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"What in the world kind of thread did I click on???" Welcome to Nimpize Adventure, a rather extensive and impressive romhack of The Legend of Zelda: Ocarina of Time made by Ostrealava02. I'm going to be playing this one to completion (if possible) and seeing just what's possible in the world of OoT romhacking as a result. The LP is being recorded in a series of livestreams on my Twitch channel. That means that occasionally someone may reference a stream comment that won't be visible on screen, but we tried to keep that to a minimum. We ended up recording a lot at once so we have a decent backlog of videos to get through but once we do I'll probably link the thread to the stream the next time we record. Permanently joining me on this adventure will be Artix and ChaosArgate. Along the way we'll be joined by a veritable revolving door of guests and other random people that stumble into the voice channels. Get ready for difficult times as I fight against remixed Ocarina maps, invisible wind, Project 64 itself, rudely-placed wallmasters, and my own controller as we make our way through this familiar yet very unknown world. FPzero fucked around with this message at 01:23 on Apr 19, 2019 |
# ? Dec 10, 2018 22:31 |
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# ? May 5, 2024 09:03 |
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Post your best sandwiches and get featured in LP history!! liquidypoo flarp22 AmiYumi Faerie Fortune Artix Tyty MarquiseMindfang Bruceski Gridlocked C-Euro Geemer Tanz PureRok Me Procrastine And the baby Dodongo flew off into the sunset, to star in a better game. ChaosArgate It is I, the Nut Master of The Pit. Ramos I weep for box puzzles. Procrastine shows us Ganon's true final form: https://www.youtube.com/watch?v=xUwYbpzPSMg ZanzibarHam Nice. FPzero fucked around with this message at 06:20 on Sep 5, 2021 |
# ? Dec 10, 2018 22:32 |
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Strap in, this is gonna be an adventure.
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# ? Dec 10, 2018 22:32 |
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Hell yeah, let's do this. Don't forget to post your favorite sandwich if you're watching along at home.
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# ? Dec 10, 2018 23:13 |
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Looking forward to the craziness that most rom hacks have. I don't get the favorite sandwich reference but it would have to be either a pastrami, Italian, or prosciutto and mozzarella sandwich.
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# ? Dec 11, 2018 05:11 |
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Gimme a meatball sub all the way. Meatball all day every day!
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# ? Dec 11, 2018 06:01 |
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Bah, this video cuts out right before the craziness starts. Other than trying to enter Jabu Jabu without a sword. I'm very peticular when it comes to toppings on my sandwhiches. Lettace, tomato, little bit of onion, black olives if available, and ham or turkey. Keep it basic, keep it simple. Don't need dressing masking all the simple flavors and textures.
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# ? Dec 11, 2018 16:47 |
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y'all are missing out if you don't have a place where you can get a banh mi for like four bucks
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# ? Dec 11, 2018 19:07 |
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Certainly wasn't expecting to see the Royal Tomb flooded and stuck at the bottom of Zora's Domain! Curious to see how different the rest of the world feels now. I've always been a fan of the kind of "christmas dinner" sandwiches that've been in shops the last month or so. I think of 'em as being like a preview.
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# ? Dec 11, 2018 22:48 |
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Sorry that the first episode was kind of a dud but I felt like the contents of the second episode should go by themselves. Let's rectify that. Crow!!!
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# ? Dec 11, 2018 23:08 |
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I laughed at the music change in the Lost Woods. It helps that Beware the Forest Mushroom's is a decent track all on it's own. I like my sandwiches with tons of flavor. Tasty white/italian bread with a sheen of mayo, a couple of different bits of meat, a bit of lettuce for roughage, pickles and a bit of and mustard/honey mustard to taste. I also like making cheese steak sandwiches (especially philly cheese steak whenever I can get the onions right.)
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# ? Dec 12, 2018 00:52 |
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FPzero posted:Crow!!!
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# ? Dec 12, 2018 01:06 |
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Well, this is... very romhack. That's about all I can say so far. It looks like it's doing some interesting things, and at very least it actually looks playable. At the same time, all the typical romhack design quirks are in full force: inexplicable area transitions, effective Metroidvania-style upgrade hunting with no explanations (this isn't always a bad thing, but it very often is), random songs that are utterly out of place (Beware the Forest Mushrooms is a great track, but I don't think it fits with OoT music at all), and utter nonsense for a plot if it bothers to have one (made worse by the fact it's using recognisable characters in completely different contexts). Oh, and requiring tricks you'd never use in the base game to get anywhere. I don't think I'd want to play this based on what I've seen so far, but you've got me curious to see where it goes.
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# ? Dec 12, 2018 02:58 |
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I forget if Jabu Jabu undulated like that in the original release, but if so it was significantly less noticable when playing than in the video here
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# ? Dec 12, 2018 11:14 |
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That was always a thing. Jabu Jabu first is neat to see outside of a speedrun. I'm interested in seeing where this goes, as I haven't played the hack.
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# ? Dec 12, 2018 16:41 |
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Place your bets now for how many sandwiches will be eaten by the time the LP is finished. (and my quest to use the most unflattering frame of Goku in every episode thumbnail continues strongly)
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# ? Dec 12, 2018 22:15 |
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Shout-out to my fellow Cubano lovers ITT.
