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Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Biostrip 20 has rarely failed me so far, and when it has it's because I used it on resin and it melted the resin after removing the paint.

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

NinjaDebugger posted:

The 99% IPA I've been using for another several mechs has done not nearly as well.

I find IPA works better if you warm it up to about 107F/42C. It warms the plastic/paint and will usually strip it right off (an Ultrasonic cleaner helps, both for stripping and temperature control). At the very least, it should weaken the outer paint layers enough to make other strippers work better.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


The introductory fight I like to run people through is giving them a Phoenix Hawk and a Valkyrie against my Victor with some pre-existing right side damage. Hit on firing arc, range mismatches and using teamwork to take down a mech bigger than you.

NinjaDebugger
Apr 22, 2008


PoptartsNinja posted:

I find IPA works better if you warm it up to about 107F/42C. It warms the plastic/paint and will usually strip it right off (an Ultrasonic cleaner helps, both for stripping and temperature control). At the very least, it should weaken the outer paint layers enough to make other strippers work better.

If these don't respond to the latest simple green, there will be an ultrasonic cleaner after I finish moving to Saint Louis.

The Muffinlord
Mar 3, 2007

newbid stupie?
So I got all those Humble Bundle books, and I'm making my way through the Founding of the Clans trilogy because you have to start somewhere and it's not going to be these fourteen unread BLP books that I've been sitting on since the last bundle. I gotta say, I'm enjoying it quite a bit, but nothing makes it more clear that these weren't the copies of the books that made it to print(at least, I hope not) than the weird little errors I keep coming across. Dates change, moving back and forth years in the interlude chapters, and I guess Randall had the invasion era on the brain because he keeps slipping between Franklin and Lincoln Osis even in the same passage, sometimes in the same paragraph. There's also a bunch of little vignettes of the various clans fighting, which is cool, except everyone who swears gets exactly one swear, and they just add more inflection on it by the third or fourth time they say it. None of it's major, but it just reminds me that there's got to be a more polished version of these out there somewhere.

Still better than finding a straight up homophobic slur in Hearts of Chaos, but it would be nice if these e-books could get another editing pass.

Tequila Bob
Nov 2, 2011

IT'S HAL TIME, CHUMPS

The Muffinlord posted:

Still better than finding a straight up homophobic slur in Hearts of Chaos, but it would be nice if these e-books could get another editing pass.

Thanks for the warning! Which slur is it? (Feel free to censor, like if it's "spoon" you can just say "s****" or something.) I'll edit it out of my own copy just to save myself the unpleasant surprise.

The Muffinlord
Mar 3, 2007

newbid stupie?

Tequila Bob posted:

Thanks for the warning! Which slur is it? (Feel free to censor, like if it's "spoon" you can just say "s****" or something.) I'll edit it out of my own copy just to save myself the unpleasant surprise.

You might also recognize it as a term for a bundle of sticks, or a cigarette in some regions.

I did bring that to CGL's attention via John Helfers himself(their Editor in Chief), so it might actually be fixed on the new bundle. I'll admit I haven't checked, but I got the book from the 2023 bundle, so it was definitely there then.

Tequila Bob
Nov 2, 2011

IT'S HAL TIME, CHUMPS

The Muffinlord posted:

You might also recognize it as a term for a bundle of sticks, or a cigarette in some regions.

I did bring that to CGL's attention via John Helfers himself(their Editor in Chief), so it might actually be fixed on the new bundle. I'll admit I haven't checked, but I got the book from the 2023 bundle, so it was definitely there then.

I'll give my copy a search after work and see if it's still there. Thanks!

Tequila Bob
Nov 2, 2011

IT'S HAL TIME, CHUMPS
It's still there. Close to the end of chapter 18. Good thing I know how to edit ePub files.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I played MegaMek for the first time and had an absolute blast. We did a 3025 intro game at 2000 bv which was (of course) completely dependent on a couple random SRM TACs. I let one of the new players bring inferno and precision AC ammo and was shocked by how good they were - a Commando with infernos is a huge pain in the rear end. The other player really loves tanks so we let her bring a Manticore but it got tracked pretty early and she ended up stuck playing voyeur in an immobile disarmed tank while my two lights with only SRMs left tried to kill a Hunchback with two engine crits.

They liked it so much we did a second game at 3000 bv with unrestricted tech. Tank Girl brought a Demolisher, a Schreck and a Sniper that turned out to be good for nothing. The other new player brought an Awesome and a Locust stuffed with infernos. I brought an Eyrie with an upgraded pilot and a couple points of Elementals, figuring a 45 ton list would underperform its BV. Unfortunately partial wings are completely cracked and turned out to be the Battletech version of a Magic permission deck in a wooded map - “you don’t get to interact with the game unless I say okay.” They teamed up on me but it didn’t really help and although we all found it pretty hilarious I probably won’t be bringing any more 7 jumpers, at least not unless we have an objective to prevent slow play. I didn’t even remember to load HE ATMs.

