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Sure, I'll volunteer to get blown up for Earth. Name: Sosuke "Tall Order" Takanobashi Gender: Male Bonus: Discipline Penalty: Leadership Ship: Hornet
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# ? Aug 1, 2018 15:52 |
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# ? May 22, 2024 16:29 |
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Why not, something a bit fun and silly. Name: Beatrice "Average Samaritan" Bianchi Gender: Female Bonus: Piloting Penalty: Gunnery Ship: Hornet Special Ability: Evader Beatrice is the type of person who is effectively a massive coward who hates their job; but are damned sure they aren't going to let anyone have the satisfaction of seeing them getting spaced before their tour is over. Unfunny, unpleasant and generally annoying; they still make for one hell of a scout/interceptor pilot.
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# ? Aug 1, 2018 20:04 |
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Well, I'll get on board. Name: Lester 'Grinder' Baker Gender: Male Bonus: Discipline Penalty: Gunnery Ship: Scimitar Coming from a family of aviation heritage, 'Grinder' Baker has continued the tradition of largely unexceptional piloting that has been in his family for generations. He earned his nickname for pushing through relentlessly through the academy despite repeated setbacks - while some uncharitably murmur he was allowed to graduate simply to get him out of the way, he maintains a laserlike focus on accomplishing his objectives.
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# ? Aug 1, 2018 20:59 |
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Let's do this! Name: Derek "Warlord" Smart Gender: Male Bonus: Leadership Penalty: Gunnery Ship: Raptor Before he enlisted, Derek was a video game programmer working on the most detailed and fidelitious space combat sim ever seen. When the Kilrathi attacked, Derek furiously proclaimed that the Kilrathi campaign was nowhere near as realistic and immersive as his in-development space combat sim. To prove this, he enlisted in the Confederation fleet in order to be able to critique the war head-on. He has a strange gift for getting people to listen to his long screeds about realistic space combat, but his gunnery suffers because he spends most of every battle complaining over the comms.
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# ? Aug 1, 2018 21:25 |
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Name: Hans "Viking" Jensen Gender: Male Bonus: Piloting Penalty: Gunnery Ship: Scimitar Just a average guy who signed up as a pilot to defend his home, all that he wishes for is to survive his tour of duty and thus he flies defensive without taking any chances. Always brings his lucky teddy bear on every flight and never showers on the day before a flight, since he thinks it brings good luck. No need to take chances, B. Send it after the Phoenix
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# ? Aug 1, 2018 21:47 |
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Ah, what the hell. I´ll toss one into the hat as well. Name: Gabriel "Snowy" Jaenssen Gender: Male Bonus: Piloting Penalty: Leadership Ship: Hornet Gabriel is a former farmboy from a tundra planet in the periphery who discovered his aptitude for flying fighters as he enlisted. While having a natural talent for pulling off advanced maneuvers far above his level of experience his instructors are having quite some reservations regarding his ability to lead due to his overconfident manners. He tends to head straight into the fray without much thought whether the odds are favoring him or not, counting on that his flying skills will get him out of any kind of hairball he finds himself in. His classmates are currently divided on a 50/50 split on whether he´ll live to see glory or if he´ll end up melting under a hail of Kilrathi fire after pushing his luck too far. Sylphosaurus fucked around with this message at 22:52 on Aug 1, 2018 |
# ? Aug 1, 2018 22:30 |
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I'm not gonna lie, I love the idea of a "tabletop" space sim like this. I'm all in. Name: Lana "Raven" Nielsen Gender: Female Bonus: Discipline Penalty: Leadership Ship: Rapier Lana is a stoic young woman who has acquired something of a reputation in the academy for rarely losing her nerve even when others around her start to panic. However she's also never been the most social of people and tends to be very curt and antisocial so odds are she's not going to be getting promoted any time soon. Aside from that few know much of anything about her due to her personality - there are rumors that she might be the daughter of an arms industry CEO or something similar but no one is really sure. I'm pretty set on our motley crew being called Goonswarm for obvious reasons. Also since we need squadron names, I'll throw out some (incredibly dumb) suggestions (that I'm not sorry for): Hornet Squadron: Wicker Men Scimitar Squadron: Bingo Club Rapier Squadron: Men In Tights Raptor Squadron: Clever Girls
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# ? Aug 1, 2018 23:28 |
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Dr. Snark posted:Also since we need squadron names, I'll throw out some (incredibly dumb) suggestions (that I'm not sorry for): Personally, I think the carrier being named the Phoenix is suitable for giving the squadrons names on a shared theme with the ship - in this case, star constellations. Hornet Squadron: Pegasus Squadron Scimitar Squadron: Orion Squadron Rapier Squadron: Crater Squadron Raptor Squadron: Hydra Squadron Granted, doesn't fit the WW2-in-space vibes the early WC games seem to go for.
