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njsykora
Jan 23, 2012

Robots confuse squirrels.


CuddleCryptid posted:

You can make a lot of small rooms rather than large ones but you need someone to staff each of them, the per-room capacity decreases, and you will have trouble finding floor space to get the prestige of the room up. But other than that it's largely a balancing act, since gigantic rooms also tend to not be efficient due to max class sizes.

You also leave yourself less room for adding items to complete student assignment requirements down the line.

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CuddleCryptid
Jan 11, 2013

Things could be going better

njsykora posted:

You also leave yourself less room for adding items to complete student assignment requirements down the line.

Yeah, a two square buffer on rooms over the bare minimum for practical class areas is pretty highly recommended. It's not like hospital where so long as you can squeeze the examination machine and a trash can in the room you're basically golden so long as you blanket the walls with posters.

BattyKiara
Mar 17, 2009
Why aren't the students using my private tuition room? I hired a teacher for it. The room looks nice. But no student wants to go there?

CuddleCryptid
Jan 11, 2013

Things could be going better

BattyKiara posted:

Why aren't the students using my private tuition room? I hired a teacher for it. The room looks nice. But no student wants to go there?

You can manually send shitass students to private tutoring if they need it, although they should be going on their own. The option is on the bottom of their info cards.

The students are also a bit lazy and will queue for positions near where they are rather than walking to another area to walk right in.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Do the student info cards feel a little bit overwhelming to anyone else?

It seems like you actually have to pay attention to a lot of the information on them, unlike TPH, where you really just needed their diagnosis status, current health, and a few comfort levels like food/drink/bathroom needs. Patients came in, got diagnosed and treated, and then booted out the door, so most of the time I never even looked at their info cards beyond "is this person currently dying?".

I'm very early into TPC, but I'm already seeing goals like "make two people reach Best Friends" level, which... how micro-managey do I need to get with the individual students?

CuddleCryptid
Jan 11, 2013

Things could be going better

WhiteHowler posted:

Do the student info cards feel a little bit overwhelming to anyone else?

It seems like you actually have to pay attention to a lot of the information on them, unlike TPH, where you really just needed their diagnosis status, current health, and a few comfort levels like food/drink/bathroom needs. Patients came in, got diagnosed and treated, and then booted out the door, so most of the time I never even looked at their info cards beyond "is this person currently dying?".

I'm very early into TPC, but I'm already seeing goals like "make two people reach Best Friends" level, which... how micro-managey do I need to get with the individual students?

Pretty sure all you have to do is set up tables and two person activities and pawns will naturally become friends over time. Same thing with lovers, although that tends to have requests associated with it.

I mostly look at the grades and ignore all the rest and I haven't had much trouble.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Yeah relationships have levels, for 1-3 all you need is to put down benches or sofas in areas where students will chat, a SU or lounge will do the job. Once they get into the higher levels they'll request specific items for 4-6, then again for 7-10. Clubs work the same way.

Also for the knighthood campus, for the love of god get a research lab going as soon as possible because so many assignment items need to be researched and it will murder your income if you don't get a jump on it.

skeleton warrior
Nov 12, 2016


Edit: wrong thread! Sorry!

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Jabor posted:

The very first level has the instructor telling you that one bed for five students is normal, or something like that.

Is there any reason to have multiple small rooms instead of just one big one (other than meeting number-of-room requirements for courses)? The "room quality" measure seems to just be "how much stuff is in this room", and obviously you can fit more things in a bigger room...

I like to make a big dormitory room and use the internal wall item to subdivide it up into personal sections.

BattyKiara posted:

Why aren't the students using my private tuition room? I hired a teacher for it. The room looks nice. But no student wants to go there?

They will only go to the private tutor if they don't have any classes on. They should start going after some time.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
game is a lot easier then hospital just because you can paint your buildings instead of being locked into whatever bullshit they throw at you

it also flows better in general, although it's kind of harder to understand why things aren't going well

takes to long too the school year ought to be like half the time

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
It's been so long since I played Two Point Hospital, was it always possible to add additional doors to rooms?

I have to say, I think not having to put down a million benches for the patients makes the corridors looks a lot less cluttered. I appreciate it.

Tunzie
Aug 9, 2008
There's been a bunch of quality of life improvements so far. I like:

- being able to edit rooms without it booting everyone out
- being able to queue staff for training and they'll fit in when there's free time (ie. when not teaching)
- being able to upgrade machines and still have them be in use

I did get caught out by a quirk of the new Research system - I had a teacher trained in research but they didn't want to work in there despite it being the only thing id set them to do. Turns out the research training isn't needed to do research, but sometimes being trained in a specific subject is, and she didn't have that training.

