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Darksiders is a puzzle game released in 1995 for the Game Boy, in which the player is given a series of hints describing which cells in a grid should be filled in and - wait, hang on. *shuffles notes* Darksiders is an action-adventure game released in January 2010 by Joe Madureira and Vigil Games, published by THQ. It tells the tale of War, one of the four Horsemen of the Apocalypse, whose job it is to keep Heaven and Hell from having a big ol' forever war and ruining everything. With the emergence of Man, a truce is called, with the war set to resume once the Seven Seals are broken. The game opens with the apocalypse in full swing, so War sets out to do his thing, only to find out that the Seven Seals have not been destroyed. Mankind is lost, and it's up to War to figure out what and how it all happened. On the most basic level, the core gameplay loop is clearly inspired by Zelda with a hint of character-action style combat (Devil May Cry, God of War, etc), but Darksiders is perhaps most infamous for how brazenly it... samples, shall we say, the gaming landscape of the late 2000's. I won't name anything specific so as to ruin the surprises, but suffice to say that the game will suddenly decide "Actually, this is an [insert genre] game now" multiple times over the course of its playtime. It's actually pretty impressive how well it manages to pull together a bunch of unrelated genre pieces and still make it all work, although there are a couple glaring points where it's like "This really does not work even though they're trying so hard." Still! Overall it hits more than it misses, and for a game as derivative as it is, that's a victory in my book. The LP Videos will be posted 1-2 times a week according to my whims, with commentary over cutscenes (although we do *mostly* shut up when plot is happening). Joining me (as usual) is my right-hand man, Fedule, who is coming into this completely blind. We'll be joined by our usual cabal of guests as the LP goes on, but it'll generally be the two of us for any given video. So when's Darksiders 2/3? Next question. Updates Part 1: I Can't Believe it's Not the Apocalypse! Part 2: 3aten Part 3: A Two-Man Industrial Complex Part 4: Let's Talk About "Zelda-likes" Part 5: And Now For Something Completely Different Part 6: It's a Puzzle Part 7: The Aerodynamics of Darkness Part 8: This is (Ostensibly) a Church Part 9: This Looks Suspiciously Like a Sewer Part 10: Forgive Me, Friend Part 11: The Black Hammers Part 12: War - OSHA Inspector Part 13: I Do Not Think the Pope Would Approve Part 14: I Empathize Greatly With the Tentacle Monster From Hell Part 15: And Now War Can Travel Through Time* Part 16: Don't Mind The Worms Part 17: The Finest in Demon Engineering Part 18: He Can't Kill *ALL* of Us Part 19: Light the Torches Part 20: It's a Metaphorical Scythe CW: Arachnophobia Part 21: Let's Murder All the Spiders CW: Arachnophobia Part 22: We're In the Video Game Singularity Part 23: It's a Soul Laser Part 24: This is Now a Hate LP Part 25: This is Your Brain on Puzzles Part 26: A McMansion Made of Skulls Part 27: And Then War Was a Demon Part 28: Exploiting a Loophole Part 29: Unleash Your Inner Sephiroth Artix fucked around with this message at 03:05 on Aug 5, 2019 |
# ? Mar 1, 2019 20:17 |
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# ? May 4, 2024 11:53 |
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Reserved
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# ? Mar 1, 2019 20:18 |
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Part 1: I Can't Believe It's Not the Apocalypse! Before we can get to the good stuff, we have to sit through the tutorial. At least they give you a few fun toys to play with before they take them all away.
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# ? Mar 1, 2019 20:19 |
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I appreciate the movie poster for Eaten 2: Eaten Again. That sounds like the kind of schlocky horror movie that'd be good for a couple hours of turning your brain off.
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# ? Mar 1, 2019 20:54 |
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How curious. Did war just got punished for war crimes?
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# ? Mar 1, 2019 21:46 |
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Is this the rem--sorry, Warmastered version?
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# ? Mar 1, 2019 21:52 |
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Mordja posted:Is this the rem--sorry, Warmastered version? Yes. E: The differences between the two are negligible with it largely coming down to "does not have horrifying amounts of screen tearing" and a consistent 60 FPS. Artix fucked around with this message at 22:39 on Mar 1, 2019 |
# ? Mar 1, 2019 22:14 |
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Despite starting it countless times, I've never actually finished this game. So I'm eager to see where this goes.
