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dscruffy1
Nov 22, 2007

Look out!
Nap Ghost
Credit to maswastaken for the thread title :v:



Oh hey, here's a cool game that released yesterday. It's available through Steam at $60. I'm fairly sure it's also going to be on (or is on) PS4 and XB1. The $60 includes the first expansion content, "Season 2", which will offer more content through June 2019.

Overkill's The Walking Dead (or OWTD for ease) is a cool zombie game set in that universe you've probably heard of. For fans of the universe and canon it takes place around the ruins of Washington DC. It is a four player co-op first person shooter, along the lines of Left 4 Dead or Payday. It's made by the same company as Payday, if that helps. It is slower paced than those games however, this game rewards a more methodical style of play. Rushing into groups of zombies with a melee weapon has a good chance of getting you surrounded and dragged down, shooting zombies makes excess amounts of noise and also doesn't leave you with good options for taking out human enemies. Running and gunning is generally not the name of the game here. The game has a levelling system, plus multiple weapon options. There's also different characters with different abilities and signature weapon classes, such as crossbow/shotgun/baseball bat. Using a character's signature weapon gives a 10% damage bonus, for that extra stylish play. Weapons have many mods available, with more mod slots available on higher quality weapons. In between maps there is a bit of a metagame element to keeping supplies on hand to maintain your camp's upkeep, as well as sending out survivors from your camp to complete extra missions for more resources.

Teamplay is extremely encouraged. During camp defenses, players will need to work together to board up breached gates to stop walkers from overrunning the camp, or to split up and take out multiple groups of humans stealing supplies. During regular maps you'll group up to take out groups of humans as quietly as possible while carrying out mission objectives (sometimes literally, there's bags). Noise is an important factor during regular maps. Every round will have a noise meter at the top of the screen to represent global noise that goes through four levels of walker alertness. Unsilenced gunfire, explosions, car alarms, and noise traps will all increase this. At low levels of noise the walkers will be generally docile unless you get too close and piss them off. At increasing levels they will start breaking out of every boarded up house and grate in sight and they will follow you and oh lordy are there a lot of walkers.

Stealth in the game generally follows the concept of "go as far as you can but expect to go loud, then back to stealth." Regular maps don't generally have running gunfights (that I know of) and the human enemy sections are generally split up. Humans are quite hard to get past or take out groups silently, but they also don't globally alert. Stealth can improve your odds, but taking out human enemies before they make too much global noise after being alerted should be a priority.

oh my goodness the pubs are bad
As you may expect from a teamwork focused game, the pubs you'll run into on your early missions are bad. They're really bad. The :pubstove: is not merely hot, it is incandescent. In your first mission which, is a walker defense, they will run around like idiots and completely ignore boarding up breached gates to complete mission objectives. If they make it to the second mission they will shoot every zombie in sight, run out of ammo to fight humans with, and fire through their suppressor and raise your noise level immensely. They may have even figured out how to completely remove their suppressors! In the unlikely event you reach the mission objective, they will either refuse to pick up bags or throw them into the escape vehicle. They will step into every trap and trip wire, even if you point it out. Especially if you point it out. They will set off car alarms. It's almost impressive. That said, there's no dedicated goon discord, but we've been sitting on the Payday 2 discord to play through some of it if you're interested in dealing with a coordinated(?) group. Link for that should be https://discordapp.com/invite/mWeUnvQ

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dscruffy1
Nov 22, 2007

Look out!
Nap Ghost
Characters

Heather
Role: Scout
Signature Weapons: Crossbows, Pistols, Climbing Axes
Signature Craftable: Smoke Grenade
Special Ability: Trust Your Instincts
Trailer

Heather is a bit hard to describe in game terms. Self-survivalist isn't right in a team game, and forward scout isn't quite it either since she doesn't really get stealth bonuses. Her weapons stay quieter than other characters, as crossbows don't need silencers. Pistols can be equipped with silencers, and are better than revolvers for taking out walkers. The climbing axe has some anti-armor properties, but I've found the most mileage for killing zombies comes from two light attacks to the noggin. Crossbows can be tough to use, every model of crossbow in the game has different flight arcs and travel times. There's no range to test it out bolt flight in the game, but there might be one before too long. Her special ability, Trust Your Instincts, highlights all loots/searchable areas/traps within a certain radius when you hold down the spotting button. What can really make her pop is her craftable, the smoke grenade. This baby can derail a human attack, giving you cover to take a group of enemies down. It can also serve as cover if you're trying to pick up a downed ally in the middle of a bad spot. She seems to be the high skill level required character, at the moment.


