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TheDiceMustRoll posted:Could someone sell me on this game? The obvious sale point for most people is have you ever played Warhammer Fantasy Battle? Warhammer Fantasy Roleplay started out as an RPG set in the rich and detailed Warhammer Fantasy setting with rules that were easy to map from one game to the other, and the ability to drop your PCs into major battles. And despite being written in 1986 at about the same time as the Dragonlance saga the first four parts of The Enemy Within campaign still stand up as one of the best adventure paths in history and certainly superior to anything Paizo has ever written. The rules are little you will be unfamiliar with - there's a fairly notorious Ryan Dancey review of WFRP 2e in which he praises how it had taken many of the design innovations from d20. The only problem with that review? Every single point he picked out as being like d20 (or like d20 just using a percentile dice rather than a d20) actually came from WFRP 1e and 1986. The setting and the role of PCs is one you should enjoy if DCC is one of your favourites - you really do start at the bottom even if with no funnel; the iconic starting WFRP character is the ratcatcher with a small but vicious dog - and we mean a literal ratcatcher as a starting class. We also have a magic system that will cause regular side effects up to and including summoning hostile demons independently of whether the spell succeeded (although the more power you use the more likely it is that you take some sort of backlash). It's also the sort of setting where there are cults everywhere (and they can summon demons), where there is a secret race of ratmen living in the sewers that do not officially exist (and there's magic keeping it that way), and in which the communion wine is literally more likely to give you the galloping trots than it is to do anything to protect you from demons. What do you want to hear more about? (Bear in mind that it's a new edition so we don't know everything yet)
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# ¿ Aug 26, 2018 12:52 |
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# ¿ May 18, 2024 14:32 |
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Part of whether I'd allow a slayer to carry a shield would depend on how the shield was used. A shield strapped to the arm is purely defensive and really wouldn't be slayer-ish. But a round viking shield held in the centre that's used as an edge-on offensive weapon to create the openings your sword or axe exploits I can see being a slayer weapon. Here's a video on how the style probably worked (there are no manuals before the 15th century so it's close to experimental archaeology).
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# ¿ Sep 28, 2019 22:00 |
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Rand Brittain posted:So, could someone please explain to me what the deal was with WHFRP 3e, and which books in it might be worth reading to see how it actually worked? Apparently it got reprinted at some point to be more of a "stand-alone" game, but I'm not clear on how the cards and everything actually fit into it.
There's a hell of a lot there, much of it before its time and it's in desperate need of something like the 4e character builder and the 4e monster maker (no MM3 on a business card here!) I've run a campaign in it and, ironically, it's a better theatre of the mind system than D&D 5e - but I'm glad I was running a pregen module rather than trying to write my own.
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# ¿ Oct 11, 2019 01:13 |
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TheDiceMustRoll posted:my players want me to DM WFRP. 3e is very different, not bad. For comparison FFG Star Wars is a watered down version. I like it a lot in many ways - but it has more pieces of crap to hand out than any other RPG I can think of. I also see a lot of its good parts having gone into Blades in the Dark years later; everything from team sheets to stances. You probably want 2e. 1e is in some ways awesome, but the magic system is dull spell points. And 4e breaks as much as it fixes. It's a bit heavy for an OSR fan although is gritty in the right ways. In fact if you want a gritty game where players get not as many injuries as advances it may be what you are looking for.
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# ¿ Apr 8, 2021 19:00 |
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It's been kinda true in the past. Khorne has always had murderous berserkers in his remit but he also has at various points also had more honourable warrior societies that sought battle. Of course some of that may have been subversion of some of the myths round warrior societies protecting against barbarians (it's been too long since I had any of the relevant books).
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# ¿ Dec 12, 2021 04:21 |
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# ¿ May 18, 2024 14:32 |
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Rand Brittain posted:So, I read Tribes and Tribulations and, while it's not exactly badly put together, it's just... kind of boring? My impression is that it's boring because Warhammer Fantasy orcs are just not allowed to be wacky and gonzo like 40K and Age of Sigmar orks, and so they're just kind of... there. They don't really add anything to the mix that basic Tolkien orcs don't have, and as a result they probably didn't merit their own book. I find this weird to be honest. Most of the wackiness is in the goblins rather than the orcs - but with things like the Bat Winged Loony Lobbers (doom divers) and the ball and chain fanatics, plus the drugs and araknarok spiders and even Snotling Pump Wagons there's plenty of wacky and gonzo in Warhammer Fantasy greenskins. And that's not even getting in to Blood Bowl. Plus the Waaaghhhs and animosity. That said the orcs themselves were originally a parody of something that's disappeared.
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# ¿ Mar 3, 2024 02:32 |