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# ? Aug 2, 2018 00:13 |
Yeah lets survive our first sortie before we start bestowing names on our squads. Most of us are probably going to get eaten like imperial guardsmen
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# ? Aug 2, 2018 00:19 |
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2nd Lieutenant Issa "Skunktail" Amare Focus on Piloting and Gunnery Special Ability: Survivor This creep is good at his job and annoyingly survivable.
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# ? Aug 2, 2018 02:15 |
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Almanac here. Special Ability: Dancer Focus on Piloting and gunnery
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# ? Aug 2, 2018 02:21 |
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Cythereal posted:Personally, I think the carrier being named the Phoenix is suitable for giving the squadrons names on a shared theme with the ship - in this case, star constellations. Heil Hydra I guess
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# ? Aug 2, 2018 02:50 |
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RBA Starblade posted:Heil Hydra I guess I wasn't thinking about that. Was just looking at constellations since Phoenix happens to be one.
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# ? Aug 2, 2018 02:53 |
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Name: Patience White Callsign: Clockwork Strong Stat: Discipline Weak Stat: Leadership Craft: Scimitar A slender blonde woman with a patient, logical demeanor, 'Clockwork' unfortunately is not the best-liked of the fighter squadron. Comes of the fact that she spends more time buried in technical manuals, flight simulators, or hands-on with the maintenance of her fighter, and has yet to show any indication she is aware that 'drinking with the other pilots', 'socialising', or 'recognising that certain statements are not meant completely literally and might, in fact, be sarcasm' are possible.
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# ? Aug 2, 2018 03:23 |
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Okay, new sign-ups: ______________________________________________________________________________________________ do NOT jack off 2nd Lieutenant Marty "Bedsores" Andrews (Hornet) Piloting: 2 Gunnery: 0 Discipline: 3 Leadership: 0 Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ MagicHateBall 2nd Lieutenant Alex "8-Ball" Berg Piloting: 0 Gunnery: 3 Discipline: 1 Leadership: 0 Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Friar John 2nd Lieutenant "Tall Order" Takanobashi Piloting: 0 Gunnery: 2 Discipline: 2 Leadership: 0 No special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Samovar 2nd Lieutenant Beatrice "Average Samaritan" Bianchi (Hornet) Piloting: 2 Gunnery: 1 Discipline: 2 Leadership: 2 Got your special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Yvonmukluk 2nd Lieutenant Lester "Grinder" Baker (Scimitar) Piloting: 0 Gunnery: 0 Discipline: 1 Leadership: 2 No special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Enchanted Hat 2nd Lieutenant Derek "Warlord" Smart (Raptor) Piloting: 1 Gunnery: 1 Discipline: 2 Leadership: 3 I feel a little dirty giving Derek Smart discipline. Oh ye fickle dice.... Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ DagPenge 2nd Lieutenant Hans "Viking" Jensen (Scimitar) Piloting: 3 Gunnery: 1 Discipline: 0 Leadership: 2 Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Sylphosaurus 2nd Lieutenant Gabriel "Snowy" Jaenssen (Hornet) Piloting: 3 Gunnery: 1 Discipline: 0 Leadership: 0 Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Dr. Snark 2nd Lieutenant Lana "Raven" Nielsen (Rapier) Piloting: 1 Gunnery: 2 Discipline: 3 Leadership: 0 Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ nweismuller 2nd Lieutenant Patience "Clockwork" White Piloting: 2 Gunnery: 0 Discipline: 3 Leadership: 0 Select special ability Also, please select one skill to hyperfocus on improving or two to focus on or go for balanced improvement amongst all four ______________________________________________________________________________________________ Okay, that is up to date I think.
