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RBX posted:Jail is annoying and giving everything a flat 2x HP was dumb. I have no idea what they can do next. The long game times are dreadful and underlords kinda suck. Their next big announced change is an item overhaul. Which is great, because T2 and T3 are in dire need of help. T4 also has some pretty awkward/mediocre items at this point, and even T5 has out of place stuff like the "roll like you are one level higher" item that's utterly useless. Khorne fucked around with this message at 01:57 on Nov 20, 2019 |
# ? Nov 20, 2019 01:21 |
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# ? May 14, 2024 23:11 |
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Well I'm a big dummy because this guy really breaks down everything that's happened to the game. https://www.twitch.tv/videos/510651076 RBX fucked around with this message at 14:48 on Nov 20, 2019 |
# ? Nov 20, 2019 14:22 |
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RBX posted:Well I'm a big dummy because this guy really breaks down everything that's happened to the game. The underlords just suck as-is. They won't be in a good place because they don't have a positive impact on the game. HS' version of underlords is more what I expected from Underlords. Not super-units that either warp the game around them without impacting composition or contribute massively in a boring way. Khorne fucked around with this message at 14:33 on Nov 20, 2019 |
# ? Nov 20, 2019 14:31 |
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RBX posted:Well I'm a big dummy because this guy really breaks down everything that's happened to the game. The link doesn’t work
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# ? Nov 20, 2019 14:45 |
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Fixed link. https://www.twitch.tv/videos/510651076?t=14m20sKhorne posted:Disagree pretty hard. Annessix blew last patch and the buffs to her helped out a ton. Hobgen is stronger than Anessix in the very early game. Until round 10 or so. Yeah I agree with you but more than anything the stuff about globals and constant nerfs really hit hard. If the individual heroes were in a better place maybe the Underlords wouldn't overshadow everything.
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# ? Nov 20, 2019 14:50 |
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RBX posted:Yeah I agree with you but more than anything the stuff about globals and constant nerfs really hit hard. If the individual heroes were in a better place maybe the Underlords wouldn't overshadow everything. Mages are pretty fun because you go from doing nothing to blowing stuff up. Good stuff is fun in a strategical sense because you have lots of flexibility and are forced to adapt to what you're offered. It also changes in unit weights every single day. I guess primordial 3 is kind of fun like mages, you go from this hodge podge of crap with the kind of useless primo alliance and then you hit level 3 of it and suddenly it's the real deal. Everything else is very hit or miss. Also, their recent nerfs/buffs continually have the opposite impact of what they wanted. The recent heartless nerf stands out. "People are forced to go heartless 2! Let's nerf it!" Now everyone is strongly encouraged to go heartless 4. Khorne fucked around with this message at 15:07 on Nov 20, 2019 |
# ? Nov 20, 2019 15:01 |
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In my opinion: Trolls and knights need buffs. Demons in general need buffs, in aggregate most are pretty bad Druids probably need an ace, and savage also need some number tweaks Hunters need some survivability or a beefier unit with a stun, right now with the abundance of pudge it's almost impossible to run 6 hunters (maybe fixing barricade to not suck will help)
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# ? Nov 20, 2019 18:38 |
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Brawny needs buffs, too. God awful right now. That Twitch guy is basically right.
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# ? Nov 20, 2019 23:36 |
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Horizon Burning posted:Brawny needs buffs, too. God awful right now. That Twitch guy is basically right.
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# ? Nov 20, 2019 23:43 |
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The knockout mode is extremely good. My favorite comp is 4x brute + 4x warlock + whatever makes sense (troll+heartless sometimes, sniper+gyro others, viper/dk, random good stuff, it doesn't matter.) For some reason this score screen bugged out, I had 3* troll and 3* alch also. I crushed 6x hunter 3x warr 2x heartless with better items than me:
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# ? Nov 28, 2019 02:11 |
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valve just killed the game lol
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# ? Dec 19, 2019 04:53 |
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Horizon Burning posted:valve just killed the game lol I've been too busy to keep up this month and will be till jan, but please tell me what they did :>
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# ? Dec 19, 2019 04:54 |
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Horizon Burning posted:valve just killed the game lol feel like its just way better now idk? games faster
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# ? Dec 19, 2019 05:05 |
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https://steamcommunity.com/games/underlords/announcements/detail/3999690924777875829quote:ROUND LENGTH
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# ? Dec 19, 2019 05:05 |
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Holy gently caress! Game... good again?
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# ? Dec 19, 2019 05:28 |
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So glad assault cuirass is gone. 6* heartless is now the real deal and doesn't get hard countered by your opponent lucking into a cuirass. Flea Bargain posted:Holy gently caress! Game... good again? My biggest gripe is making healing ward t4 and leaving battlefury in even though it sucks even more now that it's +35 instead of +a ton. Melee cleave blows in this game but they seem to think it's some powerhouse passive ability. I guess if that's the biggest gripe then it's a pretty good patch. Also sucks about some of the heroes they removed, but I'm not convinced that harms the game. Khorne fucked around with this message at 05:56 on Dec 19, 2019 |
# ? Dec 19, 2019 05:49 |
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holy gently caress, the devs for this game really enjoy their job. excited to play this patch
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# ? Dec 19, 2019 14:58 |
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Yea it's a whole new game, lots of fun. No jail, no early loot rounds, and underlords coming in at round 10 are really good changes imo. They really did learn a lot from knockout, game is faster and better.
