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Fanatic posted:Really looking forward to the new game! Looks like an interesting setting for sure. I can't seem to lower the prices below -80%, but doing what you said with -80% diagnostics and +80% treatment has made money a non-factor. My reputation actually didn't fall when I did this, but it only seemed to rise from doing special events. That's not a huge deal on scenarios with no reputation requirement, since at max rep I usually get more patients than my hospital can handle at any given time.
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# ¿ Jun 13, 2021 19:24 |
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# ¿ May 17, 2024 18:12 |
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It seems like students just share bed space in the dorm, which is kind of weird. I assumed I'd need a bed for every student, but that doesn't seem viable.
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# ¿ Aug 10, 2022 17:58 |
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Jabor posted:The very first level has the instructor telling you that one bed for five students is normal, or something like that. My game (PC/Game Pass) has a weird bug where about a third of the time the tutorial messages display for a fraction of a second and then disappear. I thought maybe I was accidentally clicking through them, but this last time it happened when I didn't have my hands on the keyboard or mouse.
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# ¿ Aug 10, 2022 18:43 |
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Do the student info cards feel a little bit overwhelming to anyone else? It seems like you actually have to pay attention to a lot of the information on them, unlike TPH, where you really just needed their diagnosis status, current health, and a few comfort levels like food/drink/bathroom needs. Patients came in, got diagnosed and treated, and then booted out the door, so most of the time I never even looked at their info cards beyond "is this person currently dying?". I'm very early into TPC, but I'm already seeing goals like "make two people reach Best Friends" level, which... how micro-managey do I need to get with the individual students?
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# ¿ Aug 10, 2022 21:44 |
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Jeoh posted:I'm still trying to figure out how to get the students entertained enough. - Have easily-accessible Student Lounge and Student Union rooms. Stock these with lots of placeable items that have the "Entertainment" trait. - Place Entertainment items in the dorms. I missed this until pretty far into my playthrough. - Have a blank wall in a corridor? You can put certain Entertainment items there too (but see below). - Several of the Entertainment items are aligned with specific majors; for example, Wizardry students like the Broom Display. Try to target these toward your students' interests, especially the ones placed in dorms and corridors. General items like phones and arcade cabinets seem to get more use in Student Lounge/Union, but major/interest-specific items can gather a crowd, even in a corridor. - Scheduling lots of social events is obvious, but make sure the ones you're scheduling actually give Entertainment. Not all types of movies do, for example. - On a larger campus, you may need to schedule multiple events at the same time. A lecture hall can only hold 12 students, but if you have four lecture halls, you can screen four movies at once. This gets pricey, but it's great for increasing Happiness and other meters. - Socializing does not explicitly give Entertainment rating, but I suspect that the meter goes down slower or pauses while socializing, just based on my own observations. Put down some benches and other friendship/relationship activities; it may slow down the "Bored" status. I also want to test this for participating in a club, as I suspect this also slows or pauses the Entertainment meter from depleting. - The biggest tip is to make all needs as accessible as possible. If someone's walking, their needs aren't being fulfilled. Once you have a very large campus, consider building duplicate facilities and limiting them by major. Otherwise someone might spend a literal month walking to a party at the Student Union, passing up food, drink, toilets, and potentially getting there just in time to rush off to the next class. quote:Also why do my staff keep randomly loving off? If you're limiting the jobs that each staff member can do, make sure that someone (usually a newer hire) didn't jump in and take over for a specialist. For example, if I have one staff member with a high Library skill who is limited to only work the library, and then I hire someone else and forget to uncheck their Library job, they may take over when my specialist goes on break. But as soon as the specialist is ready to go back to work, the library is already occupied, so they just go to the break room or walk around aimlessly.
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# ¿ Aug 22, 2022 21:05 |
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skooma512 posted:I've been experimenting with putting arcade cabs near where they're queuing for medical or pastoral care, some even for being bored in the first place.
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# ¿ Aug 22, 2022 21:06 |
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# ¿ May 17, 2024 18:12 |
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On several maps I feel like the game doesn't give you enough real estate to allow for decent pathfinding. I try to give a buffer in my academic rooms for extra equipment and general walking-around, but that gives me even less to work with for things like bathrooms and showers. I usually end up with a 3x3 or 3x4 bathroom in each building, and then have a shower by each dorm, maybe an extra if there's a far-away building. I never feel like I have enough space to make anything bigger. Spiffinmoore is particularly bad about this. Your initial plot is small, with a small building -- and there are only four small-ish plots available total. And you start with two majors to support! And no money! I really hated that map and was happy to finally three-star it.
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# ¿ Aug 24, 2022 17:13 |