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# ? Aug 2, 2018 04:20 |
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2nd Lieutenant Patience 'Clockwork' White Improve Gunnery and Discipline Special Ability: Sim Junkie
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# ? Aug 2, 2018 04:26 |
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Name: Malcolm Ward Callsign: Renaissance Strong Stat: Piloting Weak Stat: Gunnery Craft: Rapier Flying was always a passion for young Malcolm and since he was young he'd always dreamed of racing the solar winds in the fastest spacecraft possible. If there wasn't a war Malcolm probably would have become a stunt flyer or a stellar racer, but sadly there was a war on which meant he was trained to fight. He's never fully surrendered his joy of flight over combat however and his weapon skills have suffered as he's placed more focus on innovative flying. Send the Kyoto to the Front; the Cruisers aren't going to be able to maintain Space Superiority without fighter cover and at some point they're going to need a carrier. The Phoenix is going to be pretty lonely attacking the rear but we're no good if the Cats break through the Front and we're not able to catch up. Renaissance Spam fucked around with this message at 05:19 on Aug 2, 2018 |
# ? Aug 2, 2018 05:03 |
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I'll take Sureshot as a skill and I definitely want focus on both Shooting and Piloting. Not gonna lie, I'm pretty happy with how the dice fell on those stats - that spread is pretty close to what I was hoping would happen. Edit: Xenocides, you might want to consider spinning up a Google doc just to help us keep things straight and see
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# ? Aug 2, 2018 05:25 |
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Name: Setsuna Katsuragi Callsign: Gray Did Great At: Piloting Is Real Lousy At: Leadership Preferred Craft: Scimitar Specialty: Sureshot Focus In: Piloting and Gunnery Friends. Family. Lovers. Setsuna's lost many of them over the years, and yet she always comes back. She's somewhat friendly with the other pilots in the squadron, but prefers drinking alone to socializing-- after all, getting attached means someone else to lose.
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# ? Aug 2, 2018 05:28 |
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For those who like spreadsheet porn here is the master sheet so far: Rapier squadron needs some love but there are still slots everywhere. Thought I would share some of my thoughts on how I designed the game. If this does not interest you this post will probably bore you. Game Design I have been working on an off on a space carrier game for over 20 years. Admittedly when I was a teenager it was awful. I wanted to manage a carrier, plan missions, and resolve them. Originally it was a competitive game and then I turned it into a solitaire game. The problem I always hit is how to make the enemy operate logically without knowing what they have. Ideally at this point it would be an app instead of a tabletop game but it will probably never be finished. I have been toying with an LP of this game since my old sub LPs. I went back and forth on putting it in the Star Wars Universe or the Wing Commander Universe. I eventually settled on Wing Commander for a more conventional military conflict feel. For this simulation the first thing I had to adjust from the Wing Commander Universe is scale. In the Wing Commander games (Prophecy and Saga are partial exceptions) the game rightly focuses on one character and they do everything important. Fights are kept small due to hardware requirements. In this version two pilots will not usually come home with 20-something kills from a single mission including multiple destroyers and cruisers. I toughened up capital ships so taking on a destroyer would preferably done with at least six fighters and preferably more. This keeps the scale in check a little. The game would be dull if the players were blowing up carriers with relative ease. I also decided to go with Saga's approach to carriers and cruisers where they have escort ships. They flirted with this in Wing Commander II when the Concordia had a single destroyer as an escort but it got blown up and never replaced. The Victory in Wing Commander III had three escorts but they never did anything and were never around in a situation where they could have been useful. The Phoenix will have 3 to 5 escorts. I am thinking two of the brand new Gilgamesh destroyers (Gilgamesh and Enkidu?) and maybe a Frigate or two and a corvette. I am going with this scale for the big ship: Dreadnought The Sivar dreadnought was the only one so far. Ships in this class will show up if game goes long enough. Carrier These are the current rulers of space. A fleet carrier carries between 80 to 150-some odd fighters with the Kilrathi being on the high end. At the time of the current game the Kilrathi Snakeir is the biggest carrier in space holding about 140 fighters. Light carriers like the Phoenix are cruiser-sized and usually carry around 50-70. The Phoenix is designed to carry five squadrons of 12 plus 2 extra for the CAG and deputy CAG. It also has some shuttles. Cruiser Heavily armed and most also have a hanger bay and hold 50 or fewer fighters. The most common current Kilrathi design is the Fralthi which was originally designed to carry 20 fighters but the defector Ralgha Nar Khallas revealed plans to double that capacity in refits. Destroyer Smaller, a few carry fighters at the expense of armament but typically fewer then 20. Frigate Generally no fighters. Pure combat ship. Corvette Small and fast, smallest ship capable of long-term independent operation. ______________________________________________________________________________________________ Game Mechanics I built an Excel spreadsheet capable of randomly rolling