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# ? Dec 20, 2019 02:16 |
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Miss Lonelyhearts posted:Yea it's a whole new game, lots of fun. Ooooh wow yeah I need to get back into the game, these sound like great changes.
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# ? Dec 20, 2019 09:56 |
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Miss Lonelyhearts posted:Yea it's a whole new game, lots of fun. This sounds fantastic
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# ? Dec 21, 2019 05:26 |
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Stonehall Pike on bloodseeker in knockout is A+ good. It's also pretty neat on jugg or beastmaster if you get the brawny train rolling. I had it on a 40 kill treant one game but tree still drops off even with +480 damage from a t2 item. The +health item doesn't seem nearly as good. Vlad's is also really strong.
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# ? Dec 22, 2019 02:16 |
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I finally got to live the Stonehall Pike dream in a standard game! Early-ish 3* Batrider that just.. never stopped accelerating.
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# ? Dec 25, 2019 00:21 |
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what am i supposed to do with demons now that they’re not one or all
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# ? Dec 26, 2019 19:21 |
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a fatguy baldspot posted:what am i supposed to do with demons now that they’re not one or all If you draft Legion Commander you want at last one demon. LC got nerfed yesterday so maybe LC is not good anymore. Khorne fucked around with this message at 14:21 on Dec 30, 2019 |
# ? Dec 30, 2019 14:17 |
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After getting boss in ko I decided to chill and draft stupid poo poo. I've been forcing warriors and savages and drafting a bunch of stuff I never draft just to see what works and what doesn't. This is the "ultimate burst assassins" troll build named after omni/dk/kunkka. I wish I had a refresher for kunkka and was offered a 4th because he does crazy burst damage. I'll do the lord of the white spire grind soon but it has actually been pretty interesting drafting off-beat stuff. In KO I tend to draft a bit off-meta (aka not going for scrappies) but obviously pick up the strong three star guys including tinker. I didn't get tinker 3 until the final round so I wasn't carried by him, and I was running slardar instead of omni until the last around also for scaled bonus mostly. I mean yeah I had ember & viper who are two of the best three star dudes, viper especially, and last round I had the tinker3 which is also one of the best dudes. I got QoP 3 pretty early and she has 40+ kills which is +8k hp, but QoP3 dropped off hard near the end due to... well look all the stuff my opponents had that shredded a QoP. I eliminated #3/#4 and my losses were mostly to the second place guy until the last round. Khorne fucked around with this message at 18:01 on Dec 30, 2019 |
# ? Dec 30, 2019 17:57 |
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the three spirits seem really good in general, especially if you can get a three star ember and put something dumb like the kills sword on him
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# ? Dec 30, 2019 18:01 |
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I am unreasonably proud of going 33-0 in a game where I didn't feel exceptionally lucky. It was my first game back in a few months, and it just became a complete stranglehold on higher cost units as I used the economy to my gain, leading to a few rolls a round searching for more kunka and other good units. Definitely a really low skill game though, I don't think I saw a single opponent keep more than 3 gold the entire time.
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# ? Jan 30, 2020 09:02 |
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end of beta/end of early access/release set for February 25. you'll probably see the monetization roll out at that time. imagine if they put this much effort in to Artifact.
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# ? Feb 7, 2020 19:16 |
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The thing about Underlords is that, while people seem to generally like it compared to Artifact (and I do too), they have still not really been able to retain players. It's not unusual to lose players over time, but you do expect to see large bumps when new content gets released. Not really the case with Underlords, it's just been a steady decline. Another unusual thing is that there hasn't been any monetization whatsoever during this time. So when they finally do allow you to spend money on stuff they'll have a fraction of the playerbase they started with. Who knows what constitutes a "success" in Valve's eyes but I wonder if Underlords will even end up making them more than Artifact. Sure Artifact died like immediately but the whole upfront cost thing at least guaranteed they got some money out of it.
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# ? Feb 7, 2020 19:57 |
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Horizon Burning posted:valve just killed the game lol
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# ? Feb 8, 2020 00:16 |
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Nah, they killed it with the underlords update. And put themselves in a bad position because now the community is heavily divided between people who inexplicably like the underlords and people who don't. They've also lost a lot of people to watering the game down over time to be "more consistent". It removed a whole lot of the DAC charm and gives a fairly samey/dry experience with minimal wild swings and crazy strats. Underlords has been full of really bad design decisions. Even UI decisions have been questionable. At least duos mode & knockout are both fun and give something their competitors don't. I hit top 10 white spire in knockout at one point before logging on only once every few weeks, and I'd play duos if I knew anyone at all who played. Khorne fucked around with this message at 01:16 on Feb 11, 2020 |
# ? Feb 11, 2020 01:13 |
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My theory is that Autochess was mostly just a long-lived fad anyway.