Grant
Role: Sniper
Signature Weapons: Sniper Rifles, Revolvers, Quarterstaves
Signature Craftable: Molotov Cocktail
Special Ability: Mark For Death
Trailer

Grant serves as your long ranged specialist. He's one of those doomsday prepper hunter types, which fits pretty well in this environment all things considered. He's also extraordinarily grumpy and boy is he a fun character, really. While his weapons are generally anti-human focused, his quarterstaff can do some strong work in controlling large groups of zombies with its heavy attack, a wide double swing. His special ability allows him to put a mark over an enemy's head by holding down the spotting key, which will increase the damage that enemy takes. The molotov cocktail is basically what it says on the tin, and can be upgraded to have an explosion radius and do more damage.


Aidan
Role: Tank
Signature Weapons: Shotguns, Pistols, Baseball Bats
Signature Craftable: Flashbang
Special Ability: Toughen Up
Trailer

Aidan serves as a frontliner for the zombie hordes. He starts with the most health of the survivors, his baseball bat will hit basically everything in front of him with a heavy swing, and with some levels he can keep that swing going for some time. Shotguns aren't quite as good as you'd hope against zombies, but since it serves as more of a shock weapon perhaps that is to be expected. At the right range it'll serve a human just fine with one shot, and can disrupt multiple with a good aim. He does have the ability to take care of groups of walkers with his pistol. His special ability, Toughen Up, serves as a damage reduction buff once he's taken multiple hits in a short amount of time. This ability does have a recharge, but you can certainly do worse if you're getting grabbed or shot at (or both). His craftable, the flashbang, is a disorienting tool. Pretty good against humans, but it can be upgraded to have a luring effect before blinding walkers, similar to the pipe bomb in Left 4 Dead.


Maya
Role: Medic
Signature Weapons: Submachine Guns, Revolvers, Machetes
Signature Craftable: Medical Bag
Special Ability: Triage
Trailer

As a former surgeon, Maya has the skills to deal with frontline medical needs. Her submachine guns will take care of groups of walkers with careful fire control, and revolvers provide the added punch needed to deal with human enemies. Her machete is similar to Heather's climbing axe in the usage of "two lights to the noggin", with the bonus of good dismemberment on heavy attacks. Granted I don't actually know if dismembering enemies is mechanically useful, but it's a thing! Her special ability Triage allows her to revive downed allies faster, along with reviving them with more health on pickup. While all characters can take a bandage to heal one health bar as a secondary craftable, Maya's med bag has multiple uses and heals multiple health bars. She's extremely newbie friendly and always useful, so expect to see her fairly often.

There are also (at least) two unannounced/unreleased/secret(?) characters still to come.

FAQ, hot tips, and tricks

IF YOU'RE PLAYING ON PC CAP YOUR FRAMERATE. It's a big CPU hog otherwise.

Holy cow there's so many zombies how does anyone do this first map!
Fast firing weapons are your friend. You should have one of each starting weapon in your inventory regardless of which character you want to play. Give Heather an SMG, go hog wild. Aim for the head. Aim for the head. AIM FOR THE HEAD FOR gently caress'S SAKE. Don't forget to pick up more planks between gates and refill your ammo when needed.

A walker grabbed me so I shoved it and I still lost health. What's that all about?
Attacking vs shoving when grabbed is a time vs reaction judgement. If you're grabbed by a single walker, you should be able to attack it to death before you lose a full bar of health. Your health will regen! If you're grabbed by more than one zombie (quick camera pan to a second or third one), you'll want to shove. Multiple grabs will bring you down near instantly. Shoving will cost you a health bar, but get you free. EXCEPTIONS! If you've been attacking a zombie and a second one appears, but you're pretty sure one more stab will kill this one, keep attacking. You'll still kill it and push the other back. If you're grabbed by a Blocker with his helmet on, only shove. Can't stab through a helmet.

