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TheCenturion posted:Yeah, TOW has a lot of 'the world is waiting for you, specifically, to come solve it's problems,' and is really really obvious about it. I believe that is in fact an intentional part of the plot. The best and brightest were mostly on the Hope, and everyone else in Halcyon were telephone sanitizers eating tainted food.
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# ? Jun 15, 2021 04:20 |
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# ? May 6, 2024 04:47 |
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MjolnirMan posted:I believe that is in fact an intentional part of the plot. The best and brightest were mostly on the Hope, and everyone else in Halcyon were telephone sanitizers eating tainted food. Who have also spent generations being lied to and indoctrinated by capricious corporations.
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# ? Jun 15, 2021 06:39 |
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OTOH when the level of "satire" in your story is at "the corpo managers don't know people will get sick from eating only tuna and salt", it is no longer possible to take seriously and becomes toothless since it completely misses the reality of how the subject of the supposed critique works. And then it's just slapstick with no substance.
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# ? Jun 15, 2021 07:15 |
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steinrokkan posted:OTOH when the level of "satire" in your story is at "the corpo managers don't know people will get sick from eating only tuna and salt", it is no longer possible to take seriously and becomes toothless since it completely misses the reality of how the subject of the supposed critique works. And then it's just slapstick with no substance. At that point I think the only way to get any genuine impact out of it is to ride it all the way down into the descent from Analogue: A Hate Story, but then you've got a tragedy/horror story with a main character who's either trying to put some broken pieces back together or out for revenge of some kind.
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# ? Jun 15, 2021 08:36 |
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MjolnirMan posted:I believe that is in fact an intentional part of the plot. The best and brightest were mostly on the Hope, and everyone else in Halcyon were telephone sanitizers eating tainted food. Not in an “we’re trapped in a cycle of thinking and behavior” way, but in a “my water pump has been broken for five years, and I’m just standing here with a quest icon over my head” way. Lazy, not diegetic.
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# ? Jun 15, 2021 12:21 |
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Everybody you meet in Outer Worlds is doomed by idiotic passivity when obviously in a real life analogue half of them would be doomed by an idiotic proactiveness
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# ? Jun 15, 2021 12:34 |
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You don’t need to do any kind of analysis of the writing to call the first one a crappy game, every single other aspect of the game was about half an inch deep too. It was a thin coat of retro-futuristic paint over the most generic template they could find. The tiny maps with nothing to see outside of the quest-related POIs might as well have been the larger open spaces from any given corridor shooter in the past decade for all the actual freedom you had to do or find anything. I’ve said it already but the best way I can describe it is like the game feels like you’re just running around in the theme-park version of an existing property. Just a bunch of generic buildings and landscapes with some fibreglass set dressing on top.
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# ? Jun 15, 2021 12:37 |
steinrokkan posted:OTOH when the level of "satire" in your story is at "the corpo managers don't know people will get sick from eating only tuna and salt", it is no longer possible to take seriously and becomes toothless since it completely misses the reality of how the subject of the supposed critique works. And then it's just slapstick with no substance. They really should have done the Borderlands thing and gone "yeah the corporations are amoral monsters, just shoot things in the face". It wasn't very good in borderlands either but it was at least better than this. Here they try for "real choice!(tm)" and just give you absolutely bonkers decisions to make. Oh do I help the colony of rugged survivalist who are making it out on their own despite the difficulty or do I help the factory that grinds up orphans to make brake light fluid because otherwise the workers might not get to die of chemical exposure quite as fast.
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# ? Jun 15, 2021 13:01 |
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> HATE NEWSPAPER > LOVE NEWSPAPER
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# ? Jun 15, 2021 14:14 |
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They should go the Witcher 3 route, where the choice isn't like "are we going to assassinate the king" it's "once we have assassinated the king, the uneasy alliance we have formed in order to assassinate him will collapse. Which faction will Geralt side with?"
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# ? Jun 15, 2021 14:34 |
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Mr. Fall Down Terror posted:> HATE NEWSPAPER Desire to e bold and adventurous takes over, highlighting the remaining, daredevil option > SARCASTIC
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# ? Jun 15, 2021 14:52 |
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Sarcastic confuses me, because the other lines are always a general impression of what you're going to say. Like I'm going to say I hate newspapers, or I'm going to say something about worshiping Atom. But then with Sarcastic it's like, you don't know what you're going to say but it's going to be annoying
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# ? Jun 15, 2021 15:18 |
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Is that Fallout 4? I just played that with the dialogue menu mod right from the start.
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# ? Jun 15, 2021 16:17 |
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steinrokkan posted:OTOH when the level of "satire" in your story is at "the corpo managers don't know people will get sick from eating only tuna and salt", it is no longer possible to take seriously and becomes toothless since it completely misses the reality of how the subject of the supposed critique works. And then it's just slapstick with no substance. You think they put salttuna in those cans? Did you play the game?