With mechs like the Jade Phoenix how did the Falcons ever manage to lose?

I can really see the use case for the house rule (advanced rule?) that active probes can reduce the Woods bonus by 1. I think that’d give them a good niche.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Battletech...is good???

Azhais
Feb 5, 2007
Switchblade Switcharoo
If you're gonna bring a tank to a mech fight it better have long range weapons and a turret. Like an Alacorn.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Snipers look fun because of how much damage a round does, but they are not units you really want to have in ERPPC range of the enemy. If the flight time isn't making it awkward to land direct hits then your artillery is in danger.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


General Battuta posted:

I played MegaMek for the first time and had an absolute blast. We did a 3025 intro game at 2000 bv which was (of course) completely dependent on a couple random SRM TACs. I let one of the new players bring inferno and precision AC ammo and was shocked by how good they were - a Commando with infernos is a huge pain in the rear end. The other player really loves tanks so we let her bring a Manticore but it got tracked pretty early and she ended up stuck playing voyeur in an immobile disarmed tank while my two lights with only SRMs left tried to kill a Hunchback with two engine crits.

They liked it so much we did a second game at 3000 bv with unrestricted tech. Tank Girl brought a Demolisher, a Schreck and a Sniper that turned out to be good for nothing. The other new player brought an Awesome and a Locust stuffed with infernos. I brought an Eyrie with an upgraded pilot and a couple points of Elementals, figuring a 45 ton list would underperform its BV. Unfortunately partial wings are completely cracked and turned out to be the Battletech version of a Magic permission deck in a wooded map - “you don’t get to interact with the game unless I say okay.” They teamed up on me but it didn’t really help and although we all found it pretty hilarious I probably won’t be bringing any more 7 jumpers, at least not unless we have an objective to prevent slow play. I didn’t even remember to load HE ATMs.

With mechs like the Jade Phoenix how did the Falcons ever manage to lose?

I can really see the use case for the house rule (advanced rule?) that active probes can reduce the Woods bonus by 1. I think that’d give them a good niche.

Tank girl might want to try laser-guided rounds, either Arrow IVs or Copperheads for artillery. That plus a few cheap scouts with TAG can get some work done and also keep the expensive stuff out of the fray.

a cyborg mug
Mar 8, 2010



General Battuta posted:

Battletech...is good???

Report is in - this is likely

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

raverrn posted:

Tank girl might want to try laser-guided rounds, either Arrow IVs or Copperheads for artillery. That plus a few cheap scouts with TAG can get some work done and also keep the expensive stuff out of the fray.

She actually did bring Copperheads but didn't bring any TAGs because she didn't know the rules. Definitely on the menu for next time. I told her to invest in some VTOLs

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
We're doing 30k per team today :shepface:

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Megamek will make that go pretty fast TBH.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Yeah it was manageable, we had a good time though we had to save and break for the day. Tank Girl brought a bunch of Ontos, Demolishers and Mars with TAG hovercraft and VTOLs and a train of Arrow 4 assault vehicles and a Destrier/Ballista (lol). Other new player brought Mad Cats, Hellstars and Riflemens IIC out of a deep love of cheese I guess (I think she is gonna win).

I brought a single Level I of Celestials with all the Manei Domini trimmings, which is a comical amount of BV for six mechs. Probably the funniest part so far was my Deva getting TAGged by a J Edgar and then decapitated by an Arrow IV :commissar:

The Blakist C3/VDNI bullshit generates some absurdly low to-hit numbers but the Celestials don’t seem to bring enough guns on their default configurations to really take advantage of it. I’m definitely wanting more snipers. Doesn’t help that in a fit of forest PTSD they asked to play on a barren moonscape!

MadDogMike
Apr 9, 2008

Cute but fanged
Quick question for some suggestions. I've finally gotten back into mini painting after a couple years getting models then never getting around to doing anything with them, just finally got around to priming all the Kickstarter and other Mech packs I had lying around today (just in time to be ready for more with my Mercenaries Kickstarter coming in, of course; at least I obviously remember how to wield a spray can of primer thankfully judging by today's results). I'm thinking I'm going to work on my metal and very old box set Mechs to get my hands skilled enough for the fancier plastic models, and was going to do a couple individual lances for each House to have something to play if I locate any local games. I came up with doing Avalon Hussars for Fed Suns, Donegal Guards for Lyrans, and Sword of Light for Kurita, but I'm not sure what units would have good color schemes for Capellans and FWL. Any suggestions? Preferably something without fancy striping or similar to show some mercy to my poorly remembered painting skills. Also I'm kind of aiming for mid-level units rather than the elite guys for a change of pace (Sword of Light excepted, but "lots of red" was a pretty straightforward scheme I couldn't pass up), and in Liao's case I'd rather avoid any of the infamously war-crimey units like Death Commandos (not quite painting WWII Germans, but close enough to make me prefer not to).

