Condiv posted:sooo... that’s one way of looking at it, sure. There’s different ways of slicing and dicing the same data https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html https://www.anandtech.com/bench/GPU18/2304 extremely overkill vs extremely overkill and then some Red Dead on consoles is locked to 30FPS so an example of a next gen task would be a PC port with an unlocked frame rate and higher resolutions. Re: Raytracing - Any new tech is going to have a chicken and egg problem, Nvidia has to introduce the hardware and they paid to incorporate RT into a new high profile game, maybe Unreal Engine will have support in an upcoming version? Coffee Jones fucked around with this message at 00:06 on Nov 6, 2018 |
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# ¿ Nov 5, 2018 23:56 |
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# ¿ May 29, 2024 03:12 |