So glad I occasionally browse through Games to see what new threads pop, didnt know that it was out now. Hype
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# ¿ Sep 2, 2018 19:10 |
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# ¿ May 21, 2024 06:24 |
It's been hinted at already in the thread but when is the game supposed to get, yknow, challenging? I'm all the way to the fourth hospital where I am being taught to train workers and I feel like I'm breezing through the entire thing without a look back. It's actually kind of boring, like as if Prison Architect was full of white collar prisoners.
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# ¿ Sep 2, 2018 21:18 |
Enjoying the game a lot more now that I'm getting out of TutorialTown. Only major bug I have had so far has been an issue where people leaving the cast sawing machine in the fracture ward get stuck up on the people trying to go into it and end up just jammed up there while the queue forms behind it. I've had a few instances where a pretty big line formed at the cutter and I end up with a pile of dead bodies when I move it since they were all at low health from standing for so long. Which is fine because having people die in the hallways is surprisingly not that big of a deal. Yeah the ghosts are annoying to get rid of, but if you have a properly staffed janitorial crew it isn't that big of a problem. I had the death bell ringing constantly due to a couple issues at one point and really all it did was freak out the other pawns and free up some delicious space in the queues. CuddleCryptid fucked around with this message at 23:06 on Sep 3, 2018 |
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# ¿ Sep 3, 2018 23:02 |
One thing that I have loved is the fact that placed items give the same bonus regardless of how many of them are in the room, which means that I am perfectly justified completely wallpapering my Ward with posters of clowns just so that I can imagine some poor bastard with a phobia getting sent there and having to wait for a nurse while wondering if the walls will come alive and eat him.
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# ¿ Sep 3, 2018 23:34 |
So I am supposed to be sending the untreated people on the brink of death home so that they can die off hospital property in a clear commentary on the American health system right Fans posted:So I don't think it mentions it anywhere, but checking the staff buffs Doctor's and Nurses get +10% to Treatment and Diagnosis for being "Energized" by being well rested or having Coffee/Energy Drinks and another +10% for having Happiness above 90%. Or 80% if you have happiness skill. Good info. I really need to get every percentage I can get because I keep having to manually send people at 99% diagnosis in for treatment so they don't slot up my offices. If you put a coffee pot in their offices will they generally use them?
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# ¿ Sep 4, 2018 01:02 |
Psychotic Weasel posted:My entire staff subsists off a diet of nothing but pop, coffee and chocolate. It's a wonder they haven't poo poo out all their internal organs yet or keeled over from heart attacks. Sounds like an accurate simulation of a real life hospital
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# ¿ Sep 4, 2018 03:13 |
Gamerofthegame posted:It might be more prudent to train up treatment people first, actually. You don't really need that many and it ensures you'll get paid eventually. I've been doing the opposite of that, dumping diagnosis into everyone except the handful that do treatment, who get trained later. The reason is mostly time; a highly trained treatment provider will give a higher chance of success, but you get paid at least something win or lose. On the other hand the way to diagnosing works you want to make sure that the pawns have the highest diagnosis level possible before they go back to the GI, otherwise they have to re-queue for the test, run it, go back, re-queue for the GI, run through that, THEN they can start getting treated.
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# ¿ Sep 4, 2018 06:22 |
My kingdom for a chance to replace skills. Come on doc, just forget how to use an MRInjsykora posted:Seriously, every single hospital I've had to this point the major bottleneck has been the GP's office. Having patients getting out of the diagnosis loop faster makes everything so much easier. Yes but then you lose the chance to manually clear 20 people for treatment, resulting in dissolving queues and a gigantic pile of money in a single stroke that borders on erotic.
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# ¿ Sep 4, 2018 14:22 |
Spacedad posted:If you have the money to burn ($45k to be exact) you can also stuff a shitton of medicine cabinets into a GP office and then literally any untrained doctor who uses it will basically be a max GP. Are they really that effective? I haven't been including them because a 1% increase per isn't much of an increase.
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# ¿ Sep 4, 2018 15:47 |
It is pretty easy (if expensive) to top out rooms at level 5, even the very small ones, by spamming high value wall decorations. It seems like there should definitely be a more aesthetically pleasing method though so all my GP offices don't look like an awards cabinet hellscape
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# ¿ Sep 4, 2018 17:46 |
L0VE posted:I wouldn't call it expensive. It's 6000 $ for a 3x3 room without anything else in it to get level 5. Expensive for the early game at least, especially in some of the more challenging hospitals.
