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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Veloxyll posted:

If Maverick and the guy from Tie Fighter went out on a mission, how many kills could they get?

I'm just imagining the trial scene from Wing Commander 4. Dialogue choices - "He's the Emperor's stool pigeon!" or "He had us clear a minefield... in an unshielded craft!"

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Veloxyll
May 3, 2011

Fuck you say?!

wedgekree posted:

Maarek Stele? Does Maverick have to deal with having Maniac flying on his wing or not?

Or by 'Maverick' do we mean Tom Cruise from Top Gun?

... Randomly now the thought of putting Maniac in a single old fighter sending him to face unending swarms of Kilrathi fighters sounds like an amazingly great idea.

We must ensure it happens.

He'd find a way to come out of it alive. And get kills via nonsense like shooting a heatseeker dumb past them

I did mean Blair rather than Cruise though.

RickVoid
Oct 21, 2010
A wing made up of Blair, Maniac, Cruise, and Starbuck.

wedgekree
Feb 20, 2013
You can have Maniac. No one else wants him.

I'll take the TIE Defender with afterburners.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
As long as I get to fly a Devastator from Prophecy. Why yes I'll take a gun powerful enough to hurt capital ships in a game where the enemy AI loves to make head-to-head passes.

wedgekree
Feb 20, 2013
We both end up dying to the Missile Boat in all likelihood.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

wedgekree posted:

We both end up dying to the Missile Boat in all likelihood.

I'm not sure there's a fighter in existence that can defeat King Hell God Emperor Starfighter of Death.

(For those of you not in the know that title was actually put in the data files for X-Wing Vs. Tie Fighter. And that is why people are nostalgic for the old days.)

(Also I think one of the staff members must have been a Mazinger fan or something because that title is anime as gently caress in the best way possible)

wedgekree
Feb 20, 2013

Dr. Snark posted:

I'm not sure there's a fighter in existence that can defeat King Hell God Emperor Starfighter of Death.

(For those of you not in the know that title was actually put in the data files for X-Wing Vs. Tie Fighter. And that is why people are nostalgic for the old days.)

(Also I think one of the staff members must have been a Mazinger fan or something because that title is anime as gently caress in the best way possible)

Most super fighters in games can solo legions of fighters and a capital ship or two iwht a good flier.

The Missile Boat can solo legions of fighters and legions of capital ships with a good flier.

It has enough missiles to make it cost effective to shoot down missiles with missiles.

In fact, there is a mission oriented around doing that. It is just as gloriously explosive as it sounds.

(Also $##! that mission)

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Dr. Snark posted:

I'm not sure there's a fighter in existence that can defeat King Hell God Emperor Starfighter of Death.

(For those of you not in the know that title was actually put in the data files for X-Wing Vs. Tie Fighter. And that is why people are nostalgic for the old days.)

(Also I think one of the staff members must have been a Mazinger fan or something because that title is anime as gently caress in the best way possible)

I dunno, the premise of the Devastator is that if its plasma cannon hits a fighter, that fighter dies instantly no questions asked. And the enemy AI in Prophecy is really fond of flying straight at you, perfect fodder for the plasma cannon. :black101:

That thing's main purpose is to let you hurt capital ships without needing torpedoes, though, which can be incredibly useful in that game. Especially when you're hunting Tritons with that goddamn rear turret of theirs.

wedgekree
Feb 20, 2013

Cythereal posted:

I dunno, the premise of the Devastator is that if its plasma cannon hits a fighter, that fighter dies instantly no questions asked. And the enemy AI in Prophecy is really fond of flying straight at you, perfect fodder for the plasma cannon. :black101:

That thing's main purpose is to let you hurt capital ships without needing torpedoes, though, which can be incredibly useful in that game. Especially when you're hunting Tritons with that goddamn rear turret of theirs.

If it had multiple cannons going at you at alternate times, sometimes the wrong one firing, would it have tourettes for the turrets?

Xenocides
Jan 14, 2008

This world looks very scary....


