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Piell posted:As far as items, we need all new ones I agree with these! As for the road event... it's probably going to turn out to be some dragon's dog, which is going to murder us for trying to kidnap its dog, or something like that, but... we can't just leave the dog out there alone! Take the dog back to GH.
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# ¿ Dec 21, 2018 15:08 |
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# ¿ May 16, 2024 11:39 |
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Always go back to Gloomhaven. I don't know what the scenario entails, but just to be contrary, go do clockwork cove. Move the difficulty back up to +0.
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# ¿ Jan 3, 2019 21:26 |
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Piell posted:Try to save the Vermling, lynching is bad and Master Splinter should save a fellow Vermling. This, of course. I'm pretty meh on the helmet, though. Maybe a donation from someone? Gotta get that ball rolling sometime.
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# ¿ Jan 4, 2019 14:21 |
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Eat the berries.
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# ¿ Jan 5, 2019 18:23 |
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Narsham posted:a few other characters (like the Scoundrel) can do more than 10 damage to a single foe in a turn should they need to do so. I hit the boss of this scenario for... It was either 24 or 28 damage, in one hit. Either way, great single-target damage, once a scenario (I mean it's not bad damage outside of that one time but it's great once per scenario.)
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# ¿ Jan 15, 2019 21:47 |
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That's not even getting close to what the Scoundrel can manage, either. We can discuss this since the class guides were linked when the thread was picking classes, right? This is purely from class cards: Scoundrel can get a 4x modifier, before a crit. So 8x on a crit. Once a scenario. There are even more shenanigans to stack on top that, but that's definitely a discussion suited more for the main thread.
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# ¿ Jan 15, 2019 22:26 |
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Elephant Ambush posted:I'm technically the most mobile but I also don't want to be greedy. Always be greedy!
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# ¿ Jan 20, 2019 19:43 |
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Are we not voting on the event yet? Perk - Ignore negative item effects (or if we don't buy armor I'd say remove two -1s is better but you probably don't want if/thens in the voting...) Money - Buy Hide Armor for Bullwinkle, no opinion on items for the others, but also anyone who has enough to donate after buying items should do so. Always. e: if we're voting for the event then option A.
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# ¿ Jan 24, 2019 16:51 |
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Rocky should get at least 2 gold and then immediately donate all his money to a tree.
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# ¿ Jan 25, 2019 14:11 |
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Elephant Ambush posted:I guess I would rather try to help and fail than be an rear end in a top hat so I vote Option A. Same.
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# ¿ Jan 26, 2019 16:24 |
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Either way, it doesn't hurt to at least wait until after the event to see if we get that last tick of prosperity. Option A for that, by the way. Splinter: Hostile Takeover, Remove two -1s and Ignore negative scenario effects Rocky: Explosive Punch, Ignore Negative Scenario effects and Replace one -1 card with one +1 card Bullwinkle: Fatal Advance, Remove two -1 cards
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# ¿ Feb 19, 2019 19:14 |
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Y'all are combining names. Diamond Mines, Gloomhaven Warehouse. GH Warehouse, mostly because we didn't go that route in my playthrough Road events tend to suck, I wish there were a "walk on by" option. But since there's not, I guess we should take option A to help the Inox. Everyone should donate. No other real opinions on spending.
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# ¿ Feb 20, 2019 14:44 |
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There are enough road events, I'd say let's just do one between every scenario regardless. More content!
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# ¿ Feb 20, 2019 19:08 |
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But with the current template, that necessitates the person you're healing being adjacent to the enemy you're attacking. The upgrade dot isn't particularly relevant yet.
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# ¿ Feb 20, 2019 23:23 |
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That was quite a nice outcome for a road event, wow.
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# ¿ Feb 21, 2019 14:01 |
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Reik posted:This road event catches a lot of flak because if you aren't recently wracked with guilt from the battle at wounded Inox you don't really have a reason to not side with the Gloomhaven guards, and this event is the only way to get that item. Yeah, that's fair. I'm just used to road events being either one option is more bad and the other less bad, but both are bad, or one being bad and the other being neutral. I think this is the second positive road event resolution I've seen, and it being an item - which persists until whomever gets it sells it or retires, and even then it become purchasable, so it's a permanent positive result - seems like quite a good outcome.
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# ¿ Feb 21, 2019 15:12 |
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I didn't go back and check all of the updates, but at least your last few part B updates have been titled Inox Encampment instead of Diamond Mine.
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# ¿ Mar 8, 2019 14:21 |
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City event Option A. Everyone should donate. Always :P Gloomhaven Square A, just because I did B in my game.
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# ¿ Mar 9, 2019 17:22 |
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Didn't we decide before this last scenario to just always do a road event?
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# ¿ Mar 11, 2019 14:14 |
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That's a pretty funny starting turn.
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# ¿ Mar 13, 2019 16:57 |
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Aren't the skellies only at shield 2, because the card takes into account their stat block?