initiative (with various modifiers based on type of craft and piloting skill). When a round of battle begins the first on the list acts and so on down the list. I found this lead to everyone on one side shooting at one fighter until it was dead and then moving on so I limited the number of attacks. I capped it at two attackers for each fighter (three for a bomber) and six for a corvette. Anything bigger can be hit by as much as is there. I might have to put in a sanity limit if all 48 of the fighters on the Phoenix all attack a Frigate at once but I will cross the bridge when I get to it. As a hard limit it did not work that well once one side got a numerical advantage so I worked in a mechanic of a -3 on all attacks after the first two attackers so that in a 5 vs. 2 fight everyone could still participate. I made escape from combat pretty simple. I started with a chart with tons of rolls and then just decided that with afterburners you can pretty much get out of a fight pretty quickly. I looked at guns and decided to give long range guns a +1 to hit and short range guns a -1 to represent increased or decreased firing opportunities. This gives the Hornet and Rapier with their Lasers a bonus and a penalty to the Neutron Guns on the Raptor and Rapier. I also decided to give faster and faster turning craft bonuses on defense and offense. This also let me give penalties. Tests with the Kilrathi Jalthi and its six guns before I represented its poor turning speed showed it was a mass murderer. This helped. Still scary but it needs to roll well now and it still excels at killing capital ships. I designed the Piloting and Gunnery skills to be pretty simple. 0 is incompetent and gives a -2. 1 is Green and a -1 2 is Seasoned (baseline 0) 3 is Veteran and is a +1 4 is Elite and is a +2 5 is Legendary and is a +3 6 is Mythical and gives a +4 This LP will have to last a long time to see 5s or 6s. I designed the xp system to give quick growth to level 2 and then slow as you go higher. Special abilities are awarded based on current xp total and the requirement doubles each time. In theory a pilot with all 6s would have 6 special abilities. Discipline serves two functions. One is to help you keep it together due to stress. The other is to follow through on a plan. For example if a squadron found itself fighting a destroyer and the squadron leader orders everyone to concentrate on one side to lower the number of turrets being fired at the group a pilot with low discipline is more likely to wander into the field of fire of the other guns. Leadership gives bonuses at the start of a fight. The ranking officer of each flight or squadron rolls to see if they give a bonus to everyone they command on a d8. A 1, 2, or 3 gives a penalty. An 8 or higher gives a bonus. You get a +1 for each level so once you are level 3 you cannot get a penalty. This means a 0 wishes they did not need to roll. A 1 has as much chance of hurting as helping and a 2 is more likely to help. I had to nerf missiles from my original values to keep them from being auto-kills but then found they were too weak against capital ships so I decided that missiles just do double damage to capital ships. I had a critical hit rule and threw it out...mostly. I kept it for capital ship hits once you are through the shields. ______________________________________________________________________________________________ Game Physics I tried to work out a logical physics approach that made the speed of the ships make sense but gave up. If KPS is really kilometers per second ships are still too slow to cross distances realistically and yet way too fast to be able to fight each other using visual targeting. Wing Commander also does not have real Newtonian physics. Magic space drives do create inertia but it bleeds off once the engine is destroyed for......reasons. So it works because space is magic. ______________________________________________________________________________________________ Wing Commander Era I ducked between eras and finally decided on Wing Commander I because it is classic and put it late in that era so I can throw in prototype ships at some point. Torpedoes are not deployed yet (they are being tested and will show up soon). The phase shielding of Wing Commander II will not show up. I take it to mean that capital ships regenerated shields more quickly then fighters could chew through in small numbers and not invulnerability. Capital ships do have high shield recharge rates so two fighters attacking a cruiser are not likely to have much luck. They will show up soon and bombers will show up soon afterwards. Of the Wing Commander II ships only the Ferret is in service and I also added a jump drive to that fighter to give it more value and the ability to expand its primary function. None of the craft on the Phoenix have a jump drive except for the shuttles. ______________________________________________________________________________________________ Basic Strategy The idea is that while ships do have long-range detectors they are not perfect. Patrols are the order of the day to find out what is going on. While you can call just about anyone on comms anywhere in the system long range communications are detectable so fighters and ships generally do not call each other unless it is an emergency or the system is secure or the communication is vital or if the sending and/or receiving ship has already been detected. Generally the idea is to kill the enemies patrols to weaken their fighter cover and find the enemy before they find you. When you find your target you launch a lot of fighters and throw them at the enemy. You might also detach some of your capital ship escorts to assist in the attack. This is in addition to other activities like mining jump points, escorting friendlies, smaller strikes against other targets, etc. Also, if you still want to sign up I would love to have more goons!
