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I hope for more Boss enemies maybe the Koopalings.
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# ¿ Feb 17, 2019 19:54 |
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# ¿ May 15, 2024 22:36 |
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I hope we get more new bosses then just Boom Boom. While similar to Bowser Jr I would love the Koopalings. If I was responsible placing them in the game I would probably differentiate them in a way like this. Jr: Same behavior as Maker 1. Does his short hops, fireballs, and once in a while ground pound. Larry Vanilla Koopaling: Jumps around more aggressively and higher than Jr. While firing blasts that take about a second to launch. Starts to rapid fire them on his last hit. Most basic Koopaling. Morton Heavy Koopaling: Jumps like Larry, but ground pounds when he does so. Fires an instant blast if he stuns Mario, which can guarantee damage if Mario is too close. Unique customization option can be merged with a Hammer/Sledge Bro to give him a hammer that gives him hammer throws, but he still chases Mario. Wendy Special Shot Koopaling: Fires rings that bounce off objects and walls, increasing the number she fires based on her damage. Maybe combine her with Boomerang Bro to have her rings act as boomerangs. Iggy Upgraded Vanilla Koopaling: Better Larry, is faster, jumps higher than him, and shoots his blasts out much faster. Combined with Chain Comp to give him his Comp chariot, which pulls him along the ground or if put on a track on it. Roy Upgraded Heavy Koopaling: Better Morton, faster, more aggressive with ground pounds, shoots out blasts faster. Combined with Bill Blaster to give him a canon to shoot. (Red or Black) Lemmy Alternate Special Shot Koopaling: Launches bouncing balls and rides one. Super Mushroom can be put on his ball instead of him to increase its size. Ludwig Super Koopaling: Alternates between Homing blasts and Bursts of blasts. Flutter jumps into the air trying to remain above Mario. Can be combined with Magikoopa allow him flight and the ability to create two temporary duplicates. Then of course there is a ton of a other stuff that can be universally combined with them that can edit their behavior. Combined with all the different stage layouts and stuff.
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# ¿ Mar 4, 2019 22:18 |
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Appearntly a full site is coming for the game soon.
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# ¿ Apr 17, 2019 21:36 |
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They did say they have not shown everything.
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# ¿ May 16, 2019 04:08 |
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DalaranJ posted:I don't have time to process this video fully right now so I'll just put it here: This is apparently not all the enemies despite the title. Also what do you mean about piranhas? MonsterEnvy fucked around with this message at 06:26 on May 29, 2019 |
# ¿ May 29, 2019 06:03 |
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J-Spot posted:3D World is really missing a lot of the basic gizmos. Tracks, on/off blocks, and moving/falling platforms are all MIA. There is apparently still some hidden stuff and Nintendo has not revealed everything.
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# ¿ May 29, 2019 17:54 |
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The Hundred Mario will probably still be around.
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# ¿ May 30, 2019 21:50 |
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Suspicious Cook posted:
This was one of the things shown in the direct.
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# ¿ May 31, 2019 01:49 |
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DarkLich posted:Have they confirmed the SMB1 desert theme yet? Yes.
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# ¿ May 31, 2019 04:47 |
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Remember there is a Downvote option now. So if you don't like a level, you can downvote it, so it will come up less for other people.
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# ¿ Jun 7, 2019 02:24 |
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Takoluka posted:Well, in Mario Maker 1, you had to clear your own course, but it's Nintendo, so they'll probably take out the feature. They're not very smart when it comes to online. Or offline, really. There is zero reason to ever think this, unless your just an unhappy pessimist at all times.
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# ¿ Jun 9, 2019 02:13 |
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zfleeman posted:Is there any real reason that Chuck can't be in the game, or could we expect that in a future patch? Honestly there is not too much point to Chargin Chuck, as Boom Boom does the exact same thing.
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# ¿ Jun 10, 2019 18:09 |
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# ¿ May 15, 2024 22:36 |
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AlBorlantern Corps posted:Not really. Boom boom can't shoot or throw ball, or act as a stationary jumping guard Yeah that's why I said not much point to Chargin Chuck. The other Chucks do different things.
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# ¿ Jun 10, 2019 18:24 |