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No, there's only an udub for the like 20 voice lines the game has
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# ? Feb 10, 2024 02:49 |
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# ? May 9, 2024 20:31 |
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I've not even played the base game so I can't comment on the quality or anything here, but there is a patch available which, while not a retranslation, sounds like it goes over things for an editing pass at the very least. No idea on why it's not posted about on the bigger games hacking places like RHDN, but maybe the LoD modding Discord has it pinned or something? No idea, but anyway, this is the link for the details and actual download: https://docs.google.com/document/d/1739qdgLPqRCNBapSoRq2V7uw-gu71gUmEXdfzO5Pqes/edit
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# ? Feb 10, 2024 02:58 |
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^^ that's what I was thinking about. I found it a while ago, and forgot it wasn't a retranslation (and also apparently convinced myself it was on Romhacking).
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# ? Feb 10, 2024 04:29 |
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ty all for the responses - I may check this out then!
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# ? Feb 10, 2024 06:01 |
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Son of a Vondruke! posted:I'm playing through Pokemon Unbound right now. I'm liking it a lot. Lots of difficulty options. Backports features from future games to Fire Red. I'd recommend it. I thought this one was good too. One thing hey added separately from the traditional difficulty options was an option to cap XP. So you can't level any pokemon past level 20 until you get the first badge, past 26 until the 2nd, etc. Does a lot for the game, you can't brute force anything with a single overleveled pokemon, have to plan your team more carefully around the gym's gimmick, you pay more attention to easy fights, and end up keeping a more balanced team overall. I thought this option worked well with XP share which can be turned on right from the start, but that is also separately configurable.
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# ? Feb 10, 2024 08:10 |
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My Second Re-Reg posted:ty all for the responses - I may check this out then! I saw a patched version on that romantic website about CDs
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# ? Feb 10, 2024 08:28 |
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Pegnose Pete posted:I saw a patched version on that romantic website about CDs I love that site
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# ? Feb 10, 2024 09:51 |
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https://archive.org/details/bs_f-zero_deluxe_v1.0 Somebody recreated two lost Satellaview F-Zero games from gameplay footage and integrated them into the main game.
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# ? Feb 10, 2024 20:22 |
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IShallRiseAgain posted:https://archive.org/details/bs_f-zero_deluxe_v1.0 Video showing what went into making this: https://youtu.be/sDcrM706gws?si=RY29DdeN-vakqH2B
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# ? Feb 11, 2024 03:32 |
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IShallRiseAgain posted:https://archive.org/details/bs_f-zero_deluxe_v1.0 Does this work on fpga? There was a similar thing from a while ago that I couldn’t get working.
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# ? Feb 11, 2024 03:34 |
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SeANMcBAY posted:Does this work on fpga? There was a similar thing from a while ago that I couldn’t get working. This is a hack of the original F-Zero for SNES and not any of the Satellaview roms, so I imagine it'll play just fine on a typical fpga.
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# ? Feb 11, 2024 04:19 |
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Looks like CDR doesn't host files anymore, or you need to access them via Discord in some way (maybe via auth or something, I was just trying to grab something while RDP'd into my Steamdeck so I haven't had a chance to look into the details).
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# ? Feb 11, 2024 06:03 |
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Agrias120 posted:Looks like CDR doesn't host files anymore, or you need to access them via Discord in some way (maybe via auth or something, I was just trying to grab something while RDP'd into my Steamdeck so I haven't had a chance to look into the details). You don't need to be authed on discord or anything - the instructions are there though. In the Game Information for the entry you want, copy the CDR_TICKET field, then go to cdromance.org (not .com, .org) and paste it there
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# ? Feb 11, 2024 06:29 |
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Agrias120 posted:Looks like CDR doesn't host files anymore, or you need to access them via Discord in some way (maybe via auth or something, I was just trying to grab something while RDP'd into my Steamdeck so I haven't had a chance to look into the details). looks like its getting a re-.org. otherwise its the same site. Make sure to grab your free ticket from the old site and you can still ride for free.
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# ? Feb 11, 2024 06:30 |
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# ? Feb 11, 2024 06:32 |
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https://segaxtreme.net/resources/silhouette-mirage-english-retranslation-patch.298/ A full retranslation patch is out for the Saturn version of Silhouette Mirage
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# ? Mar 2, 2024 11:14 |
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https://www.romhacking.net/translations/7239/ somebody made a translation patch for an interesting sounding NES game called Planet of Conspiracy: Shancara. Its basically a political simulator in space, where you object is to become president of a recently independent planet by whatever means necessary. https://www.youtube.com/watch?v=_3Zk3wjFAhQ
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# ? Mar 5, 2024 15:09 |
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At this point I'm legit curious how many games in the NES era remain untranslated. Could probably short list them.
