space. One goes to the LandReich Republic but that seems unlikely as an objective. The other route goes through Peleus and on to..."

"Speradon," the Admiral finished, "so they could be going after our shipyards. Or an attack on the Border Worlds colony of Circe. We do not have any assets that can stop them."

"We do have the Phoenix, Admiral."

The aide's suggestion was tentative and for good reason. The Phoenix, first ship in a new class of light carriers, undergoing shakedown in the Torgo system. Staffed almost entirely with rookies and not up to full wing strength the original plan was to give them several months to get the new pilots up to speed and then pull experienced pilots off the Kyoto to leaven the rookies before committing the ship into battle. With the Kyoto down for repairs after a successful battle with a Kilrathi cruiser that was no longer an option. The Admiral pulled up the specs on the new carrier again, "That ship would be hard pressed to stop a Kilrathi fleet carrier if it was fully armed and crewed. In its current state I would expect to lose the ship if it was committed even if we moved our reserve cruisers to support it."

"Admiral, I suggest an alternate plan." Lieutenant Commander John Durbin was nervous and jittery as always but when he spoke he had a habit of having something worth hearing. The Admiral nodded for him to continue, "The Kilrathi only have two routes to support this attack. They can only use the Pasqual and Vigrid systems as supply routes. We can send a pair of cruisers through the Lennox system to raid Pasqual and send the Phoenix through the T'rel Meh system into Vigrid. Both task forces harass the enemy's supply lines to stymie them. When the Kyoto returns to the fight we throw it into the fray and hopefully drive off or destroy the carrier."

The Admiral ran quick projections through her head, "It could work. Pitting our rookies against rear area forces is more likely to keep them alive. If the carrier turns back to protect its supply lines they retreat. What if fresh forces come up from the Kilrathi rear?"

"Intel suggests that they are extending themselves with this attack. We doubt they have much more more to throw in."

The Admiral toyed with and discarded the notion of pointing out that according to Intel that enemy carrier should still be out of service. "It is the best we have. We are left with one question. How do we deploy the Kyoto? We can send it in from the front to fight and support any surviving defenses or we can send it after the Phoenix and hope the two groups can link up. We need to let our ships know before we send them into battle where they can expect help. It will be dangerous to communicate with them once they are in Kilrathi space.

In case it is not clear the player ship is the Phoenix.

First Decision

Where should the Admiral send the Kyoto?

A. Send it to the Front and hope it can be a hammer and anvil with the raiding groups.

B. Send it after the Phoenix and then both ships can hopefully intercept the Kilrathi carrier together.

Xenocides fucked around with this message at 03:10 on Aug 1, 2018

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Name: Mark "Stool Pigeon" Cromwell.
Gender: Male.
Bonus: Leadership
Penalty: Discipline
Ship: Scimitar

As stereotypical a "by the book" flight officer as can be, always eager to impress the brass through the polish of their shoes and the immaculate nature of their dress uniform, rather than through being a good soldier. His call-sign comes from his incessant brown-nosing during his training in the academy - and in a rare fit of good humour, he accepted and owned it.

Send the Kyoto after the Phoenix. We don't need reinforcements - but we need more people to see our glorious deeds.

HerpicleOmnicron5 fucked around with this message at 03:56 on Aug 1, 2018

wedgekree
Feb 20, 2013
... Xenocides you are my hero for this.

WE SHALL RETAKE THE VEGA SECTOR AND SKIN US A FEW CATS.

I have so many memories of doing torpedo runs.

Going to go for a Raptor

These babies are hot and heavy and fly through the thickest of flack and enemy fighters to get signal tone and hope to skin them some cats and get kills of some kitty litter.

Going to be callsign Blowout

Dana Lanford
Lt JrGrd.

Callsign is what she likes to say happened to every person who asked her out at any point in the academy. She may not in fact be that bad, even she tries to believe she is that way.