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# ¿ Mar 14, 2019 12:33 |
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Ripley posted:Ha, I didn't know that - sounds like my group were making shielded enemies harder than they should have been. It's specifically with the Gloomhaven Helper app (and maybe with other apps, idk.) The cards in the box don't take stat blocks into account since the cards can be shared over multiple specific enemy types. But the GH app goes ahead and figures out the final numbers and displays them on the cards when you draw them.
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# ¿ Mar 14, 2019 13:28 |
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I think you only get a choice where archers 4 and 5 would lay them, because of the "closest to an enemy" clause. 2 would place in B9 (closest to the skelli), 3 would place in E5 (closest to the corpse), 4 has the option of A1 or B3, 5 has the option of D7 (closer to the skelli) and C5 (closer to the corpse.)
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# ¿ Mar 23, 2019 14:39 |
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Reik posted:Bullwinkle perk: lose -1, gain +1 I agree with all of this.
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# ¿ Apr 9, 2019 16:54 |
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If an action has the word "attack," or the word "focus" in it, it will not affect invisible players. It's in the FAQ, I can pull up a quote in a bit
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# ¿ Apr 18, 2019 16:49 |
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Elephant Ambush posted:I hope all your road events end with No Effect! Hey, there are a few positive outcomes. That Italian Guy posted:Omw to Gloomhaven, I'll let you know when I get there! Seriously, though, have a good trip!
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# ¿ Apr 20, 2019 18:37 |
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Minor typo - you have Rocky as killing archer 1 when it should be 3. Not sure if you care much since they're all dead and it doesn't really matter.
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# ¿ Apr 24, 2019 14:10 |
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dwarf74 posted:No, no, go ahead, open it Gotta show off everything for the LP, right?
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# ¿ Apr 30, 2019 14:18 |
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Reik posted:Unfortunately there's no Ice element this turn But monster focus is weird so I might very well be wrong. e: I am! Nevermind. Telum fucked around with this message at 15:33 on May 20, 2019 |
# ¿ May 20, 2019 15:17 |
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Reik posted:Are you counting the distance "as the crow flies" between Bullwinkle and the elite Ooze as 3, going through that "hex" that isn't on the map? I was, yeah, but double checking the FAQ they do say not through walls. My bad e: ^ yeah, that
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# ¿ May 20, 2019 15:31 |
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SalTheBard posted:Do you want me to stun elite or regular ooze? I would say the normal, just because the Elite's more likely to die this turn, but you're not currently in range of the normal, so you'd be attacking it at disadvantage after you scurry over to it. So that makes me lean towards using your ranged on the elite. On the other hand, Bullwinkle's got a nice skewer lined up and it'd be a bit of a shame if you accidentally killed the elite first... e: v it's still a good attack even without air. Telum fucked around with this message at 14:59 on May 22, 2019 |
# ¿ May 22, 2019 13:43 |
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Shouldn't Splinter have done 5 damage? 2 base, +1 mod, +2 bonus, and this is before the demon would get to put up shield. Or was that supposed to read -1 mod?
Telum fucked around with this message at 10:51 on Jul 23, 2019 |
# ¿ Jul 23, 2019 09:58 |
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Phelddagrif posted:Ugh, that is a lot of damage they're doing. I'm prepared to take some hits, but that's pretty scary! I say do it
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# ¿ Jul 24, 2019 17:06 |
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Some Numbers posted:Unless I missed something, Splinter should have taken Retaliate damage. Bullwinkle, as well.
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# ¿ Jul 26, 2019 15:18 |
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I don't think Bullwinkle should've eaten a retaliation since he wasn't adjacent.
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# ¿ Jul 28, 2019 16:07 |
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I'd say Scurry for the move 4 and Into the Night so she'd be safe for a long rest next turn? Init wouldn't matter too much, but I guess go with the 14. Not sure where she should go with that movement, but E: yeah she could use ItN as a generic move 2 so she could reach something to attack with scurry, and then use her invisibility cloak. That's a better plan. I'd still advocate long resting while invisible. Telum fucked around with this message at 14:26 on Aug 28, 2019 |
# ¿ Aug 28, 2019 14:24 |
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Elephant Ambush posted:It shows Chainmail last charge spent twice. Once for Rocky, once for Bullwinkle. Telum fucked around with this message at 17:13 on Sep 18, 2019 |
# ¿ Sep 18, 2019 16:56 |
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There's still a trap under Drake 5.
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# ¿ Sep 20, 2019 16:45 |
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dwarf74 posted:You will laugh and laugh when you see my battle goal. I hope it's either sociable or retaliator.
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# ¿ Oct 2, 2019 20:33 |
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# ¿ May 16, 2024 11:39 |
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Omobono posted:What's the standard modifier deck composition before perks by the way? Going from memory here, but I'm pretty sure it's: One x2 One null One +2 One -2 Five +1 Five -1 Six +0
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# ¿ Oct 22, 2019 21:18 |