Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
:siren: New Update! :siren:

Episode 6: The Boy and the Orb - Youtube | Polsy

The game continues to deliver some beautiful stuff, every time I want to praise one part of it, I find myself wanting to praise every part of it.

Adbot
ADBOT LOVES YOU

NHO
Jun 25, 2013

Ah, our little Companion Orb grew so fast...

biosterous
Feb 23, 2013




Tombot
Oct 21, 2008
Just think of all the things we can do with an orb on legs.
We can:
*Cast shadows
*Break brambles
*Vaporise shadow people
*Stand on buttons
*???
*Its nice to look at
*???

Actually I have no idea what these things were originally for. Maybe it was somthing horrible but we just don't realise it yet.

OutofSight
May 4, 2017
Maybe they are glorified ipods on legs or mobile street lamps? Some technology based on sound and light.

We talking about a civilization, which thought amphoras, that explode when screamed at, had some market value.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
You need to stop calling him The Boy now. Obviously, he's now The Dad and makes bad dad jokes in the subtitles

Zopotantor
Feb 24, 2013

...und ist er drin dann lassen wir ihn niemals wieder raus...
I like that many of the toy collectibles (fox, bird, the wind chime(?) looking like one of those robits, ...) show up as things/creatures in the world; a bit like in Time Bandits.

Philippe
Aug 9, 2013

(she/her)

Slaan posted:

You need to stop calling him The Boy now. Obviously, he's now The Dad and makes bad dad jokes in the subtitles

My God, what horror have you unleashed?!

Coolguye
Jul 6, 2011

Required by his programming!
you all knew what you were in for when you clicked on one of our threads you have nobody to blame but yourselves

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

bony tony posted:

My God, what horror have you unleashed?!

:getin:

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

Slaan posted:

You need to stop calling him The Boy now. Obviously, he's now The Dad and makes bad dad jokes in the subtitles

RiME is not my origin story

Philippe
Aug 9, 2013

(she/her)

It can be

Shei-kun
Dec 2, 2011

Screw you, physics!
Ro-bot Ar-my!
Ro-bot Ar-my!
Ro-bot Ar-my!
Ro-bot Ar-my!
:science:

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
:siren: Episode 7: The Boy and the End - Youtube | Polsy :siren:

Once you've watched and then processed this episode, feel free to read the following article, it'll help with any questions you might have regarding the end of the story:
https://www.eurogamer.net/articles/2018-06-25-rime-and-reason-beneath-the-meaning-of-tequila-works-artful-wonder

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
That was a good ending. I don't know if I'll ever actually play Rime myself, but I may buy it just to support the devs, because goddamn.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
Thanks for LPing this!

Fedule posted:

I like Rime a lot more now than I used to. I mean, I thought it was pretty good when it came out, but recently I've come to appreciate some aspects of it with more clarity than I had before. I wish I could get into what changed for me but that would veer sharply into spoilers, so that's going to have to wait.

I remember the first trailer for Rime coming out. It was, like, aaaages ago. I think it might even have been planned to be a PS3 game originally? It stuck with me, and I remember being conscious that there wasn't anything being announced about it, and eventually thinking that maybe it had died, and then being pleasantly surprised when that (finally) turned out not to be the case.

So the context for this post, which for what should now be very obvious reasons I couldn't talk about at the time, was that I had just played and finished Gris. I did not really like Gris.

Gris, like Rime, is a game about grief. Gris, like Rime, is beautiful and evocative, and slathered in metaphor. Gris, unlike Rime, treats its thematic underpinnings with the subtlety of a pneumatic drill. Gris all but tells you right from the beginning that the player character is grieving, and everything is very sad, and you can press a button to cry. And it's all very on point, don't get me wrong, the imagery is poignant, the meaning apparent, the presentation moving, and it's a pretty okay if sparse videogame underneath it all, and yet... it kinda feels like there just isn't anything to Gris, beyond what it tells you straight up that it is; a beautiful, nifty puzzle platformer in which the character is very sad.

I beat Rime more or less right after it came out, because I was excited enough at it actually managing to release that I broke my never-pre-order rule. Like (I imagine) many people, I found it charming and engaging (if a little overwrought) to begin with, and was blindsided a little by the affecting tale of grief it turned into by the end. I thought the collectables and weird achievements were a little counterproductive to the overall experience but all told I came away broadly pretty satisfied with Rime and convinced that it was definitely Art of some kind. I was like "oh, hey, it was a game about grief all along, good trick, they got me", and didn't really think about it for about a year and a half.