Good Pilot
Bad Leader

A rookie still wet behind the ears. Aggressive and skilled pilot that's gotten pumped up to flying a heavy due to the relentless attrition of experienced pilots and fighters over the long Confed-Kilrathi war. Aggressive, likes to dance - took a few classes in ballet. Hopefully lives long enough in a heavy fighter to get some kills under her belt and some flattops burning. Some temperament might help her learn to work better with her wingmates - as it stands she's never going to be leading a flight anytime soon, and she's not going to be a Wing Commander ever.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Name:Asuka "Berserker" Soryu

Gender:Female

Bonus:Gunnery

Penalty:Leadership

Ship: Rapier

After losing her parents to a Kilrathi attack, Asuka was all too eager to enlist. She displays an almost frightening enthusiasm for downing Kilrathi ships,having an impressive kill count in the sims...even if she's a rather poor team player. She earned her moniker due to her charging into battle headfirst to score as many kills as possible-even if it put her squadmates in danger.

Edit: Also, I wanted to just ask-if our pilot winds up dying, can we make a replacement?

VolticSurge fucked around with this message at 02:54 on Aug 1, 2018

Zeroisanumber
Oct 23, 2010

Nap Ghost
Issa "Skunktail" Amare

Born in the suburbs of Lagos to a firefighter and a schoolteacher, Issa was a sensitive, quiet boy who was ignored for most of his school career. Decent, but not spectacular grades, little engagement with his peers, and mediocre athletic ability made him a forgettable addition to his class. His saving grace was his rampant xenophobia. Issa hated, hated, HATED aliens, and when the war kicked off at the end of his high school career he focused entirely on getting into a pilot seat so he could murder as many fuzzy alien creeps as possible.

His callsign came from his time at SERE school when he was "captured" by his instructors after dropping a loud fart. Good at Piloting due to his focus on getting into flight school, but Bad at Leadership because he has the charisma of a pile of rocks. Skunktail prefers the reliable Scimitar over other fighters, but is passive enough to fly any craft that he's assigned to.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Only game in the series I've played is Prophecy, but sure why not.

Name: Nicola "Phalanx" Labrinos

Gender: Female

Bonus: Discipline

Penalty: Gunnery

Ship: Scimitar

Nicola comes from a poor family in Greece, the youngest child of a family that has fished the Mediterranean for generations. With limited job prospects in Greece, but gifted with a sharp mind and determination to see difficult situations through, she enlisted in the ConFed navy. While she's never entirely managed to shed her rural accent or mannerisms, Nicola has proven a competent if to date unexceptional pilot in the service. Nicola's last tour of duty was playing escort to a bomber squadron, where she became popular with the bomber jocks for never leaving their side even under the worst fire. The grateful bomber pilots nicknamed their guardian Phalanx, and the name has followed her to her new assignment.


Send the Kyoto to the front. Let's not get greedy chasing a carrier before it's been bled.

Cythereal fucked around with this message at 03:19 on Aug 1, 2018

Xenocides
Jan 14, 2008

This world looks very scary....


VolticSurge posted:

Edit: Also, I wanted to just ask-if our pilot winds up dying, can we make a replacement?

Yeah, but I am not going to add anyone to the waiting list until their first pilot is gone. That is, of course, assuming I can fill out the roster. I will see how it goes over the next few days. Also finished the first campaign post above. I edited it in so check it out and vote if you missed it.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
Name:Mael "Skinner" Radec.

Gender:Male

Bonus:Discipline

Penalty: Piloting.

Ship: Raptor

Mael Radec's chronic case of DDD (dimensional displacement disorder) has struck again, and he finds himself flung away from his beloved Helgan. At least there are no animated human skeletons and orcs with guns this time! A bureaucratic snafu has resulted in him being assigned a top of the line fighter in the Kyoto squadrons. Radec is very familiar with the tedium of war, but not so much with operating such a complex space fighter.

Take us to the front number one

Klaus88 fucked around with this message at 03:27 on Aug 1, 2018

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
Name: Jim "Vaudevillain" Lyons

Gender: Male

Bonus: Gunnery

Penalty: Leadership

Ship: Raptor

In another timeline, Vaudevillain would probably be a Privateer, as the Academy failed to erode his mercenary attitude and anti-authoritarian streak. Underneath all this, however, he genuinely wants the war with the Kilrathi to be over, and for maybe... Just maybe... Cats and Humans to live in peace? Until then, however, he'll continue to mask this by playing the heavy. The heavy who doesn't particularly mind what else the asteroid he blew up chunks into, so long as it chunks into the thing he was aiming to chunk.

Send it to the Front. It's the only language these drat cats understand.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I have never played Wing Commander, so hopefully I don't instantly die.

