|
New Update! Episode 6: The Boy and the Orb - Youtube | Polsy The game continues to deliver some beautiful stuff, every time I want to praise one part of it, I find myself wanting to praise every part of it.
|
# ? Feb 9, 2019 23:45 |
|
|
# ? May 11, 2024 10:21 |
|
Ah, our little Companion Orb grew so fast...
|
# ? Feb 10, 2019 09:28 |
|
|
# ? Feb 10, 2019 16:53 |
|
Just think of all the things we can do with an orb on legs. We can: *Cast shadows *Break brambles *Vaporise shadow people *Stand on buttons *??? *Its nice to look at *??? Actually I have no idea what these things were originally for. Maybe it was somthing horrible but we just don't realise it yet.
|
# ? Feb 10, 2019 17:19 |
|
Maybe they are glorified ipods on legs or mobile street lamps? Some technology based on sound and light. We talking about a civilization, which thought amphoras, that explode when screamed at, had some market value.
|
# ? Feb 10, 2019 17:29 |
|
You need to stop calling him The Boy now. Obviously, he's now The Dad and makes bad dad jokes in the subtitles
|
# ? Feb 10, 2019 19:12 |
|
I like that many of the toy collectibles (fox, bird, the wind chime(?) looking like one of those robits, ...) show up as things/creatures in the world; a bit like in Time Bandits.
|
# ? Feb 10, 2019 19:20 |
|
Slaan posted:You need to stop calling him The Boy now. Obviously, he's now The Dad and makes bad dad jokes in the subtitles My God, what horror have you unleashed?!
|
# ? Feb 10, 2019 20:11 |
|
you all knew what you were in for when you clicked on one of our threads you have nobody to blame but yourselves
|
# ? Feb 10, 2019 20:19 |
|
bony tony posted:My God, what horror have you unleashed?!
|
# ? Feb 10, 2019 20:55 |
|
Slaan posted:You need to stop calling him The Boy now. Obviously, he's now The Dad and makes bad dad jokes in the subtitles RiME is not my origin story
|
# ? Feb 11, 2019 01:28 |
|
It can be
|
# ? Feb 11, 2019 11:21 |
|
Ro-bot Ar-my! Ro-bot Ar-my! Ro-bot Ar-my! Ro-bot Ar-my!
|
# ? Feb 13, 2019 09:08 |
|
Episode 7: The Boy and the End - Youtube | Polsy Once you've watched and then processed this episode, feel free to read the following article, it'll help with any questions you might have regarding the end of the story: https://www.eurogamer.net/articles/2018-06-25-rime-and-reason-beneath-the-meaning-of-tequila-works-artful-wonder
|
# ? Feb 17, 2019 01:07 |
|
That was a good ending. I don't know if I'll ever actually play Rime myself, but I may buy it just to support the devs, because goddamn.
|
# ? Feb 17, 2019 02:45 |
|
Thanks for LPing this!Fedule posted:I like Rime a lot more now than I used to. I mean, I thought it was pretty good when it came out, but recently I've come to appreciate some aspects of it with more clarity than I had before. I wish I could get into what changed for me but that would veer sharply into spoilers, so that's going to have to wait. So the context for this post, which for what should now be very obvious reasons I couldn't talk about at the time, was that I had just played and finished Gris. I did not really like Gris. Gris, like Rime, is a game about grief. Gris, like Rime, is beautiful and evocative, and slathered in metaphor. Gris, unlike Rime, treats its thematic underpinnings with the subtlety of a pneumatic drill. Gris all but tells you right from the beginning that the player character is grieving, and everything is very sad, and you can press a button to cry. And it's all very on point, don't get me wrong, the imagery is poignant, the meaning apparent, the presentation moving, and it's a pretty okay if sparse videogame underneath it all, and yet... it kinda feels like there just isn't anything to Gris, beyond what it tells you straight up that it is; a beautiful, nifty puzzle platformer in which the character is very sad. I beat Rime more or less right after it came out, because I was excited enough at it actually managing to release that I broke my never-pre-order rule. Like (I imagine) many people, I found it charming and engaging (if a little overwrought) to begin with, and was blindsided a little by the affecting tale of grief it turned into by the end. I thought the collectables and weird achievements were a little counterproductive to the overall experience but all told I came away broadly pretty satisfied with Rime and convinced that it was definitely Art of some kind. I was like "oh, hey, it was a game about grief all along, good trick, they got me", and didn't really think about it for about a year and a half. The thing is, though, that now that I've played and been underwhelmed by Gris, I am significantly more impressed by Rime. A notable thing about grief, the thing that Rime weaved deftly into its narrative and which Gris was completely undone by, is that as an emotion it is overpowering - it is felt to the near total exclusion of all else, it holds lives in stasis, it consumes people - and yet at the same time it is characterised by a difficulty for a person to realize that this thing they are feeling is grief, and not any of the other things it feels like, a realization which is key to coping. So on the one hand, we have Gris, which is open about what it is about, which while literally showing us the gradual restoration of colour and life to a grey world still figuratively remained monotone throughout, being a sad game with five sad stages and a sad ending. And on the other we have Rime, which hints and foreshadows, but holds back the reveal of its theme until the very end, and in doing so actually manages to explore its subject matter and impart something resembling insight, which invites a little rush of little retrospective epiphanies about everything we've been through, which even makes its story work in the context of a videogame (we dive in, get comfortable, progress, and sometimes become apprehensive about finishing, and having to say goodbye). Rime recontextualises the whole process as figuratively and literally a little simulated world we lock ourselves in and have to break out of, and it works so well and rings so true exactly and only because we don't know the truth from the outset. I guess it's an amusing irony that I didn't really appreciate that until realizing it in retrospect. Fedule fucked around with this message at 03:18 on Feb 17, 2019 |
# ? Feb 17, 2019 03:16 |
|
Well done all around. Also the game is super clever with hiding what it's really about because it only reveals its chapter titles in the level select screen only after you've beaten the game, and they are, of course: Denial, Anger, Depression, Bargaining, and Acceptance -- the five stages of grief.
|
# ? Feb 17, 2019 03:35 |
|
I liked the game and thanks for the LP. Are you planning on playing that lullaby in another video?
|
# ? Feb 17, 2019 04:37 |
|
I do have a lot to say about this game personally but I'm going to have to wait a day or two before I do because I'm working a fair bit and I want a good bit of breathing room to just sit down and say it all. Thank you Fedule for a good post about these things!Mraagvpeine posted:I liked the game and thanks for the LP. Are you planning on playing that lullaby in another video? Yeah there's one little video left to do I think, because I have about three more achievements to fulfill myself and I do want to show off what the special deal with the final outfit is so I figure I'll just show those off.
|
# ? Feb 17, 2019 06:43 |
|
The Final Update Episode 8: The Boy and the Lullaby – Youtube | Polsy What a ride huh? Thanks everyone for following on this short little LP about a beautiful, if not a little heartbreaking game about grief. My reason for choosing to share this game was actually a fairly personal one, for although I'd been talking about doing a Let's Play of it for a while, the impetus ended up being the death of a friend back in July of 2018. We were still doing Prey Mooncrash at the time, as well as Dishonored 2, so I took the time to let those things happen as well as took the time to just generally grieve. The first time I played RiME I also finished it off not long after the sudden death of a coworker and it actually helped me grapple with a few things I'd been experiencing dealing with the grief of other people who knew him, as well as my own in the realization there was something missing from the world, but that the world adjusted and seemed to move on such an uncaring manner far too swiftly. I bawled my eyes out the first time I finished RiME, and I still cried recording it for the Let's Play. It hits me in a real primal place, brings me low and then lets me off with that bittersweet ending. In the end the game showed me that letting go of someone and moving on, is not the same as forgetting them. I always strive to show games I enjoy, but RiME is a game I feel honoured to have had the chance to play. Thank you all once again for joining me on this. I'm not exactly sure what project I might personally start next but even if I didn't make another Let's Play, I'd be satisfied that I made this one.
|
# ? Feb 24, 2019 00:41 |
|
Nooo! This LP isn't over! It can't be over! Dammit TheLastRoboKy, how the gently caress could you let it end this quickly? Come on, please, please make another episode. I know you can come up with something! ...There's not gonna be another episode is there? And there'll never be an LP like this again. This sucks. Oh well, I guess it really is over. And that's fine. Honestly, this was a fun ride through a pretty game with a surprisingly deep story. Thanks for showing it off. On another note, do you have a translation of the lullaby's lyrics anywhere?
|
# ? Feb 24, 2019 10:21 |
|
Carbon dioxide posted:On another note, do you have a translation of the lullaby's lyrics anywhere? quote:The Song of the Sea by David Garcia Díaz (feat. Mirella Díez Morán)
|
# ? Feb 24, 2019 11:24 |
|
Thank you for the translation! It made me want to cry again.Carbon dioxide posted:Nooo! Yeah I wish RiME were longer, but at the same time it doesn't overstay its welcome and doesn't leave anything unsaid. It's perfect the way it is. So wanting a little more I decided to see if Tequila Works had something else in the works! They do! In fact they announced a project they're working on with a trailer earlier this month! They're making a video game sequel to Groundhog Day. https://www.youtube.com/watch?v=LNOCVSkc0Eg The absolute mad-devs.
|
# ? Feb 24, 2019 15:30 |
|
Man, what would Tequila Works know about videogames in which a person relives the same day over and over again? Please all play The Sexy Brutale
|
# ? Feb 24, 2019 15:56 |
|
TheLastRoboKy posted:Thank you for the translation! It made me want to cry again. This might be the game that forces me to get a VR headset on principle. Fedule posted:Man, what would Tequila Works know about videogames in which a person relives the same day over and over again? Speaking of which, I appreciate that The Sexy Brutale was a lot like RiME in that it used an incredibly visually appealing setting (a casino) to tell a tragic story with subtle foreshadowing and gameplay integration into the story. It's also fantastic and you should go play it.
|
# ? Feb 24, 2019 20:35 |
|
What a neat little game. There really isn't much to say when you're watching it but I'm glad I did.
|
# ? Feb 24, 2019 20:42 |
|
Carbon dioxide posted:Nooo! The stages of grief don't work when you're trying to rush through them. Thanks for the LP, ky! It was good to get a chance to relive the game without, you know, playing it myself again (and probably being reduced to tears several times along the way).
|
# ? Feb 25, 2019 03:15 |
|
TheLastRoboKy posted:I bawled my eyes out the first time I finished RiME, and I still cried recording it for the Let's Play. It hits me in a real primal place, brings me low and then lets me off with that bittersweet ending. In the end the game showed me that letting go of someone and moving on, is not the same as forgetting them. I always strive to show games I enjoy, but RiME is a game I feel honoured to have had the chance to play. Thank you all once again for joining me on this. I'm not exactly sure what project I might personally start next but even if I didn't make another Let's Play, I'd be satisfied that I made this one. I had pretty much the same reaction as you. It hit me hard and it hit me deep. Thanks for showing this. It helped me put into perspective some regrets of my own.
|
# ? Feb 27, 2019 18:18 |
|
RIME was a ton of fun. Have you played 'The Sexy Brutale'? It's another puzzle game by Tequila Works, albeit with a completely different aesthetic.
|
# ? Feb 28, 2019 16:42 |
|
Based on the recommendations of the thread I'll definitely look out for it soon (I have spent too much money on videogames for march already).
|
# ? Mar 1, 2019 11:59 |
|
|
# ? May 11, 2024 10:21 |
|
dscruffy1 did an LP of it two years ago if you wanted to check that out, at least.
|
# ? Mar 1, 2019 19:38 |