I planned to update yesterday but got offered a wonderful dinner so did not have time to finish. Will get update finished tonight.

Xenocides
Jan 14, 2008

This world looks very scary....


wedgekree posted:

Raiding and skirmishing aside, I'm somewhat worried of the scale of the Kilrathi presence encountered so far. We've been doing active flight ops for -less- than twenty four hours and we've already seen one capital ship, at least four escorts of various sizes, raiders, and one fighter patrol base.

For a rear area this is pretty significant I'm wondering even for a supply lane to the front. I'm worried if this is a big fleet presence compared to normal Kilrathi defensive deployments in safe sectors that our intel is wrong and we're in the midst of one of the coming hooks in their offensive they'e getting ready to send and this is a buildup.

A cruiser and two frigates within -minutes- of a destroyer and two transports is really, really coincidental. The cruiser didn't seem like it was on escort duty for the convoy. If there's a fleet buildup in this sector.. It's going to be bad. Particularly if our own intel thinks that the main Cat attack is going to hit our space from a different direction and the Cats are going to use this area for a pincer..

We need better intel asap. Presuming we survive the next couple days of hit and run ops we should start flying patrols and getting as good an idea as we can of Kilrathi forces in the area and compare them to what we generally presume isa normal sector force.

The destroyer was part of the cruiser’s escort with how quickly they came through the jump point together. The Kilrathi cruiser captain screwed up having the transports come through so early but he probably figured this was safe considering this should be a safe system. Right now you have the cruiser and probably at least one other fighter carrying capship in system assuming the intel on the Gratha group is correct and it was not ground based.

I rolled up whether something was coming through the jump point as intel suggested (odds were high it would) and whether it would come through while the Raptors were there and rolled for composition. But yeah, the situation is pretty dangerous though not overwhelmingly so.

SolarFire2 posted:

Wing Commander was the first sci-fi sim I ever played and I remember it with nothing but unabashed fondness. I still have the original Strategy Guide, and somewhere at my parent's house there's the 6-CD set of The Kilrathi Saga. Bummed I discovered this thread so late!

Edit: I also unironically adored Privateer 2. From the unbelievable hoops you had to jump through to get the Kraven mkIV cannons to the mission that required you to do algebra to find the right coordinates for a hostage rescue.

I got Privateer 2 as a kid but could never get it to not crash on my PC. I bought it again not too long and found it surprisingly enjoyable. While it makes little economic sense I loved that every ship and piece of equipment for your ship sells for as much as it costs. It keeps you from doing the “save up every dollar for the ultimate ship and gear” syndrome and lets you experiment more. If you outfit a ship and it does not work you do not have to go to the last save you just switch it out next time you land.


Covski posted:

Speaking of, if one were to play a WC game today with no previous experience with the series, which would be the one to pick up?

I prefer 1 over 2. Just do not get hung up on the Secret Missions add ons if you get stuck. They are hard. 2 also have the Special Operations 1 missions many of which are badly designed bullshit. I am toying with doing a Let’s Play of the games during the week between updates but not sure yet. I just played 1 through 4 and both Privateers.

Veloxyll posted:

If Maverick and the guy from Tie Fighter went out on a mission, how many kills could they get?

I love the X-Wing flightsims and Tie Fighter is probably my favorite but the tech creep in that game is ridiculous. Advanced concussion missiles, Heavy Space bombs, heavy rockets, the TIE Defender, and the Missile Boat all break the balance of power in the game. I still think I have the most fun in that game flying the TIE fighter and interceptor where you just cannot afford to take any hits.


Z the IVth posted:

Is this corvette a Kamekh?

I was looking at the wiki and I'm struck by how utterly lopsided the Terran and Kilrathi corvettes are

Terran Venture - 2 lasers, 1 turret, 2 missiles
Kilrathi Kamekh - 6 lasers, 1 turret, 4(?) missiles and eventually phase shields.

What's the Terran shuttle our guys are flying? Is it an in-universe craft or just an abstraction.