Name: Joe "Starblade" Trent
Gender: Male
Bonus: Gunnery
Penalty: Discipline
Ship: Raptor

Someone who has no idea what they're doing in the long run. They signed up for a war they know or care little about, flying a ship they know less about beyond "It kills things good". Desperate for glory and thus constantly wanting to be on the frontlines. He couldn't care less beyond that, but is a little confused why other pilots seem to not want to form up with him.

e: Pretty okay with the Kyoto going there instead also

RBA Starblade fucked around with this message at 04:16 on Aug 1, 2018

Almanac
Mar 16, 2008

OLD SCHOOL
Name: Vladimir "Almanac" Alminski

Ship: Hornet

Bonus: Piloting

Malus: Discipline

Vlad was literally borne into space, growing up on an orbital habitat in the rim worlds. He handles light fighters like an extension of his own body, and enjoys dogfighting. In fact, he enjoys it a little too much - he is notorious for engaging against orders and even neglecting his escortee to chase enemy fighters. He has the dubious distinction of being demoted on two different occasions, and holds on to his current rank of lieutenant only by the grace of wartime need. Outside of the cockpit, he is known for drinking heavily and knowing way too much trivia about obscure football teams.

Send it to the front!

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Just to clarify - we're not the ones going to the front. We're the Phoenix - the Kyoto can either back us up maybe, or join the defences.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh whoops, misread that. Thanks Herp.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Name: Ezekiel "Drakenel" Conway
Gender: Male
Ship: Rapier
Bonus: Gunnery
Penalty: Leadership

Growing up, Zeke spent most of his time with his folks on convoy fleets. Although he grew up in a generally peaceful environment, as his home-ship stayed near the core worlds, he became abrasive as he grew. The only time he seemed to be content was after any kind of conflict. This was highlighted during an unexpected attack by Kilrathi raiders on the supply line, in which he took over as an emergency gunner when the original man for the job was injured in the opening volley. His steady hand and ability to lead his targets led him to being effective enough to be recruited for more active service. Still kind of a smartass, having an outlet for his latent bloodlust has cheered him up greatly and made him bearable to be around finally.
Back us up. We can't find glory if we get instagibbed by a bigger ship

Drakenel fucked around with this message at 04:25 on Aug 1, 2018

wedgekree
Feb 20, 2013
Voting for Send us to the Front

We're facing a big fleet carrier and it's accompanying escorts. We can hope to attrite them some, and if we're lucky thin them out a bit so that we can get some hits on them. We risk them breaking through if we leave the cats without a scratching post.

Some hit and run attacks will hopefully slow them down, and they'll turn around to pursue us. Then we can play canary until they're ragged and the fresh air wing of the Kyoto can maul them.

Best of luck we take out a few of thier escorts and harry them with hit and run attacks and leave them wide open when we throw the big girl into the mix and get our pilots soe of the best training there is - taking on the Cats when outnumbered and outgunned.

If we're really on our game they might spread out trying to find us and we can break up their battlegroup some. If we're not, they locate us and we end up in a big fleetbrawl and can't get off an airstrike.

Still, at least we're not in on eof those Yorktowns. Those things are old enough they were in the service when your mom was a fresh rating.

Edit: Also our CAG isn't going to be Maverick is it? Please, please not.

Xenocides
Jan 14, 2008

This world looks very scary....


Okay, I will get the special ability list up shortly. Started rolling up characters.

All your stats will improve slowly over time but you can focus on improving certain skills if you wish.
______________________________________________________________________________________________

HerpicleOmicron5

2nd Lieutenant Mark "Stool Pigeon" Cromwell (Scimitar)

Piloting: 2
Gunnery: 1
Discipline: 1
Leadership: 3

Pick one special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

Wedgekree

2nd Lieutenant Dana "Blowout" Lanford (Raptor)

Piloting: 2
Gunnery: 2
Discipline: 2
Leadership: 0

No special ability (you will get one very soon if you live through a mission or two)

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

VolticSurge

2nd Lieutenant Asuka "Berserker" Soryu (Rapier)

Piloting: 2
Gunnery: 3
Discipline: 0
Leadership: 1

Pick one special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

Zeroisanumber

2nd Lieutenant Issa "Skunktail" Amare (Scimitar)

Piloting: 2
Gunnery: 2
Discipline: 2
Leadership: 0

Pick one special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

Cythereal

2nd Lieutenant Nicola "Phalanx" Labrinos (Scimitar)

Piloting: 2
Gunnery: 0
Discipline: 3
Leadership: 1

Pick one special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

Klaus88

2nd Lieutenant Mael "Skinner" Redec (Raptor)

Piloting: 0
Gunnery: 0
Discipline: 2
Leadership: 0

My dice appear to hate you but I guess it fits the backstory....