How sneaky can I be?
To my knowledge every enemy can be taken down with a stealth knife to the neck. That includes Bloaters, but you shouldn't stealth kill Bloaters because they'll still fall over and explode. Best way of dealing with them is still a melee push.

Why can't I equip a silencer on this gun?
Different guns have different available mod slots, depending on the quality of the gun. (White, Green, Blue, Purple, etc) Your new pistol may have a spot for a sights mod, but not for a barrel extension. That said, revolvers don't get silencers. Ever.

Can I talk over voice with these jerks?
Last I followed it, the voice chat system for the game is actually tied into the Steam voice chat settings. It does not exist as a separate in-app VOIP system.

Jesus gently caress car alarms are loud!
While you can search cars, some of them are alarmed. You can tell this by being able to point out a car's hood, which will be identified as a trap. There's also a blinking red light inside the dashboard. Don't touch them! That said, if a wayward bullet (or pubbie) sets off a car alarm, rather than staring at it perplexed while it gives you half a noise level and attracts every zombie in hearing range, hit it. HIT IT. Percussive maintenance will turn off a car alarm early. Hitting the source of noise also applies to noise traps.

You keep mentioning traps...
Bear traps, molotov cocktails, bundles of bottles breaking, bottles on a line that jingle when disturbed, molotov cocktails, tripwires connected to explosive barrels/dynamite/a shotgun pointed in your direction/noise traps. All of these are waiting to (literally) trip up the unwary. Watch your feet, and don't be afraid to point them out. You can point out drat near everything in this game. Use your spotting key.

What are these time limited missions?
Time limited missions are extra opportunities/dangers. Failing them will remove them, while completing them will advance your upkeep timer. Samson Brothers missions will generally give you more survivors/resources, camp defense missions can result in lost supplies/injured survivors if failed/ignored.

General tips
Use fast weapons for walkers, high damage weapons for humans.
If you see a zombie on the ground and you didn't kill it or see it die, assume it's going to get back up.
Watch out for crawlers in hordes, they have low profile and more HP than you would like.
At noise level 3, there's no real danger in using loud means anymore.
Use cover against humans.
You can melee bear traps and trip wires, just make sure you know what it's attached to.
Don't be afraid to pick up ammo/crafting supplies/camp supplies in a map, it will spawn a copy for every other player.
Camp supplies determine how many resources you get at the end of a map.
Upkeep time only progresses when you complete a map, it doesn't progress if you fail a map.
Repair your weapons if they reach half durability, unless you like adding in weapon jams to your RNG for the day.
Before upgrading your Hub, make sure you can deal with about +15 camp supplies needed for upkeep.
Lockpick boxes in maps will give you ammo, other types of kits will give you more camp supplies and possibly unlock paths through the map.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Despite the review bombing the game is getting by upset Crimefest 2015 people who played 0.2 hours and refunded, the game is pretty fun.

Remember that most traps can be disarmed into materials with the appropriate toolkit so watch for those opportunities.

You can't take crafting mats with you so don't be stingy, only the lunchbags of shelter supplies turn into upkeep materials back at base.

Shadow225
Jan 2, 2007




I am curious to see the impressions on the game. I am not burned out on Zombie media, and I hope that Overkill learned some things during Payday 2 on how a coop survival/wave shooter looks in the modern age.

Or maybe I could just play Payday 2. I haven't tried it in like 4 years.

Grapplejack
Nov 27, 2007

My experience with the beta was that it was fun and I enjoyed the stealth / loud hybrid gameplay, and the noise mechanic is interesting. However the walking dead is really terrible and dumb, and it's hard to give a poo poo about a game for a series I hate, especially one that's come out 2-3 years after the zeitgeist. I'd recommend picking it up if you want it or feel like a co-op game. It's best with friends.

BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!
Game is surprisingly difficult. People who are used to take down whole precincts in seconds on Overkill difficulty is in for a nasty surprise.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
The noise mechanic actually seems really cool and pretty well balanced, though it (and dynamic walker spawning in general) apparently doesn't scale with playercount, which is scary.

In any case, I encourage folks to play with goons, including via our discord. Since otwd uses steam's (never-used) voice system, discord voice channels make a great alternative.

Discendo Vox fucked around with this message at 18:20 on Nov 7, 2018

Coolguye
Jul 6, 2011

Required by his programming!
dude walk

walk dude

Elendil004
Mar 22, 2003

The prognosis
is not good.


Grapplejack posted:

My experience with the beta was that it was fun and I enjoyed the stealth / loud hybrid gameplay, and the noise mechanic is interesting. However the walking dead is really terrible and dumb, and it's hard to give a poo poo about a game for a series I hate, especially one that's come out 2-3 years after the zeitgeist. I'd recommend picking it up if you want it or feel like a co-op game. It's best with friends.

The walking dead as a franchise has really no bearing on the gameplay so just pretend it's L4D3.

Does anyone know if your 'gear score' make for more dps? like will a 5 gearscore gun on a 100 gear score person do more than on a 50 gear score person (A la vermintide 2?)

Coolguye
Jul 6, 2011

Required by his programming!
i mean i saw aidan up there and went "oh cool chains made it into this game" and it made it pretty clear that the show/comic/etc can basically go gently caress itself for all this game is concerned.

504
Feb 2, 2016

by R. Guyovich
Can I play this by myself?

I hate everyone.

TSBX
Apr 24, 2010

Discendo Vox posted:

In any case, I encourage folks to play with goons, including via our discord. Since otwd uses steam's (never-used) voice system, discord voice channels make a great alternative.

Is it based on the Payday 2 Discord?

Grapplejack
Nov 27, 2007

TSBX posted:

Is it based on the Payday 2 Discord?

Same one, yeah.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Hard mode is surprisingly hard. Noise goes up way faster.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost

504 posted:

Can I play this by myself?

I hate everyone.

You can, and word of mouth has told me that you get some ability to revive yourself when playing solo. Also less overall spawns. Your mileage may vary as to the truthfulness of that.

504
Feb 2, 2016

by R. Guyovich
Cool,

Thanks!

Basticle
Sep 12, 2011


Bold move charging $60 for this

HebrewMagic
Jul 19, 2012

Police Assault In Progress

Basticle posted:

Bold move charging $60 for this

My sentiment exactly. I popped over to the store page to look at launch day reviews (a terrible idea generally speaking) and spotted they're charging $60 for this bad boy. I would've knocked $20 off that at least. After getting shot in the neck with Raid, I'm very wary of anything that isn't Payday from these guys.

Scalding Coffee
Jun 26, 2006

You're already dead
Going to be ~$90 with the extra DLC.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost
The first DLC (Season 2) is included with the $60 tag, which is content released through June 2019. A bunch of launch day reviews are people still pissy at Overkill about microtransaction safes in PD2 years ago.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
A review of this made it look really really bad. Like not worth $60 bad. Granted he was playing by himself but drat this game looks like a lovely L4D ripoff.

https://www.youtube.com/watch?v=HOj3hPrpG7g

And $60 for the promise of future DLC is bullshit considering we just had the Walking Dead Season 4 die without releasing all the episodes.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Hitlers Gay Secret posted:

A review of this made it look really really bad. Like not worth $60 bad. Granted he was playing by himself but drat this game looks like a lovely L4D ripoff.

https://www.youtube.com/watch?v=HOj3hPrpG7g

And $60 for the promise of future DLC is bullshit considering we just had the Walking Dead Season 4 die without releasing all the episodes.

Dude just seems salty the whole time. 60 dollars is what games cost these days on release and it's a "full" game. Yeah I too would rather have paid 40 but :capitalism:

ecavalli
Nov 18, 2012


I'm just curious to see how rapidly the multiplayer population dies off on this one. It's a niche game with an aging brand that's not nearly as valuable as it once was targeting an over-saturated genre of games without having the money or interesting new ideas to compete with bigger releases. I give it six months at most.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Elendil004 posted:

Dude just seems salty the whole time. 60 dollars is what games cost these days on release and it's a "full" game. Yeah I too would rather have paid 40 but :capitalism:

PUBG is $30 and has about the same amount of content for a multiplayer-only game. And like Payday, this is not meant to be played solo.

