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1A 2B 3B Scimitars might not be the better of the two to send, but there's one more available to use... and might mean a chance for "Arrow" to get focused on the wrong thing
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# ? Aug 28, 2018 08:05 |
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# ? May 22, 2024 08:11 |
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1A 2C 3C We have more spare fighters than destroyers.
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# ? Aug 28, 2018 08:06 |
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AAB And I'll take the Dancer special ability for Sheila 'Dingo' Smith.
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# ? Aug 28, 2018 08:31 |
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1: A 2: A 3: B
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# ? Aug 28, 2018 09:02 |
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1A Intel is important and one shuttle is unlikely to be that big of an issue. 2C Sending a wing of fighters or bombers and a pair of ships just allows the enemy group to use both their anti-ship and anti-fighter weapons on targets that both weapons are effective against, and makes it easier for whatever fighters they may have to defend their group to overwhelm the wing we send, as so far as I'm aware our bomber analogues are capable of defending themselves from enemy fighters, so unless our bombers are incapable of inflicting meaningful damage on the enemy ships I think we should send as many small craft as possible. (Also it allows more pilots to get in on the action, and will provide more xp for pilot growth) 3B This one I'm torn on, as we might be leaving our group open to raids by enemy small craft, but I don't think it's very likely that the enemy group will be sending out their craft to raid us after we'd just destroyed a fair number of their vessels and small craft, I think it's more likely that they'll be trying to rush towards the nearby base. Cimbri fucked around with this message at 21:04 on Aug 28, 2018 |
# ? Aug 28, 2018 19:09 |
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1A 2D 3B
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# ? Aug 28, 2018 19:50 |
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Xenocides posted:Anyone who has a Pending special ability can select one. I either never got it from you or possibly missed it. If the latter, sorry, please remind me. Wingman's been flying Broadswords in the simulator, he's turned into a Sim Junkie 1. Jump Point Analyzer A. Send a shuttle back to the Silenos jump point with an escort to try to get the device back to Torgo. 2. Fralthi Action C. Leave the destroyers with the carrier and send the Rapiers and the Scimitars to hit the Fralthi group. 3. Kilrathi Moon Base A. Send 3 Hornets to recon the base.
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# ? Aug 28, 2018 20:16 |
Did I miss an update or something? I thought there was another patrol still going, or did that just go as 'nothing happened'.
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# ? Aug 28, 2018 21:26 |
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1: A 2: A 3: A -------------------------------------------------------------- New Pilot:
Previously a gunner on a Corvette Bernard excels at one thing and one thing only. Getting up close and personal with big ships and tearing them to bits. Known off-duty for his skills as a 'prison hooch' brewer his various and myriad drink related disciplinary issues have stopped him rising through the ranks but never been bad enough to overcome his obvious talent for his job.
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# ? Aug 28, 2018 21:51 |
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Drakenel posted:Did I miss an update or something? I thought there was another patrol still going, or did that just go as 'nothing happened'. Totally quiet, go figure.
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# ? Aug 28, 2018 22:03 |
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Drakenel posted:Did I miss an update or something? I thought there was another patrol still going, or did that just go as 'nothing happened'. They landed without incident.
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# ? Aug 29, 2018 07:26 |
Oh. Well poo poo. Then we're definitely having that party for the triple kill.
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# ? Aug 29, 2018 07:39 |
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1. A As everyone else has said the analyzer isn't doing us any good sitting on the flight deck. Mabel volunteers to be the shuttle pilot. With luck she'll be able to convince R and D that she needs something faster than a shuttle to make the trip back. 2. C I'm pretty torn on this one, but Cimbri makes a good point re: XP. Hopefully our side doesn't eat too much damage though, repair/assembly rolls have not been our strong suit thus far. 3. A Less ships means more of a chance they make it at least partway unnoticed. At that point the Hornets will hopefully be fast enough to get the job done and get out without getting entangled.
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# ? Aug 29, 2018 14:17 |
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*intercom clicks on* Just a reminder for today's mental and spiritual health programming. We will be having secular yoga at 9am shiptime, Catholic mass at 3pm, 2nd Lt. Baqri will lead Prayers this evening, and my office hours are between 6 and 8pm for consultation. Stress relief groups are with the Doc at the end of 2nd shift. We are still looking for choir members! Stay safe, Chaplain Stewart *intercom clicks off*
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# ? Aug 29, 2018 14:26 |
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Drakenel posted:Oh. Well poo poo. Then we're definitely having that party for the triple kill. In that case the rest of her fellow pilots are about to learn that Lana doesn't really do parties like that normally. Nor is she really used to the idea of being the center of attention. At all. Basically what I'm saying is that there's probably going to be quite a bit of fun at her expense
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# ? Aug 29, 2018 22:19 |
Dr. Snark posted:In that case the rest of her fellow pilots are about to learn that Lana doesn't really do parties like that normally. Nor is she really used to the idea of being the center of attention. At all. That's the idea, yes. She tries to hide from the celebrations, she'll be dragged back until she drinks enough.
