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Mental Omega for Yuri's Revenge would be absolutely amazing if you could save your drat campaign mid mission. Last I played you couldn't.
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# ¿ Sep 28, 2018 22:31 |
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# ¿ May 10, 2024 14:16 |
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Mordja posted:Good news everyone, as of 3.3.3, MO uses a version of Ares that lets you save again. I just saw! This is definitely awesome news. Absolutely recommend this mod to anyone who was into RA2. It even has unique Coop missions!
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# ¿ Sep 29, 2018 02:22 |
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And World in Conflict successfully did
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# ¿ Nov 16, 2018 02:06 |
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Kerrigan sucks. Nova however, rules.
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# ¿ Nov 22, 2018 00:57 |
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Mordja posted:Time for another effortpost, this one on Mental Omega. Mental Omega loving rules but Foehn and Yunru are lame as hell. The SP campaign is terrific though.
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# ¿ Oct 4, 2019 17:13 |
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GyverMac posted:I remember a real fun mod/custom map that was called ice troll tribes. In it there was several different teams of about four or so players each. Each team was a tribe. Each player controlled only one troll, and you had to forage for food, keep warm by assembling a bonfire from materials found in the wilds, and be on the look out for the other tribes on the map. Basically a survival game way before survival games became cool. This sounds awesome
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# ¿ Feb 2, 2020 23:17 |
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Red Alert 2 Mental Omega rules
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# ¿ Feb 8, 2020 15:46 |
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Orv posted:I had somehow forgotten just how low-rent the Tiberian Dawn cutscenes are. Kane just lounging around in a black button up. Lmao they really are. But at the time it was the pinnacle of quality.
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# ¿ Apr 3, 2020 18:54 |
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Mordja posted:Much to my shock, Balanced Annihilation Reloaded, a fork of the BA mod for TA Spring whose original aim was to remodel everything and go copyright-free, is still alive, rebranded, and probably close to a release. It also has a snazzy website. This looks awesome. Is it pretty stable in your experience?
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# ¿ Apr 5, 2020 21:06 |
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TGG posted:Steel Division 2 is a great game but there is a LOT going on. Think Company of Heroes but zoomed way the hell out and you are controlling piles of units at once including planes and artillery. It takes a little bit of getting used to but honestly making decks is the most complex thing about it and the campaigns take a lot of the worry out of it, giving you armies already premade and ready to use. It's worth at least checking out a youtube video to see if it looks like something you'd like. Coop campaign for 3 people is coming soon too which will own
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# ¿ Apr 5, 2020 21:46 |
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VostokProgram posted:I'm glad each faction gets their own anime waifu hero unit Its the worst part of the mod lol. Hearing Libra's VA is just grueling. Kinda not huge on the Foehn either in general narratively. Otherwise its an amazing mod I wholely recommend. Even just comp stomps with friends is an absolute blast.
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# ¿ May 28, 2020 02:32 |
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Chinese 17 year old super genius and the Allied Pacific Front faction leader (or maybe just the one Japanese mega corporation, I dont remember) coupled with Yuri Scorpion Cell leader use super nano technology, mechs, and other weird poo poo pulled out of nowhere. They're an uneeded addition overall really. Dandywalken fucked around with this message at 03:11 on May 28, 2020 |
# ¿ May 28, 2020 03:04 |
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Mordja posted:Eh, I never played the campaigns and don't care about "the MO canon", they're a lot of fun to play imho which is what matters. I cant disagree there. Aside from some annoyances like Harbingers :P
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# ¿ May 28, 2020 03:32 |
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Rynoto posted:The current state of SupCom (modded) arty is just so good. Big investments for big rewards and if you somehow make it to game enders the image of fields full of experimentals and t3s all skittering around while titanic artillery flatten everything is just so good. Of course it helped that even the most defensive oriented faction was only moderately turtle-y and easily countered if they didn't also mix in offense so mass artillery actually stays relevant. Is there a Supcom mod youd recommend in particular?