No special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

JamietheD

2nd Lieutenant Jim "Vaudevillain" Lyons (Raptor)

Piloting: 1
Gunnery: 3
Discipline: 1
Leadership: 0

Pick one special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

RBA Starblade

2nd Lieutenant Joe "Starblade" Trent

Piloting: 0
Gunnery: 1
Discipline: 0
Leadership: 2

No special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

Almanac

2nd Lieutenant Vladimir "Almanac" Alminski

Piloting: 2
Gunnery: 2
Discipline: 1
Leadership: 2

Pick one special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four
______________________________________________________________________________________________

Drakenel

2nd Lieutenant "Drakenel" Conway

Piloting: 1
Gunnery: 2
Discipline: 0
Leadership: 1

No special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four



Again, I will get the Special Ability list up tonight

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mark "Stool Pigeon" Cromwell will hyperfocus on Leadership.
Special Ability: Survivor

I'm glad I've got a 2 in Piloting - survival! Probably not getting any kills any time soon.

E: The Stool Pigeon will never die.

HerpicleOmnicron5 fucked around with this message at 05:07 on Aug 1, 2018

wedgekree
Feb 20, 2013
Blowout will take Piloting and Gunnery

Her job is to stay alive through the heavy stuff to drop a torpedo into a fat, fat capship.

Presuming she can go through the fighters, through the CAP, through the flak, through the pickets, through the anti-torp turrets..

All to release that torpedo at two or three hundred meters after flying straight for several hundred kilometers to get lock on..

But, presuming she lives through all that, she might even get a couple kills!

... Xenocides, you played the fangames of Wing Commander?

Xenocides
Jan 14, 2008

This world looks very scary....


wedgekree posted:

Voting for Send us to the Front

We're facing a big fleet carrier and it's accompanying escorts. We can hope to attrite them some, and if we're lucky thin them out a bit so that we can get some hits on them. We risk them breaking through if we leave the cats without a scratching post.

Some hit and run attacks will hopefully slow them down, and they'll turn around to pursue us. Then we can play canary until they're ragged and the fresh air wing of the Kyoto can maul them.

Best of luck we take out a few of thier escorts and harry them with hit and run attacks and leave them wide open when we throw the big girl into the mix and get our pilots soe of the best training there is - taking on the Cats when outnumbered and outgunned.

If we're really on our game they might spread out trying to find us and we can break up their battlegroup some. If we're not, they locate us and we end up in a big fleetbrawl and can't get off an airstrike.

Still, at least we're not in on eof those Yorktowns. Those things are old enough they were in the service when your mom was a fresh rating.

Edit: Also our CAG isn't going to be Maverick is it? Please, please not.

It is not whether you are going to the front. Your ship is going raiding behind enemy lines. The vote is whether the Admiral sends the fleet carrier to back you up directly on your raid or sends it to the front lines.

I put a shameless self-insert as CAG for now. I was going to use "Knight" as a squadron leader as he seems the type to be an instructor but I will only do that if I am short slots on the roster by the time I am ready to get the game going.

The timeline has us a year after Firekka or Secret Missions 2. Maverick is currently CAG of the Tiger's Claw over in the Enigma Sector. If history follows its course (and I do not guarantee it will) that ship is about to go down and then he gets booted into Insystem Security.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Phalanx will develop her skills evenly.
Special Ability: Speed Demon

I have no idea what Discipline as a stat is going to do, but I'm noticing a whole lot of 0s and 1s for it in this wing. Hopefully being the highest Discipline pilot at the start will have some use.

Cythereal fucked around with this message at 04:53 on Aug 1, 2018

wedgekree
Feb 20, 2013

Xenocides posted:

It is not whether you are going to the front. Your ship is going raiding behind enemy lines. The vote is whether the Admiral sends the fleet carrier to back you up directly on your raid or sends it to the front lines.