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# ? Jun 15, 2021 17:01 |
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Reductive dialogue choices are a problem in quite a few games I've found. Even in Horizon Zero Dawn, which seems to be pretty popular on these forums, though at least they tend to just give you information or follow a consistent through line. Fallout 4 was the worst for the reasons above, but that said, I can't even remember most of the dialogue in TOW outside of some companion interactions. I didn't mind it when I played Oblivion back in the day, but now, man, just give me some full sentences so I know what I'm actually asking! Some games have done it fine.
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# ? Jun 15, 2021 17:04 |
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THE ULTIMATE DIET TOOTHPASTE!
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# ? Jun 15, 2021 17:05 |
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Playing this game for the first time. Is combat supposed to be crazy difficult or did I just not optimize my character for it? I did more of a talky kind of guy but have a few points in guns. Or is a pistol just not powerful enough?
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# ? Jun 22, 2021 22:01 |
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e: wrong game lol Uh I don't remember anything about early game Outer Worlds other than the hunting rifle is really good. vv It's not my fault they use the same thread tag too. UnknownMercenary fucked around with this message at 23:12 on Jun 22, 2021 |
# ? Jun 22, 2021 22:08 |
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LiterallyATomato posted:Playing this game for the first time. Is combat supposed to be crazy difficult or did I just not optimize my character for it? I did more of a talky kind of guy but have a few points in guns. Or is a pistol just not powerful enough? If your playing on supernova then it will smash you at the start. Talky characters can boost your companions to carry you. UnknownMercenary posted:Pistols are trash in general. It sounds like you picked a Devastator to start, which is the worst class and hardest to level, but yes combat can become pretty difficult especially if you keep the auto-scaling world tier function on (it is on by default). I'm waiting for this to sink in for a second. They are post about another game where you get a truck that looks like hell on wheels.
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# ? Jun 22, 2021 22:10 |
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LiterallyATomato posted:Playing this game for the first time. Is combat supposed to be crazy difficult or did I just not optimize my character for it? I did more of a talky kind of guy but have a few points in guns. Or is a pistol just not powerful enough? It's pretty hard in general early on even on low difficulty as you have no allies, abilities, or gear to really do anything. Your first ally NPC basically changes the entire dynamic.
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# ? Jun 22, 2021 22:11 |
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Tenzarin posted:If your playing on supernova then it will smash you at the start. Talky characters can boost your companions to carry you. Outer Worlds - This is NOT the Outer Wilds NOR Disco Elysium NOR Outriders
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# ? Jun 22, 2021 23:04 |
LiterallyATomato posted:Playing this game for the first time. Is combat supposed to be crazy difficult or did I just not optimize my character for it? I did more of a talky kind of guy but have a few points in guns. Or is a pistol just not powerful enough? If you rely heavily on your companions it can help a lot, once you get the second level of any gun you can basically two shot anyone you come across. It's comical how much better the second level items are than the first.
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# ? Jun 23, 2021 00:06 |
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History Comes Inside! posted:It was a thin coat of retro-futuristic paint over the most generic template they could find. The tiny maps with nothing to see outside of the quest-related POIs might as well have been the larger open spaces from any given corridor shooter in the past decade for all the actual freedom you had to do or find anything. I think the obvious comparison here is Mass Effect 2/3 and those games' real solid use of specific open hub areas but the shootylooty happening in linearly connected arenas.
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# ? Jun 23, 2021 07:48 |
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LiterallyATomato posted:Playing this game for the first time. Is combat supposed to be crazy difficult or did I just not optimize my character for it? I did more of a talky kind of guy but have a few points in guns. Or is a pistol just not powerful enough? If you’re playing on Hard I think that’s pretty typical. I didn’t enjoy the balance of Hard at all. I also tried Supernova for a hot minute but that difficulty is just Hard with permanent death for you and your friends. All I could do on Supernova was leave whoever I had with me behind a rock 50 feet away on passive behavior because otherwise they’d die within 5 seconds.
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# ? Jun 23, 2021 08:03 |
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Roadie posted:I think the obvious comparison here is Mass Effect 2/3 and those games' real solid use of specific open hub areas but the shootylooty happening in linearly connected arenas. Every map is a Mako section, but you don't even get to drive a funny-janky tank.