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# ¿ Mar 25, 2021 20:48 |
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Yep, it was rebalanced. Theres a mod to reenstate pre-patch stuff like income per harvester. That mission in particar became alot harder, as did many others. Croatia is another that became really rough.
Dandywalken fucked around with this message at 05:27 on Apr 22, 2021 |
# ¿ Apr 22, 2021 05:16 |
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Call to Arms is.... uninspired as gently caress. Ive only played the first mission in Gates of Hell but it def feels better than the default CtA campaign which was as said, uninspired as gently caress. I want a rebel campaign where the scenarios are like gathering the material to ambush a US checkpoint or convoy, then escape. Generic "kill all these enemies in town" stuff doesnt do it for me. Dandywalken fucked around with this message at 00:40 on Jun 12, 2021 |
# ¿ Jun 12, 2021 00:38 |
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Its sadly not very good
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# ¿ Jun 25, 2021 19:07 |
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Deptfordx posted:The depth of Warzone 2100 was insane. yeah WZ2100s artillery modelling in partcular was superb. It was like an evolution of Total Annihilations with added logical automation
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# ¿ Aug 26, 2021 23:19 |
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remaster Act of War, cowards
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# ¿ Sep 18, 2021 23:58 |
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AoA was trash yeah. AoW tho is def underappreciated imo..
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# ¿ Sep 19, 2021 05:40 |
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Panzeh posted:Petroglyph's great war has been the highlight of the demos i've played, i think. It knows what it is and works for that. I can't say i'd care for it as a multiplayer game. Just tried this one tonight. Its good fun so far but yeah we'll see Dandywalken fucked around with this message at 05:58 on Feb 9, 2023 |
# ¿ Feb 9, 2023 05:56 |
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def recommend Beyond All Reason for any Total Annihilation fans. https://www.beyondallreason.info/ Totally free too
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# ¿ Feb 14, 2023 16:05 |
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I hear Nikoomba was killed...
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# ¿ Jan 5, 2024 18:19 |
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Dont worry, Marines dont get Javelins (iirc) because duplicating units across specs is to be avoided as a design principle. Perhaps you'd prefer the Dragon III from 2001? APS is a thing anyway, and stops any atgm (top attack or otherwise aside from double-tap missiles only some Russian vehicles get) on a 5 second cooldown. Used to be 1 second which was lol FPV's arent in sadly, hopefully its considered in the future Dandywalken fucked around with this message at 00:10 on Feb 1, 2024 |
# ¿ Feb 1, 2024 00:03 |
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Income relates to number of deployed units I think
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# ¿ Feb 1, 2024 17:57 |
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Trying out Terminator Dark Fate Defiance. Cant say its very good tbh. No LoS tool, missing lots of QoL stuff, and a few other big things: You know how in Men of War et al a garrisoned squad will not just blaze away at enemies behind impenetrable cover? Units in this just blaze away. Also you know how CoH had units teleport while garrisoned to change sides of a building etc? They dont in this, and have to be manually told where to face yet still not necessarily be able to have shots out of the building if, for instance, your 3 man HMG team in a house opts to deploy the HMG at some arbitrary spot leaving only the other two crew able to shoot. These things are abstracted in most games for good reason. Having to watch your men run around a house hoping they choose the right window is awful. Every mission requires you to exit the map with all units after. This game incentivizes looting vehicles to immediately sell after battle if near settlements (not necessarily use them, the supply upkeep is super taxing) so you can spend 20+ minutes after a mission complete scavenging stuff. Lack of a time acceleration feature makes this grueling. Wouldnt recommend this one.
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# ¿ Mar 5, 2024 01:42 |
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toasterwarrior posted:Any other big cool mods for RA3? Honestly I just got the pack in order to play Zero Hour and Zero Hour-like mods, and RA3's Generals Evolved is the best incarnation of it because the engine is much better in terms of visual quality and stability Does Generals Evolution have campaign support?
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# ¿ Mar 20, 2024 17:50 |
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# ¿ May 10, 2024 14:16 |
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Hows the Conquest mode in Dune?
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# ¿ Mar 31, 2024 06:14 |