I am playing a little fast and loose with capship armaments. The armament in the games does not really work that well applied to an actual fight. In the early games they were just targets and escort objectives.

In Wing Commander 1 friendly capital ships never actually fire their guns. When a ship reports they shot down an enemy fighter what they mean is the enemy fighter rammed them and died. In 2 I don’t think friendly ships fire anti-fighter guns but I am not sure. They do fire their big guns at enemy capships. In 3 and 4 the ships all shoot when they should (mostly).


EponymousMrYar posted:

That's kind of what Corvette's are in a nutshell in the Wing Commander universe. They're big beefy fighters that can jump, refuel on the fly and carry tons of ordinance without having to rearm. Perfect for convoy escorts or long-range raiding.

Fighter's are by far the most dangerous things in space with the highest damage potential per tonnage, but they can't jump, they have incredibly limited fuel reserves and they can't carry much ordinance. Which means they need to base out of something and even the Kilrathi don't have the resources to throw an entire carrier at escort duty unless it's really, really important.

Pretty much. They are faster then other capships. They can also function as capship murderers once torpedoes show up (right now they can be loaded with dumb fires for a less effective capship killing attack), can be sent around as decoys firing off comms traffic to confuse the enemy, and make good Search and Rescue craft to rescue pilots if the area is hot and a shuttle would be a bad idea.

Again, this is my head canon which is how I am running it. In the games capships were just targets or things to escort so I am mostly making it up.

Aces High posted:

I know your roster is full, but I am ok with being a reserve pilot who may not see action until a few ops are behind us. This is a war, after all.

Name: Siobhan Macmillan
Callsign: Piper
Strong: Discipline
Weak: Leadership
Fighter: Scimitar
Skill Focus: Piloting
Special ability (if applicable): Sim Junkie

A keen student of the school of thought "keep your head down and shut up", Siobhan has always been known for her willingness to do what is asked of her and to not ask too many questions. This got her through basic training, as did her approach to conflicts of all kinds "keep a stiff upper lip", but she did not impress her instructors, or her comrades, when it came to command decisions and leadership. Her brute force attitude and blunt remarks about anything and everything made her a social outcast but everyone knew that she would be the most reliable pilot in any situation, just don't be surprised if she is ever given command and her first orders are "do it right, or don't bother coming back to the hangar".

I think we have one more shuttle slot unless I missed one. Can check when I get home.


koolkevz666 posted:

Hey was wondering Xenocides if I could name one of the escort ships protecting the Phoenix and name her captain and give said captain a little bio information. I love Wing Commander but have always been drawn towards the cap ships rather than the fighters. If this isn't possible then if one is free I would be happy to pick up a shuttle pilot slot just let me know what I would need to draw up. Thanks.

I named the two destroyers the Gilgamesh and the Enkidu (two first Gilgamesh destroyers). There is a frigate and a corvette in the group too which I have not statted yet or named. Name the captain of any of those if you want and you can name the ship if you pick one of the smaller ones.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




Siobhan will gladly pilot a shuttle for the time being :patriot:

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!
I'm just waiting for someone to die. Hopefully the carrier doesn't get blown up too!

RickVoid
Oct 21, 2010
From: Rick "Renegade" Void
To: Group- "Flight-Techs"
RE: THIS WEIRD PART
Attachments: wtfisthisshit.jpg

So, hypothetically speaking, I may have stolen a maintenence jumpsuit and cap, and hung around the flight deck for a bit "incognito" so that I could get a look at the insides of our fighters and see if there was any chance I could pitch in and help build a few (so that I can GET OUT THERE). LOL. Anyway, while poking around I removed this part (see attachment) and when I went to put it back I realized that A) I don't remember how it goes back in and B) It appears to fit in a number of different ways? that doesn't seem right somehow. Like, I figured this poo poo would be easy for me, but not this easy? Any ideas?