I put a shameless self-insert as CAG for now. I was going to use "Knight" as a squadron leader as he seems the type to be an instructor but I will only do that if I am short slots on the roster by the time I am ready to get the game going.

The timeline has us a year after Firekka or Secret Missions 2. Maverick is currently CAG of the Tiger's Claw over in the Enigma Sector. If history follows its course (and I do not guarantee it will) that ship is about to go down and then he gets booted into Insystem Security.

... Well I read it completely wrong. Yeah, totally say go to put the Kyoto to the front lines.

... Also gotta see if GoG has the series and what version of Windows it's compatible with..

... And whether I have a joystick in storage.

Thanks for bringing me back the joy of this series and reminding me of it and it's amazingly in depth and rich background and some of the best stories of the fighter-FMV game era.

Xenocides
Jan 14, 2008

This world looks very scary....


Special Ability list is up in third post.

Cythereal posted:

I have no idea what Discipline as a stat is going to do, but I'm noticing a whole lot of 0s and 1s for it in this wing. Hopefully being the highest Discipline pilot at the start will have some use.

Discipline helps you keep flying without penalties if you get stressed out due to flying long missions, ejecting, nearly getting killed, watching your wingman die, that sort of thing. Someone with high Discipline will still be in good shape when those with a lower score are cracking up.


wedgekree posted:

... Well I read it completely wrong. Yeah, totally say go to put the Kyoto to the front lines.

... Also gotta see if GoG has the series and what version of Windows it's compatible with..

... And whether I have a joystick in storage.

Thanks for bringing me back the joy of this series and reminding me of it and it's amazingly in depth and rich background and some of the best stories of the fighter-FMV game era.

I just played Wing Commander 1 through 4 on GOG and it ran fine in Windows 10 and had reinforced which of them I like and which I liked less and vindicated my young self who thought they sucked at flying. It wasn't your fault little guy. Wing Commander 4's combat was bullshit. Started a few months back and started working on the rules for this. Finally decided to bite the bullet and start it. Just had to finesse the Dosbox speed a bit.

Xenocides
Jan 14, 2008

This world looks very scary....


Also, is the ship name Phoenix okay? I kept switching the name and still unsure on it.

Currently I am calling the Flight Wing Goonswarm. Thoughts?

I do need squadron names for the four squadrons if anyone has a good idea for theirs.

Xenocides fucked around with this message at 04:56 on Aug 1, 2018

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Xenocides posted:

Discipline helps you keep flying without penalties if you get stressed out due to flying long missions, ejecting, nearly getting killed, watching your wingman die, that sort of thing. Someone with high Discipline will still be in good shape when those with a lower score are cracking up.

Duly noted, edited my previous post to give Phalanx her ability.

I like Phoenix for the ship name.

I propose to use the Phoenix as the start of a star constellation theme, and name the Scimitar squadron as Orion Squadron.


I don't know much about the early games in the series, so I'm curious how this will turn out - Prophecy is my only experience with Wing Commander, and I kinda doubt we'll live long enough to encounter the Nephilim.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Asuka "Berserker" Soryu will hyperfocus on Discipline. And her special ability will be Sureshot.

Xenocides
Jan 14, 2008

This world looks very scary....


wedgekree posted:

... Xenocides, you played the fangames of Wing Commander?

I never played Standoff but I did play (and love) Wing Commander Saga.

Following up, I would not want Maverick as a leader. If his performance in Wing Commander 3 and 4 are any indication he is an awful leader. He calls briefings that are only about HIS mission and always forgets to select a wingman until everyone is already standing. He destroys morale by flirting with two different women, both under his command and then acts surprised when they are hurt by this. His wing seems to have no cohesion or organization. He forgot to change up the graphic in the briefing room and repeatedly shows the graphic depicting the first mission he flew. He has his favored few he will fly with and ignores everyone else. No matter what the situation he flies the important missions with one wingman even when he should be using larger groupings.

Maverick might be a good pilot but he is an awful CAG.

Xenocides fucked around with this message at 05:14 on Aug 1, 2018

Snorb
Nov 19, 2010
The GBA version of Prophecy is my sole experience with Wing Commander, but I'm looking forward to seeing where things go!

(And, uh, crap. It's not too late to sign on and throw another pilot into the ranks, is it?)

