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Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
Invent Dragons

This is the safest option, because if anything goes wrong we can just create a new breed of monster that eats the first one.

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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
After getting into one nasty break-up with a school of magic, Kris isn't ready to jump right into a new relationship.

quote:

No. We'll learn to live with what we have.

Perhaps magic is not the solution to the kingdom's problems; in fact, lately, it's been the source of the problems instead. You decide to let the kingdom adjust to the magic it already has first, a plan the queen thinks is very wise. (Increased Thecla Relationship.) (%+5 Thecla = +1% Thecla +2 Charisma)

It's not as though he doesn't have time.

quote:

In the palace courtyard, you lie down on the cobblestones and look up at the stars you revealed.

What are the stars? Are they intelligent sprites watching over your planet? Are they motes of magic dust left over from creation? Are they faraway places you could visit one day? There is still much that you don't know.

A young couple decides to join you, lying several feet away and looking up at the stars themselves. You suppose if you had made different decisions, you could have had someone by your side right now as well.

Instead of a lover, you have magic. Perhaps you love magic more than you could love any one person.

You are living your dream, the greatest wizard in the world. If that isn't success, what is?

A Transformative End: A Star Among Stars

Kris didn't find love, but he did triumph over rot and achieve his lifelong dream of healing the sky.

quote:

Blessed Advisor Kris

Appearance

A rugged, adventurous man with an enormous beard wearing a white saint's cowl

Magic
Negation 9
Automation 17
Glamor 15
Divination 9
Vivomancy 7

Skills
Ancient History: 5 (Good)
Fighting: 4 (Good)
Subtlety: 4 (Good)
Charisma: 13 (Amazing)

Personality
Optimism: 78% Caution: 22%
Humor: 45% Solemnity: 55%
Empathy: 66% Calculation: 34%

Relationships
Romances (Interested in men and women)
None

Tal: 78 (Great)
Cos: 71 (Great)
Sam: 82 (Great)
Thecla: 81 (Great)
Church: 61 (Very Good)
Undiscovered relationships: 1

Kingdom
Kingdom Power: 5 (Decent)

Adoration: 72% Vilification: 28%

Inventory
Gold: 520 gold
Sword
Bracers of Stealth
Charisma Ring
Alchemy Set
Torc of Life and Death
Antidivination Ring
Crystal Ball
Golem Manual

Students
Blessed Sam

Pets
None

The Dead
Nobody

Plot Points
Chapter 1


You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
You glamored yourself and ordered the inquisitor to leave and never report you.
You explored the academy library.
A divination revealed a potential ally in the form of a golem, so you took a manual on the operation of golems from the library.
You gained control of the golem.
You found a laboratory with a trapped specter.
You saw a vision of someone else becoming a specter and betraying the trapped specter.
You befriended the specter, who offered you gifts.
You freed the specter.
You went around the back way into the auditorium.
You retrieved the rings of the lead actor.
You went around the back way into the arena.
The fire from the dragon's breath began to consume the academy.
You rescued a dragon egg from the ancient airship that you used to drill your way out of the ancient academy.
You escaped the magic academy and headed for your hometown of Akriton.

Chapter 2

You flew up the coast of the Negative Sea back to Akriton.
Saint Ann, who seemed to be dying, told you that you might become hierophant, or a saint, or you might heal the sky.
You made your parents think your finds in the academy were purely of historical interest.
You stopped a thief who stole from Fruitseller Fran.
You saved a little girl by animating a gargoyle.
You saved an old man by animating his bed.
You saved a swineherd from the death cloud.
You agreed to hunt a dodecapede with Tal.
You went to Cos's place to play a board game.
You and Tal beheaded the dodecapede.
You sneaked around Banker Sara's place.
You had Banker Sara arrested for her role as leader of the antishapeshifter group, the Twilight Band.
Mayor Cos publicly declared you Automator Kris.
You heard a pair of inquisitors had come to town.

Chapter 3

Two inquisitors came to your door: the more aggressive Blessed Jacob, and the kinder Blessed Sam.
An old man intervened, claiming you weren't home.
You cast a divination and learned the old man was Mayor Cos, shapeshifted.
The inquisitors discovered that Cos was a shapeshifter.
You offered to go peacefully with the inquisitors.
Blessed Sam asked you to heal his pet dragon, Thomas.
You agreed and healed Sam's dragon.
You offered to teach Sam vivomancy, and he agreed.

Chapter 4

You rode to the capital in a wagon with Sam and Jacob.
While Sam and Jacob fought, you waited patiently to be presented to the hierophant.
You and Sam became saints.

Chapter 5

You briefly returned to Akriton to prepare for sainthood.
You turned over all your magical items to the Church.
You traveled to the town of Bonton.
Many people came for advice, among them a couple wondering whether they should move to the capital for the woman's hat-selling career.
You advised the couple to divorce.
You discovered Bonton has a working copper tree for protecting the town from lightning.
You had the tree dismantled for your own study.
You encountered a fledgling wizard named Pir in Bonton.
You turned Pir over to the inquisitors.
Sam motivated you to work harder and be a better saint.
You remained a faithful saint until you were named the queen's blessed advisor.

Chapter 6

You returned to the capital, summoned by the queen for an interview.
You became blessed advisor for the queen.
You moved into the royal palace.
The Church returned all your items.
The hierophant told you she had a vision that the Neighbors would invade, and she wanted you to help modernize the kingdom without going too far.
You recommended using automation as the main way to modernize the kingdom's industry and military.
You told the queen glamors were not worth the health risks.
Over dinner, the queen told you a story of a glass princess, and you incorrectly guessed the glass princess slew the witch and stole her magic.
Over dinner with Tal and the queen, you learned of the queen's childhood stuffed animal, Bear Bearson.
You animated Bear Bearson, and he defeated Royal Guard Tam in combat, delighting the queen.
Your power plants and factories came online without a problem.
A book you bought confirmed your suspicion that automation magic would cease to exist if the Eternal Storm went away.
You learned from a book that negative burn and rot cancel each other out.
Cos revealed a penchant for piloting.
You chose not to augment the entertainment industry with magic.
A visit to your mother turned deadly when she turned out to be a shapeshifter, who attacked you with a knife.
Your mother recalled the shapeshifter was Fruitseller Fran.
Your mother's house was destroyed by a Magisterian bombardment.
You told the queen you would try to negotiate for peace.

Chapter 7

You were brought before the high magister, who interviewed you in front of the Magisterian Senate.
You nearly lost consciousness on the trip home, thanks to rot.
You convinced the Magisterian Senate to opt for peace.
You developed a potion that can combat rot.
Storms began to worsen throughout the kingdom.
You were flying above the Crown Mountains when an epic storm hit.

Chapter 8

You decided to press on to Akriton.
Your ship was struck by lightning, and it crashed.
Tal freed you from the wreckage with her luxgladius.
You contemplated various machine designs that might take advantage of the storm energy that was spiraling out of control.
You built a cannon that would destroy the Eternal Storm once and for all.

Chapter 9

The people celebrated you for finally getting rid of the Eternal Storm.
Thecla and Tal married.
Tal decided to become a puppeteer.
Queen Thecla became a powerful sorceress.
Sam remained a traveling saint.
Cos continued to be mayor and to develop his board game about Akriton.
You spent an evening alone, stargazing.

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