Again, this us all hypothetical, of course. Cough, cough. XD

Rick Void
Renegade
Saviour Of Humanity, One Dead Kitty At A Time

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
From: Patience "Clockwork" White
To: Rick "Renegade" Void
RE: Re: THIS WEIRD PART

You appear to have removed a secondary fuel flow regulator from a first-generation Rapier (there were some revisions in the fueling systems after the first production run, leading to incompatibilities between the parts between the earliest Rapiers and the current production models). Failure to replace the part will result in an inability for the fueling system to control delivery of fuel to the drives, most likely resulting in catastrophic failure of the fighter. Replacement procedure is as follows:

(Two and a half pages of painfully-detailed explanations of mechanical procedures omitted.)

If you have followed the procedure as described, there should be no further difficulties with the Rapier.

- Patience White

RickVoid
Oct 21, 2010
From: Rick "Renegade" Void
To: Patience "Clockwork" White
RE: RE: RE: THIS WEIRD PART

Wow, thanks for the quick reply. Did you even have to look that up? Very impressive.

Okay, so if I followed your instructions correctly (lol, of course I did, those instructions were great. Thanks for your patience, Patience, lol) I'm like, 90% sure I've got this thing in right. Are you on duty right now? It... Might be a good idea to get a second set of eyes on this. I mean, 10% chance to die horribly isn't bad but, uh, maybe we can do better. Hypothetically.

Anyway, I'm definently NOT the guy half hidden behind the third rapier in section G of you want to come take a look.

Maybe after shift's over we can grab a drink and you can tell me all about how you put one of these bad-boys together!? Could be fun...

Rick

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Patience will be entirely happy to discourse- at length!- on the engineering behind Confed fighters. She also proves to not drink, and instead nurses a glass of cranberry juice while she does so.

She actually has to ask Rick if he knows where Rick is, because Rick claimed he was definitely not the one hiding. And she took that literally.

RickVoid
Oct 21, 2010
For his part, Renegade doesn't notice that Clockwork is completely oblivious to his jokes and awful attempts to make a pass at her. By the end of the evening he's got a stack of bar napkins filled with notes and half completed starfighter part diagrams, drawn primarily by himself but ocassionally corrected by Clockwork.

A combination of his mostly empty brain and his alcohol fueled state has resulted in him having absorbed basically everything she said by osmosis- he couldn't call the info up manually, but you mentioned a problem with your flux dampner coil? By god he actually knows somethig about that, where the hell did that come from.

He also beleives he and Patience are friends now, whether this is true or not.

Xenocides
Jan 14, 2008

This world looks very scary....


Operation Kitty Litter
T'rel Meh System
2657.140
About 1800 Hours

______________________________________________________________________________________________

Day 1 Quarter 4

Repair Crews

Work on Scimitar, two Rapiers, and Raptor continue. The damaged Rapier and the newly assembled one are over halfway to ready condition (15/25). The Scimitar (11/30) and Raptor (13/40) have a way to go.
______________________________________________________________________________________________

Shuttle Escort Flight

Added Space clears the Kilrathi Corvette to proceed. The Kilrathi captain looks hesitant and then transfers a data file to Added Space's fighter. The Corvette continues on.

1800 Hours

CAP 4 launches and CAP 3 lands.

1810 Hours

Raptor group makes its rendezvous with the Shuttle group. The Raptors refuel and the group continues towards the Phoenix.

2356 Hours

CAP 4 lands and Alpha-3, Beta-3, Shuttle Escort, and the Raptors arrive at home.

I expected to roll up at least one fight but you lucked out or missed out depending on how you want to look at it. It is a good bet Day 2 will be hotter now that the cats have a good idea something is out there.

End of Day
______________________________________________________________________________________________

Forgot to award Patience "Clockwork" White an achievement.

Achievement Unlocked: Triumph over Mediocrity - First to kill a Krant: 5 xp

Added up xp and allocated.

Achievement Unlocked: First to 100 xp Special Ability Unlock - Sheila "Dingo" Smith 5 xp

No one raised a stat (there are people one point away though) but we did have someone break 100 xp and earn a special ability. For those who already have one you started with 100+ xp.