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
Daaamn. Well, that's a hyperfocus on Piloting then, because the Discipline seems just right. :P

Gonna go with Surgeon for my Special Skill. Hey, if the turret's still firing after I'm done with it, daaamn, that's a good turret!

wedgekree
Feb 20, 2013

Xenocides posted:

Following up, I would not want Maverick as a leader. If his performance in Wing Commander 3 and 4 are any indication he is an awful leader. He calls briefings that are only about HIS mission and always forgets to select a wingman until everyone is already standing. He destroys morale by flirting with two different women, both under his command and then acts surprised when they are hurt by this. His wing seems to have no cohesion or organization. He forgot to change up the graphic in the briefing room and repeatedly shows the graphic depicting the first mission he flew. He has his favored few he will fly with and ignores everyone else. No matter what the situation he flies the important missions with one wingman even when he should be using larger groupings.

Maverick might be a good pilot but he is an awful CAG.

There's a reason why when you get Maverick as your wingman you're told it's fine to use your guns on him but not to waste missiles. Save your missiles for the Cats.

He doesn't get much better after that.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
I guess I'll hyper-focus piloting in a vain attempt to improve my odds of survival.

plaintiff
May 15, 2015

Name: Marty "Bedsore" Andrews

Gender: Male

Bonus: Discipline

Penalty: Leadership

Ship: Hornet

Known as "Bedsore" for the red welts found on his butt in the showers after a particularly long deployment, Marty has one, and only one, exceptional feature as a pilot: his mental and emotional fortitude on long deployments. His stamina and generally agreeable temperament have earned him some renown as long-suffering for a rookie pilot, though his willingness to take the shittiest assignments means that few will ever want to promote him very high, lest they take his place.

Xenocides
Jan 14, 2008

This world looks very scary....


Snorb posted:

The GBA version of Prophecy is my sole experience with Wing Commander, but I'm looking forward to seeing where things go!

(And, uh, crap. It's not too late to sign on and throw another pilot into the ranks, is it?)

There are 48 slots. I may not fill them all. Sign up.

MagicHateBall
Dec 11, 2002

Humans were drinking alcohol five thousand years ago, and they're still drinking it now. Alcohol is humanity's friend.

Can I abandon a friend?
What the hell, why not, this sounds awesome.

Name: Alex "8-Ball" Berg
Gender: Female
Bonus: Gunnery
Penalty: Leadership
Ship: Hornet

A city rat from Terra, Alex jokes that she never saw the sky until she signed up with the Navy. Enlisted don't usually get a shot at a slot in flight school, but 8-Ball claims that one night at a pool table got her the chance of a lifetime, a claim her evaluation battery scores almost, but not quite, put the lie to. Ready with a smile and free with wit on the long flights Hornets are usually tasked with, she's a great wingman -- just don't pick up a pool cue in the bar when drinks are on the line.

Send it to the Front

MagicHateBall fucked around with this message at 08:24 on Aug 1, 2018

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

RBA Starblade

2nd Lieutenant Joe "Starblade" Trent

Piloting: 0
Gunnery: 1
Discipline: 0
Leadership: 2

No special ability

Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four

Lets go with balance.

I forgot I have played one wing commander game - Wing Commander Arena on the 360 arcade. It was short lived.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Holy poo poo I suck, ahahaha.

Hyperfocus on Gunnery.

Adbot
ADBOT LOVES YOU

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Xenocides posted:

I never played Standoff but I did play (and love) Wing Commander Saga.

Following up, I would not want Maverick as a leader. If his performance in Wing Commander 3 and 4 are any indication he is an awful leader. He calls briefings that are only about HIS mission and always forgets to select a wingman until everyone is already standing. He destroys morale by flirting with two different women, both under his command and then acts surprised when they are hurt by this. His wing seems to have no cohesion or organization. He forgot to change up the graphic in the briefing room and repeatedly shows the graphic depicting the first mission he flew. He has his favored few he will fly with and ignores everyone else. No matter what the situation he flies the important missions with one wingman even when he should be using larger groupings.

Maverick might be a good pilot but he is an awful CAG.

Could be worse, Maniac voluntarily steps down after being promoted to wing commander and discovering that he hates being in a position of real leadership and is also pretty terrible at it.

  • Locked thread