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explosivo
May 23, 2004

Fueled by Satan

Sips has an archive of a stream he did of the first 4 levels a few weeks ago and this looks real good. Pretty much exactly like TH in all the right ways but updated in such a way that it looks great to play. Really excited for this one.

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explosivo
May 23, 2004

Fueled by Satan

It does look like it's laid out very much like the old TH where you have increasingly more complex scenarios but it's on an overworld map so it does seem to indicate you'll be able to backtrack. I would like a sandboxy mode but maybe that won't be as great in a game like this? I can't tell for sure but I assume they always did it this way because it was easier to make the game balanced for harder challenges that were set up for the player to beat and nothing more.

That said, I do really like the in-game currency that allows you to buy things like decorations and gadgets like hand sanitizers over time that you can then build in the next game you move onto. Sips did a really poor job of explaining this because he described it as "microtransactions" and kept talking about "in-game currency" which of course made everybody freak the gently caress out but he kept having to explain repeatedly that it's just a second currency that you permanently unlock things with. I kinda thought the idea was similar to the Offshore Bank Account in Tropico, although you can buy stuff with it in Two-Point.

explosivo
May 23, 2004

Fueled by Satan

Unlucky7 posted:

:siren: Biggest Deal for this game that only lasts a few hours! Get this game for $20!:siren:

gently caress, I was going to wait but this is too good to pass up.

explosivo
May 23, 2004

Fueled by Satan

Anyone know what the recycling-ish symbol that appears over people's heads mean?

explosivo
May 23, 2004

Fueled by Satan

Fans posted:

Think it means they’re looking for a bin to dump their trash in

:doh:

I probably should have figured that one out. Thanks!

explosivo
May 23, 2004

Fueled by Satan

Thom12255 posted:

Are the items generally just for decoration or does it matter what you put in each room? I.e. do coffee machines slow down energy drain from staff?

You can hover over the item and it will tell you if it's for decoration or does something like provide energy.

explosivo
May 23, 2004

Fueled by Satan

I wish there was an easier way to see which employees need training for a promotion when adding people to the training queue. As far as I can tell you have to remember the names of the people who are ready for leveling and then add them. Getting staff trained up on the research level where nobody you hire has any skills is ROUGH.

explosivo
May 23, 2004

Fueled by Satan

Doing Flemington now and jesus, things really pick up here. The first time I ever had to take out a loan so I could get the rooms I needed up and running. I'm also dealing with tons of deaths because I can't afford another building yet but have 20-30 person queues for the GP's offices I have built. Things are slowly tipping in my favor but this main building is crammed with people.

explosivo
May 23, 2004

Fueled by Satan

Autonomous Monster posted:

I would kill for a "copy room" function.

So would I, but the more I think about it maybe this is intentional so you don't have 12 identical GP's offices. It is a pain to place everything over again but I at least like the opportunity to lay them out slightly differently to avoid being too cookie-cutter.

explosivo
May 23, 2004

Fueled by Satan

Anyone else running into a bug where patients are getting stuck in the GP's office because they seemingly died while talking to them? The patient just sits in the chair and the doctor stands beside the desk slowly going insane until I edit the room to kick everyone out and then the patient walks out to die and the doctor can get his next patient. Also seeing a lot of people getting stuck for no reason, I had to fire my chief researcher because some door somewhere was apparently preventing him from moving even after picking him up and dropping him where he had to go.

explosivo
May 23, 2004

Fueled by Satan

Tunzie posted:

Not with GP rooms, but I've been getting gummed up Fracture Wards where patients stop moving through the process and gum everyone up at the Plaster Caster. Maybe I'm making the rooms too cramped, but it's happened in a couple of my hospitals. Same temp fix, though - edit the room to boot them out.

It looks like what's happening is a patient is dying (as in, skull above head) but is still able to walk around. It says "called into GP's office" once I kick them out so the patient just walks right back in the same place and gets stuck again. I can manually adjust his spot in the queue to keep pushing them back but it's inevitable. I actually have a number of guests stuck in my hospital now who are "dead", but just stand still and wobble around.