This turn took a while as this took longer then planned. Working on a way to streamline the process.

In any case here is the roster at the moment:





Anyone who has a Pending special ability can select one. I either never got it from you or possibly missed it. If the latter, sorry, please remind me.
______________________________________________________________________________________________

In the Commodore's Ready Room the Commodore, his XO, and the CAG meet to plan their next move. All four of the escort ship captains are tied in via vidlink.

XO Stefan Chen: Intel has completed a preliminary analysis of the wreckage we recovered from the Gratha. We believe it to be a jump point analyzer. Confed is aware of the theory that you can scan a jump point and get an estimate based on the residue of what has been through the jump point lately. We have not been able to scale them down for anything smaller then a frigate and the size made it impractical to deploy into a combat zone. It seems the Kilrathi have solved that problem and have developed a device that can fit into a heavy fighter."

CAG Major Riley: Can we use this device?

XO: No, it is damaged and probably not compatible. I do think we should get this device to Confed R&D. With it they might be able to get us an equivalent device for our own use. We can guess this was being used to scan the jump point periodically to find out if anything has come through. We would have picked up the transmission if they had sent it to their home base so we can guess they did not get home with the scan data. It might be worth loading this into a shuttle and sending it with an escort back to the Silenos jump point and have it head back to Torgo. That way if we don't make it.....

CAG: I don't like weakening the wing even by a single shuttle.

XO: Your pilots letting that Kilrathi corvette go through could also complicate things. If it was on a raiding mission....

CAG: If we shoot down defecting cats they will stop defecting.

XO: Assuming they were defecting. We examined the data squirt the Corvette sent to your pilots. It has data on Kilrathi shipments through Vigrid we can use when we get there. Some of the data is hard to read and was encrypted. If they are on the level it looks like the defectors just stole all the data they could including data they were not authorized to decrypt and sent it all to us. I will get Tactical on it and hopefully we can use it

Commodore John Ackermann: While this could benefit the war effort it is a long-term benefit. At the moment we need to focus on getting through this system and into Vigrid so we can begin our primary mission.

XO: Preliminary camera footage of the destroyed transports gives a good probability those supplies were designed for space military ordinance. Fighters and missiles. It could have been a resupply for the Kilrathi moon base or intended for the front lines. We hope to find out for sure but Tactical is doubtful we can make a much more certain determination.

Comm: We are three days from the jump point to Vigrid. As it stands we can assume we have at least three fighter-carrying targets in system. We have the Fralthi the Raptors encountered, whatever launched that Gratha wing, and the Kilrathi base on the moon. If that Fralthi were to head straight for the jump point to Vigrid it would beat us there.

XO: I suggest we attack that Fralthi. The tracking we have on its course as the Raptors left shows it is heading either for Vigrid or the moon base. Unless it deviates it should be easy to intercept. The Raptors won't be ready to fight for a while. But fully loaded Rapiers with Scimitar backup should be able to handle it.

CAG: That means another long trip in and out. We would have to use the fuel shuttles again.

XO: I think it is worth it to try to knock that ship out of action.

CO of Gilgamesh: Dicey. That Fralthi is a tough customer. I would recommend sending my ship and the Enkidu out there with a squadron as escort, either the Scimitars or the Rapiers. If the fighters can keep the fighters off of us and knock out the Fralthi's antimatter guns we can pound that ship with our own heavy guns.

Comm: Risky, it leaves the fleet less well protected. If you do that we cannot spare more then one squadron for the attack with the fleet that exposed.

XO: The risk should be acceptable. They likely do not have more then a vague idea where we are.

Comm: Another option would be to look at that moon base. Within 24 hours we will be in range for a strike. Our Hornets have enough range to fly out, take some pictures, and see what they have defending the base. It is even possible that the space-based fighters we saw came from some kind of orbital base in that area. With that recon data we can decide whether it would be practical to hit the base.

CAG: Whatever we do not commit to these efforts will go out on patrols. The Raptor pilots are exhausted after that extended mission. I would like to leave them in reserve if possible.