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# ? Mar 5, 2024 15:16 |
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IShallRiseAgain posted:https://www.romhacking.net/translations/7239/ somebody made a translation patch for an interesting sounding NES game called Planet of Conspiracy: Shancara. Its basically a political simulator in space, where you object is to become president of a recently independent planet by whatever means necessary. I'm proud to have inspired this patch (and I know this because the author told me that). Shancara is a psuedo-board game clearly inspired by Junta and Dune (the old, extremely influential board game). It's got problems, and it's a bit dry, but it's unlike any other Famicom game out there.
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# ? Mar 5, 2024 15:24 |
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univbee posted:At this point I'm legit curious how many games in the NES era remain untranslated. Could probably short list them. My rough count is 95. Criteria is: - games that actually need one for people who cannot read any JP (or any other language other than English) - games that I personally would have any interest in playing - partial/unfinished patches that exist currently There may also be some that have been translated since I started making a "FC games to try" list, while watching Famidaily. Erika was on there, I caught that one and removed it since it got a patch a couple years ago. I didn't have Shancara listed on there, actually, so I must've not considered it appealing enough to try.
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# ? Mar 5, 2024 19:59 |
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Hey someone translated Otogorisou https://twitter.com/RetroTranslator/status/1765315202218954988?t=EmuemiZUHfoipfSf7Omg5w&s=19 Unfortunately it's Tom and crew
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# ? Mar 11, 2024 02:19 |
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kirbysuperstar posted:Hey someone translated Otogorisou What's wrong with Tom? I don't know too much about him, but I know he was trying to keep the translation of the PS1 version of Dragon Warrior Monsters 1/2 going, which I was really looking forward to. (Its basically dead AFAIK - Tom told me he hasn't heard anything in over a year)
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# ? Mar 11, 2024 02:23 |
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Surprisingly robust sounding content and such hack for Secret of Mana: https://www.romhacking.net/hacks/8491/
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# ? Mar 11, 2024 12:23 |
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ExiledTinkerer posted:Surprisingly robust sounding content and such hack for Secret of Mana: I do wish that Secret of Mana hacks would also get rid of the fixed width font. A VWF would look so much better. (Hell, most SNES games with a fixed width font should get patches to fix that.)
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# ? Mar 11, 2024 15:53 |
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DarkSol posted:I do wish that Secret of Mana hacks would also get rid of the fixed width font. A VWF would look so much better. (Hell, most SNES games with a fixed width font should get patches to fix that.) There's been a VWF patch for 24 years. Not sure if it's compatible with other hacks https://www.romhacking.net/hacks/18/
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# ? Mar 11, 2024 15:58 |
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Speaking of Secret of Mana, I haven't played the remake myself, but I hear it's just the same game as SNES with a 3D engine. Wasn't SoM supposed to be on SNES CD, and they had to cut a lot of content to fit it onto a cartridge when the addon project fell apart? Why wouldn't the remake add all of that content to the game?
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# ? Mar 11, 2024 16:54 |
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Ofecks posted:Speaking of Secret of Mana, I haven't played the remake myself, but I hear it's just the same game as SNES with a 3D engine. Yep. It was definitely going to be a SNES-CD release. That said, I don't know how far into development the game was before Squaresoft pivoted to a cartridge game. If it was relatively early, anything that was "cut" might not have been actually fleshed out past the storyboard phase. There might not have been anything to actually put into the remaster/remake.
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# ? Mar 11, 2024 17:00 |
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That 3D remake isn’t the worst thing but I don’t see why you’d want to choose low budget looking 3D graphics over high quality sprite graphics.
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# ? Mar 11, 2024 17:03 |
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It's also somewhat well-known that Squaresoft wasn't in the practice of keeping a lot of their source material back then and this is a big part of why, for example, all of the re-releases of classic FF7 still have 320x240 source material for pre-rendered backgrounds etc. So even if things were more fleshed out they may well have deleted/thrown out most of what didn't make it to the finished product.
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# ? Mar 11, 2024 17:04 |
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Most companies didn't, it's why it's a big deal when some old hard drive or developer system gets found with old stuff on it. Maybe an exception for concept artists who rely on maintaining a portfolio and sometimes also have a vague description of what they were drawing for. Nintendo keeping meticulous archives is very atypical.