I'm about 5 or 6 campuses in (I'm on the wizard curse one right now), three-starring as I go. Been enjoying it so far.

kanonvandekempen
Mar 14, 2009

Tunzie posted:

- being able to queue staff for training and they'll fit in when there's free time (ie. when not teaching)

I've noticed that if you queue your entire staff this way it will massively prioritize janitors because it works by checking which nearby staff member is currently looking for a thing to do, which is almost always a janitor, since their tasks are fulfilled the fastest.

njsykora
Jan 23, 2012

Robots confuse squirrels.


It does make it nice when you have a pile of money doing nothing though and can just blow shitloads on queueing up a load of training.

Zadda
Jan 27, 2007


Young Urchin
Played a bit so far and I'm enjoying it. It's mostly more of the same but that is fine by me.

Blueprints for rooms are in from the start which is a nice QOL feature.

What I do miss is the ability to have an overview for the assigned tasks for your staff in one view.
At the moment if you want to check or change their assigned jobs you need to pull them up individually whereas in the previous game you could get an overview of everyone at once which was much more convenient. So hopefully they patch that in :)

Fanatic
Mar 9, 2006

:eyepop:

Zadda posted:

What I do miss is the ability to have an overview for the assigned tasks for your staff in one view.
At the moment if you want to check or change their assigned jobs you need to pull them up individually whereas in the previous game you could get an overview of everyone at once which was much more convenient. So hopefully they patch that in :)

Yeah it seems strange they left that out (unless it's hidden somewhere), as I like to have dedicated researchers and dedicated library staff. Still possible to do through individual staff panels but it's a bit more finnicky.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
Two Point Campus has been fun so far.

My thoughts

The presentation and graphics are nice and I feel it's a way more fun setting than the hospitals were.
The announcement lady gets a bit repetitive even if the lines themselves are good. Unavoidable if you're binging this game though.
The school years I feel move too fast, in contrary to what others said. I'm almost always limited by money and that only comes at month end. So I get money, spend it all as fast as possible, and I'm just waiting for more.
Pathfinding can be a little janky. I had like a dozen people college wide just standing in place with a ??? over their heads for an entire school year and the 4 pages of stats on each character never explained the "where do they want to go and why can't they go?" part.
I keep selecting objects to move when I'm trying to select something else or just trying to exit build mode.


I think the one I'd change about 2PC is the information. Like I said, I can know what kind of jam like they like on their toast, but the game will not tell me why people's pathfinding and scheduling are broken or what I need to go and resolve. Is a lab set up to block people from using it? hosed if I know, but I know everyone's jam preferences and who their BFFs are.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
just take loans for money, aggressively. it's pretty rare you're running a deficit in practice, at least from what I've experienced, you're just not making a ton of money. So loans are pretty safe.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
This seems like a handy tip from reddit. You should set cohort sizes to multiples of 8 or 16 because lecture theatres and labs are fixed at 8 capacity no matter how big or small you make them:

quote:

Absolutely chime in if you have had a different experience, but it seems to me that the best early game move is to immediately lower the Initial incoming course size from 10 students down to 8 students. If you don't know, you can do this using the gear icon on the top right of the course on the manage courses screen where you pick them for the new year and level them up.

And then, for all future years and courses, keep sticking to multiples of 8 (so always bring in 8 students until you level up the course and can bring in and handle 16).

Why? 3 reasons:

Room Efficiency - All the teaching rooms I unlocked so far have a capacity of 8. With 10 students, you will have 6 "blocks" of courses (3 classes, each run twice) to accomodate all 10 students. If you reduce the course size to 8 students, you will see the schedule reduce to only 3 blocks of courses that every student attends.

This DOUBLES your room efficiency! As you start stacking multiple years of courses trying to use the same rooms, having each class year only use half as many blocks of space is a huge impact on the schedule, and allows you to get by with less rooms.

2) Teacher Efficiency - Same as roon efficiency above, if you reduce to 8 students, you cut the number of blocks a teacher has to teach from 6 to 3. This frees them up to do private lessons, take more breaks to keep their needs and happiness up, etc

3) Learning Bonus - And if the room and teacher efficiency wasnt enough, you'll get a bonus to the learning percent of each student (immediately visible on a bar when you reduce the number of students from 10 to 8). So they also perform better!

As long as you always stick to multiples of 8, this will continue to provide benefits year after year as each class year only uses half the space it would if if you added another person and thus another 3 blocks of classes, per course, per year!

*Edit: I have seen some excellent counterpoints about trying to start as close to 16 as possible. You can get there by a combination of building rooms and then leveling the course before you start, along with lowering tuition slightly as that also raises student intake.

Basically, 10 students use the same class/teacher resources as 16 do, so might as well do 16!

The overall principle is the same: multiples of 16 / 8, not the default 10!

https://www.reddit.com/r/TwoPointCampus/comments/wl1uja/set_incoming_course_sizes_to_8_rather_than_10/

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
Great info, thanks.