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# ¿ Sep 4, 2018 18:38 |
It's kind of stupid but I wish that diseases didn't fully manifest until they were actually diagnosed. It is a bit frustrating to see people lining up for a diagnosis and tests when some of them have LIGHTBULBS for HEADS.
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# ¿ Sep 4, 2018 22:13 |
L0VE posted:The 3-star requirements for Smogley was something like 50 successful surgeries, train 30 staff and have 90 % cure rate. Definitely alright difficulty wise, but training 30 staff (at a point where most staff should be fairly well trained) ended up being more a chore than a challenge. Some of those I have skipped out on 3 starring if I judge that I have solved the puzzle of the hospital, which means that after that it is just implementation and filling bars, which is pretty tedious. Yeah I miss out on some stuff but nothing groundbreaking.
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# ¿ Sep 4, 2018 22:53 |
Man this game is horribly buggy for a full release. I have two GIs that I have to manually drag out of their offices to take breaks because otherwise they will just sit at their desks crying, and another office that is totally useless because a mime is stuck permanently rage quitting in the middle of it so no one else can use it (trying to bounce him out doesn't work). Good game but jesus
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# ¿ Sep 5, 2018 02:38 |
Hakkesshu posted:Didn't someone earlier point out that you can reduce visitor congestion by raising the prices? I haven't tried it myself. Raising your prices will slowly decrease your "price reputation" over time, which I assume will reduce your hospital reputation over time once it gets low. That does bring in less patients, but you are just buying time because to raise it back up again you will have to slash prices for the same amt/time to stabilize.
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# ¿ Sep 5, 2018 14:15 |
Yeah pathing is pretty awful, I have had to start re-assigning queue position for people sitting outside the office so that position number one isn't halfway across the room
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# ¿ Sep 5, 2018 15:12 |
My favorite line is still "Please excuse the trash that you dropped on our floors"
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# ¿ Sep 5, 2018 17:06 |
GOOD TIMES ON METH posted:Is there a summary of what to do? I like big wards but I seem to get choked at some point by (I think) patients only using two changing rooms. Maybe it was a bug or something but I had three and a line of people at two with the third empty the whole time. That is a bug, they should use all that are available. For buggy stations like that I tend to put them up with the useable section facing the wall so that only one person can access it at a time. That has become standard procedure for the cast sawing machine for me, it is less effective but never breaks
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# ¿ Sep 5, 2018 17:10 |
I think that they refer to the researchers as "Boffins" which is a uniquely British slang term iirc E. Also Two Points is headquartered in England
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# ¿ Sep 5, 2018 17:25 |
nielsm posted:It does sound like patients should be much more picky about how far they are willing to wander to satisfy some need, yes. Or just have them only use facilities that are in the same building that they are in. The only big issue would be cafes.
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# ¿ Sep 5, 2018 18:21 |
Doing some testing, it appears that each cafe counter can put out enough meals to fill one table, so a 1:1 ratio is fine. No need to fill the place up. Also it looks like 95% of the time pawns will go to a place nearest their destination *if they can queue for it*. Vending machines are not queue-able so they send people all over, but building a cafe, bathroom, and maybe gift shop in the area will keep them local. Just make sure you have enough counters to handle the load.
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# ¿ Sep 5, 2018 22:40 |
The worst level I have had so far was the one near the volcano that occasionally drops burning rocks on you, because janitor pathing is awful. I have to manually alter priorities every time the event happens because I know that the trash is very full right now but my equipment is on fire.
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# ¿ Sep 6, 2018 06:18 |
uXs posted:So what's the opinion on going back to the university level with a group of level 4/5 researchers in a giant research lab stacked with servers to quickly research things you need on a new level? Cheating or playing the game as it's supposed to be played? Ultimately the only thing that you are saving yourself is time so I have no moral qualms with it. Unless your hospital is diving into the ground and you need that tech to pull a one star before you leave forever it won't change much gameplay imo
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# ¿ Sep 7, 2018 00:35 |
I think I am going to take a break from this until they fix the pathing. It's frustrating that you can put all this time into it and eventually something just snaps and suddenly your ward is totally nonfunctional because the nurses are doing laps
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# ¿ Sep 7, 2018 02:54 |
No Wave posted:is that even an exploit? It seems like they're playing the game as it was designed to be played. Plus just because they have high diagnosis skill that doesn't mean that they are doing it quickly. You could fit 3-4 offices in that same space, which is a big deal for a tetris game like this
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# ¿ Sep 7, 2018 17:21 |
Honestly at this point the system being broken because it is exploitable is probably a lower priority than fixing actually game breaking bugs. It's not like there are actual leaderboards that people are going to be exploiting their way into, unless you really want to be a dick to your steam friends.