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# ? Aug 30, 2018 01:28 |
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Slaan posted:*intercom clicks on* I should join the chior. -Skunktail
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# ? Aug 30, 2018 01:32 |
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Sorry, but uniform regs forbid hats big and awesome enough for this Orthodox girl to attend your service. Come with a fancy hat or don't come at all. -Phalanx
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# ? Aug 30, 2018 01:55 |
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As befits a service with men and women from all creeds, services take place off-shift and whatever garments are required to profess your faith are allowed and encouraged to be worn, unless they pose safety hazards. Big hats are encouraged! -Chaplain Stewart
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# ? Aug 30, 2018 02:38 |
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I'm going to go with: A B A
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# ? Aug 30, 2018 04:07 |
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1:a 2:c 3:a
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# ? Aug 30, 2018 11:12 |
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1: A, 2: A, 3 A If we push both fighter wings out we only have the exhausted Raptor pilots to provide CAP. So it's got to be A or B. I really want to go on the raid with the Scimitars, but the Rapiers are better fighters. And that Fralthi is going to probably do everything in its power not to get killed. Which means a lot of fighters. I would have preferred running system patrols to thjin out the fighters, but needs must. That leaves 9 Hornets and the Scimitars for CAP, scramble, local patrols and shuttle escort duty. And gets us Raptors and Scimitars for any raid on the base.
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# ? Aug 31, 2018 10:17 |
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1A 2A 3A
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# ? Aug 31, 2018 12:30 |
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ALso I guess if we send the shuttle out we'll also include a copy of the data the defectors gave us in case Intel finds something useful? I know that's oxymoroic given this is Intel. Always a pleasure to read this Xenocides! Also hoe you have the time and availability to get the other LP's you were percolating going on as well (also loved the 'Down with the Empire' one, always fun to read the fluff you do for that if you and the Empire can go on)
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# ? Sep 2, 2018 05:48 |
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Going to have to skip update this weekend. Family in town. Will try to do one during the week. At the latest, next weekend.
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# ? Sep 2, 2018 19:17 |
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Vote Results 1. A: 26 Votes B: 2 Votes The shuttle will be sent. 2. A: 16 Votes B: 5 Votes C: 5 Votes D: 2 Votes The Rapiers and the destroyers will try to intercept the Fralthi 3. A: 11 Votes B: 14 Votes C: 1 Vote A flight of six Hornets will be sent to recon the planet.
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# ? Sep 10, 2018 06:09 |
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So the Scimitars and the remaining Hornets will be on CAP/Patrol, and the Raptors on reserve scramble/being rearmed but resting?
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# ? Sep 10, 2018 06:25 |
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Operation Kitty Litter T'rel Meh System 2657.141 About 0000 Hours ______________________________________________________________________________________________ Day 2 Briefing Room "All right boys and girls. We have a lot to get done. We know we are facing at least one cruiser and its two frigates. We are launching the entire Rapier squadron and sending our destroyers in a bid to take that cruiser down. The squadron is still a plane down so I am turning my personal fighter temporarily over to the wing. Fried, I am putting you in command of the squadron. Overall command of the operation will fall on Captain Chen on the Gilgamesh. As the squadron is still a plane down I will be turning my personal Rapier over to Pepper temporarily. Pepper, try to bring my fighter home in better shape then you brought in your own. You will take the two refueling shuttles with you. Once you arrive at a rough intercept point your planes will refuel and then six of your will head out in groups of two to find the enemy, reporting back every two hours. Once you find the cruiser send out a comm blast. This will reveal your position and stir up a hornets nest. All the cats in the area will probably head for the cruiser. When you get the blast all ships will head for the cruiser. Try to knock out the Fralthi's antimatter guns to take pressure off the destroyers. Your primary objective is to destroy or disable the Fralthi. Secondary Objectives are to wipe out any surviving fighters and the frigate escort. Do not risk the entire squadron for the secondary objectives unless the odds look good. Once the mission is complete escort the destroyers and shuttles back here." "Six Hornets are going on a long-range recon to the known moon base. Your orders are to fly in, take some pictures, and get out. Engage enemy patrols if the odds look good but do not get bogged down. We need data more then we need a few kills. Pops, you are in charge of the recon run. Bring everyone home." "We are sending one of our shuttles back through the jump point with a data packet and pieces from the wreckage of a destroyed Kilrathi fighter you hauled in yesterday. Camp Tramp will fly one of the Search and Rescue shuttles back to the jump point to Silenos with the other six Hornets as escorts. Starblade, you will command the escort. Intel believes that the Kilrathi might suspect we will retreat after our encounter with the Fralthi if they believe us to be a smaller ship so there is concern that the Kilrathi might send patrols towards the jump point to find out if we are retreating so we are sending as heavy an escort as we can spare. Camp Tramp, once you make the jump to Silenos you are on your own. Your nav route will stick through the nebula for most of the trip to give you as much cover as you can. Report to Torgo Sector HQ and pass on the data packet. If you come under Kilrathi attack and do not expect to escape broadcast the data. Good luck son. Once you reach Torgo you will get your new orders there. I am not sure if command will send you back to us or if you will await the end of the operation." "The Raptors are going to be down for refitting. We expect to have all the Raptors reequipped for combat within 24 hours with the possible exception of some of the damaged craft which may take longer. I want all Raptor pilots to get some rack time. In about six hours I will rotate some of you to ready status as your craft are readied. The crew chiefs tell me that the greenies are shaking out well and they are going to spread them out a bit more. This means we should be able to work on more fighters at a time going forward." "Scimitars, you are going to have to take over close range patrol duties. Alpha and Beta patrols will cover the first 8 hours, Gamma and Delta the second, and Epsilon and Zeta will take the last shift. If we do come under attack we will scramble additional Scimitars and any Raptors we can scrape up. Engage any enemy you encounter if the odds look good. The cats know we are here now and probably have a rough idea of our location. Be careful out there."