XO: May not be a reasonable option.

:siren: Voting :siren:

You can vote on each option:

1. Jump Point Analyzer

A. Send a shuttle back to the Silenos jump point with an escort to try to get the device back to Torgo.

B. Hold on to it for now.

2. Fralthi Action

A. Send the two destroyers and the Rapier squadron to hit the Fralthi group.

B. Send the two destroyers and the Scimitar squadron to hit the Fralthi group.

C. Leave the destroyers with the carrier and send the Rapiers and the Scimitars to hit the Fralthi group.

D. Wait for a better opportunity.

3. Kilrathi Moon Base

A. Send 3 Hornets to recon the base.

B. Send 6 Hornets to recon the base.

C. Hold off for now.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
1. A
2. B
3. A


Also, what are the meanings of the columns after 'Damage' on that sheet?

nweismuller fucked around with this message at 03:26 on Aug 28, 2018

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
The Raptors don't get credit for the minelaying op? :smith: Unless MIS is for missiles, not missions? :unsmith:

Regarding the vote...

1) A. A COD plane is not going to weaken the wings that much.
2) A. We've hit a bunch of them, now it's the next squadron's turn.
3) B. The more the merrier.

RickVoid
Oct 21, 2010
1:A, 2:A

Torn on 3, 6 seems too many, 3 not enough. Let the Hornets decide?

wedgekree
Feb 20, 2013
1: A
2: A
3: A

I think getting the intel to Confed ASAP is important. It's worth being without a shuttle for a day or two to go back and take it. Long term this is something that could help the war effort - or at least let command know it's something the enemy has so start adjusting plans accordingly. Presuming we don't think the shuttle can be slammed hard and needs a heavier escort we should be good.

I think the Rapiers are a better fit for a long range raid with the Destroyers - they can hit a bit better with more missiles and can handle most fighters. The idea is punch a hole, work the Fralthi over, and get out . The Rapiers just want to keep the Destroyers alive, mostly. They can hadle the Fralthi.

Three hornets is probably a good size to recon the moon. Two for escort, one for taking recon pics. Send in six it looks like a raid and they scramble. Three means they just send out closest patrol flight to engage which can be avoided.

Hornets: Will defer to the Hornet squadron, but a knife flight to me makes it likelier that the base doesn't scramble after them and just diverts whomever they have on CAP, which can be avoided or delayed in a dogfight.

wedgekree fucked around with this message at 08:40 on Aug 28, 2018

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
1: B, Too many other things for us to do at the moment.

2: A, Rapier's could use some action since the Scim's got shuttle duty this time. Also they're more heavily armed and maneuverable than the Scim's, which makes them a bit better for this sort of work.

3: B, it's basically a choice between:
A: stealth and not getting hit by the moonbase's anti-fighter weaponry and...
B: safety in numbers and being able to outnumber anything that can actually keep up with the hornets.

My gut's saying the latter is probably going to be more of an issue than the former.

Pyroi
Aug 17, 2013

gay elf noises
1) A, a single shuttle isn't exactly going to throw the battle in the Cats' favor. Besides, sooner we get that to R&D, sooner we can get to scanning every Jump Point for their litterboxes.
2) A, might be biased, but I WANT TO SEE SOME ACTION!!
3) B, I have a bad feeling about sending in just three flyboys.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
1) A, Intel is high priority, especially considering how spicy it is.

2) A, the Rapiers'd probably do just fine for cover, and a dead Fralthi saves work down the line

3) A. Biased, because avoidance or stealth is good, but easier target designations are also good.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
1. A- Intel is good, shuttles aren't

2. Delay a strike. It's too far to risk a strike for now

3. B- Do some recon and with 6 fighters we may be able to pick off an undefended target there/on the way

Xenocides
Jan 14, 2008

This world looks very scary....