The thing is, though, that now that I've played and been underwhelmed by Gris, I am significantly more impressed by Rime. A notable thing about grief, the thing that Rime weaved deftly into its narrative and which Gris was completely undone by, is that as an emotion it is overpowering - it is felt to the near total exclusion of all else, it holds lives in stasis, it consumes people - and yet at the same time it is characterised by a difficulty for a person to realize that this thing they are feeling is grief, and not any of the other things it feels like, a realization which is key to coping. So on the one hand, we have Gris, which is open about what it is about, which while literally showing us the gradual restoration of colour and life to a grey world still figuratively remained monotone throughout, being a sad game with five sad stages and a sad ending. And on the other we have Rime, which hints and foreshadows, but holds back the reveal of its theme until the very end, and in doing so actually manages to explore its subject matter and impart something resembling insight, which invites a little rush of little retrospective epiphanies about everything we've been through, which even makes its story work in the context of a videogame (we dive in, get comfortable, progress, and sometimes become apprehensive about finishing, and having to say goodbye). Rime recontextualises the whole process as figuratively and literally a little simulated world we lock ourselves in and have to break out of, and it works so well and rings so true exactly and only because we don't know the truth from the outset.

I guess it's an amusing irony that I didn't really appreciate that until realizing it in retrospect.

Fedule fucked around with this message at 03:18 on Feb 17, 2019

nine-gear crow
Aug 10, 2013
Well done all around.

Also the game is super clever with hiding what it's really about because it only reveals its chapter titles in the level select screen only after you've beaten the game, and they are, of course: Denial, Anger, Depression, Bargaining, and Acceptance -- the five stages of grief.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
I liked the game and thanks for the LP. Are you planning on playing that lullaby in another video?

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
I do have a lot to say about this game personally but I'm going to have to wait a day or two before I do because I'm working a fair bit and I want a good bit of breathing room to just sit down and say it all. Thank you Fedule for a good post about these things!

Mraagvpeine posted:

I liked the game and thanks for the LP. Are you planning on playing that lullaby in another video?

Yeah there's one little video left to do I think, because I have about three more achievements to fulfill myself and I do want to show off what the special deal with the final outfit is so I figure I'll just show those off.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
:siren: The Final Update :siren:

Episode 8: The Boy and the LullabyYoutube | Polsy

What a ride huh? Thanks everyone for following on this short little LP about a beautiful, if not a little heartbreaking game about grief. My reason for choosing to share this game was actually a fairly personal one, for although I'd been talking about doing a Let's Play of it for a while, the impetus ended up being the death of a friend back in July of 2018. We were still doing Prey Mooncrash at the time, as well as Dishonored 2, so I took the time to let those things happen as well as took the time to just generally grieve. The first time I played RiME I also finished it off not long after the sudden death of a coworker and it actually helped me grapple with a few things I'd been experiencing dealing with the grief of other people who knew him, as well as my own in the realization there was something missing from the world, but that the world adjusted and seemed to move on such an uncaring manner far too swiftly.

I bawled my eyes out the first time I finished RiME, and I still cried recording it for the Let's Play. It hits me in a real primal place, brings me low and then lets me off with that bittersweet ending. In the end the game showed me that letting go of someone and moving on, is not the same as forgetting them. I always strive to show games I enjoy, but RiME is a game I feel honoured to have had the chance to play. Thank you all once again for joining me on this. I'm not exactly sure what project I might personally start next but even if I didn't make another Let's Play, I'd be satisfied that I made this one.

Carbon dioxide
Oct 9, 2012

Nooo!

This LP isn't over! It can't be over!
Dammit TheLastRoboKy, how the gently caress could you let it end this quickly?
Come on, please, please make another episode. I know you can come up with something!
...There's not gonna be another episode is there? And there'll never be an LP like this again. This sucks.

Oh well, I guess it really is over. And that's fine. Honestly, this was a fun ride through a pretty game with a surprisingly deep story. Thanks for showing it off.

On another note, do you have a translation of the lullaby's lyrics anywhere?

nine-gear crow
Aug 10, 2013

Carbon dioxide posted:

On another note, do you have a translation of the lullaby's lyrics anywhere?

quote:

The Song of the Sea by David Garcia Díaz (feat. Mirella Díez Morán)

[Spanish]
Viento a viento va
El sueño del mar
Gira sin parar
Viento a viento va
Durmiendo el sol
Un guiño de luz se perdió
Tu cuerpo se hace vientre
Estatua transparente
En la arena oscura esperarás

Viento a viento va
Bailando el mar
Ésta sola voz se quebró
Pájaros de sal
Ciegos de llorar
Vuelven a volar

Viento a viento va
Éste pequeño
Temblor que jamás gritó
A la luz, al árbol, a la lluvia
A la voz, al aire, al final

