Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
TheAnomaly
Feb 20, 2003

McSpanky posted:

When tech advances to the point that dynamically generated maps are reliably as good to play on as pre-designed ones, combined with having players only use in-game communication (this will probably never be enforceable outside of competitive/LAN environments but it'd be nice if people did it more just to get in the mood)... maybe. The enhanced interactivity and immersion of VR could come into play here as well.

You could have your game force control of all audio input so that anything running through the mixer also hits the game, but that risks angering loads of people and you can't do anything about the people who use their PC for gaming and have a Tablet for Discord/whatever chat service they use.

Adbot
ADBOT LOVES YOU

TheAnomaly
Feb 20, 2003

Tormented posted:

I don't see how anyone enjoyed FF13 as it barely interaction with Jason other then ether instant death or slow mo tag as you prayed he didn't land a grab. If you had any interaction with him at all.

Jason had to ramp up fear in order to be effective, and that involves messing with the player and trying to shut down their objectives. Good players new how to escape, especially if they worked in groups, and how to work the objectives so you couldn't afford to tunnel. The different characters meant that certain people were going to be very difficult to find (and they were usually good at objectives) while the easier to find characters were generally better at either outrunning/juking or knocking jason on his butt and getting away. Proper inventory meant that Jason couldn't ever really trust his grab, but coordinated efforts would mean that Jason couldn't afford the time to whack everyone to death because someone was going to get an objective while you tried to off a higher health character. That was before voice chat - and man was voice chat in F13 fantastic.

The game itself was well done, but the chat system and the direct interactions meant that once you were bored of the game loop you could easily goof off or do weird stuff just to see what happens.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply