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How does the multiplayer work in this game? A mate and I both picked it up for steam and we’ve independently played a few hours each. Do you just have a different start point on a fresh map and both work towards making something? Does the game still give you the little objectives at the start? Or do you play in your already existing maps from single player?
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# ¿ Sep 27, 2020 06:19 |
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# ¿ May 21, 2024 05:05 |
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I just got my space elevator and chainsaw and I feel like I’m going to ruin this planet. Realising that the better conveyer belts need reinforced plates and also getting the smart plates for the space elevator has me with a few iron ore patches doing plates rods and screws, I’ve got another two iron ore patches running into an assembly doing reinforced plates that hooks to another two patches doing rotors to assemble the smart plates. I feel like I need regular plates abd rods for everything but this feels so inefficient. Do you eventually move past the need for normal plates rods etc or should I be say, splitting them at the source now and instead of one ore plot making makes, have it splitting and making multiple things?
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# ¿ Oct 7, 2020 11:16 |
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Christ. Better look for more iron :/
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# ¿ Oct 7, 2020 11:31 |
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I’m starting a new game, I’m not super experienced but just really like this start of the game and want to see if I can make a more efficient base. With a pure node and a mark one miner for say, iron what should I be aiming for? The miner says on the builder page it’s 60 per minute but when I go into the actual miner building it says 120. But my mark one conveyers are only 60. From what I can gather the 60 is what will cap it so I until I can get better tracks I should split it into two smelters for maximum efficiency and go from there right? Edit: also what’s the fastest way to bee line for coal power or not having plant power christ. I’m in northern forest teacup fucked around with this message at 04:46 on Oct 24, 2020 |
# ¿ Oct 24, 2020 04:44 |
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Rynoto posted:The miner output is multiplied by the node's purity - ,5x for Impure, 1x for Normal, 2x for Pure. Until you get access to mk2 belts (120/minute) you'll be capped at that 60/minute output even if the miner is doing more. Once you do get the belts splitting the mk2 into two mk1s works just fine. Ah thanks for that. I was getting a bit confused at it all.
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# ¿ Oct 24, 2020 05:11 |
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Klyith posted:Basically this conflicts with making a nice starter base from square one, because the fastest way to beeline coal is to throw down a quick and dirty iron line to support 2 assemblers making reinforced plates and 1 doing rotors. And get a copper line making copper sheets and cable. I might do that. I just can’t bear the running around getting leaves thing :/
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# ¿ Oct 24, 2020 06:54 |
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So I’m really enjoying this game but all this chat about factorio has my interest piqued. What I like about satisfactory- Ridiculous production chains Writing down on my notebook what ore and production times will need to match up with how many machines etc to have the perfect production line It’s chill I don’t like- Collecting biofuel to power my base but I do like the chainsaw? Some of the finicky 3d stuff of things encroaching space etc Liquids confuse me a bit Is factorio good for this? Does it go on sale a lot? I prefer steam but honestly don’t care
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# ¿ Nov 3, 2020 16:30 |
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I'm a real newbie at this game, played it a bit a few months back but stopped around coal power then got back into it this week. I'm not even at coal power again (echoing post above on Coal, fml cutting down trees is frustrating) but realising this update is coming out. Is it only going to affect the higher tier stuff? My lowly pathetic base will come out untouched?
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# ¿ Mar 8, 2021 12:30 |
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Yeah but if someone says they think building factories is tedious it’s like the entire game right. I do think some parts could be tightened up (specifically around belts and bigger machines as mentioned) but it’s also a certain type of game and it won’t move too far away from that.
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# ¿ Mar 13, 2021 04:42 |
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Things like say smart plate versatile Framework etc after you’ve reached that milestone in the space elevator do you need to keep factories around for them? Or just get rid of them. I can’t see any actual other things built with them as parts
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# ¿ Mar 25, 2021 11:45 |
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Have they officially said what day the next update hits experimental? I’ve only seen “early June”
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# ¿ May 30, 2022 06:43 |
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Mayveena posted:Thanks. None of that is enough to make me want to update however. Hopefully the peaceful mod will be able to be updated and still work. I do wish they'd implement a peaceful mode, that would be the best answer. They likely will eventually. I guess this is one of the downsides of an early access title.
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# ¿ Jun 14, 2022 19:39 |
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Mayveena posted:I do hope everyone enjoys the update. What are folks most looking forward to? I keep restarting, playing a bit and never getting past like, computer chips so I’m looking forward to maybe looking at the new zone and making a play to keep going there.
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# ¿ Jun 14, 2022 21:02 |
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I don't really get the criticisms of it in satisfactory to be perfectly honest, although I'm not saying you can't make them just... they are trivial to mod out. it's an early access title, things are in flux. It's also just... part of the game? I don't like running around collecting grass to fuel things at the start but it's just part of the game. Sometimes with these sort of crafting / automated / whatever games I think people can get a bit funny with "I expect THIS or THAT in or out of the game" like it's a tool or something. Every game will have things in it you like or don't.
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# ¿ Jun 15, 2022 01:24 |
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What's the best mod for mass laying foundations / walls/ etc, I had one ages ago but I can't find it, and I'm starting a new game and jfc it's so tedious I'm in experimental
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# ¿ Jul 20, 2022 05:40 |
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Has anyone played Astro colony? Is there a generic automation / factory thread we can post about for it? Wondering if I should pull the trigger
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# ¿ Nov 10, 2022 22:20 |
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Tamba posted:The Management games thread is probably your best bet Thank you!
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# ¿ Nov 11, 2022 01:09 |
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Are they still talking about adding a story mode to the game? Any timeline?
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# ¿ Jun 16, 2023 04:58 |
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# ¿ May 21, 2024 05:05 |
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I can’t watch the video at the moment, do they mention much about what the single player “campaign” looks like at 1.0? I think there was some talk over a story and what some of the artefacts and stuff would do but unsure if they’ll ever pan out
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# ¿ Feb 6, 2024 20:07 |