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Mindthief quest - Implement of Light, entirely because Fall of Man is a huge pain in the rear end name - Darktan, the rat who stared down the Bone Rat and lived (Thanquol is an acceptable second choice) Cragheart quest - Goliath Toppler name - Rocky Brute quest - Trophy Hunt name - Bullwinkle
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# ¿ Dec 20, 2018 17:23 |
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# ¿ May 16, 2024 22:27 |
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Some Numbers posted:My group just finished it up a couple of weeks ago so I'm baffled by this assertion. I'm with Zurai. Fall of Man is terrible, because it's very easy to not unlock the scenarios you need. I made it from level 1 to 9 with that retirement goal, long after everyone else in my group had retired
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# ¿ Dec 20, 2018 22:09 |
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Afriscipio posted:The downside of that true damage is it's often indiscriminate. The Cragheart is one of the few classes in the game with friendly fire. When you retired him, did you declare that there's No More Mr. Gneiss Guy?
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# ¿ Jan 15, 2019 21:09 |
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Phelddagrif posted:The
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# ¿ Apr 9, 2019 17:13 |
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Backing up Zurai on this. If you're invisible, you cannot be targeted by any attack. While the cultist's death attack is fluffed as an explosion, it is really just targeting all enemies within the red hexes on the diagram. Therefore, if you can't be targeted, you can't be hit
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# ¿ Apr 18, 2019 16:09 |
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Xiahou Dun posted:Wait what? I don't follow and I think my group might have been loving up a rule if that's the case. Enemies move the fewest number of spaces possible to both A) Attack their focus B) Attack their focus without disadvantage if possible C) Attack as many foes as possible The reason ranged enemies step back is because of B. But if they are muddled, they gain nothing by stepping back and so stay put (unless stepping back lets them hit more targets, due to C)
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# ¿ Jul 16, 2019 20:03 |
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That Italian Guy posted:One of the ways I could try to attempt to repair the missing assets is figuring out exactly what is missing, opening up the non corrupted mod and copying the steamcloud links to the assets. The problem is that as soon as you close the "missing asset" popup, if the mesh is missing the object disappears from existence; since I knew it this time, I opened up an old savegame to test it...and the assets are now gone from that savefile. So the world map (missing the mesh) is now gone completely, and even if I get texture steamcloud url I won't be able to apply it, since the object is no longer there. This basically means that I have only a single attempt to fix everything (since I only have 2 rotating savefiles - and one of them is now corrupt - and the autosave slot). I've actually dealt with this issue myself. You can copy the cached assets directly to your new SSD and it will work fine
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# ¿ Nov 22, 2019 21:33 |
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1) Lina Inverse 2) Flashing Burst 3) Road Event Option A 4) Decaying Crypt
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# ¿ Dec 9, 2019 17:48 |
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Omobono posted:The card does not specify how to draw it so let's use some common sense. This has been directly addressed in the FAQ, you are free to draw whatever wonky path you want. Your proposal would seriously hinder an already lagging card
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# ¿ Jan 9, 2020 17:36 |
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That Italian Guy posted:Yeah, you have to start the path in an hex adjacent to you, and the last hex must contain the Target; that leaves you with 2 extra hexes that have to connect the first and the last one. It is a good candidate for +1 range though
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# ¿ Jan 9, 2020 21:32 |
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Spellweaver's at full health. Go all-in, you can easily survive two skeleton attacks
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# ¿ Apr 20, 2020 19:50 |
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# ¿ May 16, 2024 22:27 |
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Does lina have goggles yet? If not, she needs them. They are one of the best items a spellweaver can get
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# ¿ Apr 26, 2020 06:21 |