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# ? Mar 11, 2024 17:26 |
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That's all plausible, but like, not even notes or proposals or sketches or anything they could work with to flesh the game out? The original version just seems half-baked, and since they didn't make any substantial changes, the remake presumably suffers for it as well. The first 3rd of it seems good (especially the beginning where you can do a number of things in any order) but there's something off about the rest.
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# ? Mar 11, 2024 17:27 |
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I suspect most of the scrapped material was cut long before it got to a playable state, so it's likely they never had complete content they could just drop right in. They could have created new content whole cloth to pad out the later run of shrines but rebalancing and re-pacing that much of the game would have been a heavy lift, the game already overstays its welcome IMO.
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# ? Mar 11, 2024 17:31 |
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i have often heard that SoM was supposed to be SNES-CD but i cannot recall ever actually seeing or hearing about assets for it being made, and given that there don't seem to be a lot of devkits for the SNES-CD either i would have a hard time believing it got terribly farOfecks posted:That's all plausible, but like, not even notes or proposals or sketches or anything they could work with to flesh the game out? The original version just seems half-baked, and since they didn't make any substantial changes, the remake presumably suffers for it as well. The first 3rd of it seems good (especially the beginning where you can do a number of things in any order) but there's something off about the rest. at this point i'm not sure if there's a lot of meaningful difference between "proposals/sketches" from Chronojam posted:Most companies didn't, it's why it's a big deal when some old hard drive or developer system gets found with old stuff on it. Maybe an exception for concept artists who rely on maintaining a portfolio and sometimes also have a vague description of what they were drawing for. Nintendo keeping meticulous archives is very atypical. i knew a guy who worked for a big name developer/publisher as a build specialist and archivist (responsible for basically putting all the work on a project into a final archive when they were done). definitely feels like a fairly recent (last decades) development since storage is cheap now; back in the day they really would just flush everything when they were done. after all, who would ever use it? see also: early film/broadcast tv e: having to go back and correct "20 years" to "30 years" and oof Zamujasa fucked around with this message at 17:49 on Mar 11, 2024 |
# ? Mar 11, 2024 17:36 |
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Sadly nobody cares enough about Secret of Mana to warrant meticulously recreating scrapped material, especially when most of that went into Chrono Trigger. The only reason the series came back was the gumption of a mobile team to punch above their weight with remakes until they had an engine good enough to make a new game.
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# ? Mar 11, 2024 17:39 |
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Ofecks posted:That's all plausible, but like, not even notes or proposals or sketches or anything they could work with to flesh the game out? The original version just seems half-baked, and since they didn't make any substantial changes, the remake presumably suffers for it as well. The first 3rd of it seems good (especially the beginning where you can do a number of things in any order) but there's something off about the rest. This isn't exclusive to Japanese developers but they definitely tended to not have much in terms of storage space, whether digital or physical, and especially when they were smaller outfits working in smaller rental offices like the kind you'd see a small local realtor or notary have, purging that kind of stuff was pretty normal. There's a fairly large number of Japanese games where the devs don't even have the source code for it anywhere, it just got thrown away at some point years after the game's release, and remakes are a challenge as a result. As mentioned above, a lot of stuff that does survive tends to survive largely by accident, like it was meant to be thrown away and just got overlooked somehow and is in some vaguely labeled (or even unlabeled) banker box that got stored away in a closet at a programmer's parents' house or something like that. This is also how some prototype pre-release cartridges and arcade boards are still found to this day, like in Japan there's this old guy who I think has copious storage space due to living in a rural area and has an "ark of the covenant warehouse" style storage shed that's filled with stacks of unlabeled arcade boards, and a few people have made special arrangements to go through his collection and turned up a few things that were presumed gone forever. And occasionally there'll be an auction somewhere that's like "my uncle who ran a gaming store for 30 years just died and bequeathed me his collection and hoo boy was he an undiagnosed hoarder" and stuff sometimes turns up there (which can include things like rare ads and promo material that isn't necessarily part of the game proper but can occasionally reveal some interesting quirks about the game's development like some early art variation before it's later finalized).
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# ? Mar 11, 2024 17:45 |
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There's a thread for cut content and digging up these surprises, by the way
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# ? Mar 11, 2024 17:52 |
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I feel like I remember hearing, maybe on the old Giant Bombcast, about either them (giant bomb) or another group finding a bunch of old dev materials for some game stashed in the drop ceiling of some office.
