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I'd like to play
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# ¿ Dec 19, 2018 21:07 |
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# ¿ May 16, 2024 17:26 |
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Zack Ater posted:Always go back to Gloomhaven. voting for this
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# ¿ Jan 3, 2019 21:39 |
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quote:DEADLINE FOR EVERYTHING IS 3AM EST Sent you an email
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# ¿ Jan 4, 2019 21:13 |
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Zurai posted:It doesn't actually matter which hex I start in since I'll be able to do my opening turn regardless of positioning, so if C2 is important to whoever else wanted it, I'll happily move over to E2 instead. If I'm reading this right, this sequence ends up putting Archer 3 on G2, stunned. Archer 1 will target you at disadvantage, while Archer 2 will stay put and shoot you as well. I don't think there's anywhere I can stand to draw one of the shots away from you. The fact that the Archers end up like this is a bit unfortunate for my AOE but w/e, I'll use the bottom of Rumbling Advance to move to F3 (damaging both archers) and attack the one in the back with the top of my other card.
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# ¿ Jan 7, 2019 04:08 |
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I'll pick some flexible cards and go rather late then.
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# ¿ Jan 8, 2019 03:54 |
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I'll activate Backup Ammo and walk into the door tile. Planning to pickoff any remaining archers while hitting the boss next turn.
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# ¿ Jan 8, 2019 20:57 |
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Elephant Ambush posted:Rocky what's your plan? Can you move far enough to chuck a couple rocks at things? That would really help me plan my turn. Yes, I can stand in the center of the room and throw two rocks, but it'll be fairly late unfortunately. I've got boots and a lot of move, so I can stand basically anywhere.
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# ¿ Jan 9, 2019 19:37 |
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I'm having trouble finding a place to stand that's in range of door B at the moment without using the move 4/jump/loss, is that worth a base hit of 3 on the boss?
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# ¿ Jan 10, 2019 15:42 |
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Zurai posted:If you're planning to use the bottom of Crater to be in range of the boss, that's going to require me to move to K3 instead of J4, which means the elite archer actually will not be attacking me at disadvantage and I'll be taking friendly fire damage from Crater. That could be rather painful or it could be no big deal, it depends on how badly the elite archer draws on its first card. I was planning to use the boots as well to shoot from F6, one rock at the boss, one at whichever archer is most appropriate.
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# ¿ Jan 10, 2019 16:31 |
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Zurai posted:My current plan is to move relatively quickly and attempt to push the archer into the trap. If it goes before me it'll move away and invalidate that, though, so it depends on what they draw for initiative. Planning to heal you and attack the boss + any other targets late in the round.
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# ¿ Jan 11, 2019 23:48 |
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My plans haven't really changed, I'll heal Bullwinkle and launch a tornado that should hopefully hit boss + 2 zombies, archer on J6, building trap on I5 seems fine.
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# ¿ Jan 13, 2019 00:20 |
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Yeah, I think punting the skeleton to the trap is probably for the best. My rocks cause splash damage this turn so I think I'll target the zombie mobs this turn.
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# ¿ Jan 14, 2019 20:29 |
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I think the bones are the greatest threat here, and that we can leave the right side zombies to walk towards us while we clean up this side. I can "guarantee" a kill on the topside skeleton if I can out-speed him and stunning the southern bones is probably good too.
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# ¿ Jan 17, 2019 17:33 |
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That Italian Guy posted:The Cragheart's strong suit I'll short rest, I'm willing to lose up to 2 hp to keep Dirt Tornado, Massive Boulder, and Heaving Swing
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# ¿ Jan 17, 2019 18:05 |
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That Italian Guy posted:Unfortunately, you can only do the "spend 1HP to reroll the lost card" once per rest. Oh oops, I've been playing where you continually lose HP if a card you want to keep is picked! Oh well.
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# ¿ Jan 17, 2019 19:51 |
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So I can kill Bones3, then move to either F4 or D6, leaning towards the latter so I can tank a bit. I'm imagining a cluster of zombies on G7, I7, H6, J6, K5?
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# ¿ Jan 18, 2019 17:01 |
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Pretty happy about this. I was most concerned that I'd kill the bones on the first hit and miss out on the XP proc. But yes, planning to AOE disarm the zombies.
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# ¿ Jan 19, 2019 14:38 |
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Master Splinter, I'm going to be disarming the zombies this turn, so there's no need to go invisible. If you'd like, do you mind standing on the southern coin and stabbing Zombie 5 instead? It should make the AOE more efficient- if you kill zombie 1, I can only hit 2 of the remainder.
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# ¿ Jan 20, 2019 17:29 |
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No worries!
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# ¿ Jan 22, 2019 17:27 |
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Seems pretty simple? I'll bash the surviving zombie and move towards the chest.
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# ¿ Jan 22, 2019 23:36 |
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# ¿ May 16, 2024 17:26 |
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Some Numbers posted:I'm legitimately surprised Cragheart didn't play Massive Boulder to end up on the chest. uhhh i meant to and picked the wrong card on accident
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# ¿ Jan 23, 2019 00:42 |