CuddleCryptid
Jan 11, 2013

Things could be going better

Perhaps the default size should have been 8 because I had no idea, I just assumed the default wouldn't be horribly inefficient.

Although it didn't really hamper my students in any significant way so I guess the low difficulty counterbalanced the inefficiency

njsykora
Jan 23, 2012

Robots confuse squirrels.


CuddleCryptid posted:

I just assumed the default wouldn't be horribly inefficient.

Always assume the defaults are inefficient.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
From reddit.

"The constant attacks that turn entire rooms into pumpkinheads is a nightmare. On top of these guys constantly getting into potion accidents and picking up pastoral conditions because they’re too upset by the pumpkin head thing to sleep."

I haven't gotten to the Hogwarts map yet where this starts happening, I'm on the Knight one where people turn up to trash stuff.


I do like how Two Point Campus made school shootings into something bit more whimsical.

njsykora
Jan 23, 2012

Robots confuse squirrels.


I don’t think it’s school shootings, it’s more the American college movie trope of the campus invasion from a rival college.

CuddleCryptid
Jan 11, 2013

Things could be going better

njsykora posted:

I don’t think it’s school shootings, it’s more the American college movie trope of the campus invasion from a rival college.

That and the media image of English universities where a bunch of lads, all of whom will become governmental cabinet ministers in the future, spend most of their days beating the poo poo out of people and breaking things.

Fanatic
Mar 9, 2006

:eyepop:

NoNotTheMindProbe posted:

This seems like a handy tip from reddit. You should set cohort sizes to multiples of 8 or 16 because lecture theatres and labs are fixed at 8 capacity no matter how big or small you make them:

Very good tip, thanks :D

skooma512 posted:

From reddit.

"The constant attacks that turn entire rooms into pumpkinheads is a nightmare. On top of these guys constantly getting into potion accidents and picking up pastoral conditions because they’re too upset by the pumpkin head thing to sleep."

I haven't gotten to the Hogwarts map yet where this starts happening, I'm on the Knight one where people turn up to trash stuff.

To stay on top of that and 3 star the level I ended up with three Medical Offices with the healing machines upgraded to level 3 and assistants with rank 5+ in first-aid. Also helped to spread them around campus as best I could as travel distance is also an issue in that level (students get a 'map marker' icon above their head).

Fanatic fucked around with this message at 21:27 on Aug 12, 2022

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

njsykora posted:

I don’t think it’s school shootings, it’s more the American college movie trope of the campus invasion from a rival college.

Yeah that's true, and I see that's what they were going for.


Although the idea of people walking into classrooms and doing violence (I presume the pumpkinhead thing is a magic spell) and then the students involved literally can't sleep afterward is a bit on the nose, but that's probably just C-spam brain

njsykora
Jan 23, 2012

Robots confuse squirrels.


skooma512 posted:

Yeah that's true, and I see that's what they were going for.

Although the idea of people walking into classrooms and doing violence (I presume the pumpkinhead thing is a magic spell) and then the students involved literally can't sleep afterward is a bit on the nose, but that's probably just C-spam brain

Students duelling in Spells classes can end up with pumpkin head too, so I think that's just their class specific injury like rusty bulge is for knights.

BattyKiara
Mar 17, 2009
I had a weird dream. I was logging into Steam to play. But the game had been replaced. By something called TwoPointZoo. Lesson learned: Do not play just before bedtime!

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
I don't think zoos are scams though? Would it fit in with their other two games?

Deki
May 12, 2008

It's Hammer Time!
Maybe you're a joe exotic type?

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
Two Point Theme Park feels like it’s in the works.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Theme park sims are well served though, people into those are either playing Planet Coaster, Parkitect or still playing RCT2.

Now give me Two Point Restaurant.

Hakkesshu
Nov 4, 2009


Two Point Dungeon :negative:

emdash
Oct 19, 2003

and?

Hakkesshu posted:

Two Point Dungeon :negative:

god, i wish

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
Two Point Space Station

CuddleCryptid
Jan 11, 2013

Things could be going better

Two Point Airline

"Customers are reminded that if you missed your connecting flight then it's your fault for not flying direct"

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

CuddleCryptid posted:

Two Point Airline

"Customers are reminded that if you missed your connecting flight then it's your fault for not flying direct"

Ah, you’ve flown with Ryanair too?

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I unironically would love a 2P Theme Park, Dungeon Master, or Airline

Saint Freak posted:

I don't think zoos are scams though? Would it fit in with their other two games?

We’re sorry for the feces that you left, on our floor

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Pulsarcat
Feb 7, 2012

If we're imagining games where you exploit people in goofy ways we need to think one step bigger than hospital or school administrator.

Landlord! No, not as in Two Point Apartment, I'm talking Lord of the land as in Two Point Village.

"Attention peasants, this is a reminder to make sure your dead actually are before you bring them out. Yesterday was awkward for all of us"

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