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# ? Aug 2, 2018 05:39 |
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Awesome writeup so far Xenocides! Loving it. The way a normal early game 'campaign' would go in the Wing Commander series is basically that. Fly patrols over an era, confirm enemy presence and engage other enemy patrols. Engage in series of raids to try and locate enemy ships, thin out enemy fighters, locate other enemy assets in the area (bases, other fleets, support craft). Then a finale of direct strikes on enemy assets/protecting your own assets from enemy strikes. Also you going to let us do side strafing Xenocides or that not have much of an impact on game physics? Some fighters in the 'universe' could just turn once engines were engaged, maintain current inertia/momentum, and turn to shoot. most often used for strafing runs one enemy capital ships so you were harder to target while making a high speed pass and could bring your guns to bare on her for longer.
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# ? Aug 2, 2018 06:28 |
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2nd Lieutenant Alex "8-Ball" Berg You know, looking at it, I think basically everyone in the Hornet squadron but one picked Leadership as their Malus. I guess it's going to be up to Samovar to herd this ball of cats into combat, because I'm sure not one to buck a trend! Focus skills: Piloting and Discipline. Time to learn how to work the long con. Special ability: Dumbeye Deadfire -- "It's all just physics... velocity and angle. Hell, pull the stick just right as you squeeze the release, you can even put some English on a Dart. They never see it coming."
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# ? Aug 2, 2018 07:51 |
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This looks fun. I'll bite. Name: Tamás Sándor Callsign: Goulash Gender: Male Strength: Discipline Weakness: Leadership Craft: Rapier Special: Evader Focus: Piloting and Gunnery Known more for his cooking than his skills behind the controls, Tamás is a simple man. Get out, get the job done, go home, drink wine. Throughout his academy years, he never took flying too seriously. Or too lightly, for that matter. Flying and fighting were just a job to be done. No more, no less. Always happy to share a nip of turpentine like Unicum liquor, which he somehow has a constant supply of no matter where he's stationed. Not the life of the party, but a solid addition. Also makes the best Chicken Paprikash this side of Alpha Centauri.
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# ? Aug 2, 2018 08:03 |
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I feel that Beatrice would hyperfocus on piloting .
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# ? Aug 2, 2018 08:29 |
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Rick "Renegade" Void Bonus: Piloting Penalty: Discipline Rapier
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# ? Aug 2, 2018 11:34 |
Pft. We don't need to be popular. Rapier wings represent! I think I've got a backup pilot for when mine inevitably gets blown up because he can't find a third button for GUNS to smash his face on.
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# ? Aug 2, 2018 13:10 |
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quote:I designed the Piloting and Gunnery skills to be pretty simple. quote:Piloting: 0 I look forward to crashing the ship leaving the hangar.
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# ? Aug 2, 2018 13:14 |
RBA Starblade posted:I look forward to crashing the ship leaving the hangar. I'll just be freaking out over here at first contact. "Oh god they're SHOOTING at me! No one said this would happen!"
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# ? Aug 2, 2018 13:18 |
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quote:2nd Lieutenant "Tall Order" Takanobashi quote:No special ability
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# ? Aug 2, 2018 14:00 |
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quote:Enchanted Hat Derek still doesn't care much about aiming and landing hits or anything like that, but he's incredibly autistic about his ship's flight model, so Derek will hyperfocus on piloting.