I'm actually a little worried because I may have broken things at Flemington. I'm at the last objective to get 3* where I need to raise hospital value, yet it keeps fluctuating. I was close to 4.5 mil once, but it's down to ~3 and doesn't move a lot. I have THIRTEEN GP's offices and they all still have massive queues. I'm just about out of space too so I'm not entirely sure how to get out of this one with 3*.

explosivo
May 23, 2004

Fueled by Satan

less than three posted:

The biggest factor in hospital value is monthly profit. Looking at my Flemington hospital, hospital value is 60% monthly profit, 20% cash on hand, 10% building value. Try raising all your prices, or making more money!

poo poo, thank you for this. I completely forgot I could just jack up the prices of everything. I did this and made the $5 million mark in no time. :cheers:

explosivo
May 23, 2004

Fueled by Satan

Omobono posted:

90% staff happiness for a 3-star.


HOW?

Someone mentioned this earlier in the thread, but make sure you're training your staff with the +10% happiness skill ASAP if you have a happiness requirement.

explosivo
May 23, 2004

Fueled by Satan

Denuvo: Preventing goons from playing fun videogames since 2014.

explosivo
May 23, 2004

Fueled by Satan

Fans posted:

Why do people hate Denuvo when buying a game on steam? It can’t be because of DRM, Steam is literally DRM.

I would honestly like to know the reasoning for this too. I found some poo poo from Reddit where the guy lists bullet points for extremely edge cases as to why it's bad and should be hated but like you said you're already buying the game on Steam. If you were so vehemently against DRM you probably shouldn't be using Steam at all. :shrug:

explosivo
May 23, 2004

Fueled by Satan

Pornographic Memory posted:

I've got a patient whose pathfinding broke and can't find his way to the perfectly clear psychiatry room. I "sent him home" but he still has an appointment anyway and just completely jams up the queue. Anybody know a way to just delete this guy?

No, I ran into this repeatedly and even had some doctors do the same thing. I fired them but they just continued to stand there swaying around until I beat the mission. Eventually I resigned myself to having a nonfunctional GP's office as the dead guy who wouldn't actually die but kept going into GP's offices gummed up the works. There's definitely some pathfinding fuckery going on, especially when things get busy. I'd like for there to be a way to display the path they're trying to take, it might make it easier to troubleshoot these problems but also help efficiency in some cases.

explosivo
May 23, 2004

Fueled by Satan

Jim Silly-Balls posted:

I just discovered this game exists the other day!!! I was a Theme Hospital super fan back in the day and I still play through in CorsixTH these days.

Does this game stand up?

Will it scratch the TH itch?

Because I’m super close to buying it.

It's good and yes it's basically TH but new with added niceties. If you're looking for and updated Theme Hospital this is a no brainier.

explosivo
May 23, 2004

Fueled by Satan

Okay so yeah I'm also starting to notice the difference it makes when you have properly trained staff. It's tough juggling trainings and staff on hand but things are working much more smoothly now.

explosivo
May 23, 2004

Fueled by Satan

Jim Silly-Balls posted:

Bought this game last night, and WOW is it exactly what I was looking for!

Super fun so far in all the same ways Theme Hospital was.

One question though, I played through the first hospital and was offered a second, but I declined for the moment so I could work my first one up to a higher level and star rating. When you accept a second hospital does the first go into stasis until you check back in on it, or does it keep running real-time?

If its the latter, how are you supposed to manage like 10 hospitals at a time in the late-game?

It makes a savestate of the hospital when you go to the map screen, so you can switch as you please. Nothing in the other hospitals will change until you go back into it.

explosivo
May 23, 2004

Fueled by Satan

Fhqwhgads posted:

Is it possible to go back to an old hospital and just raze it to 'start over' once you've gone ahead and unlocked new things? Sometimes I feel like that would be easier than trying to move everything around as I become better at the game.

Not only is this possible, but will probably become necessary later on as you repeatedly fail to stay afloat (Looking at you, Smogley :argh: )

The game really does ramp up the difficulty once you make it through Flemington.

explosivo
May 23, 2004

Fueled by Satan

Spacedad posted:

I toss between 5-15 of them in every place I can and it essentially is like having a free level-up for everyone who works in it. I do notice a difference.