Davin Valkri posted:

The Raptors don't get credit for the minelaying op? :smith: Unless MIS is for missiles, not missions? :unsmith:

Oops, forgot to increment mission total. Will fix when I get a chance.

wedgekree
Feb 20, 2013
Her Raptor went down the flight deck. She was exhausted. Blowout went to reel herself out of the cockpit as it opened and went to slide her way down. Twenty four hours on jumpstick was still exhausting, even if a lot of it was just the autopilot matching speeds and transponder.

As she went down her fighter, she inspected it. No major damage - just dings and scratches. Looking at the complex minelayer arrangmeent that was going to be stripped out and replaced with a standard missile rack, she grumbled. Exhaustion warred over with looking at her gun cam footage.

Blowout was -not- happy. At least, not with herself. No kills. No major damage. No great shots. The former ballet girl had survived her first combat mission. And done utterly -nothing- on it.

Deciding that now was not the time to wiat for however long it took for the gun cam footage to be downloaded, processed, and analysed and spat out for an AAR for her group and the rest of the squadron, Dana decided on rack time.

Meandering her way up towards the mess hall, she heard rumors. Someone let a Cat-Vette go? Yeah, really.

Hearing sounds of exhausted techs, pilots milling about, and the back and forth of the crew slowly reassured her.

So, Dana went to slide towards a seat to get at least /something/ hat passed for alcohol. It was a long first day.

Xenocides
Jan 14, 2008

This world looks very scary....


nweismuller posted:

1. A
2. B
3. A


Also, what are the meanings of the columns after 'Damage' on that sheet?

Missile load out. Decoys, Dumbfires, Heatseekers, Image-rec, Friend or Foe, and Mines. Between missions it does not mean anything. I usually outfit them with a full load out when they launch. I need a spot to track it so if they go into combat and then get put back I need to know their load out in case they get in another fight.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Xenocides posted:

Missile load out. Decoys, Dumbfires, Heatseekers, Image-rec, Friend or Foe, and Mines. Between missions it does not mean anything. I usually outfit them with a full load out when they launch. I need a spot to track it so if they go into combat and then get put back I need to know their load out in case they get in another fight.

Thanks. I actually meant all the columns after- including 'Sh', 'Re', 'Gun', et cetera.

Renaissance Spam
Jun 5, 2010

Can it wait a for a bit? I'm in the middle of some *gyrations*


1. A If we can't reverse engineer it it's just scrap sitting on the flight deck. There's no knowing how long until we reconnect with other Confed forces, the sooner they get this tech the sooner it can be exploited.

2. A I agree with EponymousMrYar; Rapiers are a better fit for this mission. Plus what's the point of having warships if we don't use them?

3. Abstain I'm letting the Hornets make the call on this one.

Snorb
Nov 19, 2010
Jump Point Analyzer: A Let's get this thing checked out. The more information we have, the easier things will go for us.

The Fralthi: B My bias might be showing because, if I was reading the assignments and logs right, CAP-2 had a really uneventful day (to Gray's relief.)

The Moon Base: B Three Hornets is too little.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
A A A

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

1B 2A 3B

Keep everything shoot everything. What's the worst that could happen?

RBA Starblade fucked around with this message at 05:24 on Aug 28, 2018

Aces High
Mar 26, 2010

Nah! A little chocolate will do




how much of an escort does the shuttle need? At any rate I am thinking

1. A getting intel now will be better in the long run

2. A use the craft that will be best suited for the task, and we did a number on that group already so we can catch them with their pants down again

3. B strength in numbers and I still feel that we can maintain stealth even with more fighters dedicated

wedgekree
Feb 20, 2013

Aces High posted:

how much of an escort does the shuttle need? At any rate I am thinking


I'd guess the shuttle probably has two fighters with it. Probably the Hornets if they have the flight range.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

1A 2A 3B

Intel is important as is reverse-engineering cat tech.
Either Lana will die or continue her path towards becoming an ace. Either way it's going to be exciting for me!
No shame in making sure that the Hornets won't get outnumbered if things go really wrong.

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Weasling Weasel
Oct 20, 2010
1A 2B 3B

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