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# ? Dec 12, 2018 22:44 |
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Excuse me sir, please respect the sanctity of the gacha gulch, we only roll for finest PNGs of Dodongos. If you roll that mythical .5% chance, you might even get a gif of one! Artix fucked around with this message at 02:12 on Dec 13, 2018 |
# ? Dec 12, 2018 23:22 |
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Send help, I’m drowning in Lizalfos gifs
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# ? Dec 12, 2018 23:53 |
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This is actually kind of reminding me of Metroid Prime, of all things, and I'm not 100% sure why.
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# ? Dec 13, 2018 01:03 |
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Quantum Toast posted:This is actually kind of reminding me of Metroid Prime, of all things, and I'm not 100% sure why. I think it's very metroid-y in general, with it's extreme lack of direction
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# ? Dec 13, 2018 02:07 |
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So what, exactly, is the point of this game? What are you supposed to be doing?
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# ? Dec 13, 2018 15:49 |
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Obviously, we’re seeking out the world’s greatest sandwich.
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# ? Dec 13, 2018 16:07 |
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ChaosArgate posted:Obviously, we’re seeking out the world’s greatest sandwich. Sup https://youtu.be/hXYoduN0kWs
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# ? Dec 13, 2018 16:37 |
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Strange Matter posted:So what, exactly, is the point of this game? What are you supposed to be doing? Legit answer: We don't really know? One thing that the description for the hack says is that it's demonstrating what's possible in Ocarina modding. The opening cutscene doesn't really say much about what the plot is and all those jump-cuts between scenes don't make much sense. I suspect that maybe the opening cutscene isn't actually that important for plot and was really just there to show that you can totally alter cutscenes and import Majora maps, and things like that. We recorded all the way through Child Link's timeline and as far as I can tell, we're pretty much playing Ocarina's plot with a slight remix of locations and order of events. Maybe that will change as we play further. So for now we're just enjoying the ride, difficulty spikes and all.
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# ? Dec 13, 2018 17:11 |
the best sandwich is obviously the hot dog.
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# ? Dec 13, 2018 20:36 |
with catsup
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# ? Dec 13, 2018 20:37 |
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The Door Frame posted:I think it's very metroid-y in general, with it's extreme lack of direction
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# ? Dec 13, 2018 20:53 |
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Based on the videos we've seen so far it's not clear if instituting major changes to the overworld isn't possible or is merely extremely difficult. All these areas seem unchanged but for the exits being different and obstacles added. Given that completely new areas are possible it's going to be a weird ride to see what this engine is capable of.
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# ? Dec 13, 2018 20:57 |
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Dodongo's Cavern? More like Don't Go In There Cavern and yet we have no choice so let's get this over with.
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# ? Dec 13, 2018 22:10 |
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I believe you about Young Link not being able to sidehop between the platforms, but would sweet backflips be enough distance?
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# ? Dec 14, 2018 00:26 |
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AweStriker posted:I believe you about Young Link not being able to sidehop between the platforms, but would sweet backflips be enough distance?
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# ? Dec 14, 2018 00:39 |
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...Wait, what?
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# ? Dec 14, 2018 02:48 |
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Am I wrong? I'll admit I'm not the Zelda nerd that Argate and Artix are, but I thought that sidehops were officially the fastest method of movement in OoT, and that you used backflips for height, not distance. Or is that in reference to something else?
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# ? Dec 14, 2018 03:04 |
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I'm more confused over the fact that there's a hack of this game. I was under the impression that N64 games (and the N64 in general) were held together with thoughts, prayers, and unicorn tears shed during a double rainbow with a full moon so I'd think hacking would be a lot more trouble than it's worth.
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# ? Dec 14, 2018 03:09 |
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Commander Keene posted:Am I wrong? I'll admit I'm not the Zelda nerd that Argate and Artix are, but I thought that sidehops were officially the fastest method of movement in OoT, and that you used backflips for height, not distance. Frame-perfect side hops are the fastest way of moving period, but are unsustainable for obvious reasons outside of a TAS, which is why backwalking is used instead. Distance-wise, I don't know the difference between a sidehop and a backflip but either way it isn't enough to clear those gaps, maybe outside of some extremely precise and specific positions which is frankly not warranted when the alternative is a quarter heart when you're being attacked by Gerudo thieves. E: Also yes, backflips are used for gaining height, especially with hovering since Link has no way of directly gaining vertical height outside of a ground jump (which requires speedrun shenanigans, it's basically a couple frames earlier than doing a superslide).
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# ? Dec 14, 2018 03:11 |
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Rabbi Raccoon posted:I'm more confused over the fact that there's a hack of this game. I was under the impression that N64 games (and the N64 in general) were held together with thoughts, prayers, and unicorn tears shed during a double rainbow with a full moon so I'd think hacking would be a lot more trouble than it's worth. Commander Keene fucked around with this message at 03:18 on Dec 14, 2018 |
# ? Dec 14, 2018 03:16 |
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how obnoxious would it have been if the gerudo thieves still beat you and threw you into some really deep jail cell if they landed their spin attack on you without a hookshot
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# ? Dec 14, 2018 21:35 |
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You know I wouldn't have expected the Gerudo guard depository point to be an adjustable option. That's kind of legit neat.
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# ? Dec 14, 2018 21:44 |
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# ? May 5, 2024 09:03 |
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Strange Matter posted:You know I wouldn't have expected the Gerudo guard depository point to be an adjustable option. That's kind of legit neat. It is, but when you consider how annoying the dungeon is to traverse compared to normal it makes it less neat. Also as I said in the video I figured I had to defeat them to get out of the room so i tried fighting. That was not fun. I really like the idea that Darunia just came home one day and found his whole cave city rearranged without his permission.
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# ? Dec 14, 2018 22:16 |