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# ? Mar 1, 2019 22:51 |
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This game is confusingly good, given what it is. The sequels show that this was an accident and the devs didn't know how they did it either.
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# ? Mar 1, 2019 23:03 |
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OutofSight posted:How curious. Did war just got punished for war crimes? Doesn't every crime War commit count as a war crime though?
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# ? Mar 2, 2019 00:02 |
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FoolyCharged posted:This game is confusingly good, given what it is. The sequels show that this was an accident and the devs didn't know how they did it either. There are bits wheres its good. There are bits where its bad. But theres more good than bad, and the bad is just stuff getting a bit repetitive so the scale is firmly in the 'is good' side.
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# ? Mar 2, 2019 00:21 |
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Part 2: 3aten quote:Fedule: Look it's the second video, we can't be busting out the four digit numbers yet. So fun fact! There's an achievement called "Slayer" for killing 666 demons. I have it as of... *checks notes* Episode 9.
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# ? Mar 5, 2019 16:51 |
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This game has a dedicated Mark Hamill button? Sign me the gently caress up!
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# ? Mar 5, 2019 18:04 |
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This is definitely the best of the three. I love it.
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# ? Mar 5, 2019 20:52 |
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This game seems to try to ape WH40K in levels of ridiculous grimdarkness, but doesn't quite get it.
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# ? Mar 5, 2019 21:34 |
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I never noticed how dainty War's jog looks in that first bossfight before.
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# ? Mar 5, 2019 23:49 |
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Honestly I like all 3 games but this is definitely the most put together game.
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# ? Mar 6, 2019 07:32 |
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This game is good and fun but I cannot for the life of me say the title of it in any other cadence than how "crossfire" is said in this commercial because of how aggressively 90's it is https://www.youtube.com/watch?v=rCwn1NTK-50
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# ? Mar 6, 2019 07:46 |
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The aethetic is just adorably middle school. I would have hell of drawn War in my notebook in seventh grade. "Okay, so what if there was this, like, totally badass dude, right? He's got an awesome sword with screaming faces on it, he throws dudes into the air and cuts them half with it, and his shoulderpads are bigger than he is. Fuckin awesome, right?"
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# ? Mar 6, 2019 19:10 |
bony tony posted:The aethetic is just adorably middle school. I would have hell of drawn War in my notebook in seventh grade. "Okay, so what if there was this, like, totally badass dude, right? He's got an awesome sword with screaming faces on it, he throws dudes into the air and cuts them half with it, and his shoulderpads are bigger than he is. Fuckin awesome, right?" Am I the only one who really likes Darksiders 2? Godawful loot system aside, the gameplay is really solid especially in the platforming segments due to them being straight out of Prince of Persia. The good ones. anilEhilated fucked around with this message at 22:49 on Mar 6, 2019 |
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# ? Mar 6, 2019 22:44 |
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I like the loot and the general gameplay, it just ran out of things to do halfway through.
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# ? Mar 7, 2019 03:22 |
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Oh hey another Darksiders LP, I remember someone did this years ago and I liked it. Maybe I will actually play along this time? anilEhilated posted:Also known as "WoW art direction" Was just coming here to make this comparison. Over-the-top bulky and edgy, but also really colorful, is very present-day Warcraft (or Blizzard in general) to me.
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# ? Mar 7, 2019 20:01 |
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The over-the-top grimdarkness and schlocky art style are exactly why I like all three games. The first is definitely the best and they all have their bumpa, but they are legit fun to play and Ive actually called out, "Hahahahahahahaha holy poo poo did you see that!?" to the cat while playing them.
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# ? Mar 7, 2019 20:46 |
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Part 3: A Two-Man Industrial Complex Today we're learning about the complex technique of "Z-Targeting" - you've probably never heard of it before so it's a good idea to pay attention.
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# ? Mar 9, 2019 01:08 |
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Speaking of a WoW aesthetic, War is a dead ringer for Arthas with a red cape. He has the build, the skull-covered sword, the skull-covered armor, the glowing blue eyes, and the long white hair flowing down across both shoulders.
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# ? Mar 9, 2019 02:54 |
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On the friendly zombie game: A zombie surgeon game where your job is to patch up zombies that keep losing their limbs at work. "This is the third time I've had to put this arm back on Al, be a little more careful around the pistons would you?"
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# ? Mar 9, 2019 04:58 |
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Cythereal posted:Speaking of a WoW aesthetic, War is a dead ringer for Arthas with a red cape. He has the build, the skull-covered sword, the skull-covered armor, the glowing blue eyes, and the long white hair flowing down across both shoulders. At SDCC the year before the first Darksiders was released, I remember seeing Joe Madureira at a design panel where he asked how he came up with the design of War. I wish I remembered exactly what he said, but basically it was that the first design for War happened when he was a teenager and it sort of shifted subtle ways from there but War was always going to look like he was designed by an angsty teenager.
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# ? Mar 9, 2019 05:56 |
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Cythereal posted:Speaking of a WoW aesthetic, War is a dead ringer for Arthas with a red cape. He has the build, the skull-covered sword, the skull-covered armor, the glowing blue eyes, and the long white hair flowing down across both shoulders. You wanna talk WoW influences, Liam O'Brien is doing his best Illidan-rear end voice for War.
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# ? Mar 9, 2019 06:09 |
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Cythereal posted:Speaking of a WoW aesthetic, War is a dead ringer for Arthas with a red cape. He has the build, the skull-covered sword, the skull-covered armor, the glowing blue eyes, and the long white hair flowing down across both shoulders. It's Arthas if he were still a Paladin, wearing this set.
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# ? Mar 9, 2019 10:07 |
DoubleNegative posted:You wanna talk WoW influences, Liam O'Brien is doing his best Illidan-rear end voice for War.
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# ? Mar 9, 2019 11:04 |
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E: Answered.
C-Euro fucked around with this message at 15:26 on Mar 11, 2019 |
# ? Mar 11, 2019 14:36 |
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The way this game uses christian iconography is pretty anime In that the iconography really has no meaning beyond its use for connotation.
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# ? Mar 11, 2019 14:40 |
C-Euro posted:Is ~the Destroyer~ just supposed to be Satan and they don't want their game referring to him by name every five minutes? Apologies if this is approaching spoiler territory, I honestly don't recall if it's implied or not. anilEhilated fucked around with this message at 15:02 on Mar 11, 2019 |
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# ? Mar 11, 2019 15:00 |
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anilEhilated posted:This will be addressed by the plot eventually. That being said, the title is a really obvious clue. OK fair, imma go ahead and edit my question out of that post then.
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# ? Mar 11, 2019 15:26 |
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Part 4: Let's Talk About "Zelda-likes" We're going to come back to the well of Zelda-like design multiple times, but for now it's just kind of interesting how few capital-Z Zelda-likes there are out there, considering how big and influential the series is. Nimpize Adventure thread
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# ? Mar 11, 2019 22:50 |
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I know literally nothing about this game series, but it looks pretty charming. Its "middle schooler who kept going but never grew up" aesthetic has won me over the same way Bayonetta's opening cinematic and first level won me over.
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# ? Mar 12, 2019 04:48 |
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AmiYumi posted:I know literally nothing about this game series, but it looks pretty charming. Its "middle schooler who kept going but never grew up" aesthetic has won me over the same way Bayonetta's opening cinematic and first level won me over. The thing about Darksiders 1 is that is has all the immature appeal that incredibly overdesigned comic book characters have without the just... mean-spirited attitude that came along with those designs. Mostly.
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# ? Mar 12, 2019 06:48 |
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Darksiders is dumb, is well aware of how dumb it is, and gives no fucks.
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# ? Mar 12, 2019 08:18 |
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The upside-down wings on the demons is a neat (and by neat, I mean stupidly-glorious) design.
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# ? Mar 12, 2019 10:05 |
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# ? May 4, 2024 11:53 |
Zelda-like chat is sorely missing the Soul Reaver games. We definitely could use more games of its ilk, and I'm saying that as someone who got bored of every Zelda game I tried in two hours max.
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# ? Mar 12, 2019 11:55 |