I mean you could argue that the game and "season pass" cost $30 each but let's be honest, they're just trying to get as much money out of it before they drop support in a few months.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost
:shrug: I can think of lots of reasons to not spend $60 if you don't feel like it. I'm kind of a sucker for co-op FPS's apparently so this game works for me. It's something that hadn't gotten much forums exposure so I figured I'd expose myself with it.

Elendil004
Mar 22, 2003

The prognosis
is not good.


Hitlers Gay Secret posted:

PUBG is $30 and has about the same amount of content for a multiplayer-only game. And like Payday, this is not meant to be played solo.

I mean you could argue that the game and "season pass" cost $30 each but let's be honest, they're just trying to get as much money out of it before they drop support in a few months.

PUBG is a wildly different game though, and at launch had what, one map?

I mean if it's not a game for you I can't make you like it, but I like it, the CO-OP is a challenge and fun and I don't feel robbed for 60 bucks.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
The only overlap with Left 4 Dead is that it's a co-op fps that includes zombies.


...That person has literally called themselves "the salt factory".

....dear gently caress he's basing this off of the beta.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Hitlers Gay Secret posted:

A review of this made it look really really bad. Like not worth $60 bad. Granted he was playing by himself but drat this game looks like a lovely L4D ripoff.

https://www.youtube.com/watch?v=HOj3hPrpG7g

And $60 for the promise of future DLC is bullshit considering we just had the Walking Dead Season 4 die without releasing all the episodes.

His argument just seems to be "I played base camp defense missions and they suck" when there are 8 other story missions that take place in different areas; while also doing a defense mission against humans, the second hardest enemy in the game, alone. That's like saying Death Sentence One Down Safehouse Raid is the entirety of Payday 2 and it sucks. Now, if you wanted an actual argument instead of just someone getting mad about cops being replaced by hobos with shotguns in an OVERKILL game and humans are assholes out for themselves, a story theme and concept that has NEVER HAPPENED IN ANY ZOMBIE FICTION AT ALL; let me, a moron that actually plays the game for more than a mission and knows what they're talking about, help you out here.

What actually sucks about OVERKILL's the Overpriced right now is that past the beta accessible missions from seemingly Listening In on -- that's a mission where you break into a encampment at a broadcast building and sneak or shoot your way past several branching paths of zombies or Family members with their own risks and randomized rewards; is that they force you to go into hard and maybe even higher difficulties only without any warning. You're getting your bearings in normal, learning that humans are either stupid or shitheads, getting some good loot to get your fist level up like this was Destiny, and then a mission comes up and it not only demands that you increase your base to be upgraded enough to seemingly find this area on a map and get to the mission, they recommend that your overall gear level is around 100 when at level maybe 5-7 you're still around 50.

So you think, okay, let's just see how Hard is on a previous mission like Hell or High Water, the first of the real missions that will bust pubby nuts on Normal because they look at Camp Defense and think "Oh well, its like payday and you just shot your gun". In Hard the simple workman's hammer becomes a slightly bigger mallet to the groin. Enemies not only all wear helmets that will laugh at low tier gun out put, but will hit like freight trains and in bigger numbers. Noise generation rackets up to where a small fire fight can get to level 3 zombies everywhere mode faster than a gently caress up in Normal. Supplies can be harder to locate as they clamp together in piles instead of just spiced more about the area. And the Pub Stove burns like lava.

You don't have to play on lower hard difficulties to get good gear, rewards can scale to your current character's level. iIs just that higher difficulties give you more guaranteed green, blue maybe even rare orange poo poo. And these guns have better access to more mod slots and even those mod slots can be randomized so your green level 10 that you were excited about, doesn't have barrel modablity to put a silencer on. OOPS.