Y así este viento va girando
Y así este viento va
Se fue
Y así este niño va

Llorando
Llorando


[English]
Wind to wind goes
The dream of the sea
Turns without stopping
Wind to wind goes
Sleeping the sun
A wink of light is lost
Your body becomes a belly
Transparent statue
In the dark sand you will wait

Wind to wind goes
Dancing the sea
This single voice broke
Birds of salt
Blind to cry
They fly again

Wind to wind goes
This little tremor that never shouted
To the light, to the tree, to the rain
To the voice, to the air, to the end

And so this wind is turning
And so this wind goes
It went
And so this boy goes

Crying
Crying

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
Thank you for the translation! It made me want to cry again.

Carbon dioxide posted:

Nooo!

This LP isn't over! It can't be over!
Dammit TheLastRoboKy, how the gently caress could you let it end this quickly?
Come on, please, please make another episode. I know you can come up with something!
...There's not gonna be another episode is there? And there'll never be an LP like this again. This sucks.

Oh well, I guess it really is over. And that's fine. Honestly, this was a fun ride through a pretty game with a surprisingly deep story. Thanks for showing it off.

Yeah I wish RiME were longer, but at the same time it doesn't overstay its welcome and doesn't leave anything unsaid. It's perfect the way it is. So wanting a little more I decided to see if Tequila Works had something else in the works! They do! In fact they announced a project they're working on with a trailer earlier this month!

They're making a video game sequel to Groundhog Day.

https://www.youtube.com/watch?v=LNOCVSkc0Eg

The absolute mad-devs.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
Man, what would Tequila Works know about videogames in which a person relives the same day over and over again?

Please all play The Sexy Brutale

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

TheLastRoboKy posted:

Thank you for the translation! It made me want to cry again.


Yeah I wish RiME were longer, but at the same time it doesn't overstay its welcome and doesn't leave anything unsaid. It's perfect the way it is. So wanting a little more I decided to see if Tequila Works had something else in the works! They do! In fact they announced a project they're working on with a trailer earlier this month!

They're making a video game sequel to Groundhog Day.

https://www.youtube.com/watch?v=LNOCVSkc0Eg

The absolute mad-devs.

This might be the game that forces me to get a VR headset on principle.

Fedule posted:

Man, what would Tequila Works know about videogames in which a person relives the same day over and over again?

Please all play The Sexy Brutale

Speaking of which, I appreciate that The Sexy Brutale was a lot like RiME in that it used an incredibly visually appealing setting (a casino) to tell a tragic story with subtle foreshadowing and gameplay integration into the story. It's also fantastic and you should go play it.

Kibayasu
Mar 28, 2010

What a neat little game. There really isn't much to say when you're watching it but I'm glad I did.

fractalairduct
Sep 26, 2015

I, Giorno Giovanna, have a dream!

Carbon dioxide posted:

Nooo!

This LP isn't over! It can't be over!
Dammit TheLastRoboKy, how the gently caress could you let it end this quickly?
Come on, please, please make another episode. I know you can come up with something!
...There's not gonna be another episode is there? And there'll never be an LP like this again. This sucks.

Oh well, I guess it really is over. And that's fine. Honestly, this was a fun ride through a pretty game with a surprisingly deep story. Thanks for showing it off.

The stages of grief don't work when you're trying to rush through them.

Thanks for the LP, ky! It was good to get a chance to relive the game without, you know, playing it myself again (and probably being reduced to tears several times along the way).

mortons stork
Oct 13, 2012

TheLastRoboKy posted:

I bawled my eyes out the first time I finished RiME, and I still cried recording it for the Let's Play. It hits me in a real primal place, brings me low and then lets me off with that bittersweet ending. In the end the game showed me that letting go of someone and moving on, is not the same as forgetting them. I always strive to show games I enjoy, but RiME is a game I feel honoured to have had the chance to play. Thank you all once again for joining me on this. I'm not exactly sure what project I might personally start next but even if I didn't make another Let's Play, I'd be satisfied that I made this one.

I had pretty much the same reaction as you. It hit me hard and it hit me deep. Thanks for showing this. It helped me put into perspective some regrets of my own.

St0rmTheGates
Jan 30, 2019
RIME was a ton of fun. Have you played 'The Sexy Brutale'? It's another puzzle game by Tequila Works, albeit with a completely different aesthetic.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
Based on the recommendations of the thread I'll definitely look out for it soon (I have spent too much money on videogames for march already).

Adbot
ADBOT LOVES YOU

NGDBSS
Dec 30, 2009






dscruffy1 did an LP of it two years ago if you wanted to check that out, at least.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply