Gharbad the Weak posted:I'd be way too nervous about sending a really weak monster, and then that monster crits and does enough damage to down a PC. A kobold critting and then rolling well (even if it's a low chance, it's going to happen to someone) would down anyone at or below 12 HP. A d8 hit point class will have, unless there's some trickery involved that I'm unaware of, a maximum of 12 HP, assuming the Rogue decided to floor it on constitution. 2/3rds of level 1 classes have a maximum hit point level of 12 or below. Kobold is a CR 1/8th, and there's at least one 1/8th creature that rolls d8+1 for damage. There are a few CR 0 creatures that can one-shot dudes on a crit. Or just don't tell them you rolled a crit, and pretend you didn't.
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# ¿ Dec 22, 2018 17:01 |
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# ¿ May 15, 2024 05:41 |
nelson posted:Why? Are the opportunity attack rules and the Sentinel feat not good enough? You get one opportunity attack per round, and taking Sentinel delays your To Hit. If you're fighting a single monster (which will not be a threat to a full party unless it is really customized) and have other ways to negate the loss of a +2 to your ability score, those two combined are great.
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# ¿ Dec 22, 2018 18:06 |
gradenko_2000 posted:The AOO rules are lacking because: I could swear the DMG had optional rules for Marking. This isn't it though.
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# ¿ Dec 22, 2018 18:44 |
gradenko_2000 posted:nope, that's it. It just isn't anything like what you'd need to address the issue I thought for sure in the previous thread that people mentioned an optional rule that was literally Marking from 4e, in the 5e DMG. Now I just feel like my life is a lie.
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# ¿ Dec 22, 2018 19:50 |
I'm sure it's been done to death but I don't know the numbers. How much would the math break down if everything did half damage on a miss? Certainly it doesn't solve the issue of "I swing my sword/shoot my bow" but it at least lets you contribute on a miss. I do mean everything, including cantrips and enemy attacks. I also second the "one round of charging" design. This gives players actual agency in avoiding the effect, beyond a random chance of a saving throw. The big bad hulking brute goes into a three point stance and you have one round to get out of the way or everything in a 3 square wide line is getting charged into a wall for massive damage or a stun. If you want to complicate it, add in some minions that attempt to grapple you a couple turns in advance, or just OA you if you try to leave. It goes back to video game design again. A lot of modern MMOs will put a graphic on the ground to represent a coming attack. This attack will absolutely ruin your day and potentially cause a wipe. Your only option is to Not Be There (or just outgear it and stand there anyway but that's another issue) when it goes off. If the PCs come up with an idea to disable the charge effect and thus the follow-up action, then they can feel real good about themselves for coming up with a clever solution.
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# ¿ Jan 3, 2019 18:39 |
I played a Tomelock to level 4 a couple years ago and really enjoyed having a lot of cantrips. Made heavy use of Presditigitation, Thaumaturgy and Druidcraft, as well as Invisibility. I had fun with it but likely wouldn't go for a Warlock now. Probably next time I make a character it'll be a Sorlock or Palasorc or whatever the name is.
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# ¿ Jan 5, 2019 00:54 |
My buddy is playing in a game ran by another of his friends. Said GM does point buy but allows them to spend points on a 1 to 1 basis. My buddy's human wizard has 20 int and 34 hit points at level 4 or whatever.
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# ¿ Jan 16, 2019 01:48 |
Going through Hoard of the Dragon Queen, we're very close to the end: We just got to the hunting cabin right outside the portals that came from the castle full of Bullywugs and Lizardmen. Except we killed Rezmere, Snotface and the guy who owned the castle (I cannot remember names) and only the Red Mage escaped. My Barbarian now has Rezmere's sword and it sounds pretty good. 4d6 +18 damage when using GWM. The Cleric has her ebony mask, and we ended the session inside the flying castle. I would like to use this sword before we finish this campaign.
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# ¿ Jan 24, 2019 04:25 |
How many viable spells are there for a theoretical Wizard that has an 8 or 10 Intelligence? I'm pretty sure someone on this board played something similar but I don't remember who. I'm not familiar with a lot of the newer spells; I would basically have to only take things that don't require To Hit or Saving rolls.
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# ¿ Feb 21, 2019 13:53 |
Toplowtech posted:
This is great! I don't know what level we'll be but definitely higher than level 1, so I'm considering a level of Fighter. Plate mail, a shield, and a melee weapon for melee spells. We tend not to worry about having a hand free for casting but I'll ask the GM when we do session 0.
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# ¿ Feb 21, 2019 14:20 |
I forgot about the MC rules Edit: Mountain Dwarf with Heavily Armored gets me halfway there and solves the free hand problem by not having a shield. Just get me a big two hander for flavor. Edit edit: I was wrong, one of the two campaigns starting soon is level 1 Admiral Joeslop fucked around with this message at 15:33 on Feb 21, 2019 |
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# ¿ Feb 21, 2019 14:40 |
That's very helpful; I'm actually looking at Sorcerer now due to the prepared spells problem with a low Int Wizard but they do share a lot of spells. I'm also considering Divine Soul, because Healing Word is nice, and Twinned Shield of Faith could be useful at times.
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# ¿ Feb 21, 2019 17:42 |
Is there a way for an Oathbreaker Paladin to get the Bane spell or is it Oath of Vengeance only?
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# ¿ Feb 21, 2019 21:18 |
BattleMaster posted:Oh I skipped 3E and 4E so I just assumed from 5E that they didn't do a whole lot between AD&D 2E and 5E. I rather like typed damage and resistances/immunities and the fact they actually committed to those in 5E but AC being more or less the only contribution from armour and shields seems so backwards. 4e had an entire Fighter build that gave them temporary HP every time they hit, among other things. Still taking damage but not "real" damage so it's pretty close to your idea.
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# ¿ Feb 21, 2019 22:52 |
Sunlight Sensitivity is one of the dumbest racial traits in this game. Working on some concepts and a Kobold Rogue sounds fun unless we're outside at all.
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# ¿ Feb 22, 2019 01:49 |
That second review sounds very knee jerk so I feel safe ignoring it, and if I just don't multiclass, I imagine it's fine. Gonna see if either GM has a problem with it.
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# ¿ Feb 25, 2019 17:55 |
Realistically, a 12-20 campaign book doesn't have to be harder or more complicated to make than something that goes 3-11. Level 20 doesn't have to be "Help us or the world as we know it is destroyed" because those are still just mechanical numbers. You can make any narrative a threat by adjusting numbers in the background. I would say that the anemic release schedule precludes higher level content but I don't think previous editions had much in that way either.
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# ¿ Feb 26, 2019 18:24 |
PhyrexianLibrarian posted:On the other side of that coin, as a player, how do you deal with a DM who seems to have a "correct" solution in mind? You have a classic case of "lovely GM" and I'm sorry but it is terminal. Probably. Reminds me of the GM that ran Strahd in my group. I tried to Detect Evil with my Paladin to determine if these two creepy kids asking us to go into the house to rescue someone were evil. "Dude, your evil radar just goes off everywhere because this whole world is evil." Yeah sure thanks, I'll just erase 50% of the abilities I get at level 1.
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# ¿ Mar 1, 2019 00:45 |
AnEdgelord posted:This is not how Detect Evil works at all That's what it was, I was trying to determine if they were ghosts or similar, without touching them. That was 3 years ago, I can't remember everything!
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# ¿ Mar 1, 2019 01:02 |
What are the best Rogue archetypes? Working on a Kobold Rogue, melee based. Swashbuckler is neat, though Rakish Audacity isn't quite so good with a Kobold, as I would always want to double up on an enemy to get that sweet sweet Advantage. Charisma to Initiative is nice, as is Fancy Footwork to just waltz away after stabbing something.
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# ¿ Mar 1, 2019 21:01 |
The character I'm thinking on would fit Swashbuckler but could also be changed to work with Arcane Trickster so I guess that's convenient and now I have to make decisions.
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# ¿ Mar 1, 2019 21:18 |
When choosing a background, if you choose one that gives a skill you're already proficient in, you can choose another skill. Is there a rule that it still has to be from your class list?
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# ¿ Mar 2, 2019 04:30 |
Alright gang. Is there a decent effortpost about all the available classes and archetypes, rating them within their archetypes? I've got the Rogue one, I know Fighter, what else is good and not good? Rangers are just a mess.
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# ¿ Mar 4, 2019 15:22 |
Are there any non-mobile character builders worth a drat that aren't D&D Beyond? Orc Pub doesn't have non-SRD stuff anymore and I'm sure not paying Wizards more money for content I already have, or any money at all for their handling of the Zak S stuff. I have a decent builder on my phone/tablet (Squire Pro) but I'd like something at my computer.
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# ¿ Mar 6, 2019 18:02 |
Jeffrey of YOSPOS posted:You can add your own stuff to OrcPub - their workaround is having an importer. Just google for the files to import. It's OK, my uncle works at WotC. Ask me about D&D 5.5.
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# ¿ Mar 6, 2019 18:12 |
Thoughts on the Mystic? One build I'm looking at: Changeling, Order of the Awakened, Mind Thrust, Mantle of Command and something else. This UA document is very large.