This game is not Payday 2. There are no drill objectives anywhere. You either bring the right tool to get something done yourself or you pay attention to the objective to get all the parts that you then carry to the escape that won't activate until they're in the truck for some arbitrary reason. It spits in your face for failure, but it doesn't make objective days go on if you fail a mission and you can still get good xp for doing something instead of failure in Payday where you get basically zip.

Crabtree fucked around with this message at 07:12 on Nov 8, 2018

BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!
Yeah it got the same DNA as Payday but the comparison kind of stops there. This game is far more difficult, with pubbies being absolutely destroyed in the first non-base defense mission.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
And as kind of needed as the defense missions are to just have something of a starter for people that just M1+WASD and nothing else, every time I play with randos, more often than not they barely understand poo poo like hold f to use an item, or press tab to open crafting menu to make more tools -- or even press v to highlight enemies. People that probably have played Payday, don't seem to remember half the elements they could use in that game that kind of help you out here. Just like Payday 2 there seems to be a need for a much more broad tutorial stage to help educate people that think meleeing a lock on a weapon crate is "I did the thing".

If you actually want to fear monger about shrinking populations, all you have to do is consider how many pubbies will flop the easiest Hell or High Water available and just stop playing because they don't have a flamethrower or rocket launcher to deal with an issue that can easily just be kited around and avoided.

But then on the flipside, better pubs are now basically creeping around Listening In where you meet a group of Family Members after the 2 snipers and almost completely stealth melee stabbing them all instead of just popping them with a gun like Scruffy always does. People are also learning faster than the few goons that have touched it in exploring different options to a level.

Red Mundus
Oct 22, 2010
I'm loving this game but holy poo poo pubs are going to kill it. No one uses stealth and everyone runs off to kill straggler zombie #3987 somewhere off the edges of the map and ends up spawning more zombies as a result. Everyone wants to play L4D but no one actually did the research to see what type of game this is and are getting confused as a result.

TSBX
Apr 24, 2010

Red Mundus posted:

I'm loving this game but holy poo poo pubs are going to kill it. No one uses stealth and everyone runs off to kill straggler zombie #3987 somewhere off the edges of the map and ends up spawning more zombies as a result. Everyone wants to play L4D but no one actually did the research to see what type of game this is and are getting confused as a result.

Join the Discord and play with goons!

Elendil004
Mar 22, 2003

The prognosis
is not good.


I did the mall mission last night and about two thirds through it becomes (at least it did for us) kind of a frantic rush through several firefights which was a cool change from the super stealth of the first couple maps.

TSBX
Apr 24, 2010
Did a Hell or High Water with pubs and we were full loud after the first Fam encounter. Still completed it but holy cow was it rough.

EDIT: Also forgot to repair my guns before hand. :shepface:

TSBX fucked around with this message at 17:22 on Nov 9, 2018

Elendil004
Mar 22, 2003

The prognosis
is not good.


They've got that look in their eye new thread title please. Or hey. hey. hey. hey.

dscruffy1
Nov 22, 2007

Look out!
Nap Ghost
I know I said in the OP that Heather's smoke grenades were really good but holy poo poo.

Smoke grenades save lives. Smoke out an entire rush of humans in a base defense, stealth stab them all in the neck in the mix.

Elendil004
Mar 22, 2003

The prognosis
is not good.


This game really brings out the people with loot sweats. Like people who will try to leave the extraction elevator which we are frantically defending to get a weapon bag.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
i havent touched payday 2 in while, is this harder because resources are harder to come by?

Elendil004
Mar 22, 2003

The prognosis
is not good.


Alan Smithee posted:

i havent touched payday 2 in while, is this harder because resources are harder to come by?

It's different. I wouldn't liken it to payday. Stealth and noise management is a lot more important. Teamwork is definitely more important. In Payday 2 one good guy can carry a group in this one one lovely guy can ruin 45 minutes of work.

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TSBX
Apr 24, 2010
Play this game.

Reasons:

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https://giant.gfycat.com/NeglectedGoodnaturedAsianwaterbuffalo.webm

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https://giant.gfycat.com/SophisticatedDirtyChamois.webm

TSBX fucked around with this message at 02:25 on Nov 29, 2018

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