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# ¿ Sep 7, 2018 19:27 |
Incoming beta patchquote:Weve been hard at work improving the game and were ready to release a patch for a few issues that have cropped up. Well be adding it to a beta branch first before migrating it over to the default branch.
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# ¿ Sep 8, 2018 01:26 |
Gamerofthegame posted:wow the later hospitals sure get lovely I don't even bother with the epidemic minigame anymore. There are so many ways that it can go wrong (oh hey, the one person still affected is a GE that touches everyone but never moves) that it just isn't worth the stress.
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# ¿ Sep 9, 2018 05:50 |
SolidSnakesBandana posted:All that stuff you learned in medical school? Forget all that, you won't be needing that here "Bedside manner? How do I put this... could you be more of a dick?"
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# ¿ Sep 10, 2018 15:25 |
To be honest the skills system says that the higher level of education you get the less likely you are going to develop any form of people skills or efficiency which is very close to real life.
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# ¿ Sep 10, 2018 15:40 |
Sage Grimm posted:To be fair, once you got established in Theme Hospital it was also nearly impossible to fail. Ditto with the later games of Tropico and I can only speak for myself but I never game overed in Banished. Two Point is like Banished in the sense that as long as you are paying attention it is fairly easy, but if you ignore things too much (whoops you ran out of tools in banished) everything can go to hell in a handbasket, especially for the later hospitals.
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# ¿ Sep 10, 2018 16:16 |
Are the performance issues due to overloading with tracking all the AI, or is it a pure memory leak?
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# ¿ Sep 13, 2018 21:46 |
Good to hear about cafes, hopefully my patients don't keep walking a half mile for a burger while their heart is failing.
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# ¿ Sep 14, 2018 16:06 |
luxury handset posted:still really unsure if this game is supposed to model the british or american healthcare system because then this behavior could be a bug, or a feature You underestimate the ability of Americans to sustain themselves entirely on fritos and skittles
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# ¿ Sep 14, 2018 17:53 |
Sage Grimm posted:Who here loves that you can fatally fail to treat someone even at 99% success? Because oh boy trying to get the no deaths award and complete the entire set is a roll of the dice.
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# ¿ Sep 15, 2018 22:14 |
Jabor posted:The very first level has the instructor telling you that one bed for five students is normal, or something like that. You can make a lot of small rooms rather than large ones but you need someone to staff each of them, the per-room capacity decreases, and you will have trouble finding floor space to get the prestige of the room up. But other than that it's largely a balancing act, since gigantic rooms also tend to not be efficient due to max class sizes.
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# ¿ Aug 10, 2022 18:33 |
njsykora posted:You also leave yourself less room for adding items to complete student assignment requirements down the line. Yeah, a two square buffer on rooms over the bare minimum for practical class areas is pretty highly recommended. It's not like hospital where so long as you can squeeze the examination machine and a trash can in the room you're basically golden so long as you blanket the walls with posters.
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# ¿ Aug 10, 2022 20:17 |
BattyKiara posted:Why aren't the students using my private tuition room? I hired a teacher for it. The room looks nice. But no student wants to go there? You can manually send shitass students to private tutoring if they need it, although they should be going on their own. The option is on the bottom of their info cards. The students are also a bit lazy and will queue for positions near where they are rather than walking to another area to walk right in.
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# ¿ Aug 10, 2022 21:40 |
WhiteHowler posted:Do the student info cards feel a little bit overwhelming to anyone else? Pretty sure all you have to do is set up tables and two person activities and pawns will naturally become friends over time. Same thing with lovers, although that tends to have requests associated with it. I mostly look at the grades and ignore all the rest and I haven't had much trouble.
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# ¿ Aug 10, 2022 21:51 |
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# ¿ May 21, 2024 06:24 |
Perhaps the default size should have been 8 because I had no idea, I just assumed the default wouldn't be horribly inefficient. Although it didn't really hamper my students in any significant way so I guess the low difficulty counterbalanced the inefficiency
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# ¿ Aug 12, 2022 18:04 |