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# ¿ Mar 6, 2019 19:46 |
Kaal posted:The Mystic is fun but a bit unwieldy. It can be anything you want it to be, and the biggest complaint I have is that it offers an overwhelming amount of options for any individual round - causing a lot of slowdown if the player doesn't restrict themselves. Beyond all that, a psionic basically sidesteps all the rules involving spellcasting. Plus their abilities precisely target typically weak saves like INT. So balance is really going to require a levelheaded DM and a reasonable player to get right. I went with two builds. Warforged (Envoy) Soul Knife: Mastery of Force and Psychic Hammer. Changeling Awakened: Mantle of Command, Precognition, Psychic Assault, Mind Thrust. Soul Knife is adequate but can also be roleplayed as robot Darth Vader. Awakened lets me reposition allies when needed, have a better chance of going first, and doing decent enough damage.
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# ¿ Mar 6, 2019 21:28 |
I've now learned that the 3-5 adventure coming up in my group will be PHB only. I guess I'll just roll standard Paladin or Wizard or something.
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# ¿ Mar 7, 2019 13:11 |
What about Halfling Fighter with two rapiers and the two weapon style? Two attacks at level three with mods on both, some manuevers, whatever. The only penalty to two weapon fighting is normally not adding your damage mod to the second attack right? Edit: Rapiers aren't light. I guess a short sword isn't that much worse.. Admiral Joeslop fucked around with this message at 13:39 on Mar 7, 2019 |
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# ¿ Mar 7, 2019 13:32 |
Stout Halfling Fighter: Dueling, Disarming/Parry/Trip Variant Human Fighter: GWF, Polearm Mastery, Disarming/Menacing/Trip Both seem fun, Halfling has a little more flavor than Big Human with Big Weapon.
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# ¿ Mar 7, 2019 16:05 |
Conspiratiorist posted:You can use Polearm Master with a spear, too. I guess that's in errata somewhere? I suppose the benefit is the free opportunity attack if anything moves next to me, with the +2 from Dueling helping the lower damage? Edit: I've learned that Crawford says you can't use Shield Master to knock someone prone before you attack, it has to be after. Crawford is bad. Admiral Joeslop fucked around with this message at 16:46 on Mar 7, 2019 |
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# ¿ Mar 7, 2019 16:36 |
Zev posted:What’s a good source for stirge miniatures? I need about 10 of them and I’m not having much luck. Same but for a Kobold. All the ones I can find are ugly, the wrong style, or just bad. Something closer to: and less of ....this:
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# ¿ Mar 7, 2019 23:23 |
Elector_Nerdlingen posted:If I wanted to go spear/shield for +ac and theme, I'd swap out pam/gwm, right? For what? Party won't be super optimised so it'a not enormously important but I don't wanna take useless stuff. Keep PAM as it works with spears. Breastplate, Shield and 14 Dex will get you an AC of 18. You could get +2 Dex at level 8 and go unarmored I guess but that's still only 16 AC. Instead of GWM, you could do: Lucky, Resilient with Dex (maybe adjust your scores to have an odd number to take full advantage), Mage Slayer if you know you'll face a lot of casters, Sentinel is nice as long as you have a buddy that stays next to you, and Shield Master is great as long as you ignore Crawford saying you can only use it AFTER attacking
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# ¿ Mar 8, 2019 01:14 |
Just say "My druid uses dragon scale armor" then the GM can say " Cool, how did you get that?" If for some reason that material isn't available, they should give you suggestions and you work out together what that material is. If they refuse to do either they are bad and boring.
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# ¿ Mar 15, 2019 15:39 |
Honestly I hate that weapons have individual damage dice anyway. Tie damage dice to class, diversify weapons with more keywords or something. Spears and Halberds get reach, Maces and Warhammers can push creatures 5 feet, whatever. Reduce damage if you're using a shield or two weapons so it's all balanced the same. This is especially bad for Rogues who have one option for d8s that they can sneak attack with.
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# ¿ Mar 15, 2019 18:06 |
I mean yeah, reskin everything. I just want it enshrined in the rules for the future.
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# ¿ Mar 15, 2019 19:46 |
Passive Medicine: Turns out they were a hypochondriac and they're fine now. Passive Survival: Somehow always has a wad of beef jerky in their mouth like chewing tobacco. Passive Religion: Wears a fedora.
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# ¿ Mar 19, 2019 11:44 |
Is there a god of mechanics, or Warforged, or similar? Something to do with Mechanus maybe?
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# ¿ Mar 19, 2019 17:59 |
In our upcoming PHB-only level 3 adventure, we have: Elf Wizard Half-orc Fighter Half-elf Bard *something* Barbarian *something* Revised Ranger I waited till last to figure out what we needed and everyone said "Healing!" Since real healing is a fool's game, I'm now playing a Human Paladin of Kord with PAM, a spear, and shield. He converts people by yelling "The power of Kord compels you!" while punching them. Every LoH will be a slap in the face with a demand to wake up.
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# ¿ Mar 22, 2019 02:53 |
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# ¿ May 15, 2024 05:41 |
I've got a Dwarf named Gote Wellington ready to go.
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# ¿ Mar 24, 2019 02:17 |