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map

MadDogMike posted:

Quick question for some suggestions. I've finally gotten back into mini painting after a couple years getting models then never getting around to doing anything with them, just finally got around to priming all the Kickstarter and other Mech packs I had lying around today (just in time to be ready for more with my Mercenaries Kickstarter coming in, of course; at least I obviously remember how to wield a spray can of primer thankfully judging by today's results). I'm thinking I'm going to work on my metal and very old box set Mechs to get my hands skilled enough for the fancier plastic models, and was going to do a couple individual lances for each House to have something to play if I locate any local games. I came up with doing Avalon Hussars for Fed Suns, Donegal Guards for Lyrans, and Sword of Light for Kurita, but I'm not sure what units would have good color schemes for Capellans and FWL. Any suggestions? Preferably something without fancy striping or similar to show some mercy to my poorly remembered painting skills. Also I'm kind of aiming for mid-level units rather than the elite guys for a change of pace (Sword of Light excepted, but "lots of red" was a pretty straightforward scheme I couldn't pass up), and in Liao's case I'd rather avoid any of the infamously war-crimey units like Death Commandos (not quite painting WWII Germans, but close enough to make me prefer not to).

For the Free Worlds League "general House troops" look no further than the Marik Militia. Don't worry about trying to get too much red or blue accent striping or whatever, just the fact that purple robots are on the table is more than enough to grab plenty of eyes.

Capellan troop parade colors can sometimes be a little complicated and/or look too much like other Houses' parade colors, but you can generally go with a deep emerald green base color anything and it'll look enough like a regional Liao second-line unit (in this case like Syn's Hussars or Kamakura's/Phyr's Hussars of the Liao Commonality specifically).

Sidesaddle Cavalry fucked around with this message at 02:02 on Apr 29, 2024

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
The problem with the Capellan Confederation units is that they're either pretty elite, or they're undifferentiated "home guard" units. I like the Warrior Houses for interesting colour schemes. My Liao stuff is House Imarra. McCarron's Armored Cavalry also have plenty of interesting stuff to choose from. You can also go a little more "flexible" and pick the various St. Ives units, which ended up being part of that short-lived nation's army for a while.

Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map

Arquinsiel posted:

The problem with the Capellan Confederation units is that they're either pretty elite, or they're undifferentiated "home guard" units. I like the Warrior Houses for interesting colour schemes. My Liao stuff is House Imarra. McCarron's Armored Cavalry also have plenty of interesting stuff to choose from. You can also go a little more "flexible" and pick the various St. Ives units, which ended up being part of that short-lived nation's army for a while.
There's plenty of regular unit to go around in the Confederation Reserve Cavalry, especially as they branch out from defending the Sian Commonality into other roles that leverage their numbers, in example acting as support attachments for Warrior Houses, where applicable.

The typical scheme of CRC regiments is "world-dependent" camo though, so it's hard to pin them down to any single color.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
If you're not a coward you can also do the Free Worlds Guards for the FWL. Purple on white is tough but it looks sick if you can pull it off.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


MadDogMike posted:

Quick question for some suggestions. I've finally gotten back into mini painting after a couple years getting models then never getting around to doing anything with them, just finally got around to priming all the Kickstarter and other Mech packs I had lying around today (just in time to be ready for more with my Mercenaries Kickstarter coming in, of course; at least I obviously remember how to wield a spray can of primer thankfully judging by today's results). I'm thinking I'm going to work on my metal and very old box set Mechs to get my hands skilled enough for the fancier plastic models, and was going to do a couple individual lances for each House to have something to play if I locate any local games. I came up with doing Avalon Hussars for Fed Suns, Donegal Guards for Lyrans, and Sword of Light for Kurita, but I'm not sure what units would have good color schemes for Capellans and FWL. Any suggestions? Preferably something without fancy striping or similar to show some mercy to my poorly remembered painting skills. Also I'm kind of aiming for mid-level units rather than the elite guys for a change of pace (Sword of Light excepted, but "lots of red" was a pretty straightforward scheme I couldn't pass up), and in Liao's case I'd rather avoid any of the infamously war-crimey units like Death Commandos (not quite painting WWII Germans, but close enough to make me prefer not to).

For mid-level guys with simple schemes, may I recommend the Oriente Hussars? They are the little brother to the Fusiliers of Oriente, who have traditionally been the best-equipped formation in the FWLM and carry around a lot of resentment because of it. Their scheme is two-tone green, lighter on top than on bottom.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The prefectorate guard are probably my favorite Capellan paint scheme. At the same time since they're byzantine purple and gold, they look like they should be a Marik unit.

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Sidesaddle Cavalry
Mar 15, 2013

Oh Boy Desert Map
Burgundy is such a neat in-between shade. Like a purple that's bathing in incandescent light

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