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# ? Mar 11, 2024 18:00 |
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While things were a bit different (I hope) for Squaresoft by the time they were working on Secret of Mana, it was still largely the era of fly-by-night type programming especially in the PC space, like in the mid-to-late 80s you still had single local PC shops that had a backroom of programmers that were making everything, based on a combination of customer feedback and seeing what sticks. So the same programmers/game designers who made a highly controversial rape video game for the PC-8801 were at the same time also programming legit productivity software for like accounting and stuff like that. For some games of this era, wondering why they didn't keep the notes for something they released over 30 years ago is a bit like if I asked you where the design notes are for that script you wrote back in 1999 to change the default printer in Windows 98 when you worked for a local managed service provider. All of this isn't helped by the fact that many game developers were largely operating out of small rented office space, like the kind of office a realtor in a strip mall would rent out, and so very little was considered important to keep given the very limited space they had to operate in and stuff would often get ditched when they anticipated a move to a bigger building with the modern sizes of game devs where they'll have at least a floor or two of a big building, if not the entire building. And, lastly, this is still the era when many people working on a game weren't exactly well-treated or compensated, and games would still have credits like "Yuki's Papa" because they were forbidden from using their real names in the credits. Some of these people were legit geniuses, but they were also mistreated at a company where their work wasn't being properly valued, so it's not surprising they're not going to take extra time to preserve any scrap of unused content if they're not explicitly asked to do so, especially since keeping stuff like that could even be seen as a liability (conspiracy to steal proprietary company info). It's unfortunate that things were that way, but that's the way it was (and, unfortunately, still is from time to time; archiving is still fairly expensive and it's very difficult for bean counters to see the value in it and it's not uncommon for it to be cut for purely budgetary purposes).
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# ? Mar 11, 2024 18:03 |
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Annath posted:I feel like I remember hearing, maybe on the old Giant Bombcast, about either them (giant bomb) or another group finding a bunch of old dev materials for some game stashed in the drop ceiling of some office. Stuff gets hella-weird when you expand to things like old films, which for a long time were treated as ephemeral and not meant to be kept indefinitely. - Nosferatu, famously, only survives because of piracy; all copies were meant to be sent back to the studio to be destroyed, but a few people said "gently caress that" and didn't, and these copies are the source material for all current copies. - A shitload of silent era films are considered lost, fairly commonly because the nitrate they were filmed on is crazy-flammable and you'd only have one copy so if it went up in flames that was it. This famously happened twice to The Passion of Joan of Arc; the director made a 2nd copy using alternate takes he had (he had enough alt takes to do this with) but that 2nd version also caught fire and was destroyed. Then randomly in the 1980s some people were cleaning out an abandoned insane asylum in I think the Netherlands and found a copy of the original cut, unedited except for the inter-titles that had been translated to Dutch. - IIRC a goon from here actually stumbled across an eBay auction for a random assortment of film reels, and included in the collection was an actual film copy of MST3K-favorite Manos: The Hands of Fate, and said goon won the auction and coordinated a Blu-ray restoration of the film which was previously only available in lovely, faded VHS (which is what the MST3K crew had to work with and made tons of fun of for how terrible it looked). - Disney is notorious for nuking a lot of its old stuff, on top of being historically very against home media because of how good of a cash cow it was to re-release their back catalog of films theatrically every 7 years or so and inflate its box office numbers considerably as a result. They were also insanely litigious in a lot of ways. Famously, a well-known French actress who had voiced the main characters in most Disney animated features up to the 1980s, sued because she was getting stiffed on home media royalties and won, and as a gently caress you to her Disney actually just redid every dub she was involved in so the original French dubs are sought-after collector's items and have online restorations a la Star Wars Original Trilogy. There's an established process for modern films to archive them (especially if they get chosen by the Library of Congress' National Film Registry) but there's still the legal headaches connected to them like how WB has been finishing projects and then planning to delete them for tax breaks. I don't know if there's a similar "turnkey" solution for software archiving in a reliable, "this will definitely be accessible in 50-100 years" kind of way, there certainly isn't a National Film Registry equivalent.
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# ? Mar 11, 2024 18:17 |
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# ? May 9, 2024 20:31 |
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I’m still shocked we got as much as we did from the Nintendo gigaleak. I’m surprised they kept all that stuff from the 80s and 90s.
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# ? Mar 11, 2024 18:47 |