Christ, I completely forgot that medical cabinet gives a bonus to Diagnoses. Gonna have to load em up tonight :clint:

explosivo
May 23, 2004

Fueled by Satan

Spacedad posted:

Given how much of a slaughterhouse murder machine my hospitals tend to be mid-game (I usually turn them around by bruteforcing my patient pipeline) I think this is pretty close to the attitude of the doctors in my hospital:

Yeah this game needs a Graveyard Keeper crossover.

explosivo
May 23, 2004

Fueled by Satan

DreamShipWrecked posted:

It's kind of stupid but I wish that diseases didn't fully manifest until they were actually diagnosed. It is a bit frustrating to see people lining up for a diagnosis and tests when some of them have LIGHTBULBS for HEADS.

Yeah this gets me too. "We're only 85% sure that this man who has a tiny green head recessed into his body has Turtle Head syndrome. We could be wrong. What do you want to do doc?"

This is one of those suspension of disbelief things I'm okay with though. The new diseases are all pretty hilarious, I legit lol'd the first time I saw someone walking around with Animal Magnetism.

explosivo
May 23, 2004

Fueled by Satan

Most of my ward issues are solved by adding one (or two) more nurses to the room. Having one guy dedicated to *pointing at beds* with another guy dedicated to treatment and maybe another for intake makes things go smoother. This is especially important in my hospitals with lots of fracture ward patients, having a nurse dedicated to operating the cutting machine helps a ton.

explosivo
May 23, 2004

Fueled by Satan

:psyduck:

For some reason I always assumed you needed one desk per Nurse.

:psypop:

explosivo
May 23, 2004

Fueled by Satan

SolidSnakesBandana posted:

After hearing about all these late game issues, seems like the best bet is to wait for some patches

FWIW I only had one hospital that went off the rails with people getting stuck and stuff like once it got huge but it hasn't come up since, and this latest patch seems to have fixed some of the pathing issues. There are also a lot of people crying "BUG" at problems that are supposed to be solved in-game like training your staff and assigning jobs that suit that employee's skills instead of letting them go wherever.

explosivo
May 23, 2004

Fueled by Satan

So is it generally best practice to stack 5 levels of a skill on someone rather than mix in the other misc. skills? I've been getting all the blank slate doctors/nurses and giving them straight Diagnosis, or GP, or Treatment skills and assigning them jobs accordingly. Do you get better returns if you leave one or two open for Efficiency or happiness skills?

explosivo
May 23, 2004

Fueled by Satan

Ghost Leviathan posted:

I haven't mucked around with price yet, I probably should given I usually end up with too many patients and not enough money.

I will say be careful, I went hard in on the price increase to help with some GP backlog during one mission and once the rep caught up with me and my numbers started decreasing, I ended up going far into the red because I had so few people in my hospital that I wasn't making enough to cover the running cost of everything. I tickled the bottom of the barrel before somehow managing to dig my way out and am finally getting to the point where I'm comfortably making money again but it was a rough couple of months there..

explosivo
May 23, 2004

Fueled by Satan

I thought I'd be okay without that room copy mod, but I installed it last night and my god this needs to be in the game proper.

explosivo
May 23, 2004

Fueled by Satan

I spent a bunch of time on Smogley once I finally got my hospital profitable and self-sustaining to research everything I could and now going into the Power Plant level I have all the level 3 upgrades up to this point researched. It feels good turning a hospital into a profit machine after spending the first few sessions struggling to stay in the black. Once everyone gets trained up and you get enough rooms to treat everyone things really blow up. Having a bunch of Surgery rooms helps too considering you get 20k per treatment.

explosivo
May 23, 2004

Fueled by Satan

ninjewtsu posted:

What does increasing a room's prestige actually do, mechanically?

I think it keeps the worker happier while inside that room.

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explosivo
May 23, 2004

Fueled by Satan

ShriekingMarxist posted:

I was surprised to see a GP IV pop up on training on one of my doctors that was intensely GP focused.

I also failed to get 3 stars on Flemington, petered out around hospital value 3 million :negative:

I don't know what it is, at a certain point I just can't make enough money. I feel like i need to cut off my staff from the top and just toss in vanilla trainee doctors to get costs down or something.

It's been said before but jack up your prices a bunch and you'll hit that mark very quickly. Your rep goes down but it won't happen overnight so you'll still be raking in the dough for a bit.

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