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# ? Sep 10, 2018 07:06 |
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nweismuller posted:Thanks. I actually meant all the columns after- including 'Sh', 'Re', 'Gun', et cetera. Shields are shielding. The Re is default recharge level. Gun is capacitors when full. Re after that is normal gun recharge. St is the capacitor cost to fire a standard attack. Ful is for a full barrage.
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# ? Sep 10, 2018 07:07 |
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Not a bad first day. While things are going to be picking up big time from here on out. We killed a destroyer, two trasnports, a corvette, got some useful intel, and are in a good position to hit the Cats. No losses so far of fighters - everything at least is in a state it can be repaired within a day or so. MOrale is steady and we seem to be showing our green a bit less. If we can keep up an active tempo of flight ops and avoid major losses, we might even survive and have something to show for it!
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# ? Sep 10, 2018 07:37 |
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I eagerly await to hear how the cruiser attack plays out, because no matter how well it goes there will be many, many explosions involved.
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# ? Sep 10, 2018 09:47 |
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Dr. Snark posted:I eagerly await to hear how the cruiser attack plays out, because no matter how well it goes there will be many, many explosions involved. The destroyer took the full minefield to the face to mostly shield damage and some minor hull damage and was finished off by massed missile fire from a squadron of fighters. But that was a destroyer - a cruiser is much, much bigger. Presuming we can damage the turrets, probably a good secondary target if we have a chance to make strafing runs on it is the hangar - that thing can carry theoretically as many fighters as our carrier has - much less the single squadron sent after it. Presuming the flight deck is 'hot' and will be launching everything they have soon as we get in scanner range and if they have any other patrols in the area, we -will- be massively outnumbered. So any immediate damage we can do to limit thier ability to launch more CAP will be of great help.
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# ? Sep 10, 2018 09:52 |
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wedgekree posted:The destroyer took the full minefield to the face to mostly shield damage and some minor hull damage and was finished off by massed missile fire from a squadron of fighters. But that was a destroyer - a cruiser is much, much bigger. Presuming we can damage the turrets, probably a good secondary target if we have a chance to make strafing runs on it is the hangar - that thing can carry theoretically as many fighters as our carrier has - much less the single squadron sent after it. Presuming the flight deck is 'hot' and will be launching everything they have soon as we get in scanner range and if they have any other patrols in the area, we -will- be massively outnumbered. So any immediate damage we can do to limit thier ability to launch more CAP will be of great help. Any volunteers to clog their launch bay with your fighter?
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# ? Sep 10, 2018 17:13 |
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Z the IVth posted:Any volunteers to clog their launch bay with your fighter? I have rules for flying through the enemy launch bay.
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# ? Sep 10, 2018 18:21 |
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Xenocides posted:I have rules for flying through the enemy launch bay. Funny thing: in the manual for Prophecy, fighters doing exactly this is why the Midway's hangars were completely redesigned to make that tactic impossible.
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# ? Sep 10, 2018 18:26 |
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Xenocides posted:I have rules for flying through the enemy launch bay. ...This is the best game by definition if there are actual rules for
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# ? Sep 10, 2018 18:30 |
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Z the IVth posted:Any volunteers to clog their launch bay with your fighter? "We will choke their hangars with the hulks of their fighters." -Skunktail
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# ? Sep 10, 2018 23:17 |
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Zeroisanumber posted:"We will choke their hangars with the hulks of their fighters." "Can't you just use a bursting torpedo?" --Unicorn
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# ? Sep 10, 2018 23:23 |
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Davin Valkri posted:"Can't you just use a bursting torpedo?" Manned fighters make no sense at all, really... -Phalanx
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# ? Sep 10, 2018 23:25 |
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# ? May 22, 2024 08:11 |
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If it means dead cats why are we not doing it? -Piper
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# ? Sep 10, 2018 23:33 |