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# ? Aug 2, 2018 15:47 |
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wedgekree posted:Awesome writeup so far Xenocides! Loving it. The auto slide worked with the Arrow and the Excalibur. If we get that far I will probably work out some system for it. Right now the options for hitting big capships do include flying through their bay but this generally only works on carriers and cruisers. It also makes you a sitting duck to enemy fighters who follow you in. Best if done when fighter cover is light. MagicHateBall posted:You know, looking at it, I think basically everyone in the Hornet squadron but one picked Leadership as their Malus. I guess it's going to be up to Samovar to herd this ball of cats into combat, because I'm sure not one to buck a trend! Fun Fact: Because Hornets are most likely to be on small patrols they are also most likely to need it. Good times.
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# ? Aug 2, 2018 15:49 |
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Hans "Viking" Jensen Hans will go for a balanced improvement and the specialty skill will be Survivor, hopefully that will keep him alive so he can see the end of the tour.
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# ? Aug 2, 2018 16:08 |
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RBA Starblade posted:I look forward to crashing the ship leaving the hangar. Half of the Scimitar squadron has a gunnery of 0.
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# ? Aug 2, 2018 16:10 |
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Cythereal posted:Half of the Scimitar squadron has a gunnery of 0. I said my character was gonna work on her Gunnery =(
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# ? Aug 2, 2018 16:49 |
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Cythereal posted:Half of the Scimitar squadron has a gunnery of 0. https://www.youtube.com/watch?v=PNcDI_uBGUo
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# ? Aug 2, 2018 17:30 |
Cythereal posted:Half of the Scimitar squadron has a gunnery of 0. See, ya'll don't believe me when I say we are the imperial guardsmen of wing commander, but...
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# ? Aug 2, 2018 17:42 |
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Name: Thomas Rabb Callsign: Space Case Focus: Leadership Malus: Piloting Special Ability: Sim Junkie Vehicle: Raptor Thomas is a glory hound, looking to win glory and promotions out in space and come back to Earth as a war hero. That said, his skill on the stick is lacking and he tends to send others to do the actual dirty work.
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# ? Aug 2, 2018 19:02 |
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Drakenel posted:See, ya'll don't believe me when I say we are the imperial guardsmen of wing commander, but... Common Kilrathi non-Imperial Guard Pilot Taunt: “The Imperial Guard will kill you.” Is that a backhanded way of admitting probable defeat?
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# ? Aug 2, 2018 19:35 |
Xenocides posted:Common Kilrathi non-Imperial Guard Pilot Taunt: “The Imperial Guard will kill you.” I was making a warhammer joke, but this works too. I mean, my dude DOES have 0 discipline. So he's either gonna freak out or forget things like 'evasive maneuvers' or 'how to take your hand off the the lasers'. Really, what the signups kinda remind me of is the start of the All Guardsmen Party where there's like 100 one off characters that just get chewed up through the meatgrinder of an opening. Like less than a dozen survive and surprise motherfuckers, those are your characters.
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# ? Aug 2, 2018 20:01 |
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# ? May 22, 2024 16:29 |
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Interesting! Edvard "Cogman" Yar Male Craft: Scimitar Focus: Piloting Malus: Leadership Edvard had always been content with being one of the pit crew, the unsung heroes of every carrier in the Confederation. He knew his way around the guts of a fighter and didn't hesitate in the least to get elbow-deep in engine grease and stabilizer fluids. But when he was a young boy he'd always dreamed of flying loose and free, with nothing except a ton of steel, engine and ceramics between him and the stars. Yet he just wasn't good enough to get into the pilot academies back home. So instead he went into mechanics and engineering so at least he'd still get to work with spacecraft. But that dream of his never faded. On all of his postings he made sure to hit the sims regularly during what scant downtime he could afford, just to satisfy that dream. Then someone on high took notice of his sim time, and more importantly his sim scores. Soon after the Wing Commander came by and offered to take Edvard on a test flight to see how well he did outside of the sims, the war with the Kilrathi was such that they could use any pilot they could get. And this time, a bit older and wiser and with a hell of a lot more practice, he passed muster. Edvard is a rather laid back person and something of an introvert. Quiet, calm and collected. He prefers to tell things how they are rather than embellishing his stories or boasting of his accomplishments. Edvard prefers to take the wingman position of whomever he flies with, using his skills to augment and compliment theirs. That flying style and his mechanical aptitude earned him the callsign "Cogman."
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# ? Aug 2, 2018 20:49 |