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# ? Jun 23, 2021 10:12 |
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Count Uvula posted:Everybody you meet in Outer Worlds is doomed by idiotic passivity when obviously in a real life analogue half of them would be doomed by an idiotic proactiveness Tbf that's internally consistent with the game setting, where the competent colonialist got stuck in stasis and only the menial workers were left to build a society, and they immediately turned to cargo cult capitalism as a societal structure. Don't necessarily agree that workers would naturally do that in a world with no entrenched elite, but I can't remember if the game explains how the early colonialist struggles shaped the world. It probably didn't, because this game is very apolotical
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# ? Jun 24, 2021 12:02 |
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As a colonist of the Hope, you can pick your arranged job to be soda clerk which Phineas says that they made vending machines to replace you. I'm pretty sure the corporations were just continuing doing what they did to Earth to Halcyon system. Cheaper faster better. We can put in less saltuna and use heavier cans!
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# ? Jun 24, 2021 13:05 |
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Krowley posted:Tbf that's internally consistent with the game setting, where the competent colonialist got stuck in stasis and only the menial workers were left to build a society, and they immediately turned to cargo cult capitalism as a societal structure. The Outer Worlds takes place in an alt-history where the Gilded Age never ended and only got worse. Entrenched capitalism and corporatism wasn't established by the colonists, it was outright the force that sent them to Halcyon with the intent to exploit them for profit.
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# ? Jun 24, 2021 13:17 |
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Ironslave posted:The Outer Worlds takes place in an alt-history where the Gilded Age never ended and only got worse. Entrenched capitalism and corporatism wasn't established by the colonists, it was outright the force that sent them to Halcyon with the intent to exploit them for profit. Sure, and that mirrors how colonialist expansion in reality worked as a release valve for the inherent contradictions in capitalism, but the general incompetency and lack of class consciousness is lore-wise explained to by the fact that the leaders and great thinkers were still stuck in cryogenic sleep. Again, I don't agree with the idea that menial workers can't create a more egalitarian society in a literal vacuum, and it would be great if they went more in-depth as to why it was like that (cryogenic brain-rot?) but the game pulls its punches too much.
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# ? Jun 24, 2021 14:12 |
IIRC didn't the corps keep the workers dulled and pliant by turning them into raging alcoholics with subsidized booze?
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# ? Jun 24, 2021 15:43 |
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Krowley posted:Sure, and that mirrors how colonialist expansion in reality worked as a release valve for the inherent contradictions in capitalism, but the general incompetency and lack of class consciousness is lore-wise explained to by the fact that the leaders and great thinkers were still stuck in cryogenic sleep.
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# ? Jun 24, 2021 18:04 |
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I decided to go back and finish this - I dropped it shortly after arriving on Monarch over a year ago. Had to check the codex and quest descriptions because I'd forgotten nearly everything, but it slowly came back to me. I enjoyed this for what it is, but there was so much potential for it to be better. I think my main complaint would be that it's too unfocused. Didn't mind the writing or dialogue for the most part, but I did not like how some quests railroaded me into very dumb choices. This is more of a problem in the earlier parts of the game but it pops up again later on. I really didn't like how exploration in this game is pointless. You never get anything good for going out of your way - just more consumables and ammo.
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# ? Jun 26, 2021 17:54 |
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ErrEff posted:I really didn't like how exploration in this game is pointless. You never get anything good for going out of your way - just more consumables and ammo.
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# ? Jun 26, 2021 19:22 |
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So Private Division and Obsidian have announced The Outer Worlds: Spacer’s Choice Edition.Private Divsion and Obsidian posted:he Outer Worlds: Spacer’s Choice Edition is the ultimate way to play the award-winning RPG from Obsidian Entertainment and Private Division. Available March 7th, 2023. I will wait and see what the enhanced graphics and performance entails. This may get me to play this game finally!
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# ? Feb 28, 2023 01:34 |
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I already completed the game and DLC but looks like a nice upgrade for anyone looking at starting it.
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# ? Feb 28, 2023 01:43 |
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Ooh boy, higher level cap!
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# ? Feb 28, 2023 01:59 |
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yet another game i managed not to beat before it got remastered
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# ? Feb 28, 2023 02:00 |
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MH Knights posted:So Private Division and Obsidian have announced The Outer Worlds: Spacer’s Choice Edition. lol you have to buy it again even if you have all the DLC.
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# ? Feb 28, 2023 02:04 |
Yeah that better be a massive discount if you own everything. It looks like a nice remaster, especially with actual gameplay changes, so sure like $5 or something maybe. But seems like a mistake for it not to be a free upgrade for people who own everything already.
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# ? Feb 28, 2023 02:09 |
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# ? May 6, 2024 04:47 |
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I originally played the base game on PS4 but never bought the game + DLC edition on PC because, as usual with 2K titles, the sale price has been stuck for years (around $45 for the package, I think?). I wonder what the full price is going to be, with today's convenient ~inflation~ excuse. Was the DLC any good? orcane fucked around with this message at 02:15 on Feb 28, 2023 |
# ? Feb 28, 2023 02:10 |