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# ? Feb 11, 2020 01:15 |
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TOOT BOOT posted:My theory is that Autochess was mostly just a long-lived fad anyway. Maybe you're right that autochess is doomed because the autochess part isn't super super interesting. There are a few positional tricks you can learn, but for the most part it's rote and requires no thought after you learn it. Being able to see where people place their units in real-time in underlords also adds a pointless/random click speed+latency test where sometimes you and the guy competing for first slam the same unit back and forth to try and avoid having a good/bad matchup due to it. Surprisingly, only like top 20 white spire players do this so it's real easy to steal wins in underlords. The other parts are interesting, though, and I could see them influencing design in other genres or influencing design to swap out the autochess part of autochess for different, quick round mechanics. Or maybe the next big autochess game will revolutionize the strategy involved on-board and play down the gambling mechanics. Khorne fucked around with this message at 01:28 on Feb 11, 2020 |
# ? Feb 11, 2020 01:19 |
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Khorne posted:There's a legitimate place for autochess mechanics. I'm not convinced anyone has the big breakthrough game, though. Autochess is effectively a drafting in MTG / Dominion / any other game: the game. With a weird positional auto play mechanic to decide who drafted better. The autochess part where it plays itself is not even the biggest problem with the current implementations of the genre, although it could easily be substituted out and still retain most of what makes the game engaging. Well, for something like MTG the technology has "been there" to evolve, to create something like a true electronic version with real time depth elements added in and some variants of this have been attempted for a very long time with varying degrees of success. Unfortunately for something like a flagship property like MTG its impossible, for the same reason you have digital card games, development cost aside, the card and tabletop is their identity that they cant let go if only for business reasons. I agree that something like Autochess could definitely be the new thing if a developer would commit more in that direction rather than keeping costs down or keeping it accessible or whatever, but this is again not something entirely novel or a guaranteed path to success, in fact specifically for MTG people have been talking about that since the 90s. As optimistic as the prospect is, I think you can see why it hasnt really worked out and probably wont down the line just based on what I wrote. In many ways what seems like a marriage in heaven on paper, actually ends in a bitter divorce and alienation of one side or both. To give a broader example, look at action and RPGs or action RPGs. There is only so many ways you can blend action and rpg before it becomes too action for the guy who wants to play multiplayer D&D on a virtual table online, and/or too many required compromises to drop all the numbers or classes or whatever to appease the other guy who wants to press buttons and things to explode and die, graded on a per 10 seconds measuring system. Can it be done ? Sure. Has it been done? Give or take in many ways. On top of all that, if I think card games are poo poo and the people that play them are disgusting, you can call it 3dCheckers or AnimePoker or what have you, you'll never convince me. Personally, I would say the "viral fad" element will ultimately be AutoChess' undoing if anything. Dr. Video Games 0112 fucked around with this message at 02:13 on Feb 11, 2020 |
# ? Feb 11, 2020 02:11 |
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underlords is now apparently out of beta/early access, so season 1 is officially starting. Lots of updates too https://underlords.com/updates
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# ? Feb 26, 2020 00:43 |
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Hooray, Summoning is back!
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# ? Feb 26, 2020 05:43 |
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lol this is so loving sad 'summoned units are out' 'uh, now summoned units are back in!!"
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# ? Mar 4, 2020 13:04 |
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it wasn't just summoned units... they brought back a lot of mechanics that were popular at the time and then watered down Bloodbound closer to the old version, veno wards, arc warden clones, necro as a warlock are the ones I noticed. But I cant really stand the pace of it anymore because Battlegrounds is so good.
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# ? Mar 4, 2020 14:37 |
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i literally can't bring myself to play anything but knockout. it's got the perfect length, fits right into my poop sesh
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# ? Mar 4, 2020 14:39 |
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# ? May 14, 2024 23:11 |
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Inacio posted:i literally can't bring myself to play anything but knockout. it's got the perfect length, fits right into my poop sesh KO also teaches us that people play standard "wrong" sort of. Most people don't learn that lesson because they do the same thing they do in standard then whine KO is too random. Standard builds are all based around consistency and not losing much life when you lose, and you will lose tons of rounds with standard builds. KO builds are win this round or lose this round it doesn't matter by how much. During scrappy meta you frequently didn't swap in scrappy 6 so that you could run things like tb2 or other prime damage sources in KO. Without enough damage you will lose rounds. Be tenacious and then barely lose the round isn't a thing in KO. KO made me appreciate the game way more because effective compositions that can win rounds are way more complicated than the standard meta would have you believe. I haven't even opened the client for s1. I'm playing other stuff, and I have no confidence in the underlords team to make a great game.
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# ? Mar 4, 2020 15:11 |